Please enable JavaScript to use CodeHS

CIW Site Development Associate Exam: 2.19

CodeHS Lessons

Identify common strategies for managing an end user's experience and improving site creativity.

Standard
9.2 Empathy
9.3 Define
9.4 Ideate
9.5 Prototype
9.6 Test
Standard
5.4 Collecting User Data
5.5 Analyzing User Data
5.6 Making Decisions
6.5 Optimizing Web Information
Standard
9.5 Optimizing Web Information
16.4 Collecting User Data
16.5 Analyzing User Data
16.6 Making Decisions
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
11.5 Optimizing Web Information
Standard
13.3 Define
13.4 Ideate
13.6 Test
Standard
11.2 Empathy
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
7.4 Define
7.5 Ideate
7.7 Test
Standard
9.5 Optimizing Web Information
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
12.2 Empathy
Standard
12.3 Define
12.5 Prototype
12.6 Test
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
9.2 Empathy
9.3 Define
9.4 Ideate
9.5 Prototype
9.6 Test
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
11.5 Optimizing Web Information
13.2 Empathy
13.3 Define
13.4 Ideate
13.5 Prototype
13.6 Test
Standard
6.13 Optimizing Web Information
11.8 Empathy
11.9 Define
11.10 Ideate
11.11 Prototype
11.12 Test
Standard
5.18 Optimizing Web Information
9.3 Empathy
9.4 Define
9.5 Ideate
9.6 Prototype
9.7 Test
Standard
7.3 Define
7.5 Prototype
7.6 Test
Standard
6.2 Empathy
6.3 Define
6.4 Ideate
6.5 Prototype
6.6 Test
Standard
6.2 Empathy
6.3 Define
6.4 Ideate
6.5 Prototype
6.6 Test
Standard
2.2 Empathy
2.3 Define
2.4 Ideate
2.5 Prototype
2.6 Test
Standard
2.2 Empathy
2.3 Define
2.4 Ideate
2.5 Prototype
2.6 Test
Standard
5.5 Optimizing Web Information
Standard
10.5 Optimizing Web Information
Standard
7.3 Define
7.5 Prototype
7.6 Test