Connecticut Computer Science: 7th Grade
- Level Middle School
- Contact Hours 50
- Timeframe Quarter
This course is a continued introduction to computer science for 7th grade. Students learn the basics of programming with Karel the Dog and learn how to code within the context of art and game design. Students also explore how the internet works and how to make web pages with HTML and CSS.
To view the entire syllabus, click here or click to explore the full course.
MODULES - 6
Students learn the basics of programming by giving Karel the Dog commands in a grid world.
Students are introduced to network protocols and different strategies used to protect online information.
Students explore HTML and CSS styling as they work to create their homepage.
Students explore the intersection of art and technology by creating art programs using p5.js.
Students learn the basics of video game design elements, game mechanics, and sprite and world design.
Students synthesize all they've learned in this course to complete a project where they use a device to collect and analyze data to find an answer to a question they have.
Explore programs that your students will build throughout this course!
Create and organize Assignments in any CodeHS course that you're teaching. You can even add custom assignments to pre-existing CodeHS courses.
Learn MoreDidn't find what you were looking for? Here are a few links that might be useful to you.
Programming with Karel the Dog in the context of art and game design, how the internet works, and building web pages with HTML and CSS.
Connecticut Computer Science: 6th Grade. This course is described as a continued introduction to computer science, following on from it.
7th grade. CodeHS places it at 7th in the Connecticut Middle School Computer Science pathway.
About 50 contact hours, built to run as a quarter-long course. It is the shortest of the three Connecticut courses.
Connecticut Computer Science: 8th Grade, which is a Python course built around Tracy the Turtle.