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NH 3A: 3A-AP-13
CodeHS Lessons
Create prototypes that use algorithms to solve computational problems by leveraging prior student knowledge and personal interests.
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
1.12 While Loops |
1.13 How to Indent Your Code |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
3.1 Hello World |
3.2 Variables |
3.3 User Input |
3.4 Basic Math |
3.6 Random Numbers |
6.1 Booleans |
6.2 If/Else Statements |
6.3 Logical Operators |
6.4 Comparison Operators |
6.6 While Loops |
6.7 The Break Statement |
6.9 For Loops |
9.1 Functions Challenges |
10.2 Stopping Timers |
10.3 Collisions |
12.1 Breakout |
21.1 Intro to Objects |
19.4 Crazy Ball Game |
19.3 Animation Practice |
27.1 Game Design: Helicopter |
26.1 Tic Tac Toe |
24.1 Visualizing Music |
25.2 Connect Four |
25.1 Conway's Game of Life |
19.1 Snake Game |
Standard |
2.7 Abstraction |
2.14 Debugging Strategies |
20.1 Project: Who Said It? |
20.1 Project: Who Said It? |
25.21 Putting Together Control Structures |
Standard |
20.1 Picture Lab |
21.5 Open Ended Activity! |
22.5 Activity 5: Open Ended Activity |
22.1 Activity 1: Introduction to Celebrity |
Standard |
1.9 Abstraction |
1.16 Debugging Strategies |
1.16 Debugging Strategies |
6.1 Project: Tell a Story |
7.8 Simulation |
10.1 Practice PT: Create an Image Filter! |
18.2 Prototype |
Standard |
1.8 Abstraction |
1.15 Debugging Strategies |
6.1 Practice PT: Tell a Story |
7.5 Simulation |
10.1 Practice PT: Create an Image Filter! |
18.2 Prototype |
29.1 Project: Who Said It? |
29.1 Project: Who Said It? |
Standard |
1.2 The Script Tag |
1.9 Keyboard Interactions |
9.8 If Statements |
9.10 For Loop Practice |
9.11 Random Numbers |
9.11 Random Numbers |
9.12 While Loops |
9.12 While Loops |
9.13 Loop and a Half |
9.13 Loop and a Half |
9.14 Functions and Parameters 1 |
9.14 Functions and Parameters 1 |
9.9 For Loops in JavaScript |
9.9 For Loops in JavaScript |
9.15 Functions and Parameters 2 |
9.15 Functions and Parameters 2 |
9.10 For Loop Practice |
9.8 If Statements |
9.7 Comparison Operators |
9.7 Comparison Operators |
9.6 Logical Operators |
9.6 Logical Operators |
9.5 Booleans |
9.5 Booleans |
9.4 Basic Math in JavaScript |
9.4 Basic Math in JavaScript |
9.3 User Input |
9.3 User Input |
9.2 Variables |
9.2 Variables |
9.1 Hello World |
9.1 Hello World |
Standard |
5.1 The Script Tag |
5.8 Keyboard Interactions |
Standard |
14.15 Your First Website |
14.15 Your First Website |
Standard |
1.9 Abstraction |
1.16 Debugging Strategies |
1.16 Debugging Strategies |
6.1 Project: Tell a Story |
7.9 Simulation |
11.1 Practice PT: Create an Image Filter! |
20.2 Prototype |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
1.12 While Loops |
1.13 How to Indent Your Code |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
2.1 Hello World |
2.2 Variables |
2.3 User Input |
2.4 Basic Math |
2.6 Random Numbers |
5.1 Booleans |
5.2 If/Else Statements |
5.3 Logical Operators |
5.4 Comparison Operators |
5.6 While Loops |
5.7 The Break Statement |
5.9 For Loops |
8.1 Functions Challenges |
9.2 Stopping Timers |
9.3 Collisions |
11.1 Breakout |
12.1 Snake Game |
14.1 Intro to Objects |
15.1 Tic Tac Toe |
16.1 Game Design: Helicopter |
29.1 Visualizing Music |
20.1 Connect Four |
26.2 Animation Practice |
26.3 Crazy Ball Game |
27.1 Conway's Game of Life |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
