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Nova Scotia Information and Communication Technology: 2nd Grade

Sequences and Events

This module deepens sequence and event programming through drawing tools, debugging, grid-based movement, algorithm design, data storage concepts, data pattern analysis, and peer feedback on interactive games.

Lessons

3.1 Drawing Tools: Farm Scene

  • Drawing Tools: Farm Scene

3.2 Debugging: Events and Sequences

  • Debugging: Events and Sequences

3.3 Introduction to the Grid

  • Introduction to the Grid

3.5 Algorithms: Connecting a Path

  • Algorithms: Connecting a Path

3.7 Data Patterns and Predictions

  • Data Patterns and Predictions

3.8 Two-Step Dance & Feedback

  • Two-Step Dance & Feedback

3.9 Tap-a-Mole Game

  • Tap-a-Mole Game