Standards in this Framework
| Standard | Description |
|---|---|
| 6-8.1.a | Students articulate personal learning goals, select, and manage appropriate technologies to achieve them, and reflect on their successes and areas of improvement in working toward their goals. |
| 6-8.1.b | Students identify and begin to develop online networks of experts and peers to customize their learning environments in accordance with school policy. |
| 6-8.1.c | Students integrate feedback from people and digital tools to improve their learning process, and they select technology to demonstrate their learning in a variety of ways. |
| 6-8.1.d | Students navigate a variety of technologies and transfer their skills to troubleshoot and learn how to use new technologies. |
| 6-8.2.a | Students cultivate their digital identities and reputations within a digital environment and understand that digital actions are permanent. |
| 6-8.2.b | Students demonstrate and advocate for positive, safe, legal, and ethical behavior when using technology and when interacting with others online. |
| 6-8.2.c | Students demonstrate and advocate for an understanding of intellectual property including copyright, permission, and fair use by including appropriate citation and attribution elements. |
| 6-8.2.d | Students demonstrate an understanding of what personal data is, how it is collected, and how to keep it private and secure, including the awareness of current technology terms and processes. |
| 6-8.3.a | Students practice and improve research strategies to locate information and other resources for their intellectual or creative pursuits. |
| 6-8.3.b | Students practice evaluating the accuracy, perspective, credibility, and relevance of information, media, data or other resources. |
| 6-8.3.c | Students locate and collect a variety of resources and organize information to make meaningful connections. |
| 6-8.3.d | Students explore real-world problems and issues and actively pursue solutions for them. |
| 6-8.4.a | Students engage in a design process for generating and testing ideas and developing innovative products to solve problems. |
| 6-8.4.b | Students select and use digital tools to support a design process and expand their understanding to identify constraints and trade-offs and to weigh risks. |
| 6-8.4.c | Students engage in a design process to develop, test, and revise prototypes, embrace the iterative process of trial and error, and understand setbacks as potential opportunities for improvement. |
| 6-8.4.d | Students demonstrate an ability to persevere and handle greater ambiguity as they work to solve open-ended problems. |
| 6-8.5.a | Students practice defining and solving problems by selecting technology for data analysis, modeling, and algorithmic thinking. |
| 6-8.5.b | Students find and organize data and use technology to analyze and represent it to solve problems and make decisions. |
| 6-8.5.c | Students break problems into component parts, identify key pieces, and use that information to solve problems. |
| 6-8.5.d | Students understand how automation works and apply algorithmic thinking to design and automate solutions. |
| 6-8.6.a | Students select appropriate platforms and tools to create, share, and communicate their work effectively. |
| 6-8.6.b | Students create original works or responsibly repurpose digital resources into new creative works. |
| 6-8.6.c | Students create artifacts using digital tools to communicate complex ideas textually, visually, graphically, and auditorily. |
| 6-8.6.d | Students publish or present content designed for intended audiences and select platforms that effectively convey their ideas. |
| 6-8.7.a | Students use digital tools to interact with others to develop a richer understanding of different perspectives and cultures. |
| 6-8.7.b | Students use collaborative technologies to connect with others, including peers, experts and community members, to learn about issues and problems or to gain a broader perspective. |
| 6-8.7.c | Students perform a variety of roles within a team, using age-appropriate technology to complete a project or solve a problem. |
| 6-8.7.d | Students work with others, using collaborative technologies to explore local and global issues and investigate and advocate for possible solutions. |