Florida Foundations of Computer Science: 4th Grade
- Level Elementary School
- Number of Lessons 45
- Grade 4th
This course is aligned to FL Foundations of Computer Science standards and is designed to provide computer science instruction for Florida 4th grade students. It is meant to be taught approximately weekly.
See the full syllabus for all topics and activities, or explore the course to try it out.
UNITS - 9 (45 lessons)
Reviews prior-year foundations including responsible online behavior, core CS vocabulary, and using the coordinate plane for animation.
Introduces computing system components and troubleshooting alongside computational thinking applied to designing a school.
Develops algorithm design and event-based programming skills through pair programming, a CS careers exploration in health and fitness, and cross-curricular projects on the water cycle, geometry, and culture.
Uses loops to build a catching game, debug maze programs, and animate sprites using factors.
Teaches conditionals and variables through Scout's Quest review lessons and applies them to division practice, AI chatbot training, sound properties, and fraction multiplication.
Introduces clones and functions, including functions with boolean and number inputs, applying them to animation and a house design project involving area and perimeter.
Culminates the year with an interactive Whack-a-Mole style game and an accessibility-focused redesign project using the design thinking process.
Covers digital literacy topics spanning keyboarding, cyberbullying, cybersecurity habits, how the internet transmits data, source attribution, data inquiry, and the ethics and comparative aspects of AI.
Offers supplemental cross-curricular projects linking coding to math (multiplication, number forms), science (heat, senses, cells, light, waves), and ELA/social studies (grammar, Mad Libs, civics) topics.
Explore a sample lesson from this course!
4th grade students build programs using algorithms, loops, conditionals, variables, clones, and functions, with projects like pair programming a band, a division game, and a Click-a-Mole game, ending with a design thinking project on accessibility. They use coding to explore the water cycle, sound, shapes, factors, fractions, and area and perimeter. Students also build keyboarding and cybersecurity skills, learn to be upstanders against cyberbullying, and explore AI chatbots and the ethical use of AI.
Yes. Many lessons use coding to practice 4th grade math, science, and social studies, such as factors, division, multiplying fractions, area and perimeter, shapes, the water cycle, sound waves, and elements of culture.
The course includes 36 lessons, each about 45 minutes long, providing a full year of instruction when taught once a week. Every lesson is built in a ready-to-teach format, with step-by-step videos that walk students through the lesson. Lessons are designed to be teacher-led using an "I do, we do, you do" format, and a self-paced option is also available. Optional review lessons at the start of the course are not counted in the 36 lessons.
No. There are no prerequisites, and the course is designed to support all learners regardless of prior computer science experience. Optional review lessons at the start of the course help students who are new to CodeHop learn the basics before moving into 4th grade content.
Florida Foundations of Computer Science: 4th Grade is aligned to Florida's K-12 computer science standards. Lessons required to fully meet the standards are labeled in the course syllabus with the standards they address, and all Digital Literacy lessons are required because they cover essential non-programming computer science concepts.