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WI 9-12: AP2.a.16.h

CodeHS Lessons

(+) Demonstrate code reuse by creating programming solutions using libraries and application program interfaces (APIs) (e.g., graphics libraries, maps, API).

1.9 Super Karel
21.5 Mouse Events: Mouse Clicked
1.9 Super Karel
1.18 Ultra Karel
3.6 Basic Math in JavaScript
3.7 Using Graphics in JavaScript
3.8 Mouse Events: Mouse Clicked
4.5 Key Events
1.9 Super Karel
1.19 Ultra Karel
2.6 Basic Math in JavaScript
2.7 Using Graphics in JavaScript
2.8 Mouse Events: Mouse Clicked
3.5 Key Events
1.10 Super Karel
1.19 Ultra Karel
3.6 Basic Math in JavaScript
3.7 Using Graphics in JavaScript
29.5 Mouse Events: Mouse Clicked
29.5 Mouse Events: Mouse Clicked
4.6 Key Events
1.10 Super Karel
1.19 Ultra Karel
3.6 Basic Math in JavaScript
3.7 Using Graphics in JavaScript
3.8 Mouse Events: Mouse Clicked
4.5 Key Events
2.8 Super Karel
2.16 Ultra Karel
1.8 Super Karel
11.8 Super Karel
14.5 Functions
11.8 Super Karel
14.5 Functions
11.8 Super Karel
14.5 Functions
11.8 Super Karel
14.5 Functions
11.8 Super Karel
14.5 Functions
11.8 Super Karel
14.5 Functions
11.8 Super Karel
14.5 Functions
11.8 Super Karel
14.5 Functions
6.8 Super Karel
9.5 Functions
11.8 Super Karel
14.5 Functions
11.8 Super Karel
14.5 Functions
2.9 Super Karel
2.9 Super Karel
2.9 Super Karel
2.9 Super Karel
2.9 Super Karel
2.9 Super Karel
1.8 Super Karel
10.1 Loops
14.1 Arduino Challenges
2.9 Super Karel
9.5 Using APIs
18.1 Magpie Lab
19.1 Picture Lab
17.1 Elevens
11.8 Super Karel
3.8 Super Karel
17.1 Elevens
19.1 Picture Lab
1.8 Super Karel
15.1 Elevens
17.1 Picture Lab
3.1 Picture Lab
4.1 Elevens
2.1 Introduction to jQuery
4.11 Using APIs
7.1 Loops
12.1 Arduino Challenges
2.1 Loops
3.1 Arduino Challenges