1.12 While Loops |
1.13 How to Indent Your Code |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
3.1 Hello World |
3.2 Variables |
3.3 User Input |
3.4 Basic Math |
3.6 Random Numbers |
6.1 Booleans |
6.2 If/Else Statements |
6.3 Logical Operators |
6.4 Comparison Operators |
6.6 While Loops |
6.7 The Break Statement |
6.9 For Loops |
9.1 Functions Challenges |
10.2 Stopping Timers |
10.3 Collisions |
12.1 Breakout |
14.1 Intro to Objects |
15.1 Tic Tac Toe |
16.1 Game Design: Helicopter |
26.1 Visualizing Music |
27.2 Connect Four |
27.1 Conway's Game of Life |
24.3 Animation Practice |
24.4 Crazy Ball Game |
24.1 Snake Game |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
1.12 While Loops |
1.13 How to Indent Your Code |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
3.1 Hello World |
3.2 Variables |
3.3 User Input |
3.4 Basic Math |
3.6 Random Numbers |
6.1 Booleans |
6.2 If/Else Statements |
6.3 Logical Operators |
6.4 Comparison Operators |
6.6 While Loops |
6.7 The Break Statement |
6.9 For Loops |
9.1 Functions Challenges |
21.1 Intro to Objects |
17.4 Crazy Ball Game |
17.3 Animation Practice |
25.1 Game Design: Helicopter |
24.1 Tic Tac Toe |
18.1 Visualizing Music |
23.2 Connect Four |
23.1 Conway's Game of Life |
17.1 Snake Game |
13.1 Breakout |
11.3 Collisions |
11.2 Stopping Timers |
Standard |
5.1 Recreate a Popular App |
5.1 Recreate a Popular App |
Standard |
5.1 Recreate a Popular App |
5.1 Recreate a Popular App |
Standard |
8.1 Putting Together Control Structures |
Standard |
8.1 Putting Together Control Structures |
Standard |
4.3 Booleans |
4.4 If/Else Statements |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
2.1 Functions in Karel |
2.3 The Main Function |
2.4 Top Down Design and Decomposition in Karel |
3.1 Commenting Your Code |
3.3 For Loops |
4.1 If Statements and Conditionals |
4.2 If/Else Statements |
5.1 While Loops |
6.1 How to Indent Your Code |
6.2 Control Structures Example |
6.3 More Karel Examples and Testing |
12.6 Random Numbers |
12.1 Hello World |
12.2 Variables |
12.3 User Input |
12.4 Basic Math |
Standard |
2.16 Karel Challenges |
2.16 Karel Challenges |
3.19 Putting Together Control Structures |
3.19 Putting Together Control Structures |
6.5 Project |
6.5 Project |
11.7 Image Manipulation |
11.7 Image Manipulation |
Standard |
2.16 Karel Challenges |
2.16 Karel Challenges |
3.1 Hello World |
3.1 Hello World |
3.2 Variables |
3.2 Variables |
3.3 User Input |
3.3 User Input |
3.4 Basic Math in JavaScript |
3.4 Basic Math in JavaScript |
3.5 Using Graphics in JavaScript |
3.5 Using Graphics in JavaScript |
6.19 Putting Together Control Structures |
6.19 Putting Together Control Structures |
11.7 Image Manipulation |
11.7 Image Manipulation |
Standard |
1.16 Karel Challenges |
1.16 Karel Challenges |
6.7 Image Manipulation |
6.7 Image Manipulation |
13.19 Putting Together Control Structures |
13.19 Putting Together Control Structures |
Standard |
1.16 Karel Challenges |
1.16 Karel Challenges |
Standard |
1.5 Open Ended Activity! |
7.1 Writing BlackJack |
7.1 Writing BlackJack |
8.1 Mad Libs |
8.1 Mad Libs |
9.1 Activity 1: Introduction to Celebrity |
9.5 Activity 5: Open Ended Activity |
Standard |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
12.1 Arduino Challenges |
12.4 Final Project |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.15 How to Indent Your Code |
3.1 Hello World |
3.1 Hello World |
3.2 Variables |
3.2 Variables |
