Nova Scotia Information and Communication Technology: Primary
- Level Elementary School
- Number of Lessons 37
- Grade K
This course is designed to provide computer science instruction for Nova Scotia primary students. Students learn programming and principles of computer science, including: computing systems, networks and the Internet, data analysis, algorithms and programming, and impacts of computing.
See the full syllabus for all topics and activities, or explore the course to try it out.
UNITS - 9 (37 lessons)
This module uses unplugged activities to introduce sequencing and events through dance instructions, card games, and acting out cause-and-effect scenarios.
This module builds foundational computer skills including mouse and keyboard use, basic computer components, responsible technology use, and computational thinking applied to morning routines.
This sequential story-driven module has students explore the programming interface, adding and modifying characters, backgrounds, pages, and motion sequences to build a Scout adventure.
This module builds sequence and event programming skills through drawing tools and show/hide and grow/shrink blocks, applying them to scenes like a snowball fight and underwater adventure alongside basic data collection.
This module teaches students to build multi-page programs and navigate between pages using the "go to page" block.
This module explores speed, sound, and motion blocks to animate characters and personalize an "all about me" program, along with debugging practice.
This module introduces repeat and forever loops to repeat code and create animations like a frog-and-rabbit interaction and a fireworks display.
This culminating module has students combine events, sequences, and loops to create an animated wildlife scene.
This module covers digital citizenship basics including protecting private information, conducting research, and recognizing kind versus unkind online behavior.
Explore a sample lesson from this course!
A one-year course that introduces young students to programming through a block-based coding platform. Students build computational thinking and problem-solving skills while creating simple animations, stories, and games.
36 hours total, with lessons around 30 minutes each. It's teacher-led, using an "I do, we do, you do" approach so students gain independence gradually.
CodeHopJr, a block-based coding platform where students build characters and scenes, then save and run their programs from their own account.
Students build up core coding skills like sequencing, events, loops, and multi-page projects, working toward a final animation project. Alongside coding, they pick up early digital literacy skills like online kindness and simple data collection.
Yes. Before students start coding on a device, they practice sequencing and giving directions through hands-on activities like coding card mazes and step-by-step dance routines.