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NM 3B: 3B-AP-14

CodeHS Lessons

Construct solutions to problems using student-created components, such as procedures, modules and/or objects.

Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
2.1 Challenge Problems
2.1 Challenge Problems
7.1 Functions and Parameters 1
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.5 Functions and Return Values 2
8.1 Functions Challenges
8.1 Functions Challenges
9.2 Random Circles
9.2 Random Circles
9.3 Random Ghosts
9.3 Random Ghosts
9.4 Bouncing Ball
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.7 Drawing Lines
9.8 Key Events
9.8 Key Events
9.9 Crazy Ball Game
9.9 Crazy Ball Game
11.1 Breakout
11.1 Breakout
25.4 Array Length and Looping Through Arrays
25.5 Iterating Over an Array
25.6 Finding an Element in a List
25.7 Removing an Element From an Array
25.8 Intro to Objects/Maps
25.9 Basics of Objects
25.10 Iterating Over an Object
25.11 When Do I Use an Object?
25.12 Intro to Sets
25.13 Intro to Grids
25.14 Looping Over a Grid
25.15 Grid Example: Get a Row
25.16 Data Structures Challenges
27.1 Game Design: Helicopter
15.1 Extra Karel Practice
16.1 Extra Karel Puzzles
26.1 Tic Tac Toe
24.1 Visualizing Music
21.1 Evolution Simulation
20.1 Conway's Game of Life
20.2 Connect Four
19.1 Fun Snake
19.2 Fun Graphics Challenges
18.1 Prime Numbers
17.1 Functions and Parameters Practice
25.4 Array Length and Looping Through Arrays
25.5 Iterating Over an Array
25.6 Finding an Element in a List
25.7 Removing an Element From an Array
25.8 Intro to Objects/Maps
25.9 Basics of Objects
25.10 Iterating Over an Object
25.11 When Do I Use an Object?
25.12 Intro to Sets
25.13 Intro to Grids
25.14 Looping Over a Grid
25.15 Grid Example: Get a Row
25.16 Data Structures Challenges
27.1 Game Design: Helicopter
15.1 Extra Karel Practice
16.1 Extra Karel Puzzles
26.1 Tic Tac Toe
24.1 Visualizing Music
21.1 Evolution Simulation
20.1 Conway's Game of Life
20.2 Connect Four
19.1 Fun Snake
19.2 Fun Graphics Challenges
18.1 Prime Numbers
17.1 Functions and Parameters Practice
Standard
2.10 Top Down Design
2.10 Top Down Design
12.1 Classes and Objects
12.2 Methods
12.3 Built-In Methods
12.4 Operator Overloading
12.6 Inheritance
12.7 Hidden Attributes
12.8 Namespaces
12.9 Modules
16.1 Project: Who Said It?
12.1 Classes and Objects
12.2 Methods
12.3 Built-In Methods
12.4 Operator Overloading
12.6 Inheritance
12.7 Hidden Attributes
12.8 Namespaces
12.9 Modules
16.1 Project: Who Said It?
23.4 Karel Can't Turn Right
23.5 Functions in Karel
Standard
5.1 Writing Classes
5.4 Accessor Methods
5.5 Mutator Methods
5.6 Writing Methods
Standard
1.4 Karel Can't Turn Right
1.5 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.7 JavaScript vs Karel
5.8 Basic JavaScript and Graphics Challenges
Standard
1.4 Karel Can't Turn Right
1.5 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.7 Python vs Karel
5.8 Basic Python and Graphics Challenges
27.1 Classes and Objects
27.2 Methods
27.3 Built-In Methods
27.4 Operator Overloading
27.6 Inheritance
27.7 Hidden Attributes
27.8 Namespaces
27.9 Modules
29.1 Project: Who Said It?
27.1 Classes and Objects
27.2 Methods
27.3 Built-In Methods
27.4 Operator Overloading
27.6 Inheritance
27.7 Hidden Attributes
27.8 Namespaces
27.9 Modules
29.1 Project: Who Said It?
Standard
1.4 Karel Can't Turn Right
1.5 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.7 JavaScript vs Karel
5.8 Basic JavaScript and Graphics Challenges
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
1.16 Karel Challenges