3.3 User Input |
3.3 User Input |
3.4 Basic Math in JavaScript |
3.4 Basic Math in JavaScript |
3.5 Using Graphics in JavaScript |
3.5 Using Graphics in JavaScript |
6.1 Booleans |
6.1 Booleans |
6.2 Logical Operators |
6.2 Logical Operators |
6.3 Comparison Operators |
6.3 Comparison Operators |
6.4 If Statements |
6.4 If Statements |
6.5 For Loops in JavaScript |
6.5 For Loops in JavaScript |
6.6 General For Loops |
6.6 General For Loops |
6.7 For Loop Practice |
6.7 For Loop Practice |
6.8 Random Numbers |
6.8 Random Numbers |
6.9 While Loops |
6.9 While Loops |
6.10 Loop and a Half |
6.10 Loop and a Half |
8.1 Functions and Parameters 1 |
8.1 Functions and Parameters 1 |
8.2 Functions and Parameters 2 |
8.2 Functions and Parameters 2 |
8.3 Functions and Parameters 3 |
8.3 Functions and Parameters 3 |
9.1 Functions Challenges |
9.1 Functions Challenges |
11.2 Random Circles |
11.2 Random Circles |
11.3 Random Ghosts |
11.3 Random Ghosts |
11.4 Bouncing Ball |
11.4 Bouncing Ball |
11.9 Crazy Ball Game |
11.9 Crazy Ball Game |
13.1 Breakout |
13.1 Breakout |
14.1 Arduino Challenges |
14.4 Final Project |
21.1 Tic Tac Toe |
22.1 Game Design: Helicopter |
21.1 Tic Tac Toe |
22.1 Game Design: Helicopter |
Standard |
8.1 Putting Together Control Structures |
8.1 Putting Together Control Structures |
9.1 micro:bit Challenges |
9.4 Final Project |
Standard |
10.1 micro:bit Challenges |
10.4 Final Project |
Standard |
3.1 micro:bit Challenges |
3.4 Final Project |
Standard |
3.1 Arduino Challenges |
3.4 Final Project |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
2.17 Debugging Strategies |
2.17 Debugging Strategies |
5.1 Hello World |
5.1 Hello World |
5.2 Variables |
5.2 Variables |
5.3 User Input |
5.3 User Input |
5.4 Basic Math in JavaScript |
5.4 Basic Math in JavaScript |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
5.6 Using RGB to Create Colors |
5.6 Using RGB to Create Colors |
7.1 Booleans |
7.1 Booleans |
7.2 Logical Operators |
7.2 Logical Operators |
7.3 Comparison Operators |
7.3 Comparison Operators |
7.4 If Statements |
7.4 If Statements |
7.5 For Loops in JavaScript |
7.5 For Loops in JavaScript |
7.6 General For Loops |
7.6 General For Loops |
7.7 For Loop Practice |
7.7 For Loop Practice |
7.9 While Loops |
7.9 While Loops |
7.10 Loop and a Half |
7.10 Loop and a Half |
9.1 Functions and Parameters 1 |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.3 Functions and Parameters 3 |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
15.4 Crazy Ball Game |
15.4 Crazy Ball Game |
17.1 Intro to Objects/Maps |
17.1 Intro to Objects/Maps |
17.4 When Do I Use an Object? |
17.4 When Do I Use an Object? |
Standard |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
11.16 Karel Challenges |
11.16 Karel Challenges |
15.1 micro:bit Challenges |
15.4 Final Project |
Standard |
7.1 Pokemon Simulation |
7.1 Pokemon Simulation |
9.1 Java Outside of CodeHS |
9.1 Java Outside of CodeHS |
8.1 Mad Libs |
8.1 Mad Libs |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Java Programs and the Run Method |
1.3 Java Programs and the Run Method |
1.4 Karel Can't Turn Right |
1.4 Karel Can't Turn Right |
1.5 Methods in Karel |
1.5 Methods in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.8 Super Karel |
1.8 Super Karel |
1.9 For Loops |
1.9 For Loops |
1.10 While Loops in Karel |
1.10 While Loops in Karel |
1.11 If Statements |
1.11 If Statements |
1.12 If/Else Statements |
