South Carolina Fundamentals of Computing (2019)
- Level High School
- Contact Hours 145
- Timeframe Year
This course is outdated and has been replaced by https://codehs.com/course/28010/overview. This course is designed to introduce students to the field of computer science through an exploration of engaging and accessible topics. Students will create a variety of computing artifacts while collaborating in teams and gain a fundamental understanding of the history and operation of computers, programming, and web design—all while examining societal and ethical issues of computing.
To view the entire syllabus, click here or click to explore the full course.
MODULES - 12
Students explore multiple topics including Internet etiquette and how to stay safe on the world wide web. They will also look at the potential effects of their digital footprints, how to protect information from online risks, and the implications of cyberbullying.
Students review a history of computing, learn about the various parts that make up modern computers, learn about the impact computing has had on today's world, and learn about the impacts computing could potentially have in the future.
Students learn the basics of programming by giving Karel the Dog commands in a grid world and focus on problem-solving skills.
Students apply all the foundational concepts from Karel to solve some programming challenges.
Students explore the structure and design of the internet, and how this design affects the reliability of network communication, the security of data, and personal privacy.
Students are introduced to the basics of JavaScript, including variables, user input, mathematics, and basic graphics.
Students learn how to pair program and apply all the foundational concepts from JavaScript Graphics to solve some programming challenges.
Students are introduced to a high-level introduction of HTML and CSS and create several simple web pages using the CodeHS IDE.
Students explore potential future computer science careers.
Students will learn the fundamentals of machine learning, covering its lifecycle, supervised, unsupervised, and reinforcement learning, and explore bias within learning models.
In this module, students will gain an understanding of the main concepts and vocabulary around AI.
Students learn what makes an engaging and accessible user interface, and employ an iterative design process including rapid prototyping and user testing to design and develop their own engaging web pages.
Explore programs that your students will build throughout this course!
Here are a few examples of teacher resources and materials to use in the South Carolina Fundamentals of Computing (2019) course
| Standards Framework | Alignment |
|---|---|
| South Carolina Discovering Computer Science | 100% View |
| South Carolina Fundamentals of Computing | 98% View |
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