1.16 Karel Challenges
6.7 Image Manipulation
6.7 Image Manipulation
11.1 Extra Karel Practice
12.1 Extra Karel Puzzles
13.10 Top Down Design
11.1 Extra Karel Practice
12.1 Extra Karel Puzzles
13.10 Top Down Design
Standard
9.22 Array Length and Looping Through Arrays
9.22 Array Length and Looping Through Arrays
9.14 Functions and Parameters 1
9.14 Functions and Parameters 1
9.16 Functions and Return Values 1
9.16 Functions and Return Values 1
9.15 Functions and Parameters 2
9.15 Functions and Parameters 2
9.17 Functions and Return Values 2
9.17 Functions and Return Values 2
Standard
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
6.1 Project: Classic Cipher Newscast
6.1 Project: Classic Cipher Newscast
21.1 Challenge Problems
21.1 Challenge Problems
Standard
1.5 Hash Function Development
1.5 Hash Function Development
Standard
6.4 Using Methods to Update String States
6.4 Using Methods to Update String States
Standard
9.1 Extra Karel Practice
9.1 Extra Karel Practice
10.1 Extra Karel Puzzles
10.1 Extra Karel Puzzles
Standard
3.5 Top Down Design
3.5 Top Down Design
10.4 Karel Can't Turn Right
10.5 Functions in Karel
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Super Karel
2.8 Super Karel
2.9 For Loops
2.9 For Loops
2.10 If Statements
2.10 If Statements
2.11 If/Else Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.12 While Loops in Karel
2.13 Control Structures Example
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
2.15 How to Indent Your Code
2.16 Karel Challenges
2.16 Karel Challenges
3.10 Top Down Design
3.10 Top Down Design
11.7 Image Manipulation
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
11.7 Image Manipulation
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Super Karel
2.8 Super Karel
2.9 For Loops
2.9 For Loops
2.10 If Statements
2.10 If Statements
2.11 If/Else Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.12 While Loops in Karel
2.13 Control Structures Example
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
2.15 How to Indent Your Code
2.16 Karel Challenges
2.16 Karel Challenges
11.7 Image Manipulation
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
6.10 Top Down Design
11.7 Image Manipulation
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
6.10 Top Down Design
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
1.16 Karel Challenges
1.16 Karel Challenges
Standard
7.1 Writing BlackJack
7.1 Writing BlackJack
8.1 Mad Libs
8.1 Mad Libs
Standard
1.10 Top Down Design
1.10 Top Down Design
7.4 Functions
12.1 Arduino Challenges
12.4 Final Project
14.1 Classes and Objects
14.2 Methods
14.3 Built-In Methods
14.4 Operator Overloading
14.6 Inheritance
14.7 Hidden Attributes
14.8 Namespaces
14.9 Modules
14.1 Classes and Objects
14.2 Methods
14.3 Built-In Methods
14.4 Operator Overloading
14.6 Inheritance
14.7 Hidden Attributes
14.8 Namespaces
14.9 Modules
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
2.1 Challenge Problems
2.1 Challenge Problems
8.1 Functions and Parameters 1
8.1 Functions and Parameters 1
8.2 Functions and Parameters 2
8.2 Functions and Parameters 2
8.3 Functions and Parameters 3
8.3 Functions and Parameters 3
8.4 Functions and Return Values 1
8.4 Functions and Return Values 1
8.5 Functions and Return Values 2
8.5 Functions and Return Values 2
9.1 Functions Challenges
9.1 Functions Challenges
10.4 Functions
11.2 Random Circles
11.2 Random Circles
11.3 Random Ghosts
11.3 Random Ghosts
11.4 Bouncing Ball
11.4 Bouncing Ball
11.5 Mouse Events: Mouse Clicked
11.5 Mouse Events: Mouse Clicked
