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Standards Mapping

for Nevada CS II

21

Standards in this Framework

4

Standards Mapped

19%

Mapped to Course

Standard Lessons
CS.1.1.2
Describe how artificial intelligence drives many software and physical systems
CS.1.1.3
Implement an artificial intelligence algorithm to play a game against a human opponent or solve a problem
CS.1.1.4
Use and adapt classic algorithms to solve computational problems
CS.1.1.5
Develop classic algorithms in code to solve computational problems
CS.1.2.2
Design and iteratively develop computational artifacts for practical intent, personal expression, or to address a societal issue by using events to initiate instructions
  1. 10.1 Quiz Creation
CS.1.3.3
Implement arrays in code
  1. 5.2 Introduction to Arrays
  2. 5.3 Using Arrays
CS.1.3.4
Implement ArrayLists and LinkedLists in code
  1. 5.4 ArrayList Methods
CS.1.4.3
Construct solutions to problems using student-created components, such as procedures, modules and/or objects
  1. 7.1 Pokemon Simulation
  2. 8.1 Mad Libs
CS.1.4.4
Analyze a large-scale computational problem and identify generalizable patterns that can be applied to a solution
CS.1.4.5
Demonstrate code reuse by creating programming solutions using libraries and APIs
CS.1.5.6
Plan and develop programs for broad audiences using a software life cycle process
CS.1.5.7
Explain security issues that might lead to compromised computer programs
CS.1.5.8
Develop programs for multiple computing platforms
CS.1.5.9
Use version control systems, integrated development environments (IDEs), and collaborative tools and practices (code documentation) in a group software project
CS.1.5.10
Develop and use a series of test cases to verify that a program performs according to its design specifications
CS.1.5.11
Modify an existing program to add additional functionality and discuss intended and unintended implications, e.g., breaking other functionality
CS.2.2.2
Categorize the roles of operating system software
CS.2.3.2
Illustrate ways computing systems implement logic, input, and output through hardware components
CS.3.1.3
Demonstrate the ability to store bit representation of real-world phenomena, characters, numbers, and images
CS.4.1.5
Evaluate computational artifacts to maximize their beneficial effects and minimize harmful effects on society
CS.4.3.4
Discuss the role of ethics in emerging technologies