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Elementary Standards Mapping

for North Carolina CS K-2

23

Standards in this Framework

Standard Lessons
K2.CS.01
Choose appropriate devices to perform a variety of classroom tasks.
    3D Design: Introduction Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends
K2.CS.02
Describe the function of common physical components of computing systems (hardware) with appropriate terminology.
    Computer Basics Ozobot® Programming 1: Introduction Introduction to Kibo® Mouse Practice Keyboard Introduction
K2.CS.03
Operate appropriate software to perform a variety of tasks.
    3D Design: Introduction Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends
K2.CS.04
Describe basic hardware and software problems with accurate terminology.
    Computer Detectives: Computer Problems
K2.NI.01
Illustrate how information is broken down into smaller pieces and can be reassembled.
K2.NI.02
Apply knowledge of what passwords are and why we use strong passwords to protect devices and information from unauthorized access.
    Passwords
K2.NI.03
Discover your digital footprint and how personal information can be protected.
    Passwords
K2.DA.01
Store, copy, search, retrieve, modify, and delete information using a computing device.
    Data Storage and Variables Welcome to CodeHS! Get Organized with Files Data Storage with Symbols
K2.DA.02
Define information stored on a computing device as data.
    Data Storage and Variables Welcome to CodeHS! Get Organized with Files Data Storage with Symbols
K2.DA.03
Collect and present the same data in various visual formats.
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Basic Data and Programming Project Basic Data and Programming Project
K2.DA.04
Make predictions with patterns in data visualizations.
    Advanced Data and Programming Data Patterns and Predictions Basic Data and Programming Project Basic Data and Programming Project
K2.AP.01
Model daily processes with algorithms to complete tasks.
    Sequences (Unplugged) Introduction to Message Events Properties of Matter Changing Landforms Types of Motion Events Light and Shadows Story Problems: Add and Subtract within 100 Create Your Own Story Problem Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Original Story Animations - Fiction Story Communities Modify Their Environment Changes in the Environment Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Seasons with Bee-Bot® Place Value: Adding Up to 20 Weather with Bee-Bot® Introduction to Kibo® Skills Practice: Events Skills Practice: ScratchJr Drawing Tools Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr Part 2 Seasonal Project (Summer): Pop the Balloons Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to Speed Blocks Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block About Me Project Create a Map Design an Adventure Game Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Growing Garden Sequences: Digital Responsibilities Events: Submarine Sequences Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Acting with Events All About Me! Drawing Tools: Nature Walk Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Computational Thinking: Morning Routines Computational Thinking: Evening Routines Computational Thinking: School Day Routines
K2.AP.02
Demonstrate how programs store and manipulate data by using numbers or other symbols to represent information.
    Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Basic Data and Programming Project Data Storage with Symbols Variables: Keeping Score
K2.AP.03
Develop programs with sequences and simple loops to express ideas or address a problem.
    Adaptations and Survival: Camouflage Introduction to Message Events Maze Game Project Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Loops Part 2 Counting with Mazes Light and Shadows From ScratchJr to Scratch Research Presentations Who Keeps Us Safe? Sound and Pitch Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Digital Flashcards Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Changes in the Environment Phonics: Digraphs Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Repeat Loops Skills Practice: Events LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Unplugged Introduction to ScratchJr Part 2 Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers End Block: Program a Race About Me Project Chicken Crossing Game Garden Project Combining Shapes River Crossing Game Racing Game Create a Map 3D Shapes Digital Greeting Card Design an Adventure Game Patterns and Music Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Loops: Predator and Prey Programming a Cycle Create an Original Story Animation Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Pages: Scout's Travels Garden Project Pages: Create a Tapping Game Growing Garden Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Sequences: Digital Responsibilities Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
K2.AP.04
Decompose the steps needed to solve a problem into a precise sequence of instructions.
    Sequences (Unplugged) Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr: Part 1 Debugging Unplugged Introduction to ScratchJr Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party End Block: Program a Race About Me Project Create a Map Design an Adventure Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Creating Algorithms Debugging: Events and Motion Message Events: Simon Says Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops Changing Environments with Bee-Bot® Seasonal Project (Winter): Build a Snowman Changing Environments with Code & Go® Robot Mouse Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
K2.AP.05
Develop plans that describe a program’s sequence of events, goals, and expected outcomes.
    Research Presentations Who Keeps Us Safe? Create Your Own Story Problem Original Story Animations - Personal Story Storytelling Animations Part 2 Original Story Animations - Fiction Story Seed Dispersal LEGO® SPIKE Essential: Design for Changing Weather Introduction to Speed Blocks About Me Project Chicken Crossing Game Garden Project River Crossing Game Tap-a-Mole Game Garden Project Transportation Speeds and Sounds All About Me!
K2.AP.06
Give attribution when using the ideas and creations of others while developing programs.
    Giving Credit Through Attributions
K2.AP.07
Identify and debug errors in an algorithm or program that includes sequences and simple loops.
    Maze Game Project Events Loops Part 2 Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Forever Loop Dance Party Code Block Review End Block: Program a Race Chicken Crossing Game Garden Project River Crossing Game Create a Map Tap-a-Mole Game Design an Adventure Game Patterns and Music Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Ozobot® Cycle Debugging: Events and Sequences Create an Original Story Animation Debugging: Message Events and Loops Speed Block: Bouncy Ball Garden Project Debugging: Events and Motion Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops
K2.AP.08
Using correct terminology, describe steps taken and choices made during the iterative process of program development.
    Maze Game Project Advanced Data and Programming Wildlife Scene Project Debugging Design an Adventure Game Introduction to Debugging Debugging: Events and Motion Maze Game Project
K2.IC.01
Compare how people live and work before and after the implementation or adoption of new computing technology.
    Impacts of Technology in Our World Careers in CS: Litter Free Communities Careers in CS: Coding for Fashion-Retail
K2.IC.02
Select software that meets the diverse needs and preferences for the technology individuals use in the classroom.
    3D Design: Introduction Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends
K2.IC.03
Work respectfully and responsibly with others online.
    Impacts of Technology in Our World Minecraft: Education Edition® Basic Gameplay Training AI Using Data Sequences: Digital Responsibilities Online Etiquette
K2.IC.04
Model responsible login and logoff procedures on all devices.
    Passwords