11.6 Mouse Events: Mouse Moved
11.6 Mouse Events: Mouse Moved
11.7 Drawing Lines
11.7 Drawing Lines
11.8 Key Events
11.8 Key Events
11.9 Crazy Ball Game
11.9 Crazy Ball Game
13.1 Breakout
13.1 Breakout
14.1 Arduino Challenges
14.4 Final Project
22.1 Game Design: Helicopter
18.1 Extra Karel Practice
19.1 Extra Karel Puzzles
21.1 Tic Tac Toe
20.1 Functions and Parameters Practice
22.1 Game Design: Helicopter
18.1 Extra Karel Practice
19.1 Extra Karel Puzzles
21.1 Tic Tac Toe
20.1 Functions and Parameters Practice
Standard
3.5 Top Down Design
3.5 Top Down Design
7.5 Functions
9.1 micro:bit Challenges
9.4 Final Project
Standard
7.5 Functions
10.1 micro:bit Challenges
10.4 Final Project
Standard
2.5 Functions
3.1 micro:bit Challenges
3.4 Final Project
Standard
2.4 Functions
3.1 Arduino Challenges
3.4 Final Project
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
7.1 Pokemon Simulation
9.1 Java Outside of CodeHS
8.1 Mad Libs
7.1 Pokemon Simulation
9.1 Java Outside of CodeHS
8.1 Mad Libs
Standard
1.4 Karel Can't Turn Right
1.4 Karel Can't Turn Right
1.5 Methods in Karel
1.5 Methods in Karel
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 While Loops in Karel
1.10 While Loops in Karel
1.11 If Statements
1.11 If Statements
1.12 If/Else Statements
1.12 If/Else Statements
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
1.16 Karel Challenges
1.16 Karel Challenges
2.1 Printing in Java
2.1 Printing in Java
2.2 Variables and Types
2.2 Variables and Types
2.3 User Input
2.3 User Input
2.4 Arithmetic Expressions
2.4 Arithmetic Expressions
2.5 Casting
2.5 Casting
2.6 Booleans
2.6 Booleans
2.7 Logical Operators
2.7 Logical Operators
2.8 Comparison Operators
2.8 Comparison Operators
2.9 For Loops
2.9 For Loops
2.10 While Loops
2.10 While Loops
2.11 If Statements
2.11 If Statements
2.12 Loop-and-a-Half
2.12 Loop-and-a-Half
2.13 Short-Circuit Evaluation
2.13 Short-Circuit Evaluation
2.14 De Morgan's Laws
2.14 De Morgan's Laws
2.15 Strings
2.15 Strings
3.1 Java Methods
3.1 Java Methods
3.2 Methods and Parameters
3.2 Methods and Parameters
3.3 Methods and Return Values
3.3 Methods and Return Values
3.4 Javadocs and More Methods
3.4 Javadocs and More Methods
3.5 Strings Methods
3.5 Strings Methods
3.6 Strings and Characters
3.6 Strings and Characters
3.7 Exceptions
3.7 Exceptions
3.8 String Processing
3.8 String Processing
4.1 Introduction to Classes and Objects
4.1 Introduction to Classes and Objects
4.2 Classes vs. Objects
4.2 Classes vs. Objects
4.3 Using a Class as a Client
4.3 Using a Class as a Client
4.4 Writing Classes
4.4 Writing Classes
4.5 Writing Classes and Instance Methods
4.5 Writing Classes and Instance Methods
4.6 Getter and Setter Methods
4.6 Getter and Setter Methods
4.7 Class Methods and Class Variables
4.7 Class Methods and Class Variables
4.9 Method Overloading
4.9 Method Overloading
4.10 Local Variables and Scope
4.10 Local Variables and Scope
4.11 Key Terms for Classes
4.11 Key Terms for Classes
4.12 Objects vs Primitives
4.12 Objects vs Primitives
4.13 Inheritance
4.13 Inheritance
4.14 Class Design and Abstract Classes
4.14 Class Design and Abstract Classes
4.15 Polymorphism
4.15 Polymorphism
4.17 Interfaces
4.17 Interfaces
5.1 What are Data Structures?
5.1 What are Data Structures?
5.2 Introduction to Arrays
5.2 Introduction to Arrays
5.3 Using Arrays
5.3 Using Arrays
5.5 ArrayList Methods
5.5 ArrayList Methods
5.6 Arrays vs ArrayLists
5.6 Arrays vs ArrayLists
5.8 The List Interface
5.8 The List Interface
5.9 2D Arrays (Matrices or Grids)
5.9 2D Arrays (Matrices or Grids)
