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Game Design in Unity (Bailey)

The Game Design in Unity course teaches the fundamentals of designing a game using the most widely accessed and preferred editing engine in the world. The intent of this course is to prepare high school students with the industry related skills needed for the workplace and higher learning environments. By the end of this course, they will understand the design planning process, be knowledgeable of industry related careers, and be able to navigate the Unity environment in order to create 3D games. Note: student devices must be able to download and install the Unity platform (not compatible on Chromebooks).

Overview & Highlights

Level
High School
Contact Hours
150
Timeframe
Year

Course Overview

To view the entire syllabus, click here or click to explore the full course.

Intro to Game Design
Students will be introduced to the course and learn the very basics of the game industry.
Explore the Industry
Students learn about the game design industry, different roles involved in the creation of video games, and what it means to be a game developer.
Get Started with Unity
Students prepare their game design tools by learning about game engines, establishing a Unity account, and setting up the Unity game engine.
Create Interactive Game Worlds
Students dive into major Unity practices, learning to develop their own prefabs, create different models, and apply game physics to create interactive game objects.
Legal and Ethical Consideration
Students explore legal and ethical issues in the field of game design.
Project: Your First Game
Students use the game design skills they've learned so far to begin planning and designing their first video game with Unity.
Create Visual and Sound Effects
Students learn about game environments and level design. They add effects to game environments such as light objects, particle systems, camera angles and movement, and sound effects.
Project: Design Your Game
Students apply their understanding of the game design process by creating a storyboard for a game they will develop across multiple modules.
Create Components and Mechanics
Students learn about more game components that enhance game mechanics by creating original models, controlling character animations, and designing interactive user interfaces.
Project: Prototype and Test Your Game
Students continue designing their final projects as they learn about prototypes and different testing techniques. In this students will develop prototypes for their final game and test different variations on their final product.
Project: Finish Your Game
Students wrap up their final projects in this module. Applying all the different techniques from earlier modules as well as incorporating feedback from the previous module, students will complete and present their final game design.

41
Lessons
28
Videos
125
Exercises
27
Offline Handouts

Demo Programs

Explore programs that your students will build throughout this course!

Course Resources

Here are a few examples of teacher resources and materials to use in the Game Design in Unity (Bailey) course

Standards

Game Design in Unity (Bailey) is aligned with the following standards

Standards Framework View Alignment
Unity Certified User Artist View (76.9%)
Unity Certified User VR Developer View (35.7%)
Unity Certified User Programmer View (26.3%)

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