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Game Design in Unity - Semester Two

Lesson 3.1 Physics

Description

In this lesson, students dive deeper into rigidbodies and colliders, learning more about the Unity’s built-in physics engine.


Objective

Students will be able to:

  • Define the purpose of rigidbody components.
  • Define the purpose of collider components.
  • Apply rigidbody and collider components to their GameObjects.
  • Use a script to trigger collision events.