5.11 HashMaps
5.11 HashMaps
5.12 Binary
5.12 Binary
6.1 Writing BlackJack
6.1 Writing BlackJack
8.1 What is an Algorithm?
8.1 What is an Algorithm?
8.2 Linear Search
8.2 Linear Search
8.3 Binary Search
8.3 Binary Search
8.4 Selection Sort
8.4 Selection Sort
8.5 Insertion Sort
8.5 Insertion Sort
8.6 Advanced: Recursion
8.6 Advanced: Recursion
8.7 Mergesort
8.7 Mergesort
10.1 Final Project
10.1 Final Project
11.1 Pokemon Simulation
13.1 Java Outside of CodeHS
12.1 Mad Libs
11.1 Pokemon Simulation
13.1 Java Outside of CodeHS
12.1 Mad Libs
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
6.1 What is Code
6.1 What is Code
10.1 Functions and Parameters 1
10.1 Functions and Parameters 1
10.2 Functions and Parameters 2
10.2 Functions and Parameters 2
10.3 Functions and Parameters 3
10.3 Functions and Parameters 3
10.4 Functions and Return Values 1
10.4 Functions and Return Values 1
10.5 Functions and Return Values 2
10.5 Functions and Return Values 2
10.6 Local Variables and Scope
10.6 Local Variables and Scope
10.8 Random Circles
10.8 Random Circles
10.9 Random Ghosts
10.9 Random Ghosts
10.10 Bouncing Ball
10.10 Bouncing Ball
10.11 Mouse Events: Mouse Clicked
10.11 Mouse Events: Mouse Clicked
10.14 Array Length and Looping Through Arrays
10.14 Array Length and Looping Through Arrays
10.15 Iterating Over an Array
10.15 Iterating Over an Array
18.1 Mouse Events: Mouse Moved
18.2 Drawing Lines
18.3 Key Events
18.4 Crazy Ball Game
13.2 Finding an Element in a List
13.3 Removing an Element From an Array
14.1 Intro to Objects/Maps
14.2 Basics of Objects
14.3 Iterating Over an Object
14.4 When Do I Use an Object?
14.5 Intro to Sets
14.6 Intro to Grids
14.7 Looping Over a Grid
14.8 Grid Example: Get a Row
14.9 Data Structures Challenges
15.1 Extra Karel Practice
16.1 Extra Karel Puzzles
17.1 Functions and Parameters Practice
18.1 Mouse Events: Mouse Moved
18.2 Drawing Lines
18.3 Key Events
18.4 Crazy Ball Game
13.2 Finding an Element in a List
13.3 Removing an Element From an Array
14.1 Intro to Objects/Maps
14.2 Basics of Objects
14.3 Iterating Over an Object
14.4 When Do I Use an Object?
14.5 Intro to Sets
14.6 Intro to Grids
14.7 Looping Over a Grid
14.8 Grid Example: Get a Row
14.9 Data Structures Challenges
15.1 Extra Karel Practice
16.1 Extra Karel Puzzles
17.1 Functions and Parameters Practice
Standard
2.3 Basic Crypto Systems: Caesar Cipher
2.3 Basic Crypto Systems: Caesar Cipher
2.5 Basic Crypto Systems: Vigenere Cipher
2.5 Basic Crypto Systems: Vigenere Cipher
3.3 Karel Can't Turn Right
3.3 Karel Can't Turn Right
3.4 Functions in Karel
3.4 Functions in Karel
3.5 The Start Function
3.5 The Start Function
3.6 Top Down Design and Decomposition in Karel
3.6 Top Down Design and Decomposition in Karel
3.7 Commenting Your Code
3.7 Commenting Your Code
3.8 Abstraction
3.8 Abstraction
3.9 Super Karel
3.9 Super Karel
3.10 For Loops
3.10 For Loops
3.11 If Statements
3.11 If Statements
3.12 If/Else Statements
3.12 If/Else Statements
3.13 While Loops in Karel
3.13 While Loops in Karel
3.14 Control Structures Example
3.14 Control Structures Example
3.15 More Karel Examples and Testing
3.15 More Karel Examples and Testing
3.16 How to Indent Your Code
3.16 How to Indent Your Code
4.2 Challenge Problems
4.2 Challenge Problems
10.1 Functions and Parameters 1
10.1 Functions and Parameters 1
10.2 Functions and Parameters 2
10.2 Functions and Parameters 2
10.3 Functions and Parameters 3
10.3 Functions and Parameters 3
10.4 Functions and Return Values 1
10.4 Functions and Return Values 1
10.5 Functions and Return Values 2