1.12 If/Else Statements |
1.13 Control Structures Example |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.15 How to Indent Your Code |
1.16 Karel Challenges |
1.16 Karel Challenges |
2.1 Printing in Java |
2.1 Printing in Java |
2.2 Variables and Types |
2.2 Variables and Types |
2.3 User Input |
2.3 User Input |
2.4 Arithmetic Expressions |
2.4 Arithmetic Expressions |
2.5 Casting |
2.5 Casting |
2.6 Booleans |
2.6 Booleans |
2.7 Logical Operators |
2.7 Logical Operators |
2.8 Comparison Operators |
2.8 Comparison Operators |
2.9 For Loops |
2.9 For Loops |
2.10 While Loops |
2.10 While Loops |
2.11 If Statements |
2.11 If Statements |
2.12 Loop-and-a-Half |
2.12 Loop-and-a-Half |
2.13 Short-Circuit Evaluation |
2.13 Short-Circuit Evaluation |
2.14 De Morgan's Laws |
2.14 De Morgan's Laws |
2.15 Strings |
2.15 Strings |
3.1 Java Methods |
3.1 Java Methods |
3.2 Methods and Parameters |
3.2 Methods and Parameters |
3.3 Methods and Return Values |
3.3 Methods and Return Values |
3.4 Javadocs and More Methods |
3.4 Javadocs and More Methods |
3.5 Strings Methods |
3.5 Strings Methods |
3.6 Strings and Characters |
3.6 Strings and Characters |
3.7 Exceptions |
3.7 Exceptions |
3.8 String Processing |
3.8 String Processing |
4.1 Introduction to Classes and Objects |
4.1 Introduction to Classes and Objects |
4.2 Classes vs. Objects |
4.2 Classes vs. Objects |
4.3 Using a Class as a Client |
4.3 Using a Class as a Client |
4.4 Writing Classes |
4.4 Writing Classes |
4.5 Writing Classes and Instance Methods |
4.5 Writing Classes and Instance Methods |
4.6 Getter and Setter Methods |
4.6 Getter and Setter Methods |
4.7 Class Methods and Class Variables |
4.7 Class Methods and Class Variables |
4.9 Method Overloading |
4.9 Method Overloading |
4.10 Local Variables and Scope |
4.10 Local Variables and Scope |
4.11 Key Terms for Classes |
4.11 Key Terms for Classes |
4.12 Objects vs Primitives |
4.12 Objects vs Primitives |
4.13 Inheritance |
4.13 Inheritance |
4.14 Class Design and Abstract Classes |
4.14 Class Design and Abstract Classes |
4.15 Polymorphism |
4.15 Polymorphism |
4.17 Interfaces |
4.17 Interfaces |
5.1 What are Data Structures? |
5.1 What are Data Structures? |
5.2 Introduction to Arrays |
5.2 Introduction to Arrays |
5.3 Using Arrays |
5.3 Using Arrays |
5.5 ArrayList Methods |
5.5 ArrayList Methods |
5.6 Arrays vs ArrayLists |
5.6 Arrays vs ArrayLists |
5.8 The List Interface |
5.8 The List Interface |
5.9 2D Arrays (Matrices or Grids) |
5.9 2D Arrays (Matrices or Grids) |
5.11 HashMaps |
5.11 HashMaps |
5.12 Binary |
5.12 Binary |
6.1 Writing BlackJack |
6.1 Writing BlackJack |
8.1 What is an Algorithm? |
8.1 What is an Algorithm? |
8.2 Linear Search |
8.2 Linear Search |
8.3 Binary Search |
8.3 Binary Search |
8.4 Selection Sort |
8.4 Selection Sort |
8.5 Insertion Sort |
8.5 Insertion Sort |
8.6 Advanced: Recursion |
8.6 Advanced: Recursion |
8.7 Mergesort |
8.7 Mergesort |
10.1 Final Project |
10.1 Final Project |
11.1 Pokemon Simulation |
13.1 Java Outside of CodeHS |
12.1 Mad Libs |
11.1 Pokemon Simulation |
13.1 Java Outside of CodeHS |
12.1 Mad Libs |
18.5 Open Ended Activity! |
19.5 Activity 5: Open Ended Activity |
19.1 Activity 1: Introduction to Celebrity |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.15 How to Indent Your Code |
3.1 Hello World |
3.1 Hello World |
3.2 Variables |
3.2 Variables |
3.3 User Input |
3.3 User Input |
3.4 Basic Math in JavaScript |
