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Makey Makey

This course contains access and standards alignment for the Makey Makey Invention Kit.

K, 1st, 2nd, 3rd, 4th, 5th, 6th Grade
2 Units
11 Lessons

What Students Will Learn

UNITS - 2 (11 lessons)

  • K-2

    Younger students explore the Makey Makey invention kit by setting it up, using it with plug-and-play apps, and designing and prototyping their own simple game controllers.

  • 3-6

    Older students use the Makey Makey as programmable input to build increasingly complex inventions, including a coordinate-plane navigator, a joystick controller, an interactive poster, a poem generator, and a life-cycle project connecting physical objects to Scratch animations.