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Standards Mapping

for Arizona Educational Technology 6-8

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28

Standards in this Framework

15

Standards Mapped

53%

Mapped to Course

Standard Lessons
6-8.1.a
Students articulate personal learning goals, select, and manage appropriate technologies to achieve them, and reflect on their successes and areas of improvement in working toward their goals.
  1. 6.6 Tell Our Design Story
6-8.1.b
Students identify and begin to develop online networks of experts and peers to customize their learning environments in accordance with school policy.
6-8.1.c
Students integrate feedback from people and digital tools to improve their learning process, and they select technology to demonstrate their learning in a variety of ways.
  1. 6.3 Try a Cheap Version First
6-8.1.d
Students navigate a variety of technologies and transfer their skills to troubleshoot and learn how to use new technologies.
  1. 1.3 Meet the Workplane: View, Move, and Change
  2. 4.1 Printing and Safety: Learn Them Together
6-8.2.a
Students cultivate their digital identities and reputations within a digital environment and understand that digital actions are permanent.
6-8.2.b
Students demonstrate and advocate for positive, safe, legal, and ethical behavior when using technology and when interacting with others online.
6-8.2.c
Students demonstrate and advocate for an understanding of intellectual property including copyright, permission, and fair use by including appropriate citation and attribution elements.
6-8.2.d
Students demonstrate an understanding of what personal data is, how it is collected, and how to keep it private and secure, including the awareness of current technology terms and processes.
6-8.3.a
Students practice and improve research strategies to locate information and other resources for their intellectual or creative pursuits.
6-8.3.b
Students practice evaluating the accuracy, perspective, credibility, and relevance of information, media, data or other resources.
6-8.3.c
Students locate and collect a variety of resources and organize information to make meaningful connections.
6-8.3.d
Students explore real-world problems and issues and actively pursue solutions for them.
  1. 3.3 What Makes a Park Comfortable?
  2. 3.7 Build Our Tiny Park
  3. 6.1 Choose a Small Problem
6-8.4.a
Students engage in a design process for generating and testing ideas and developing innovative products to solve problems.
  1. 1.2 Designed for Someone
  2. 1.5 A Mini Figure for Someone
  3. 2.8 My Repeated Design: Compare Two Versions
  4. 3.3 What Makes a Park Comfortable?
  5. 3.7 Build Our Tiny Park
  6. 4.6 My Pencil Holder: Build, Test, Revise
  7. 6.1 Choose a Small Problem
  8. 6.2 Plan with Pictures
6-8.4.b
Students select and use digital tools to support a design process and expand their understanding to identify constraints and trade-offs and to weigh risks.
  1. 1.5 A Mini Figure for Someone
  2. 2.2 Give a Model an Exact Size
  3. 2.5 Make a Box Hollow
  4. 3.2 My Tiny Room
  5. 3.5 Build a Miniature Bench
  6. 4.2 From Design to Print File
  7. 4.3 Build, Check, and Send a Name Tile
  8. 6.2 Plan with Pictures
  9. 6.4 Build and Export Version One
6-8.4.c
Students engage in a design process to develop, test, and revise prototypes, embrace the iterative process of trial and error, and understand setbacks as potential opportunities for improvement.
  1. 2.7 Space It Out
  2. 2.8 My Repeated Design: Compare Two Versions
  3. 3.8 A Walk Through Our Design
  4. 4.3 Build, Check, and Send a Name Tile
  5. 4.4 Meet My Printed Model
  6. 4.5 Too Tight, Just Right, Too Loose
  7. 4.6 My Pencil Holder: Build, Test, Revise
  8. 5.6 Finding the Balance Point in CAD
  9. 6.3 Try a Cheap Version First
  10. 6.5 Test, Change, and Make Version Two
6-8.4.d
Students demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problems.
  1. 6.5 Test, Change, and Make Version Two
6-8.5.a
Students practice defining and solving problems by selecting technology for data analysis, modeling, and algorithmic thinking.
  1. 5.6 Finding the Balance Point in CAD
6-8.5.b
Students find and organize data and use technology to analyze and represent it to solve problems and make decisions.
  1. 3.6 Where Does the Shadow Go?
  2. 4.2 From Design to Print File
  3. 4.5 Too Tight, Just Right, Too Loose
  4. 5.4 Lifting with a Lever
6-8.5.c
Students break problems into component parts, identify key pieces, and use that information to solve problems.
  1. 1.1 Shapes Inside Everyday Things
  2. 1.4 Stack It Up
  3. 2.6 Find a Repeat and Make a Copy
6-8.5.d
Students understand how automation works and apply algorithmic thinking to design and automate solutions.
6-8.6.a
Students select appropriate platforms and tools to create, share, and communicate their work effectively.
6-8.6.b
Students create original works or responsibly repurpose digital resources into new creative works.
  1. 1.5 A Mini Figure for Someone
  2. 2.8 My Repeated Design: Compare Two Versions
  3. 6.4 Build and Export Version One
6-8.6.c
Students create artifacts using digital tools to communicate complex ideas textually, visually, graphically, and auditorily.
  1. 2.3 Front, Side, Top
  2. 3.2 My Tiny Room
  3. 3.4 A Plan on a Grid
  4. 6.6 Tell Our Design Story
6-8.6.d
Students publish or present content designed for intended audiences and select platforms that effectively convey their ideas.
  1. 3.8 A Walk Through Our Design
  2. 6.6 Tell Our Design Story
6-8.7.a
Students use digital tools to interact with others to develop a richer understanding of different perspectives and cultures.
6-8.7.b
Students use collaborative technologies to connect with others, including peers, experts and community members, to learn about issues and problems or to gain a broader perspective.
6-8.7.c
Students perform a variety of roles within a team, using age-appropriate technology to complete a project or solve a problem.
  1. 1.4 Stack It Up
  2. 3.7 Build Our Tiny Park
  3. 5.3 Testing a Real Balance
  4. 6.4 Build and Export Version One
6-8.7.d
Students work with others, using collaborative technologies to explore local and global issues and investigate and advocate for possible solutions.