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CodeHop by CodeHS

Nova Scotia Information and Communication Technology: 3rd Grade

This course is designed to provide computer science instruction for Nova Scotia 3rd grade students. Students learn programming and principles of computer science, including: computing systems, networks and the Internet, data analysis, algorithms and programming, and impacts of computing.

3rd Grade
10 Units
32 Lessons

What Students Will Learn

See the full syllabus for all topics and activities, or explore the course to try it out.

UNITS - 10 (32 lessons)

  • Getting Started

    This module introduces the CodeHop Playground, computing system components and troubleshooting, and computational thinking through designing an obstacle course.

  • Programming Exploration

    This sequential story-driven module has students use basic programming commands, sprites, loops, events, and motion/looks blocks to build an animated Scout adventure story.

  • Sequences and Events

    This module builds sequence and event programming skills using parallel sequences, animated costumes and backdrops, and broadcast messages, while teaching proper attribution when remixing programs.

  • Loops

    This module teaches how loops repeat instructions, how to debug loop and event errors, and how to compare the advantages of different loop types through a falling objects program.

  • Conditionals

    This module introduces if/then conditional logic and has students apply conditionals to create changing effects in a program.

  • Variables and Lists

    This module teaches students to create and modify variables and use comparison operators as conditions in if/else blocks.

  • Functions

    This module introduces creating and calling functions, applying them to sequence dance moves in time with music.

  • Culmination Project

    This culminating module has students apply the design thinking process to make a tool more accessible to a wider range of users.

  • Data

    This module builds data and research literacy by teaching source attribution, evaluating data reliability, and conducting an inquiry project that visualizes survey results in a bar graph.

  • Digital Literacy

    This module covers digital citizenship and emerging technology topics including screen time balance, online etiquette, cybersecurity, digital footprints, collaboration, and an introduction to AI and machine learning concepts.

Lesson Previews

Explore a sample lesson from this course!

FAQ

Frequently Asked Questions

What is the Nova Scotia ICT 3rd Grade course?

A one-year course that introduces students to CodeHop, a full block-based coding platform. Students build computational thinking and problem-solving skills while creating interactive projects, animations, and games.

How much instructional time does the course require?

36 hours total, with lessons around 45 minutes each. It's teacher-led, using an "I do, we do, you do" approach so students gain independence gradually.

What programming environment do students use?

CodeHop, a block-based coding platform where students write and run programs that are saved to their own account.

What key topics does the course cover?

Students learn sequences, loops, conditionals, variables, lists, and functions, applying them in a self-directed culmination project. A dedicated data unit covers searching, evaluating, and presenting data, and digital literacy lessons cover cybersecurity, digital identity, and online etiquette.

Does this course introduce students to artificial intelligence?

Yes. Students compare human and computer performance on similar tasks and explore how machines learn, giving them an early, age-appropriate introduction to AI concepts.