Nova Scotia Information and Communication Technology: 3rd Grade
- Level Elementary School
- Number of Lessons 32
- Grade 3rd
This course is designed to provide computer science instruction for Nova Scotia 3rd grade students. Students learn programming and principles of computer science, including: computing systems, networks and the Internet, data analysis, algorithms and programming, and impacts of computing.
See the full syllabus for all topics and activities, or explore the course to try it out.
UNITS - 10 (32 lessons)
This module introduces the CodeHop Playground, computing system components and troubleshooting, and computational thinking through designing an obstacle course.
This sequential story-driven module has students use basic programming commands, sprites, loops, events, and motion/looks blocks to build an animated Scout adventure story.
This module builds sequence and event programming skills using parallel sequences, animated costumes and backdrops, and broadcast messages, while teaching proper attribution when remixing programs.
This module teaches how loops repeat instructions, how to debug loop and event errors, and how to compare the advantages of different loop types through a falling objects program.
This module introduces if/then conditional logic and has students apply conditionals to create changing effects in a program.
This module teaches students to create and modify variables and use comparison operators as conditions in if/else blocks.
This module introduces creating and calling functions, applying them to sequence dance moves in time with music.
This culminating module has students apply the design thinking process to make a tool more accessible to a wider range of users.
This module builds data and research literacy by teaching source attribution, evaluating data reliability, and conducting an inquiry project that visualizes survey results in a bar graph.
This module covers digital citizenship and emerging technology topics including screen time balance, online etiquette, cybersecurity, digital footprints, collaboration, and an introduction to AI and machine learning concepts.
Explore a sample lesson from this course!
A one-year course that introduces students to CodeHop, a full block-based coding platform. Students build computational thinking and problem-solving skills while creating interactive projects, animations, and games.
36 hours total, with lessons around 45 minutes each. It's teacher-led, using an "I do, we do, you do" approach so students gain independence gradually.
CodeHop, a block-based coding platform where students write and run programs that are saved to their own account.
Students learn sequences, loops, conditionals, variables, lists, and functions, applying them in a self-directed culmination project. A dedicated data unit covers searching, evaluating, and presenting data, and digital literacy lessons cover cybersecurity, digital identity, and online etiquette.
Yes. Students compare human and computer performance on similar tasks and explore how machines learn, giving them an early, age-appropriate introduction to AI concepts.