3.4 Basic Math in JavaScript |
3.5 Using Graphics in JavaScript |
3.5 Using Graphics in JavaScript |
5.1 Booleans |
5.1 Booleans |
5.2 Logical Operators |
5.2 Logical Operators |
5.3 Comparison Operators |
5.3 Comparison Operators |
5.4 If Statements |
5.4 If Statements |
5.5 For Loops in JavaScript |
5.5 For Loops in JavaScript |
5.6 General For Loops |
5.6 General For Loops |
5.7 For Loop Practice |
5.7 For Loop Practice |
5.8 Random Numbers |
5.8 Random Numbers |
5.9 While Loops |
5.9 While Loops |
5.10 Loop and a Half |
5.10 Loop and a Half |
7.1 Functions and Parameters 1 |
7.1 Functions and Parameters 1 |
7.2 Functions and Parameters 2 |
7.2 Functions and Parameters 2 |
7.3 Functions and Parameters 3 |
7.3 Functions and Parameters 3 |
8.1 Functions Challenges |
8.1 Functions Challenges |
9.2 Random Circles |
9.2 Random Circles |
9.3 Random Ghosts |
9.3 Random Ghosts |
9.4 Bouncing Ball |
9.4 Bouncing Ball |
9.9 Crazy Ball Game |
9.9 Crazy Ball Game |
11.1 Breakout |
11.1 Breakout |
20.2 Connect Four |
19.1 Fun Snake |
25.8 Intro to Objects/Maps |
25.11 When Do I Use an Object? |
27.1 Game Design: Helicopter |
26.1 Tic Tac Toe |
24.1 Visualizing Music |
21.1 Evolution Simulation |
20.1 Conway's Game of Life |
21.1 Evolution Simulation |
19.1 Fun Snake |
20.2 Connect Four |
20.1 Conway's Game of Life |
25.8 Intro to Objects/Maps |
25.11 When Do I Use an Object? |
27.1 Game Design: Helicopter |
26.1 Tic Tac Toe |
24.1 Visualizing Music |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.15 How to Indent Your Code |
3.1 Hello World |
3.1 Hello World |
3.2 Variables |
3.2 Variables |
3.3 User Input |
3.3 User Input |
3.4 Basic Math in JavaScript |
3.4 Basic Math in JavaScript |
3.5 Using Graphics in JavaScript |
3.5 Using Graphics in JavaScript |
5.1 Booleans |
5.1 Booleans |
5.2 Logical Operators |
5.2 Logical Operators |
5.3 Comparison Operators |
5.3 Comparison Operators |
5.4 If Statements |
5.4 If Statements |
5.5 For Loops in JavaScript |
5.5 For Loops in JavaScript |
5.6 General For Loops |
5.6 General For Loops |
5.7 For Loop Practice |
5.7 For Loop Practice |
5.8 Random Numbers |
5.8 Random Numbers |
5.9 While Loops |
5.9 While Loops |
5.10 Loop and a Half |
5.10 Loop and a Half |
7.1 Functions and Parameters 1 |
7.1 Functions and Parameters 1 |
7.2 Functions and Parameters 2 |
7.2 Functions and Parameters 2 |
7.3 Functions and Parameters 3 |
7.3 Functions and Parameters 3 |
8.1 Functions Challenges |
8.1 Functions Challenges |
9.2 Random Circles |
9.2 Random Circles |
9.3 Random Ghosts |
9.3 Random Ghosts |
9.4 Bouncing Ball |
9.4 Bouncing Ball |
9.9 Crazy Ball Game |
9.9 Crazy Ball Game |
11.1 Breakout |
11.1 Breakout |
12.8 Intro to Objects/Maps |
12.8 Intro to Objects/Maps |
12.11 When Do I Use an Object? |
12.11 When Do I Use an Object? |
13.1 Tic Tac Toe |
13.1 Tic Tac Toe |
14.1 Game Design: Helicopter |
14.1 Game Design: Helicopter |
22.1 Fun Snake |
23.2 Connect Four |
28.1 Visualizing Music |
24.1 Evolution Simulation |
23.1 Conway's Game of Life |
24.1 Evolution Simulation |
22.1 Fun Snake |
23.2 Connect Four |
23.1 Conway's Game of Life |
28.1 Visualizing Music |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.15 How to Indent Your Code |
3.1 Hello World |
3.1 Hello World |
3.2 Variables |
3.2 Variables |
3.3 User Input |
3.3 User Input |
3.4 Basic Math in JavaScript |
3.4 Basic Math in JavaScript |
3.5 Using Graphics in JavaScript |
3.5 Using Graphics in JavaScript |
5.1 Booleans |
