Unity Certified User Artist: 3.1
CodeHS Lessons
Modify materials using the Standard Shader and editing properties including but not limited to specular, transparency, normal, and albedo.
| Standard |
| 5.7 Lighting Effects |
| 7.2 Create a 3D World for VR |
| Standard |
| 8.1 Model Creation |
| Standard |
| 5.7 Lighting Effects |
| 7.2 Create a 3D World for VR |