10.5 Functions and Return Values 2
10.7 Random Circles
10.7 Random Circles
10.8 Random Ghosts
10.8 Random Ghosts
10.9 Bouncing Ball
10.9 Bouncing Ball
10.10 Mouse Events: Mouse Clicked
10.10 Mouse Events: Mouse Clicked
10.13 Array Length and Looping Through Arrays
10.13 Array Length and Looping Through Arrays
10.14 Iterating Over an Array
10.14 Iterating Over an Array
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
17.2 Finding an Element in a List
17.3 Removing an Element From an Array
18.1 Intro to Objects/Maps
18.2 Basics of Objects
18.3 Iterating Over an Object
18.4 When Do I Use an Object?
18.5 Intro to Sets
18.6 Intro to Grids
18.7 Looping Over a Grid
18.8 Grid Example: Get a Row
18.9 Data Structures Challenges
13.1 Extra Karel Practice
14.1 Extra Karel Puzzles
15.1 Functions and Parameters Practice
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
17.2 Finding an Element in a List
17.3 Removing an Element From an Array
18.1 Intro to Objects/Maps
18.2 Basics of Objects
18.3 Iterating Over an Object
18.4 When Do I Use an Object?
18.5 Intro to Sets
18.6 Intro to Grids
18.7 Looping Over a Grid
18.8 Grid Example: Get a Row
18.9 Data Structures Challenges
13.1 Extra Karel Practice
14.1 Extra Karel Puzzles
15.1 Functions and Parameters Practice
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
11.1 Functions and Parameters 1
11.1 Functions and Parameters 1
11.2 Functions and Parameters 2
11.2 Functions and Parameters 2
11.3 Functions and Parameters 3
11.3 Functions and Parameters 3
11.4 Functions and Return Values 1
11.4 Functions and Return Values 1
11.5 Functions and Return Values 2
11.5 Functions and Return Values 2
11.7 Random Circles
11.7 Random Circles
11.8 Random Ghosts
11.8 Random Ghosts
11.9 Bouncing Ball
11.9 Bouncing Ball
11.10 Mouse Events: Mouse Clicked
11.10 Mouse Events: Mouse Clicked
11.13 Array Length and Looping Through Arrays
11.13 Array Length and Looping Through Arrays
11.14 Iterating Over an Array
11.14 Iterating Over an Array
17.1 Mouse Events: Mouse Moved
17.2 Drawing Lines
17.3 Key Events
17.4 Crazy Ball Game
18.2 Finding an Element in a List
18.3 Removing an Element From an Array
19.1 Intro to Objects/Maps
19.2 Basics of Objects
19.3 Iterating Over an Object
19.4 When Do I Use an Object?
19.5 Intro to Sets
19.6 Intro to Grids
19.7 Looping Over a Grid
19.8 Grid Example: Get a Row
19.9 Data Structures Challenges
14.1 Extra Karel Practice
15.1 Extra Karel Puzzles
16.1 Functions and Parameters Practice
17.1 Mouse Events: Mouse Moved
17.2 Drawing Lines
17.3 Key Events
17.4 Crazy Ball Game
18.2 Finding an Element in a List
18.3 Removing an Element From an Array
19.1 Intro to Objects/Maps
19.2 Basics of Objects
19.3 Iterating Over an Object
19.4 When Do I Use an Object?
19.5 Intro to Sets
19.6 Intro to Grids
19.7 Looping Over a Grid
19.8 Grid Example: Get a Row
19.9 Data Structures Challenges
14.1 Extra Karel Practice
15.1 Extra Karel Puzzles
16.1 Functions and Parameters Practice
Standard
3.10 Top Down Design
3.10 Top Down Design
4.1 Practice PT: Pair-Programming Paint!
4.1 Practice PT: Pair-Programming Paint!
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
11.1 Extra Karel Practice
12.1 Extra Karel Puzzles
11.1 Extra Karel Practice
12.1 Extra Karel Puzzles
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.7 JavaScript vs Karel
5.8 Basic JavaScript and Graphics Challenges
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
17.1 Functions and Parameters 1
17.2 Functions and Parameters 2
17.3 Functions and Parameters 3
17.4 Functions and Return Values 1
