Nova Scotia Information and Communication Technology: 2nd Grade
- Level Elementary School
- Number of Lessons 38
- Grade 2nd
This course is designed to provide computer science instruction for Nova Scotia 2nd grade students. Students learn programming and principles of computer science, including: computing systems, networks and the Internet, data analysis, algorithms and programming, and impacts of computing.
See the full syllabus for all topics and activities, or explore the course to try it out.
UNITS - 8 (38 lessons)
This module reviews foundational CodeHopJr concepts including navigating the interface, events, repeat and forever loops, and message events to prepare students for new content.
This module explores how computer hardware and software work together, reinforces responsible technology use, and applies computational thinking to school day routines.
This module deepens sequence and event programming through drawing tools, debugging, grid-based movement, algorithm design, data storage concepts, data pattern analysis, and peer feedback on interactive games.
This module teaches students to use message events and pages to control program flow and model cycles, while introducing how computer networks connect devices to share information.
This module extends loop skills by having students follow patterns, debug loop and message-event errors, build and compare timers, and animate an original fiction story.
This culminating module combines events, loops, messages, and multi-page design as students build a racing game and a story-based adventure game while practicing digital collaboration.
This module covers digital citizenship topics such as digital footprints, cyberbullying, and password safety, and builds research skills culminating in a program that visually presents survey data.
This module prepares students for next-level programming by introducing conditionals through unplugged card games, variables for score-keeping, and a transition from CodeHopJr to the CodeHop block-based editor.
Explore a sample lesson from this course!
A one-year course that introduces programming through a block-based coding platform. Students build computational thinking and problem-solving skills while creating interactive projects, animations, and games.
36 hours total, with lessons around 45 minutes each. It's teacher-led, using an "I do, we do, you do" approach so students gain independence gradually.
CodeHopJr, a block-based coding platform where students build characters and scenes, then save and run their programs from their own account.
Students build on sequencing and events with algorithms, grid-based movement, loops, and message events, working toward original interactive games. Digital literacy lessons cover secure logins, online responsibility, and collecting and presenting data.
Yes. Near the end of the year, students get an optional introduction to CodeHop, the full block-based coding platform they'll use starting in 3rd grade, so the transition feels familiar.