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Game Design in Unity - Semester Two

Description

In this lesson students learn how visual and auditory effects impact gameplay. They study ways game designers use these special effects to provide players with feedback and important information during gameplay.

Objective

Students will be able to:

  • Describe various types of gaming special effects.
  • Describe the process for improving the visual effects in a game.
  • Explain different ways visual and auditory effects are used to assist players during gameplay.
Description

In this lesson students learn about camera settings, angles, view frustums, and how multiple cameras can be used to provide players with top-down map views and two-player split screens.

Objective

Students will be able to:

  • Configure camera properties to optimize rendering and gameplay views
  • Create perspective and orthographic camera views
  • Create multiplayer split screen views
Description

In this lesson, students learn how to create different lighting effects in Unity to provide players with feedback and set the mood of a game scene.

Objective

Students will be able to:

  • Create and configure three different light types in a game scene.
  • Create glowing or spotlight effects using different light types.
Description

In this lesson, students learn how to use particle systems to guide players and give them feedback.

Objective

Students will be able to:

  • Add particle systems to their Unity scenes.
  • Adjust the properties of particle systems in order to created unique particle effects.
  • Use particle systems to add visual appeal to their scenes and/or convey information to the player.
Description

In this lesson, students learn about the roles sound effects can have in a game and how they can add them to their Unity scenes.

Objective

Students will be able to:

  • Explain how sound effects and music are used effectively in games.
  • Add a audio listener to a scene.
  • Add audio sources to a scene and configure their properties.
Description

In this lesson, students apply their knowledge of Unity effects in a scene of their own making.

Objective

Students will be able to:

  • Use assets to create a scene of their own.
  • Apply lighting effects, sound effects, and particles systems to enhance their scene.
  • Establish the main camera that follows the player.
  • Use a C# script to control a character.
Description

In this lesson, students are introduced to their final project, learn more about the organization they’re developing for, and begin brainstorming game ideas.

Objective

Students will be able to:

  • Describe the Keep America Beautiful (KAB) organization and their mission.
  • Understand the goal of their project for KAB.
  • List a handful of initial game ideas.
Description

In this lesson, students learn about the storyboarding technique and what it’s like to be a storyboard artist.

Objective

Students will be able to:

  • Explain what a storyboard is and how it’s used.
  • Create their own storyboard for an aspect of a video game.
  • Understand more about the storyboard artist role.
Description

In this lesson, students choose two game ideas to flesh out and receive feedback on, ultimately narrowing down to one and drafting their first Game Design Document.

Objective

Students will be able to:

  • Describe their KAB game idea with more detail.
  • Explain how their KAB game idea may address each of the 4 game elements.
  • Develop a first draft of their Game Design Document.
Description

In this lesson, students create storyboards of their original game and get more feedback from peers.

Objective

Students will be able to:

  • Create storyboards for their original game story.
  • Explain their current ideas about their game flow.
Description

In this lesson, students dive deeper into rigidbodies and colliders, learning more about the Unity’s built-in physics engine.

Objective

Students will be able to:

  • Define the purpose of rigidbody components.
  • Define the purpose of collider components.
  • Apply rigidbody and collider components to their GameObjects.
  • Use a script to trigger collision events.
Description

In this lesson, students will build their own drivable monster vehicle from start to finish using Unity primitive shapes and components.

Objective

Students will be able to:

  • Develop a complex GameObject with a parent/child hierarchy.
  • Apply colors and textures to GameObjects.
  • Configure rigidbodies and colliders for complex GameObjects.
  • Successfully set up wheel colliders that respond to a vehicle control script.
Description

In this lesson, students learn more about character animations and movement.

Objective

Students will be able to:

  • Understand the different pieces involved in animating and controlling a character, like animations, animator and character controllers, avatars, and scripts.
  • Connect animations in the animator controller with specific conditions.
  • Link the animation pieces in the character’s components.
Description

In this lesson, students learn how to add simple User Interface (UI) elements, like a player score or start menu, to their games.

Objective

Students will be able to:

  • Understand how 2D UI elements are integrated into a 3D game.
  • Add a player score to live gameplay.
  • Add a start menu where users can start the game, configure game options, and quit the game.
Description

In this lesson, students learn more about prototyping and play testing techniques that are used in game design.

Objective

Students will be able to:

  • Describe what prototyping is and is not, and how it is used in game design.
  • Describe what the MVP and play testing is in game design.
  • Be able to block out a scene as a quick prototype.
Description

In this lesson, students start prototyping elements of their own game and receive early feedback from peers.

Objective

Students will be able to:

  • Prototype elements of their game.
  • Consider feedback from others when deciding how to adjust prototypes.
Description

In this lesson, students will develop the minimal viable product for their game and receive testing feedback from peers.

Objective

Students will be able to:

  • Develop a minimal viable product.
  • Give and receive feedback.
  • Consider feedback when making changes to the product.
Description

In this lesson, students add details to their minimum viable product and create their final game!

Objective

Students will be able to:

  • Plan the final development of their game.
  • Implement details to enhance the visual appeal and experience of their game.
  • Present their game design process and find product.