17.5 Functions and Return Values 2
17.7 Random Circles
17.8 Random Ghosts
17.9 Bouncing Ball
17.10 Mouse Events: Mouse Clicked
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
17.13 Array Length and Looping Through Arrays
17.14 Iterating Over an Array
19.2 Finding an Element in a List
19.3 Removing an Element From an Array
20.1 Intro to Objects/Maps
20.2 Basics of Objects
20.3 Iterating Over an Object
20.4 When Do I Use an Object?
20.5 Intro to Sets
20.6 Intro to Grids
20.7 Looping Over a Grid
20.8 Grid Example: Get a Row
20.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
18.1 Functions and Parameters Practice
21.4 Basic Crypto Systems: Caesar Cipher
21.6 Basic Crypto Systems: Vigenere Cipher
21.9 Hash Function Development
21.10 Project: Classic Cipher Newscast
17.1 Functions and Parameters 1
17.2 Functions and Parameters 2
17.3 Functions and Parameters 3
17.4 Functions and Return Values 1
17.5 Functions and Return Values 2
17.7 Random Circles
17.8 Random Ghosts
17.9 Bouncing Ball
17.10 Mouse Events: Mouse Clicked
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
17.13 Array Length and Looping Through Arrays
17.14 Iterating Over an Array
19.2 Finding an Element in a List
19.3 Removing an Element From an Array
20.1 Intro to Objects/Maps
20.2 Basics of Objects
20.3 Iterating Over an Object
20.4 When Do I Use an Object?
20.5 Intro to Sets
20.6 Intro to Grids
20.7 Looping Over a Grid
20.8 Grid Example: Get a Row
20.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
18.1 Functions and Parameters Practice
21.4 Basic Crypto Systems: Caesar Cipher
21.6 Basic Crypto Systems: Vigenere Cipher
21.9 Hash Function Development
21.10 Project: Classic Cipher Newscast
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
6.3 Karel Can't Turn Right
6.4 Functions in Karel
6.5 The Start Function
6.6 Top Down Design and Decomposition in Karel
6.7 Commenting Your Code
6.8 Super Karel
6.9 For Loops
6.10 If Statements
6.11 If/Else Statements
6.12 While Loops in Karel
6.13 Control Structures Example
6.14 More Karel Examples and Testing
6.15 How to Indent Your Code
6.16 Karel Challenges
7.1 Extra Karel Puzzles
6.3 Karel Can't Turn Right
6.4 Functions in Karel
6.5 The Start Function
6.6 Top Down Design and Decomposition in Karel
6.7 Commenting Your Code
6.8 Super Karel
6.9 For Loops
6.10 If Statements
6.11 If/Else Statements
6.12 While Loops in Karel
6.13 Control Structures Example
6.14 More Karel Examples and Testing
6.15 How to Indent Your Code
6.16 Karel Challenges
7.1 Extra Karel Puzzles
9.5 Functions
10.1 micro:bit Challenges
10.4 Final Project
Standard
1.3 Karel Can't Turn Right
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.4 Functions in Karel
1.5 The Start Function
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.7 Commenting Your Code
1.8 Super Karel
1.8 Super Karel
1.9 For Loops
1.9 For Loops
1.10 If Statements
1.10 If Statements
1.11 If/Else Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.12 While Loops in Karel
1.13 Control Structures Example
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.15 How to Indent Your Code
2.1 Challenge Problems
2.1 Challenge Problems
8.1 Functions and Parameters 1
8.1 Functions and Parameters 1
8.2 Functions and Parameters 2
8.2 Functions and Parameters 2
8.3 Functions and Parameters 3
8.3 Functions and Parameters 3
8.4 Functions and Return Values 1
8.4 Functions and Return Values 1
8.5 Functions and Return Values 2
8.5 Functions and Return Values 2
9.1 Functions Challenges
9.1 Functions Challenges
10.2 Random Circles
10.2 Random Circles
