TX MS Tech Apps: 126.16.C.1.C
CodeHS Lessons
explore complex systems or issues using models, simulations, and new technologies to develop hypotheses, modify input, and analyze results
| Standard |
| 1.13 Viewing Websites |
| 10.6 Computer Model |
| 12.4 DNS |
| 12.5 Routing |
| 12.6 Packets and Protocols |
| Standard |
| 1.13 Viewing Websites |
| 10.6 Computer Model |
| 12.4 DNS |
| 12.5 Routing |
| 12.6 Packets and Protocols |
| Standard |
| 3.1 Computer Model |
| 4.13 Viewing Websites |
| 7.4 DNS |
| 7.5 Routing |
| 7.6 Packets and Protocols |
| Standard |
| 1.13 Viewing Websites |
| 3.4 DNS |
| 3.5 Routing |
| 3.6 Packets and Protocols |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| 6.9 Viewing Websites |
| 9.4 DNS |
| 9.5 Routing |
| 9.6 Packets and Protocols |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| 6.9 Viewing Websites |
| 9.4 DNS |
| 9.5 Routing |
| 9.6 Packets and Protocols |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| 6.9 Viewing Websites |
| 9.4 DNS |
| 9.5 Routing |
| 9.6 Packets and Protocols |
| Standard |
| 2.1 Computer Model |
| Standard |
| 1.15 Viewing Websites |
| Standard |
| 4.6 Computer Model |
| 9.13 Viewing Websites |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| Standard |
| 10.21 Using Data to Refine Game Mechanics |
| Standard |
| 6.4 DNS |
| 6.5 Routing |
| 6.6 Packets and Protocols |
| Standard |
| 6.4 DNS |
| 6.5 Routing |
| 6.6 Packets and Protocols |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| 6.9 Viewing Websites |
| 9.4 DNS |
| 9.5 Routing |
| 9.6 Packets and Protocols |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| 6.9 Viewing Websites |
| 9.4 DNS |
| 9.5 Routing |
| 9.6 Packets and Protocols |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| 6.9 Viewing Websites |
| 9.4 DNS |
| 9.5 Routing |
| 9.6 Packets and Protocols |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| 6.9 Viewing Websites |
| 9.4 DNS |
| 9.5 Routing |
| 9.6 Packets and Protocols |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| 3.4 DNS |
| 3.5 Routing |
| 3.6 Packets and Protocols |
| 11.9 Viewing Websites |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| 6.9 Viewing Websites |
| 9.4 DNS |
| 9.5 Routing |
| 9.6 Packets and Protocols |
| Standard |
| 4.13 Viewing Websites |
| 13.4 DNS |
| 13.5 Routing |
| 13.6 Packets and Protocols |
| Standard |
| 4.16 Viewing Websites |
| Standard |
| 1.21 Using Data to Refine Game Mechanics |
| Standard |
| 1.21 Using Data to Refine Game Mechanics |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| 6.9 Viewing Websites |
| 9.4 DNS |
| 9.5 Routing |
| 9.6 Packets and Protocols |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| 6.9 Viewing Websites |
| 9.4 DNS |
| 9.5 Routing |
| 9.6 Packets and Protocols |
| Standard |
| 4.6 Computer Model |
| 13.14 Viewing Websites |
| Standard |
| 2.6 Computer Model |
| 8.13 Viewing Websites |
| Standard |
| 7.4 DNS |
| 7.5 Routing |
| 7.6 Packets and Protocols |
| Standard |
| 3.4 DNS |
| 3.5 Routing |
| 3.6 Packets and Protocols |
| 5.14 Viewing Websites |
| Standard |
| 1.20 Using Data to Refine Game Mechanics |
| 6.9 Viewing Websites |
| 9.4 DNS |
| 9.5 Routing |
| 9.6 Packets and Protocols |
| Standard |
| 2.6 Computer Model |