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NJ 6-8 Computer Science: 8.1.8.AP.7

CodeHS Lessons

Design programs, incorporating existing code, media, and libraries, and give attribution

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13.1 Project Prep and Development
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17.1 Project Prep and Development
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17.1 Project Prep and Development
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9.6 Introducing Libraries
9.7 Program Structure
9.8 Understanding the Canvas
9.9 Your First Sprites
9.10 The Physics of Sprites
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5.6 Introducing Libraries
5.7 Program Structure
5.8 Understanding the Canvas
5.9 Your First Sprites
5.10 The Physics of Sprites
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3.1 Introducing Libraries
3.2 Program Structure
3.3 Understanding the Canvas
3.4 Your First Sprites
3.5 The Physics of Sprites
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15.1 Project Prep and Development
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6.6 Copyright
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5.6 The List Interface
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12.1 Project Prep and Development
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6.6 Copyright
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6.6 Copyright
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1.6 Copyright
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7.1 Project Prep and Development
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17.1 Project Prep and Development
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17.1 Project Prep and Development
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13.1 Project Prep and Development
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6.6 Copyright
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6.6 Copyright
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6.6 Copyright
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5.4 Analyzing, Synthesizing, and Reporting
11.6 Copyright
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6.6 Copyright
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6.6 Copyright
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3.1 Introducing Libraries
3.2 Program Structure
3.3 Understanding the Canvas
3.4 Your First Sprites
3.5 The Physics of Sprites
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2.6 Copyright
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2.6 Copyright
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4.6 Introducing Libraries
4.7 Program Structure
4.8 Understanding the Canvas
4.9 Your First Sprites
4.10 The Physics of Sprites