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Hawaii 3A Standards Mapping

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Computing Ideas (Lovelace)

30 Standards in this Framework 19 Standards Mapped 63% Mapped to Course


Standard Lessons
3A-AP-13 Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
  1. 1.16 Karel Challenges
  2. 6.7 Image Manipulation
  3. 14.19 Putting Together Control Structures
3A-AP-14 Use lists to simplify solutions, generalizing computational problems instead of repeatedly using simple variables.
3A-AP-15 Justify the selection of specific control structures when tradeoffs involve implementation, readability, and program performance, and explain the benefits and drawbacks of choices made.
3A-AP-16 Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions.
  1. 5.1 Project: Your First Website
  2. 14.19 Putting Together Control Structures
3A-AP-17 Decompose problems into smaller components through systematic analysis, using constructs such as procedures, modules, and/or objects.
  1. 1.4 Functions in Karel
  2. 1.5 The Start Function
  3. 1.6 Top Down Design and Decomposition in Karel
  4. 1.7 Commenting Your Code
  5. 1.8 Super Karel
  6. 1.9 For Loops
  7. 1.10 If Statements
  8. 1.11 If/Else Statements
  9. 1.12 While Loops in Karel
  10. 1.13 Control Structures Example
  11. 1.14 More Karel Examples and Testing
  12. 1.15 How to Indent Your Code
  13. 12.1 Extra Karel Practice
  14. 14.10 Top Down Design
3A-AP-18 Create artifacts by using procedures within a program, combinations of data and procedures, or independent but interrelated programs.
  1. 1.1 Introduction to Programming With Karel
  2. 1.2 More Basic Karel
  3. 1.3 Karel Can't Turn Right
  4. 1.4 Functions in Karel
  5. 1.5 The Start Function
  6. 1.6 Top Down Design and Decomposition in Karel
  7. 1.7 Commenting Your Code
  8. 1.8 Super Karel
  9. 1.9 For Loops
  10. 1.10 If Statements
  11. 1.11 If/Else Statements
  12. 14.10 Top Down Design
  13. 14.19 Putting Together Control Structures
3A-AP-19 Systematically design and develop programs for broad audiences by incorporating feedback from users.
3A-AP-20 Evaluate licenses that limit or restrict use of computational artifacts when using resources such as libraries.
  1. 9.6 Creative Credit & Copyright
3A-AP-21 Evaluate and refine computational artifacts to make them more usable and accessible.
3A-AP-22 Design and develop computational artifacts working in team roles using collaborative tools.
3A-AP-23 Document design decisions using text, graphics, presentations, and/or demonstrations in the development of complex programs.
  1. 1.7 Commenting Your Code
  2. 1.8 Super Karel
  3. 1.9 For Loops
  4. 1.10 If Statements
  5. 1.11 If/Else Statements
  6. 1.12 While Loops in Karel
  7. 1.13 Control Structures Example
  8. 1.14 More Karel Examples and Testing
  9. 1.15 How to Indent Your Code
  10. 5.1 Project: Your First Website
  11. 12.1 Extra Karel Practice
  12. 13.1 Extra Karel Puzzles
  13. 14.6 Comments
  14. 14.13 Parameters
3A-CS-01 Explain how abstractions hide the underlying implementation details of computing systems embedded in everyday objects.
  1. 1.8 Super Karel
3A-CS-02 Compare levels of abstraction and interactions between application software, system software, and hardware layers.
  1. 2.2 Computer Organization
  2. 2.3 Software
  3. 2.4 Hardware
3A-CS-03 Develop guidelines that convey systematic troubleshooting strategies that others can use to identify and fix errors.
3A-DA-09 Translate between different bit representations of real-world phenomena, such as characters, numbers, and images.
  1. 6.1 Intro to Digital Information
  2. 6.2 Number Systems
  3. 6.3 Encoding Text with Binary
  4. 6.4 Pixel Images
  5. 6.5 Hexadecimal
  6. 6.6 Pixel Colors!
3A-DA-10 Evaluate the tradeoffs in how data elements are organized and where data is stored.
  1. 9.4 Privacy & Security
  2. 10.1 Project: Public Service Announcement
3A-DA-11 Create interactive data visualizations using software tools to help others better understand real-world phenomena.
3A-DA-12 Create computational models that represent the relationships among different elements of data collected from a phenomenon or process.
3A-IC-24 Evaluate the ways computing impacts personal, ethical, social, economic, and cultural practices.
  1. 9.1 Digital Footprint and Reputation
  2. 9.2 Cyberbullying
  3. 9.3 Internet Safety
  4. 9.4 Privacy & Security
  5. 9.5 Information Literacy
  6. 9.6 Creative Credit & Copyright
  7. 10.1 Project: Public Service Announcement
  8. 16.1 Module Overview - Cybersecurity
  9. 16.2 What is Cybersecurity?
  10. 16.3 Impact of Cybersecurity
  11. 16.4 The CIA Triad
3A-IC-25 Test and refine computational artifacts to reduce bias and equity deficits.
  1. 9.2 Cyberbullying
  2. 9.5 Information Literacy
  3. 10.1 Project: Public Service Announcement
3A-IC-26 Demonstrate ways a given algorithm applies to problems across disciplines.
3A-IC-27 Use tools and methods for collaboration on a project to increase connectivity of people in different cultures and career fields.
3A-IC-28 Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
  1. 9.5 Information Literacy
  2. 9.6 Creative Credit & Copyright
  3. 10.1 Project: Public Service Announcement
3A-IC-29 Explain the privacy concerns related to the collection and generation of data through automated processes that may not be evident to users.
  1. 9.1 Digital Footprint and Reputation
  2. 9.3 Internet Safety
  3. 9.4 Privacy & Security
  4. 10.1 Project: Public Service Announcement
  5. 16.2 What is Cybersecurity?
  6. 16.3 Impact of Cybersecurity
  7. 16.4 The CIA Triad
3A-IC-30 Evaluate the social and economic implications of privacy in the context of safety, law, or ethics.
  1. 9.1 Digital Footprint and Reputation
  2. 9.3 Internet Safety
  3. 9.4 Privacy & Security
  4. 10.1 Project: Public Service Announcement
  5. 16.3 Impact of Cybersecurity
  6. 16.4 The CIA Triad
3A-NI-04 Evaluate the scalability and reliability of networks, by describing the relationship between routers, switches, servers, topology, and addressing.
3A-NI-05 Give examples to illustrate how sensitive data can be affected by malware and other attacks.
  1. 9.4 Privacy & Security
  2. 10.1 Project: Public Service Announcement
  3. 16.2 What is Cybersecurity?
3A-NI-06 Recommend security measures to address various scenarios based on factors such as efficiency, feasibility, and ethical impacts.
  1. 9.1 Digital Footprint and Reputation
  2. 9.3 Internet Safety
  3. 9.4 Privacy & Security
  4. 10.1 Project: Public Service Announcement
  5. 16.2 What is Cybersecurity?
3A-NI-07 Compare various security measures, considering tradeoffs between the usability and security of a computing system.
  1. 16.4 The CIA Triad
3A-NI-08 Explain tradeoffs when selecting and implementing cybersecurity recommendations.
  1. 9.1 Digital Footprint and Reputation
  2. 9.4 Privacy & Security
  3. 10.1 Project: Public Service Announcement