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Nebraska Technology: 2nd Grade

Loops

Students identify patterns and use loops to build a path-following animation and a timer, practice debugging, and create a program exploring the impacts of technology and an original animated story.

Lessons

5.1 Loops: Follow the Path

  • Loops: Follow a Path

5.2 Debugging: Message Events and Loops

  • Debugging: Message Events and Loops

5.3 Impacts of Technology in Our World

  • Impacts of Technology in Our World

5.4 Making a Timer

  • Making a Timer

5.5 Original Story Animations - Fiction Story

  • Original Story Animations - Fiction Story

Courses that include this module