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CodeHop by CodeHS

Nebraska Technology: Kindergarten

This course is designed to provide computer science and technology instruction for Nebraska Kindergarten students. Students learn programming and technology concepts, including: computing systems, networks and the Internet, data analysis, algorithms and programming, and impacts of computing.

K Grade
10 Units
39 Lessons

What Students Will Learn

See the full syllabus for all topics and activities, or explore the course to try it out.

UNITS - 10 (39 lessons)

  • Unplugged Exploration

    Students engage in screen-free activities that build sequencing and event-based thinking, using dance instructions, card games, and acting out cause-and-effect scenarios to move a character through a maze.

  • Getting Started

    Students learn to log into and navigate the CodeHop platform, build mouse and keyboard skills, learn basic computer hardware and software vocabulary, practice responsible technology use, and apply computational thinking to daily routines.

  • Programming Exploration

    Through the story-driven Scout Adventures series, students explore the programming interface, adding and modifying characters, backgrounds, and pages while sequencing motion blocks and events to animate a story.

  • Sequences and Events

    Students use drawing tools, event blocks, and multi-step sequences to build interactive scenes, while also learning to collect and analyze simple data and see how coding connects to careers like fashion design.

  • Pages

    Students learn to build programs with multiple pages and use the "go to page" block to move between scenes in a story.

  • Block Exploration

    Students experiment with speed, sound, and "say" blocks to animate characters and give them voices, while practicing debugging of event and motion sequences.

  • Loops

    Students learn to use repeat and forever loops to repeat actions efficiently, applying loops to animate characters and create effects like fireworks.

  • Culmination Project

    Students combine events, sequences, and loops learned throughout the course to design an original wildlife scene project.

  • Digital Literacy

    Students build digital citizenship skills including recognizing kind versus unkind online behavior, protecting private information, conducting basic research, understanding data storage and networks, and exploring how AI uses data to make decisions.

  • Productivity Software

    Students compare different types of software applications and practice using word-processing tools to create a document.

Lesson Previews

Explore a sample lesson from this course!

FAQ

Frequently Asked Questions

What is the Nebraska Technology Kindergarten course?

It's a one-year computer science course for kindergarten that introduces foundational programming concepts through a block-based programming language. Students develop computational thinking and problem-solving skills while creating interactive projects, animations, and games, with an emphasis on creativity and collaboration.

How much instructional time does the course require?

The course totals 36 contact hours, with each lesson running about 30 minutes. Teaching one lesson per week covers a full school year. It is teacher-led, using ready-to-use lesson plans that follow a consistent Introduction, Guided Practice, Independent Practice, Extension, and Reflection structure.

What programming environment do kindergarten students use?

Students use a block-based programming interface where they write and run programs saved in their own accounts. The environment supports interactive, hands-on programming and lets students create and debug projects in a user-friendly interface, including a Scout-themed series of beginner projects.

What key topics does the course cover?

Students build core programming skills like sequencing, events, and multi-page projects, while also developing digital literacy around online safety, keeping personal information private, data storage and networks, and understanding what AI can and can't do. The course wraps up with an introduction to productivity software, including basic word processing.

Does this course include hands-on activities?

Yes. Students start with screen-free, hands-on activities like step-by-step dance sequences and coding card games where they give directions to move a character through a maze. They then move to hands-on digital projects, such as animating a Scout character, painting a fairy-tale scene, building a snowball fight sequence, and creating a multi-page dragon story.