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Lesson 2.1

Connecticut Computer Science: 6th Grade

Quest for the Rosetta Stone

Lesson 2.1 Quest for the Rosetta Stone

Description

Objective

Activities

These are all the activities included in the lesson

2.1.1 History of the Rosetta Stone
2.1.2 The Adventures Begins!
2.1.3 Pick Up the Hat 1
2.1.4 Pick Up the Hat 2
2.1.5 Travel to Egypt
2.1.6 Entering the Temple - Else If Statements
2.1.7 Approach the Entrance
2.1.8 Uncover the Hieroglyph
2.1.9 Navigating the Darkness - For Loops
2.1.10 Light the Torches 1
2.1.11 Light the Torches 2
2.1.12 Karel Finds the Stone! - Nested If Statements
2.1.13 Leave Without a Trace
2.1.14 Which Way?
2.1.15 Getting Out! - Which Control Structure?
2.1.16 Snakes!
2.1.17 Escape the Scarab Room
2.1.18 The End!
2.1.19 Draw a Hieroglyph Example
2.1.20 Challenge: Draw a Hieroglyph