Standards in this Framework
Standard | Description |
---|---|
D1.1 | Categorize the different gaming genres and gaming systems. |
D1.2 | Describe the historical significance of electronic and nonelectronic games. |
D1.3 | Describe the role of play in human culture. |
D1.4 | Describe the psychological impact of games on individuals and groups. |
D1.5 | Describe the business model commonly used in the game development industry. |
D1.6 | Examine and categorize the significant processes in the production of interactive games. |
D1.7 | Identify the core tasks and challenges that face a game or simulation design team. |
D1.8 | Describe legal issues that affect games, developers and players. |
D1.9 | Describe the impact of the game and simulation industry on the economy. |
D2.1 | Demonstrate an understanding of the vocabulary for discussing games and play by listing and describing the general procedure and requirements of game and simulation design. |
D2.2 | Describe the game development life cycle |
D2.3 | Develop a game design document or blueprint. |
D2.4 | Understand the general principles of storytelling and the use of storyboarding in game design. |
D2.5 | Know how to use tools and software commonly used in game/simulation development and become familiar with popular game tools and different gaming engines. |
D2.6 | Demonstrate an understanding of the techniques used to evaluate game mechanics, game play, flow, and game design. |
D2.7 | Describe the complex interaction between games and players and the role it plays in the popularity of a game. |
D2.8 | Experience the methods used to create and sustain player immersion. |
D2.9 | Demonstrate an understanding of interface design, hardware constraints on games, including processors and I/O devices, and nonhardware constraints. |
D2.10 | Make informed decisions about game physics: how the game world works, how the players interact with the game world, and how the players interact with one another. |
D3.1 | Create a storyboard describing the essential elements, plot, flow, and functions of the game/simulation. |
D3.2 | Create a design specification document to include interface and delivery choices, rules of play, navigation functionality, scoring, media choices, start and end of play, special features, and development team credits. |
D3.3 | Using simple game development tools, create a game or simulation. |
D3.4 | Present the game or simulation. |
D4.1 | Understand strategic outlining in game designs. |
D4.2 | Know elements of puzzle design. |
D4.3 | Use key strategic considerations in game design. |
D4.4 | Understand the process of creating and designing player actions. |
D4.5 | Create and design the game flow as it relates to story and plot. |
D4.6 | Assess common principles and procedures in game flow design. |
D4.7 | Describe rule creation elements of player challenge. |
D5.1 | Understand the methodologies for integrating digital media into a game or simulation. |
D5.2 | Identify commonly used art and animation production tools in the game design industry. |
D5.3 | Understand the general concepts of environmental design. |
D5.4 | Describe how environmental design is used in conjunction with game level design. |
D6.1 | Define the meaning of simulation and pertinent issues facing game designers. |
D6.2 | Describe applied event modeling as it relates to game design. |
D6.3 | Identify and describe the basic Human Computer Interface (HCI) design principles. |
D6.4 | Apply the “eight golden rules” of interface design. |
D6.5 | Understand the use of inventory systems in game design. |
D7.1 | Identify functions of information processing and describe basic network terminology and network security and demonstrate an understanding of operating systems, environments, and platforms. |
D7.2 | Plan program design and evaluate assigned game programming tasks. |
D7.3 | Code and test programs. |
D7.4 | Create and maintain documentation and perform program maintenance. |
D7.5 | Implement enhanced program structures. |
D7.6 | Implement multimedia programming. |
D8.1 | Describe AI and how it relates to game and simulation design and development. |
D8.2 | Design, program, and implement intelligent agents for action games. |
D8.3 | Use AI techniques, like finite state machines, to produce the illusion of intelligence in the behavior of nonplayer characters (NPCs). |
D8.4 | Create intelligently designed games that would educate as well as engage the players. |