10.3 Random Ghosts
10.3 Random Ghosts
10.4 Bouncing Ball
10.4 Bouncing Ball
10.5 Mouse Events: Mouse Clicked
10.5 Mouse Events: Mouse Clicked
10.6 Mouse Events: Mouse Moved
10.6 Mouse Events: Mouse Moved
10.7 Drawing Lines
10.7 Drawing Lines
10.8 Key Events
10.8 Key Events
10.9 Crazy Ball Game
10.9 Crazy Ball Game
12.1 Breakout
12.1 Breakout
26.4 Array Length and Looping Through Arrays
26.5 Iterating Over an Array
26.6 Finding an Element in a List
26.7 Removing an Element From an Array
26.8 Intro to Objects/Maps
26.9 Basics of Objects
26.10 Iterating Over an Object
26.11 When Do I Use an Object?
26.12 Intro to Sets
26.13 Intro to Grids
26.14 Looping Over a Grid
26.15 Grid Example: Get a Row
26.16 Data Structures Challenges
28.1 Game Design: Helicopter
16.1 Extra Karel Practice
17.1 Extra Karel Puzzles
27.1 Tic Tac Toe
25.1 Visualizing Music
22.1 Evolution Simulation
21.1 Conway's Game of Life
21.2 Connect Four
20.1 Fun Snake
20.2 Fun Graphics Challenges
19.1 Prime Numbers
18.1 Functions and Parameters Practice
26.4 Array Length and Looping Through Arrays
26.5 Iterating Over an Array
26.6 Finding an Element in a List
26.7 Removing an Element From an Array
26.8 Intro to Objects/Maps
26.9 Basics of Objects
26.10 Iterating Over an Object
26.11 When Do I Use an Object?
26.12 Intro to Sets
26.13 Intro to Grids
26.14 Looping Over a Grid
26.15 Grid Example: Get a Row
26.16 Data Structures Challenges
28.1 Game Design: Helicopter
16.1 Extra Karel Practice
17.1 Extra Karel Puzzles
27.1 Tic Tac Toe
25.1 Visualizing Music
22.1 Evolution Simulation
21.1 Conway's Game of Life
21.2 Connect Four
20.1 Fun Snake
20.2 Fun Graphics Challenges
19.1 Prime Numbers
18.1 Functions and Parameters Practice
Standard
2.3 Basic Crypto Systems: Caesar Cipher
2.3 Basic Crypto Systems: Caesar Cipher
2.5 Basic Crypto Systems: Vigenere Cipher
2.5 Basic Crypto Systems: Vigenere Cipher
3.1 Project: Classic Cipher Newscast
3.1 Project: Classic Cipher Newscast
4.5 Hash Function Development
4.5 Hash Function Development
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
Standard
1.10 Top Down Design
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
4.1 Functions and Parameters 1
4.2 Functions and Parameters 2
4.3 Functions and Parameters 3
4.4 Functions and Return Values 1
4.5 Functions and Return Values 2
4.7 JavaScript vs Karel
4.8 Basic JavaScript and Graphics Challenges
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
4.1 Functions and Parameters 1
4.2 Functions and Parameters 2
4.3 Functions and Parameters 3
4.4 Functions and Return Values 1
4.5 Functions and Return Values 2
4.7 JavaScript vs Karel
4.8 Basic JavaScript and Graphics Challenges
Standard
2.3 Karel Can't Turn Right
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.4 Functions in Karel
2.5 The Start Function
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.7 Commenting Your Code
2.8 Abstraction
2.8 Abstraction
2.9 Super Karel
2.9 Super Karel
2.10 For Loops
2.10 For Loops
2.11 If Statements
2.11 If Statements
2.12 If/Else Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.13 While Loops in Karel
2.14 Control Structures Example
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
2.16 How to Indent Your Code
3.2 Challenge Problems
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.5 Functions and Return Values 2
9.7 Random Circles
9.7 Random Circles
9.8 Random Ghosts
9.8 Random Ghosts
9.9 Bouncing Ball
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
9.14 Iterating Over an Array
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events