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Game Design in Unity - Semester Two

Lesson 3.2 Model Creation

Description

In this lesson, students will build their own drivable monster vehicle from start to finish using Unity primitive shapes and components.


Objective

Students will be able to:

  • Develop a complex GameObject with a parent/child hierarchy.
  • Apply colors and textures to GameObjects.
  • Configure rigidbodies and colliders for complex GameObjects.
  • Successfully set up wheel colliders that respond to a vehicle control script.