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WI 9-12: AP2.a.16.h

CodeHS Lessons

(+) Demonstrate code reuse by creating programming solutions using libraries and application program interfaces (APIs) (e.g., graphics libraries, maps, API).

Standard
18.1 Magpie Lab
19.1 Picture Lab
17.1 Elevens
11.8 Super Karel
Standard
1.10 Super Karel
1.19 Ultra Karel
3.6 Basic Math in JavaScript
3.7 Using Graphics in JavaScript
3.8 Mouse Events: Mouse Clicked
4.5 Key Events
Standard
1.10 Super Karel
1.19 Ultra Karel
3.6 Basic Math in JavaScript
3.7 Using Graphics in JavaScript
29.5 Mouse Events: Mouse Clicked
29.5 Mouse Events: Mouse Clicked
4.6 Key Events
Standard
1.8 Super Karel
Standard
2.1 Introduction to jQuery
4.11 Using APIs
Standard
2.8 Super Karel
Standard
2.8 Super Karel
Standard
1.8 Super Karel
Standard
3.1 Picture Lab
4.1 Elevens
Standard
7.1 Loops
12.1 Arduino Challenges
Standard
1.8 Super Karel
10.1 Loops
14.1 Arduino Challenges
Standard
2.1 Loops
3.1 Arduino Challenges
Standard
2.9 Super Karel
Standard
11.8 Super Karel
14.5 Functions
Standard
1.8 Super Karel
15.1 Elevens
17.1 Picture Lab
Standard
2.9 Super Karel
Standard
2.9 Super Karel
Standard
3.9 Super Karel
Standard
2.9 Super Karel
Standard
11.8 Super Karel
14.5 Functions
Standard
2.9 Super Karel
Standard
11.8 Super Karel
14.5 Functions
Standard
2.9 Super Karel
Standard
2.9 Super Karel
9.5 Using APIs
Standard
1.9 Super Karel
1.18 Ultra Karel
3.6 Basic Math in JavaScript
3.7 Using Graphics in JavaScript
3.8 Mouse Events: Mouse Clicked
4.5 Key Events
Standard
6.8 Super Karel
9.5 Functions
Standard
1.8 Super Karel
Standard
11.8 Super Karel
14.5 Functions
Standard
2.9 Super Karel
Standard
11.8 Super Karel
14.5 Functions
Standard
2.9 Super Karel
Standard
11.8 Super Karel
14.5 Functions
Standard
2.9 Super Karel
Standard
11.8 Super Karel
14.5 Functions
Standard
1.9 Super Karel
21.5 Mouse Events: Mouse Clicked
Standard
1.9 Super Karel
22.5 Mouse Events: Mouse Clicked
Standard
2.9 Super Karel
Standard
11.8 Super Karel
14.5 Functions
Standard
3.8 Super Karel
17.1 Elevens
19.1 Picture Lab
Standard
1.9 Super Karel
1.19 Ultra Karel
2.6 Basic Math in JavaScript
2.7 Using Graphics in JavaScript
2.8 Mouse Events: Mouse Clicked
3.5 Key Events
Standard
11.8 Super Karel
14.5 Functions
Standard
2.9 Super Karel
Standard
2.8 Super Karel
2.16 Ultra Karel
Standard
2.8 Super Karel
Standard
3.8 Super Karel
17.1 Elevens
19.1 Picture Lab
Standard
2.9 Super Karel
Standard
11.8 Super Karel
14.5 Functions
Standard
1.9 Super Karel