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Elementary Standards Mapping

for ISTE

28

Standards in this Framework

Standard Lessons
1a
Students articulate and set personal learning goals, develop strategies leveraging technology to achieve them and reflect on the learning processitself to improve learning outcomes.
    Impacts of Technology in Our World
    Game Effects
    Pair Programming: Create a Band
    Design an App
    Storytelling with Finch Robot®
    Introduction to Productivity Software
    Types of Software
    Computer Basics: Introduction
    Computer Basics: Exploration
    Computer Basics: Connections
    Computer Basics: Connections
1b
Students build networks and customize their learning environments in ways that support the learning process.
    Types of Software
    File Management and Data in Action
    Managing Data Storage and Files
    Collaborating Digitally
    Collaborating Globally
    Introduction to Digital Collaboration
    Exploring Digital Collaboration
    Managing Data Storage and Files
1c
Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
    Introduction to Google Slides™
    Productivity Software Inquiry Project
    Introduction to Presentations
    Exploring Presentations
    Persuasive Productivity Software Project
    Introduction to Digital Collaboration
1d
Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
    Ethical and Responsible Use of Generative AI
    AI Products: Ethical and Responsible Choices
    Introduction to Productivity Software
    Types of Software
    Computer Basics: Introduction
    Computer Basics: Exploration
    Computer Basics: Connections
    Introduction to Computing Systems
    Exploring Computing Systems
    Practicing with Computing Systems
    Computer Basics: Connections
2a
Students cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.
    Managing Digital Footprints
    Digital Footprint Basics
    Digital Reputation and Identity
2b
Students engage in positive, safe, legal and ethical behavior when using technology, including social interactions online or when using networked devices.
    Keeping Information Safe
    Password Protectors
    Positive Online Behavior
    Responsible Digital Citizens
    Being Kind Online
    Spotting Cyberbullying
    Standing Up to Cyberbullying
    Reporting Cyberbullying
    Introduction to Digital Etiquette and Communication
    Digital Etiquette and Teamwork
    Digital Responsibility: Everyday Use
2c
Students demonstrate an understanding of and respect for the rights and obligations of using and sharing intellectual property.
    What Can I Use Online?
    Give Credit When You Use It
    Use and Search the Right Way
2d
Students manage their personal data to maintain digital privacy and security and are aware of data-collection technology used to track their navigation online.
    Cybersecurity & Privacy
    Online Risks & Protection
    Cybersecurity Introduction
3a
Students plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
    Research: Effective Keywords
    Research: Informational Programs
    CS Innovators Research Project
    Guided Research
    Introduction to Research
    Choice Research
3b
Students evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.
    Research: Informational Programs
    Guided Research
    Choice Research
3c
Students curate information from digital resources using a variety of tools and methods to create collections of artifacts that demonstrate meaningful connections or conclusions.
    Research: Informational Programs
    Guided Research
    Choice Research
3d
Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
    CS Innovators Research Project
4a
Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authenticproblems.
    3D Design: Keyboard Accommodations
    LEGO® SPIKE Essential: Design a Car Sensor
    Design an App
    Game Design Project
    Introduction to Design Thinking
    Designing Solutions for Accessibility
    Introduction to the Design Process
    Practicing the Design Process
    Exploring the Design Process
    Safety Solutions micro:bit® Design Project
    Design Thinking: AI Chatbots
4b
Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.
4c
Students develop, test and refine prototypes as part of a cyclical design process.
    3D Design: Keyboard Accommodations
    LEGO® SPIKE Essential: Design a Car Sensor
    Design an App
    Game Design Project
    Introduction to Design Thinking
    Designing Solutions for Accessibility
    Introduction to the Design Process
    Practicing the Design Process
    Exploring the Design Process
    Safety Solutions micro:bit® Design Project
    Design Thinking: AI Chatbots
4d
Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.
    LEGO® SPIKE Essential: Design a Car Sensor
    Design an App
    Game Design Project
    Introduction to Design Thinking
    Designing Solutions for Accessibility
    Introduction to the Design Process
    Practicing the Design Process
    Exploring the Design Process
    Safety Solutions micro:bit® Design Project
    Design Thinking: AI Chatbots
5a
Students formulate problem definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5b
Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
    Advanced Data and Programming
    Data Patterns and Predictions
    Basic Data and Programming
    Inquiry Project: Survey Bar Graph
    Inquiry Project: Data Bar Graph
    Inquiry Project: Line Graph
    What Can Data Tell Us?
    Data Detectives
    Data Investigators
    Data Analysts
    Data Explorers
5c
Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
    Computational Thinking: Design an Obstacle Course
    Computational Thinking: Morning Routines
    Computational Thinking: Evening Routines
    Computational Thinking: School Day Routines
    Computational Thinking: Design a School
    Computational Thinking: Design a Neighborhood
5d
Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
6a
Students choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.
    3D Design: Introduction
    Introduction to Productivity Software
    Types of Software
6b
Students create original works or responsibly repurpose or remix digital resources into new creations.
    Creative Storytelling
    Original Story Animations - Fiction Story
    Giving Credit Through Attributions
    Pair Programming: Create a Band
    About Me Project
    Digital Greeting Card
    Design an App
    Game Design Project
    Code Tunes
    All About Me!
    Productivity Software Inquiry Project
    Choice Research
    Remixing Programs
6c
Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
    Animal Life Cycles
    Creative Storytelling
    Original Story Animations - Fiction Story
    Sensing and Responding to the Environment
    micro:bit®: Animal Response to the Environment
    Pair Programming: Create a Band
    VEX 123®: Patterns of Living Things
    Seed Dispersal
    LEGO® SPIKE Essential: Design for Changing Weather
    About Me Project
    Digital Greeting Card
    Design an App
    Game Design Project
    Code Tunes
    All About Me!
    micro:bit® Butterfly Migration Simulator
    Productivity Software Inquiry Project
    Choice Research
6d
Students publish or present content that customizes the message and medium for their intended audiences.
7a
Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.
    Collaborating Digitally
    Collaborating Globally
    Introduction to Digital Collaboration
    Exploring Digital Collaboration
7b
Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
    Collaborating Digitally
    Collaborating Globally
    Introduction to Digital Collaboration
    Exploring Digital Collaboration
7c
Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
    Pair Programming: Create a Band
    VEX GO®: Speed and Energy
    LEGO® SPIKE Essential: Design for Changing Weather
    LEGO® SPIKE Essential: Design a Car Sensor
    VEX GO®: Lines and Angles
7d
Students explore local and global issues and use collaborative technologies to work with others to investigate solutions.