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Game Design in Unity - Semester Two

Description

In this lesson, students learn more about prototyping and play testing techniques that are used in game design.

Objective

Students will be able to:

  • Describe what prototyping is and is not, and how it is used in game design.
  • Describe what the MVP and play testing is in game design.
  • Be able to block out a scene as a quick prototype.
Description

In this lesson, students start prototyping elements of their own game and receive early feedback from peers.

Objective

Students will be able to:

  • Prototype elements of their game.
  • Consider feedback from others when deciding how to adjust prototypes.
Description

In this lesson, students will develop the minimal viable product for their game and receive testing feedback from peers.

Objective

Students will be able to:

  • Develop a minimal viable product.
  • Give and receive feedback.
  • Consider feedback when making changes to the product.