New York Computer Science and Digital Fluency: 5th Grade
- Level Elementary School
- Number of Lessons 31
- Grade 5th
This course is designed to provide computer science instruction for New York 5th grade students. Students learn programming and principles of computer science including: computing systems, research, algorithms and programming, and computer safety.
To view the entire syllabus, click here or click to explore the full course.
Optional Review
Welcome to CodeHop!Students will learn how to log in and use the CodeHop Playground. This short introductory lesson can be used on its own, or right before a full lesson.Introduction to Computer ScienceStudents will be able to define important computer science vocabulary and create a simple program.The Coordinate PlaneStudents will be able to create an opened-ended animation using the coordinate plane.Drawing ToolsStudents will be able to create customized sprites and backdrops using the drawing tools. |
Getting Started
Practicing with Computing SystemsStudents will be able to identify parts of the computing system and identify simple hardware and software problems.Computational Thinking: Design a NeighborhoodStudents will be able to use computational thinking to design a neighborhood. |
Sequences and Events
Compare and Refine AlgorithmsStudents will be able to compare and refine multiple algorithms for the same task to determine which is the most appropriate and efficient.CS Innovators Research ProjectStudents will be able to research an innovator and abstract facts from an article to use as an informational program. |
Loops
Creating Turtle GraphicsStudents will be able to use the pen tool in the program to create looping turtle graphics.Careers in CS: Mobile AppsStudents will be able to analyze and improve a game by modifying code and adding new functionality. |
Conditionals
Conditionals: MazesStudents will be able to create a program that uses conditionals and use pseudocode to plan their program.Operators: Coin FlipStudents will be able to create a coin flipping program using variables and operators.Giving Credit Through AttributionsStudents will be able to give appropriate attribution when creating or remixing programs online. |
Variables and Lists
Variables in DanceStudents will be able to use variables to control pitch and dance speeds in a program.Game Mechanics with Comparison OperatorsStudents will be able to use comparison operators and variables to create ending game mechanics.Lists: Shopping with ScoutStudents will be able to create a shopping simulator using variables, lists, and operators.Inquiry Project: Line GraphStudents will be able to follow the inquiry process and modify a program to display the results of their investigation. |
Clones and Functions
Clones: Throwing Acorns GameStudents will be able to create a throwing acorns game using clones.Classes and Objects in GamesStudents will learn about classes and objects in programming while they create an interactive game and use randomizers to change the characteristics of objects. |
Culmination Projects
House Design with Area and PerimeterStudents will be able to calculate and use the area and perimeter of a room to create a house design using functions. This version of the lesson is focused on Computer Science concepts.Design an AppStudents will be able to use the design thinking process to design an app that helps to solve a user's need.Collaborating GloballyStudents will be able to collaborate with people from another community to create a digital tourism advertisement. |
Digital Literacy
Reporting CyberbullyingStudents will be able to recognize and compare types of cyberbullying and explain how online interactions can escalate. Students will be able to identify impacts and demonstrate how to report cyberbullying and act as an upstander.Digital Reputation and IdentityStudents will be able to analyze how online actions affect digital reputation and explain how to protect personal data and digital security.Cybersecurity & PrivacyStudents will create an animated program to demonstrate how to solve a real-world cybersecurity issue.Impacts of Computing: InnovationStudents will be able to explain how technology and culture influence each other and create a project that compares past and present versions of a technology, explains its cultural impacts, and predicts how emerging technologies may affect different communities.Cryptography Escape RoomStudents will learn basic cryptography and demonstrate how to create and solve multiple ciphers.Use and Search the Right WayStudents will be able to search for information to answer questions online and provide proper attribution to sources.Network ConnectionsStudents will be able to identify and compare the components and types of wired and wireless networks and model how devices communicate and transfer information across networks using rules and packets.File Management and Data ExplorationStudents will be able to explain that different types of digital data take up different amounts of space and identify where digital data can be stored.AI Products: Ethical and Responsible ChoicesStudents will be able to describe how AI products work and analyze the benefits and challenges of various AI products from multiple perspectives. |