Please enable JavaScript to use CodeHS

Utah Game Development Fundamentals 1

Description

In this lesson, students learn more about prototyping and play testing techniques that are used in game design.

Objective

Students will be able to:

  • Describe what prototyping is and is not, and how it is used in game design.
  • Describe what the MVP and play testing is in game design.
  • Be able to block out a scene as a quick prototype.
Description

In this lesson, students start prototyping elements of their own game and receive early feedback from peers.

Objective

Students will be able to:

  • Prototype elements of their game.
  • Consider feedback from others when deciding how to adjust prototypes.
Description

In this lesson, students add details to their minimum viable product and create their final game!

Objective

Students will be able to:

  • Plan the final development of their game.
  • Implement details to enhance the visual appeal and experience of their game.
  • Present their game design process and find product.
Description

Students learn about promoting their game by designing and creating a gameplay trailer.

Objective

Students will be able to:

  • Understand the purpose of a gameplay trailer
  • Define the common structures of a gameplay trailer
  • Create a gameplay trailer to promote a game