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New Jersey Computer Science and Design Thinking

This course teaches the foundations of computer science and basic programming, with an emphasis on helping students develop logical thinking and problem-solving skills. Upon completion, students will have learned material equivalent to a college intro course in CS and be able to program in JavaScript.

Overview & Highlights

Level
High School
Contact Hours
130
Timeframe
Year

Course Overview

To view the entire syllabus, click here or click to explore the full course.

MODULES - 14

  • Introduction to Programming

    Students learn the basics of programming by giving Karel the Dog commands in a grid world. Karel is a dog that only knows how to move, turn left, and place tennis balls in his world. Students give Karel these commands to instruct him to do certain things.

  • JavaScript and Graphics

    Students learn the basics of JavaScript including variables, user input, mathematics, and basic graphics.

  • JavaScript Control Structures

    Students learn how to use control structures such as if/else statements and loops to make more advanced programs in JavaScript.

  • Functions and Parameters

    Students learn to write reusable code with functions and parameters.

  • Project: Tell a Story

    In this project, students write a JavaScript program that tells a graphical story.

  • Basic Data Structures

    Students are introduced to basic data structures that make storing and accessing data easier.

  • Digital Information

    Students learn about the various ways we represent information digitally. Topics covered include number systems, encoding data, programmatically creating pixel images, comparing data encodings, compressing and encrypting data.

  • The Internet and Computers

    Students learn about the structure and design of the internet, and how this design affects the reliability of network communication, the security of data, and personal privacy.

  • Project: The Effects of the Internet

    Students evaluate the sociological, ethical, and economic impact of a computer science innovation. Students are tasked with creating a project that expresses their research in a succinct and informative way.

  • Data

    Students explore using computational tools to store massive amounts of data, manipulate and visualize data, find patterns in data, and pull conclusions from data.

  • Project: Present a Data-Driven Insight

    Students develop a data-driven insight based on their assessment of data found and collected on an issue of their choice.

  • Project: Computing and the Environment

    Students investigate an environmental issue of their interest and develop an innovative and sustainable solution to address the issue.

  • Creative Development

    Students learn the theory and practice of user interface design and employ an iterative design process including rapid prototyping and user testing to design and develop their own engaging web pages.

  • Final

    Final exam for the course.


140
Lessons
119
Videos
234
Exercises
62
Challenges
200
Offline Handouts

Demo Programs

Explore programs that your students will build throughout this course!

Course Resources

Here are a few examples of teacher resources and materials to use in the New Jersey Computer Science and Design Thinking course

Standards Alignment

Showing frameworks for your state
Standards Framework Alignment
New Jersey 9-12 Computer Science 100% View
New Jersey 9-12 Design Thinking 100% View
New Jersey Computer Science and Design Thinking 100% View

Customizable Assignments

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Actions for Teachers

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FAQ

Frequently Asked Questions

Which New Jersey standards does this course align to?

Three frameworks, all at 100%: New Jersey 9-12 Computer Science, New Jersey 9-12 Design Thinking, and the combined New Jersey Computer Science and Design Thinking standards. It is the only course in this set that covers the Design Thinking strand.

How is this different from New Jersey Computer Science?

The two courses are the same 130 hours with the same units, except this one adds a Computing and the Environment project that covers the New Jersey 9-12 Design Thinking standards at 100%, which the other does not cover at all. If you need the Design Thinking component, take this one; otherwise they teach the same material.

What language do students program in?

JavaScript. Students start with Karel, then move through graphics, control structures, functions and parameters, and basic data structures.

Do students need any programming experience first?

No. The course teaches the foundations of computer science and basic programming from the start, with an emphasis on logical thinking and problem-solving. The description says students finish having covered material equivalent to a college introductory computer science course.

Which grades is this course for?

CodeHS places it at 9th grade in the New Jersey High School Computer Science pathway, and lists it for grades 9 through 12 in the broader New Jersey state pathway.

What projects do students complete?

Students complete four major projects over the course, plus a final project of their own design. Tell a Story — Students write a JavaScript program that tells a graphical story. The Effects of the Internet — Students choose an innovation, research its positive and negative impacts, and develop a computational artifact that presents their findings. Present a Data-Driven Insight — Students answer a question of their choosing by building a data visualization from a publicly available data set. Computing and the Environment — Students investigate an environmental issue, design an innovative solution, and create a computational artifact that demonstrates both. Additional supplemental projects include Breakout, Tic Tac Toe, and a Helicopter Game.

How long is the course?

About 130 contact hours, built to run across a full school year. A pretest and posttest are included so you can measure growth.