5.1 Booleans |
5.2 Logical Operators |
5.2 Logical Operators |
5.3 Comparison Operators |
5.3 Comparison Operators |
5.4 If Statements |
5.4 If Statements |
5.5 For Loops in JavaScript |
5.5 For Loops in JavaScript |
5.6 General For Loops |
5.6 General For Loops |
5.7 For Loop Practice |
5.7 For Loop Practice |
5.8 Random Numbers |
5.8 Random Numbers |
5.9 While Loops |
5.9 While Loops |
5.10 Loop and a Half |
5.10 Loop and a Half |
7.1 Functions and Parameters 1 |
7.1 Functions and Parameters 1 |
7.2 Functions and Parameters 2 |
7.2 Functions and Parameters 2 |
7.3 Functions and Parameters 3 |
7.3 Functions and Parameters 3 |
9.1 Functions Challenges |
9.1 Functions Challenges |
9.1 Functions Challenges |
9.1 Functions Challenges |
15.2 Connect Four |
15.2 Connect Four |
21.8 Intro to Objects/Maps |
21.11 When Do I Use an Object? |
23.1 Game Design: Helicopter |
22.1 Tic Tac Toe |
20.1 Visualizing Music |
16.1 Evolution Simulation |
15.1 Conway's Game of Life |
16.1 Evolution Simulation |
14.1 Fun Snake |
14.1 Fun Snake |
15.1 Conway's Game of Life |
21.8 Intro to Objects/Maps |
21.11 When Do I Use an Object? |
23.1 Game Design: Helicopter |
22.1 Tic Tac Toe |
20.1 Visualizing Music |
Standard |
6.1 Putting Together Control Structures |
6.1 Putting Together Control Structures |
10.8 Abstraction |
10.15 Debugging Strategies |
Standard |
2.19 Putting Together Control Structures |
2.19 Putting Together Control Structures |
16.1 Project: Who Said It? |
16.1 Project: Who Said It? |
23.15 Debugging Strategies |
23.8 Abstraction |
Standard |
6.1 Hello World |
6.2 Variables |
6.3 User Input |
6.4 Basic Math in JavaScript |
6.5 Booleans |
6.6 Logical Operators |
6.7 Comparison Operators |
6.8 If Statements |
6.9 For Loops in JavaScript |
6.10 Functions and Parameters 1 |
6.11 Functions and Parameters 2 |
7.1 The Script Tag |
7.8 Keyboard Interactions |
Standard |
8.1 What are Data Structures? |
8.2 Introduction to Arrays |
8.3 Using Arrays |
8.5 ArrayList Methods |
8.6 Arrays vs ArrayLists |
8.8 The List Interface |
8.9 2D Arrays |
8.11 HashMaps |
8.12 Binary |
9.1 What is an Algorithm? |
9.2 Linear Search |
9.3 Binary Search |
9.4 Selection Sort |
9.5 Insertion Sort |
9.7 Mergesort |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
2.17 Debugging Strategies |
2.17 Debugging Strategies |
5.1 Hello World |
5.1 Hello World |
5.2 Variables |
5.2 Variables |
5.3 User Input |
5.3 User Input |
5.4 Basic Math in JavaScript |
5.4 Basic Math in JavaScript |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
5.6 Using RGB to Create Colors |
5.6 Using RGB to Create Colors |
7.1 Booleans |
7.1 Booleans |
7.2 Logical Operators |
7.2 Logical Operators |
7.3 Comparison Operators |
7.3 Comparison Operators |
7.4 If Statements |
7.4 If Statements |
7.5 For Loops in JavaScript |
7.5 For Loops in JavaScript |
7.6 General For Loops |
7.6 General For Loops |
7.7 For Loop Practice |
7.7 For Loop Practice |
7.8 Random Numbers |
7.8 Random Numbers |
7.9 While Loops |
7.9 While Loops |
7.10 Loop and a Half |
7.10 Loop and a Half |
9.1 Functions and Parameters 1 |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.3 Functions and Parameters 3 |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
15.4 Crazy Ball Game |
15.4 Crazy Ball Game |
17.1 Intro to Objects/Maps |
17.1 Intro to Objects/Maps |
17.4 When Do I Use an Object? |
17.4 When Do I Use an Object? |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
2.17 Debugging Strategies |
