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Unity Certified User Artist: 3.4

CodeHS Lessons

Given a scenario, determine the appropriate rendering pipeline that should be used.

Standard
5.6 Cameras and Multiplayers
5.7 Lighting Effects
7.1 Developing for VR
Standard
7.2 Cameras
7.3 Lighting Effects
Standard
4.2 Cameras
4.3 Lighting Effects
Standard
4.2 Cameras
4.3 Lighting Effects