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Game Design in Unity - Semester Two

Lesson 4.3 Building and Testing the MVP

Description

In this lesson, students will develop the minimal viable product for their game and receive testing feedback from peers.


Objective

Students will be able to:

  • Develop a minimal viable product.
  • Give and receive feedback.
  • Consider feedback when making changes to the product.

Activities

These are all the activities included in the lesson

4.3.1 MVP Guidelines
4.3.2 Build Your MVP
4.3.3 Test Your MVP
4.3.4 Update Your MVP