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TX MS Tech Apps: 126.15.C.1.C

CodeHS Lessons

explore complex systems or issues using models, simulations, and new technologies to make predictions, modify input, and review results

3.1 Computer Model
4.13 Viewing Websites
7.4 DNS
7.5 Routing
7.6 Packets and Protocols
2.6 Computer Model
1.13 Viewing Websites
10.6 Computer Model
12.4 DNS
12.5 Routing
12.6 Packets and Protocols
1.13 Viewing Websites
10.6 Computer Model
12.4 DNS
12.5 Routing
12.6 Packets and Protocols
2.6 Computer Model
8.13 Viewing Websites
4.6 Computer Model
9.13 Viewing Websites
3.4 DNS
3.5 Routing
3.6 Packets and Protocols
5.14 Viewing Websites
1.20 Using Data to Refine Game Mechanics
6.9 Viewing Websites
9.4 DNS
9.5 Routing
9.6 Packets and Protocols
15.2 Explore a New Sensor
1.20 Using Data to Refine Game Mechanics
6.9 Viewing Websites
9.4 DNS
9.5 Routing
9.6 Packets and Protocols
15.2 Explore a New Sensor
1.20 Using Data to Refine Game Mechanics
6.9 Viewing Websites
9.4 DNS
9.5 Routing
9.6 Packets and Protocols
15.2 Explore a New Sensor
1.20 Using Data to Refine Game Mechanics
6.9 Viewing Websites
9.4 DNS
9.5 Routing
9.6 Packets and Protocols
15.2 Explore a New Sensor
1.20 Using Data to Refine Game Mechanics
6.9 Viewing Websites
9.4 DNS
9.5 Routing
9.6 Packets and Protocols
15.2 Explore a New Sensor
1.20 Using Data to Refine Game Mechanics
6.9 Viewing Websites
9.4 DNS
9.5 Routing
9.6 Packets and Protocols
15.2 Explore a New Sensor
1.20 Using Data to Refine Game Mechanics
6.9 Viewing Websites
9.4 DNS
9.5 Routing
9.6 Packets and Protocols
15.2 Explore a New Sensor
1.20 Using Data to Refine Game Mechanics
6.9 Viewing Websites
9.4 DNS
9.5 Routing
9.6 Packets and Protocols
15.2 Explore a New Sensor
1.20 Using Data to Refine Game Mechanics
6.9 Viewing Websites
9.4 DNS
9.5 Routing
9.6 Packets and Protocols
15.2 Explore a New Sensor
1.20 Using Data to Refine Game Mechanics
6.9 Viewing Websites
9.4 DNS
9.5 Routing
9.6 Packets and Protocols
15.2 Explore a New Sensor
7.4 DNS
7.5 Routing
7.6 Packets and Protocols
1.13 Viewing Websites
3.4 DNS
3.5 Routing
3.6 Packets and Protocols
1.20 Using Data to Refine Game Mechanics
10.2 Explore a New Sensor