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Elementary Standards Mapping

for IN K-2 CS 2023

17

Standards in this Framework

Standard Lessons
K-2.DI.1
Identify and collect data using digital tools (e.g., take pictures of all blue items, create a document with things that start with “a”).
    Digital Research 1: Guided Research Advanced Data and Programming Basic Data and Programming Project Basic Data and Programming Project
K-2.DI.2
Define stored information as data and when appropriate, copy, search, retrieve, modify, and delete it.
    Digital Research 1: Guided Research Digital Research 2: Choice Research Advanced Data and Programming Data Storage and Variables Basic Data and Programming Project Welcome to CodeHS! Basic Data and Programming Project Get Organized with Files Data Storage with Symbols Variables: Keeping Score
K-2.DI.3
Model that data can be stored and manipulated using numbers or symbols to represent information.
    Data Storage and Variables Data Storage with Symbols Variables: Keeping Score
K-2.DI.4
Organize and present data in different visual formats such as charts, graphs, and symbols, and identify and describe patterns to make predictions. (E)
    Research Presentations Digital Research 2: Choice Research Advanced Data and Programming Basic Data and Programming Project Basic Data and Programming Project
K-2.CD.1
Use appropriate terminology in identifying and describing computer hardware. (E)
    Input Devices Computer Basics Ozobot® Programming 1: Introduction Ozobot® Programming 2: More Color Codes Introduction to Coding with LEGO® SPIKE Essential Introduction to Kibo® Kibo®: Communicating Across Distances (Light and Sound) Computer Detectives: Computer Problems Mouse Practice Keyboard Introduction
K-2.CD.2
Describe and troubleshoot basic hardware and software problems using appropriate terminology.
    Computer Basics Introduction to Coding with LEGO® SPIKE Essential Computer Detectives: Computer Problems
K-2.CD.3
Select and operate appropriate software to perform a variety of tasks and recognize that users have different needs and preferences for the technology they use.
    3D Design: Introduction 3D Design: Create a Bubble Wand Scout Adventures 1: Introducing Scout Scout Adventures 2: Scout Starts Exploring Scout Adventures 3: Scout Meets a Friend Scout Adventures 4: Scout Explores the Forest Scout Adventures 5: Scout and Bluebird Help Scout Adventures 6: Scout Celebrates with Friends
K-2.PA.1
Breakdown and plan the order of the steps needed for a desired outcome to accomplish the goal. (E)
    Sequences (Unplugged) Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Properties of Matter Maze Game Project Animal Life Cycles Events Loops Part 2 Counting with Mazes Research Presentations Storytelling Animations Create Your Own Story Problem Weather and Seasons Original Story Animations - Personal Story Adding within 20 and Sequences (Unplugged) Loops Storytelling Animations Part 2 Original Story Animations - Fiction Story Advanced Data and Programming Wildlife Scene Project Changes in the Environment VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® Comparing Length with Bee-Bot® VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Skills Practice: ScratchJr Drawing Tools LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr Part 1 Debugging Unplugged Introduction to ScratchJr Part 2 Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Introduction to the Grid Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Forever Loop Dance Party Code Block Review End Block: Program a Race About Me Project Create a Map Design an Adventure Game Preventing Erosion Introduction to Debugging Events (Alpine UT updates) Grow and Shrink Blocks in Motion Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Ozobot® Cycle Debugging: Events and Sequences Programming a Cycle Debugging: Message Events and Loops Loops: Follow the Path Speed Block: Bouncy Ball Message Events: Scout Plays in the Forest Debugging: Events and Motion Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Forever Loops: Fireworks Loops: Play in the Park Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences (Unplugged) Sequences: Snowball Fight Bowling Game All About Me! Drawing Tools: Nature Walk Introduction to Repeat Loops
K-2.PA.2
Using age-appropriate vocabulary, explain steps taken and choices made to improve the design of a sequence.
    Maze Game Project Advanced Data and Programming Wildlife Scene Project Debugging Design an Adventure Game Introduction to Debugging Ozobot® Cycle Debugging: Events and Sequences Debugging: Message Events and Loops Debugging: Events and Motion Maze Game Project
K-2.PA.3
Develop programs with sequences and simple loops to express ideas or address a problem. (E)
    Adaptations and Survival: Camouflage Designing Solutions from Nature Introduction to Message Events Maze Game Project Story Problems: Add and Subtract within 20 Greater Than and Less Than: Single-Digit Numbers Changing Landforms Creating Shapes Types of Motion Animal Life Cycles Events Story Problems: Add and Subtract within 10 Place Value: Ones, Tens, and Hundreds Loops Part 2 Counting with Mazes Build a Sentence Light and Shadows From ScratchJr to Scratch Research Presentations Who Keeps Us Safe? Sound and Pitch Math Story Problems: Add and Subtract within 100 Storytelling Animations Phases of the Moon Create Your Own Story Problem Living and Nonliving Weather and Seasons Original Story Animations - Personal Story Digital Research 2: Choice Research Loops Storytelling Animations Part 2 Sun and Moon, Day and Night Algebraic Thinking: Find an Unknown Number Up to 10 in a Number Story Original Story Animations - Fiction Story Economic Choices Advanced Data and Programming Phonics: Letter Sounds Cardinal Directions Events and Money Wildlife Scene Project