Tennessee Computer Science: 2nd Grade
- Level Elementary School
- Number of Lessons 34
- Grade 2nd
This course is aligned to TN standards and is designed to provide computer science instruction for Tennessee second grade students. It is meant to be taught approximately once per week. This course also includes interdisciplinary lessons in math, science, ELA, and social studies to support cross-curricular integration.
Optional Review
Welcome to CodeHop!Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own or right before a full lesson.Introduction to ScratchJrStudents will be able to navigate the ScratchJr interface to create a scene with characters.Forever Loop Dance PartyStudents will be able to create a sequence using a “repeat forever” loop to make characters repeat actions.Introduction to Message EventsStudents will be able to program a relay race that uses messages to cause characters to interact. |
Getting Started
Computer Basics: ConnectionsStudents will be able to learn what a computer is, how we use it, and what to do when it doesn’t work. They will also be able to identify input, output, hardware, and software, and explain how they work together.Practicing Responsible Technology UseStudents will be able to demonstrate ways to use technology safely and responsibly.Coding Card Game: ConditionalsStudents will be able to work together to create a sequence of instructions with conditionals to move Scout through a maze.Computational Thinking: School Day RoutinesStudents will be able to use computational thinking concepts to identify patterns, break down tasks, sequence steps, and simplify processes in their school day routines. |
Sequences & Events
Debugging: Events and SequencesStudents will be able to find and fix errors in provided code.Algorithms: Connecting a PathStudents will be able to create and adjust simple algorithms to move characters based on their size, shape, and starting position. |
Message Events
Programming a CycleStudents will be able to use message events to model a cycle.Pages: Scout's TravelsStudents will be able to use messages to help Scout travel between pages in a program. |
Loops
Making a TimerStudents will be able to use loops, wait blocks, and turn blocks to create and compare two timers with different speeds.Two-Step Dance & FeedbackStudents will be able to create a program and revise it based on peer feedback and give attribution to a peer who helped improve their work. |
Culmination Projects
Exploring the Design ProcessStudents will be able to use the design process to plan, create, and improve a program with loops that models a solution to a simple real-world problem.Maze Game ProjectStudents will create and explore multiple ways to program an interactive game using events, messages, loops and sequences, as well as revise their program based on feedback. |
Digital Literacy
Password ProtectorsStudents will understand the importance of usernames and passwords and demonstrate strategies to keep login information safe.Responsible Digital CitizensStudents will be able to explain what it means to be a responsible digital citizen, including understanding digital footprints, discussing cyberbullying, and knowing how to report concerns.Exploring SpreadsheetsStudents will use spreadsheet software to review and present data on class pets and favorite colors.Choice ResearchStudents will be able to collect and assess sources to answer a research question and communicate their findings visually.Data Patterns and PredictionsStudents will be able to identify and describe patterns and trends in data visualizations, then create a program using events to communicate patterns, trends and predictions from a given data set.Advanced Data and ProgrammingStudents will be able to develop an investigative question, collect data using a survey, and create a program to present the data visually. |
Interdisciplinary Computer Science
Story Problems: Add and Subtract within 100Students will be able to create a program to model a math story problem.Place Value: Ones, Tens, and HundredsStudents will be able to connect a digit’s place in a number to its value and create an interactive program that uses events.Identify Shapes by AttributesStudents will be able to create a program to draw and identify shapes with specified attributes.Greater Than and Less Than: Three-Digit NumbersStudents will be able to use events to create a program that tells if a number is greater than, less than, or equal to another number.Designing Solutions from NatureStudents will be able to create a program using events that show how humans survive in their environments by mimicking plants and animals.Properties of MatterStudents will be able to use conditionals to program a robot to make accurate decisions and to group different types of matter according to their properties.Seed DispersalStudents will create a program using message events and loops to model how an animal can help disperse seeds.Preventing ErosionStudents will create a program to compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land.Punctuation: Write a Great Sentence!Students will be able to create sequences with loops to write sentences with correct punctuation and spacing.Original Story Animations - Fiction StoryStudents will be able to develop an original story and create a program to animate a story.Careers in CS: Fashion-RetailStudents will be able to explain how coding helps create and improve fashion designs and will create a program to design and animate a fashion character.Communities Modify Their EnvironmentStudents will be able create a program that shows how people modify their environment in a community. |