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Arkansas MS Introduction to Coding

Lesson 1.2 A Day at the Park

Description


Objective


Activities

These are all the activities included in the lesson

1.2.1 The Adventure Begins - Using Control Structures
1.2.2 Karel Clean Up
1.2.3 Find the Exit
1.2.4 Escape the Bedroom
1.2.5 Karel Makes it out of the Room - Karel Functions
1.2.6 Fetch Karel
1.2.7 Get Down the Hallway
1.2.8 Escape the Building
1.2.9 Navigating the City Streets - Top-Down Decomposition
1.2.10 Building Towers
1.2.11 Get Around the Cars
1.2.12 Find the Park
1.2.13 Karel Makes it to the Park - Custom Colors
1.2.14 Making Custom Colors
1.2.15 Make a Tree
1.2.16 Set Up the Scavenger Hunt