Alternate Exercises: Karel
- Level High School
- Contact Hours 125
- Timeframe Year
This course teaches the foundations of computer science and basic programming, with an emphasis on helping students develop logical thinking and problem solving skills. Students learn material equivalent to a semester college introductory course in computer science and can program in JavaScript upon completion.
To view the entire syllabus, click here or click to explore the full course.
Programming with Karel
Students learn the basics of programming by giving Karel the Dog commands in a grid world. |
Karel Challenges
Students apply all the foundational concepts from Intro to Karel to solve new challenges. |
Extra Karel Practice
It can take some time to learn all of Karel's tricks. Brush up here with some extra Karel practice problems. These reinforce all of the fundamental concepts introduced in Karel, including commands, functions, loops, conditions control structures, and problem decomposition. |
Extra Karel Puzzles
A set of all the trickiest Karel puzzles for you to solve |
Programming with Karel (ACE)
Students learn the basics of programming by giving Karel the Dog commands in a grid world. |
Explore programs that your students will build throughout this course!
Dive into the basics of programming and learn how to lead a successful introductory computer science class. This course covers everything from learning effective debugging methods to teaching computer science in a blended classroom. Perfect for teachers with limited or no programming experience.
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