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NY 4-6: 4-6.CT.10

CodeHS Lessons

Describe the steps taken and choices made to design and develop a solution using an iterative design process.

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9.1 Intro to Design Thinking
9.2 Empathy
9.3 Define
9.4 Ideate
9.5 Prototype
9.6 Test
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7.2 Planning Your Site
7.3 Creating Your Site
7.4 Providing Feedback
7.5 Presenting Your Innovation
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3.5 Tracy Adventures 1: Evaluation
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4.5 Tracy Adventures 1: Evaluation
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3.6 Top Down Design
22.3 Tracy Adventures 1: Evaluation
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3.6 Top Down Design
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1.6 Top Down Design and Decomposition in Karel
13.10 Top Down Design
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2.6 Top Down Design and Decomposition in Karel
3.10 Top Down Design
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2.6 Top Down Design and Decomposition in Karel
6.10 Top Down Design
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2.1 Working with Parts and Models
2.2 Properties
2.3 Models
2.4 Building Your Obby
2.5 Checkpoints
3.1 What is Scripting?
3.2 Disappearing Platforms
3.3 Fading Platforms
3.4 Deadly Lava
4.1 Completing Your Obby
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1.6 Top Down Design and Decomposition in Karel
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1.10 Top Down Design
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1.6 Top Down Design and Decomposition in Karel
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3.5 Top Down Design
9.4 Final Project
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2.6 Top Down Design and Decomposition in Karel
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1.10 Top Down Design
1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.4 Final Project
11.6 Top Down Design and Decomposition in Karel
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1.6 Top Down Design and Decomposition in Karel
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1.6 Top Down Design and Decomposition in Karel
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1.6 Top Down Design and Decomposition in Karel
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3.5 Top Down Design
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2.10 Top Down Design
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12.1 Providing Feedback
12.2 Presenting Your Innovation
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2.6 Top Down Design and Decomposition in Karel
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2.6 Top Down Design and Decomposition in Karel
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2.10 Top Down Design
13.6 Test
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3.6 Top Down Design and Decomposition in Karel
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2.6 Top Down Design and Decomposition in Karel
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1.10 Top Down Design
1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.4 Final Project
11.6 Top Down Design and Decomposition in Karel
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2.6 Top Down Design and Decomposition in Karel
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1.10 Top Down Design
1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.4 Final Project
11.6 Top Down Design and Decomposition in Karel
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2.6 Top Down Design and Decomposition in Karel
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3.10 Top Down Design
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2.6 Top Down Design and Decomposition in Karel
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2.6 Top Down Design and Decomposition in Karel
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7.7 Test
18.10 Top Down Design
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10.1 Providing Feedback
10.2 Presenting Your Innovation
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2.6 Top Down Design and Decomposition in Karel
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1.10 Top Down Design
1.20 Using Data to Refine Game Mechanics
10.4 Final Project
6.6 Top Down Design and Decomposition in Karel
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1.6 Top Down Design and Decomposition in Karel
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1.6 Top Down Design and Decomposition in Karel
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1.6 Top Down Design and Decomposition in Karel
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1.10 Top Down Design
1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.4 Final Project
11.6 Top Down Design and Decomposition in Karel
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2.6 Top Down Design and Decomposition in Karel
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2.6 Top Down Design and Decomposition in Karel
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1.10 Top Down Design
1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.4 Final Project
11.6 Top Down Design and Decomposition in Karel
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2.6 Top Down Design and Decomposition in Karel
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1.10 Top Down Design
1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.4 Final Project
11.6 Top Down Design and Decomposition in Karel
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2.6 Top Down Design and Decomposition in Karel
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1.10 Top Down Design
1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.4 Final Project
11.6 Top Down Design and Decomposition in Karel
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1.10 Top Down Design
1.20 Using Data to Refine Game Mechanics
12.7 Build Your Website!
12.6 Test
7.4 Final Project
14.6 Top Down Design and Decomposition in Karel
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2.6 Top Down Design and Decomposition in Karel
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1.10 Top Down Design
1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.4 Final Project
11.6 Top Down Design and Decomposition in Karel
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3.10 Top Down Design
8.6 Top Down Design and Decomposition in Karel
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3.10 Top Down Design
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1.10 Top Down Design
1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.4 Final Project
11.6 Top Down Design and Decomposition in Karel
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2.6 Top Down Design and Decomposition in Karel
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1.10 Top Down Design
1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.4 Final Project
12.6 Top Down Design and Decomposition in Karel
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3.6 Top Down Design and Decomposition in Karel
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1.6 Top Down Design and Decomposition in Karel
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4.6 Top Down Design and Decomposition in Karel
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9.7 Test
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2.6 Top Down Design and Decomposition in Karel
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2.6 Top Down Design and Decomposition in Karel
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1.10 Top Down Design
1.20 Using Data to Refine Game Mechanics
7.6 Test
7.7 Build Your Website!
15.4 Final Project
11.6 Top Down Design and Decomposition in Karel
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6.1 Intro to Design Thinking
6.2 Empathy
6.3 Define
6.4 Ideate
6.5 Prototype
6.6 Test
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6.1 Intro to Design Thinking
6.2 Empathy
6.3 Define
6.4 Ideate
6.5 Prototype
6.6 Test
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12.1 Planning Your Site
12.2 Creating Your Site
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8.3 Final Project
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3.6 Top Down Design
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3.6 Top Down Design
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6.2 Planning Your Site
6.3 Creating Your Site
6.4 Providing Feedback
6.5 Presenting Your Innovation
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11.2 Planning Your Site
11.3 Creating Your Site
11.4 Providing Feedback
11.5 Presenting Your Innovation
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1.6 Top Down Design and Decomposition in Karel
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1.5 Tracy Adventures 1: Evaluation