In this lesson students learn how visual and auditory effects impact gameplay. They study ways game designers use these special effects to provide players with feedback and important information during gameplay.
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In this lesson students learn about camera settings, angles, view frustums, and how multiple cameras can be used to provide players with top-down map views and two-player split screens.
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In this lesson, students learn how to create different lighting effects in Unity to provide players with feedback and set the mood of a game scene.
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In this lesson, students learn how to use particle systems to guide players and give them feedback.
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In this lesson, students learn about the roles sound effects can have in a game and how they can add them to their Unity scenes.
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In this lesson, students apply their knowledge of Unity effects in a scene of their own making.
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In this lesson, students are introduced to their final project, learn more about the organization they’re developing for, and begin brainstorming game ideas.
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In this lesson, students learn about the storyboarding technique and what it’s like to be a storyboard artist.
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In this lesson, students choose two game ideas to flesh out and receive feedback on, ultimately narrowing down to one and drafting their first Game Design Document.
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In this lesson, students create storyboards of their original game and get more feedback from peers.
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In this lesson, students dive deeper into rigidbodies and colliders, learning more about the Unity’s built-in physics engine.
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In this lesson, students will build their own drivable monster vehicle from start to finish using Unity primitive shapes and components.
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In this lesson, students learn more about character animations and movement.
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In this lesson, students learn how to add simple User Interface (UI) elements, like a player score or start menu, to their games.
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In this lesson, students learn more about prototyping and play testing techniques that are used in game design.
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In this lesson, students start prototyping elements of their own game and receive early feedback from peers.
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In this lesson, students will develop the minimal viable product for their game and receive testing feedback from peers.
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In this lesson, students add details to their minimum viable product and create their final game!
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