Place Value: Ones and Tens Finding an Unknown in a Word Problem Changes in the Environment Phonics: Digraphs VEX 123®: Introduction Introduction to Bee-Bot®: Basic Movements Counting with Bee-Bot® Introduction to Bee-Bot®: Planning a Program Patterns with Bee-Bot® ScratchJr to Scratch: Events and Loops Seasons with Bee-Bot® Place Value: Adding Up to 20 Comparing Length with Bee-Bot® Introduction to Coding with LEGO® SPIKE Essential VEX 123®: Math Word Problems Weather with Bee-Bot® Needs of Living Things with Bee-Bot® Push and Pull with Bee-Bot® Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events LEGO® SPIKE Essential: Design a Moving Statue Space Travel Project Moving Targets Game Punctuation: Write a Great Sentence! VEX 123®: Patterns of Living Things Seed Dispersal Unplugged Introduction to ScratchJr Part 1 Unplugged Introduction to ScratchJr Part 2 Kibo®: Adding and Subtracting Shapes with Bee-Bot® Seasonal Project (Summer): Pop the Balloons Making Ten with Bee-Bot® Seasonal Project (Spring): Create a Chase Game Seasonal Project (Fall): Gathering Apples Game Using the Go To Page Block Minecraft: Education Edition® - Trailblazer Introduction to Speed Blocks VEX 123®: Defining Shape Attributes Introduction to Show and Hide Blocks Introduction to Grow and Shrink Blocks Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Code Block Review Loops: Catching Butterflies Introduction to the Wait Block Greater Than and Less Than: Two-Digit Numbers Greater Than and Less Than: Three-Digit Numbers End Block: Program a Race About Me Project Create a Chicken Crossing Game Garden Project Combining Shapes River Crossing Game Racing Game Create a Map 3D Shapes Digital Greeting Card Tap-a-Mole Game Design an Adventure Game Patterns and Music Preventing Erosion Events (Alpine UT updates) Grow and Shrink Blocks in Motion Seasons with Code & Go® Robot Mouse Weather with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Basic Movements Counting with Code & Go® Robot Mouse Introduction to Code & Go® Robot Mouse: Planning a Program Patterns with Code & Go® Robot Mouse Comparing Length with Code & Go® Robot Mouse Needs of Living Things with Code & Go® Robot Mouse Push and Pull with Code & Go® Robot Mouse Shapes with Code & Go® Robot Mouse Making Ten with Code & Go® Robot Mouse Loops: Predator and Prey Programming a Cycle Create an Original Story Animation Loops: Follow the Path Speed Block: Bouncy Ball Create a Mini Golf Game Message Events: Scout Plays in the Forest Pages: Scout's Travels Garden Project Pages: Create a Tapping Game Growing Garden Message Events: Simon Says Maze Game Project Loops: Frog and Rabbit Grid: Arctic Animation Forever Loops: Fireworks Loops: Play in the Park Sequences: Digital Responsibilities Grid: Solving Mazes Animal Sounds Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Introduction to Events Sequences: Snowball Fight Bowling Game All About Me! Introduction to Repeat Loops
K-2.PA.4
Identify and fix (debug) errors in sequences and simple loops.
    Introduction to Message Events Maze Game Project Events Loops Part 2 Counting with Mazes Build a Sentence Research Presentations Create Your Own Story Problem Loops Advanced Data and Programming Wildlife Scene Project Changes in the Environment Introduction to Bee-Bot®: Planning a Program Introduction to Coding with LEGO® SPIKE Essential Minecraft® Coding Fundamentals - Basic Moves Minecraft® Coding Fundamentals - Repeat Loops with Sea Turtles Skills Practice: Sequences Skills Practice: Repeat Loops Skills Practice: Events Skills Practice: Message Events Space Travel Project Moving Targets Game VEX 123®: Patterns of Living Things Seed Dispersal Debugging Kibo®: Adding and Subtracting Seasonal Project (Summer): Pop the Balloons Introduction to Speed Blocks Forever Loop Dance Party Code Block Review End Block: Program a Race Create a Chicken Crossing Game Garden Project River Crossing Game Create a Map Hide and Seek Game Tap-a-Mole Game Design an Adventure Game Patterns and Music Introduction to Debugging Events (Alpine UT updates) Introduction to Code & Go® Robot Mouse: Planning a Program Ozobot® Cycle Debugging: Events and Sequences Create an Original Story Animation Debugging: Message Events and Loops Speed Block: Bouncy Ball Garden Project Debugging: Events and Motion Maze Game Project Grid: Solving Mazes Events: Submarine Sequences Moving Targets Game Transportation Speeds and Sounds Sequences: Snowball Fight Bowling Game Introduction to Repeat Loops
K-2.PA.5
Model daily processes by creating and following algorithms (i.e., sets of step-by-step instructions) to complete tasks. (E)
    Sequences (Unplugged) Events Research Presentations Weather and Seasons Loops Economic Choices Introduction to Kibo® Skills Practice: Events Forever Loop Dance Party CodeHS Coding Card Game: Sequences CodeHS Coding Card Game: Sequences 2 CodeHS Coding Card Game: Loops CodeHS Coding Card Game: Loops 2 CodeHS Coding Card Game: Conditionals CodeHS Coding Card Game: Conditionals 2 Create a Map Design an Adventure Game Events (Alpine UT updates) Events: Submarine Sequences Sequences (Unplugged) Acting with Events
K-2.PA.6
Give attribution when using the ideas and creations of others while developing programs.
    Giving Credit Through Attributions
K-2.NI.1
Explain what passwords are, why they are used, and why it is important to develop strong passwords to protect devices and information. (E)
    Passwords
K-2.IC.1
Compare and contrast the effects of technology on communities and social interactions.
    Impacts of Technology in Our World
K-2.IC.2
Identify expected behaviors for working responsibly with others online. (E)
    Training AI Using Data Sequences: Digital Responsibilities Online Etiquette
K-2.IC.3
Describe how to keep login information private and log off of devices appropriately.
    Passwords