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CIW Site Development Associate Exam: 2.19

CodeHS Lessons

Identify common strategies for managing an end user's experience and improving site creativity.

Standard
9.2 Empathy
9.3 Define
9.4 Ideate
9.5 Prototype
9.6 Test
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5.4 Collecting User Data
5.5 Analyzing User Data
5.6 Making Decisions
6.5 Optimizing Web Information
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9.5 Optimizing Web Information
16.4 Collecting User Data
16.5 Analyzing User Data
16.6 Making Decisions
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7.3 Define
7.5 Prototype
7.6 Test
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11.5 Optimizing Web Information
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13.3 Define
13.4 Ideate
13.6 Test
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11.2 Empathy
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7.3 Define
7.5 Prototype
7.6 Test
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7.4 Define
7.5 Ideate
7.7 Test
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9.5 Optimizing Web Information
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7.3 Define
7.5 Prototype
7.6 Test
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7.3 Define
7.5 Prototype
7.6 Test
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7.3 Define
7.5 Prototype
7.6 Test
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7.3 Define
7.5 Prototype
7.6 Test
Standard
12.2 Empathy
Standard
12.3 Define
12.5 Prototype
12.6 Test
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7.3 Define
7.5 Prototype
7.6 Test
Standard
9.2 Empathy
9.3 Define
9.4 Ideate
9.5 Prototype
9.6 Test
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
11.5 Optimizing Web Information
13.2 Empathy
13.3 Define
13.4 Ideate
13.5 Prototype
13.6 Test
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6.13 Optimizing Web Information
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5.18 Optimizing Web Information
9.3 Empathy
9.4 Define
9.5 Ideate
9.6 Prototype
9.7 Test
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
6.2 Empathy
6.3 Define
6.4 Ideate
6.5 Prototype
6.6 Test
Standard
6.2 Empathy
6.3 Define
6.4 Ideate
6.5 Prototype
6.6 Test
Standard
2.2 Empathy
2.3 Define
2.4 Ideate
2.5 Prototype
2.6 Test
Standard
2.2 Empathy
2.3 Define
2.4 Ideate
2.5 Prototype
2.6 Test
Standard
5.5 Optimizing Web Information
Standard
10.5 Optimizing Web Information
Standard
7.3 Define
7.5 Prototype
7.6 Test