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Nebraska Technology: Kindergarten

This course is designed to provide computer science and technology instruction for Nebraska Kindergarten students. Students learn programming and technology concepts, including: computing systems, networks and the Internet, data analysis, algorithms and programming, and impacts of computing.

K Grade
10 Units
39 Lessons

What Students Will Learn

See the full syllabus for all topics and activities, or explore the course to try it out.

UNITS - 10 (39 lessons)

  • Unplugged Exploration

  • Getting Started

  • Programming Exploration

  • Sequences and Events

  • Pages

  • Block Exploration

  • Loops

  • Culmination Project

  • Digital Literacy

  • Productivity Software

Lesson Previews

Explore a sample lesson from this course!

FAQ

Frequently Asked Questions

What is the Nebraska Technology Kindergarten course?

It's a one-year computer science course for kindergarten that introduces foundational programming concepts through a block-based programming language. Students develop computational thinking and problem-solving skills while creating interactive projects, animations, and games, with an emphasis on creativity and collaboration.

How much instructional time does the course require?

The course totals 36 contact hours, with each lesson running about 30 minutes. Teaching one lesson per week covers a full school year. It is teacher-led, using ready-to-use lesson plans that follow a consistent Introduction, Guided Practice, Independent Practice, Extension, and Reflection structure.

What programming environment do kindergarten students use?

Students use a block-based programming interface where they write and run programs saved in their own accounts. The environment supports interactive, hands-on programming and lets students create and debug projects in a user-friendly interface, including a Scout-themed series of beginner projects.

What key topics does the course cover?

Students build core programming skills like sequencing, events, and multi-page projects, while also developing digital literacy around online safety, keeping personal information private, data storage and networks, and understanding what AI can and can't do. The course wraps up with an introduction to productivity software, including basic word processing.

Does this course include hands-on activities?

Yes. Students start with screen-free, hands-on activities like step-by-step dance sequences and coding card games where they give directions to move a character through a maze. They then move to hands-on digital projects, such as animating a Scout character, painting a fairy-tale scene, building a snowball fight sequence, and creating a multi-page dragon story.