2.17 Debugging Strategies |
6.2 Hello World |
6.2 Hello World |
6.3 Variables |
6.3 Variables |
6.4 User Input |
6.4 User Input |
6.5 Basic Math in JavaScript |
6.5 Basic Math in JavaScript |
6.6 Using Graphics in JavaScript |
6.6 Using Graphics in JavaScript |
6.7 Using RGB to Create Colors |
6.7 Using RGB to Create Colors |
8.1 Booleans |
8.1 Booleans |
8.2 Logical Operators |
8.2 Logical Operators |
8.3 Comparison Operators |
8.3 Comparison Operators |
8.4 If Statements |
8.4 If Statements |
8.5 For Loops in JavaScript |
8.5 For Loops in JavaScript |
8.6 General For Loops |
8.6 General For Loops |
8.7 For Loop Practice |
8.7 For Loop Practice |
8.8 Random Numbers |
8.8 Random Numbers |
8.9 While Loops |
8.9 While Loops |
8.10 Loop and a Half |
8.10 Loop and a Half |
10.1 Functions and Parameters 1 |
10.1 Functions and Parameters 1 |
10.2 Functions and Parameters 2 |
10.2 Functions and Parameters 2 |
10.3 Functions and Parameters 3 |
10.3 Functions and Parameters 3 |
10.8 Random Circles |
10.8 Random Circles |
10.9 Random Ghosts |
10.9 Random Ghosts |
10.10 Bouncing Ball |
10.10 Bouncing Ball |
18.4 Crazy Ball Game |
18.4 Crazy Ball Game |
14.1 Intro to Objects/Maps |
14.1 Intro to Objects/Maps |
14.4 When Do I Use an Object? |
14.4 When Do I Use an Object? |
Standard |
2.22 Putting Together Control Structures |
2.22 Putting Together Control Structures |
18.1 Project: Who Said It? |
18.1 Project: Who Said It? |
Standard |
3.1 Introduction to Programming With Karel |
3.1 Introduction to Programming With Karel |
3.2 More Basic Karel |
3.2 More Basic Karel |
3.3 Karel Can't Turn Right |
3.3 Karel Can't Turn Right |
3.4 Functions in Karel |
3.4 Functions in Karel |
3.5 The Start Function |
3.5 The Start Function |
3.6 Top Down Design and Decomposition in Karel |
3.6 Top Down Design and Decomposition in Karel |
3.7 Commenting Your Code |
3.7 Commenting Your Code |
3.8 Abstraction |
3.8 Abstraction |
3.10 For Loops |
3.10 For Loops |
3.11 If Statements |
3.11 If Statements |
3.12 If/Else Statements |
3.12 If/Else Statements |
3.13 While Loops in Karel |
3.13 While Loops in Karel |
3.14 Control Structures Example |
3.14 Control Structures Example |
3.15 More Karel Examples and Testing |
3.15 More Karel Examples and Testing |
3.16 How to Indent Your Code |
3.16 How to Indent Your Code |
3.17 Debugging Strategies |
3.17 Debugging Strategies |
6.1 Hello World |
6.1 Hello World |
6.2 Variables |
6.2 Variables |
6.3 User Input |
6.3 User Input |
6.4 Basic Math in JavaScript |
6.4 Basic Math in JavaScript |
6.5 Using Graphics in JavaScript |
6.5 Using Graphics in JavaScript |
6.6 Using RGB to Create Colors |
6.6 Using RGB to Create Colors |
8.1 Booleans |
8.1 Booleans |
8.2 Logical Operators |
8.2 Logical Operators |
8.3 Comparison Operators |
8.3 Comparison Operators |
8.4 If Statements |
8.4 If Statements |
8.5 For Loops in JavaScript |
8.5 For Loops in JavaScript |
8.6 General For Loops |
8.6 General For Loops |
8.7 For Loop Practice |
8.7 For Loop Practice |
8.8 Random Numbers |
8.8 Random Numbers |
8.9 While Loops |
8.9 While Loops |
8.10 Loop and a Half |
8.10 Loop and a Half |
10.1 Functions and Parameters 1 |
10.1 Functions and Parameters 1 |
10.2 Functions and Parameters 2 |
10.2 Functions and Parameters 2 |
10.3 Functions and Parameters 3 |
10.3 Functions and Parameters 3 |
10.7 Random Circles |
10.7 Random Circles |
10.8 Random Ghosts |
10.8 Random Ghosts |
10.9 Bouncing Ball |
10.9 Bouncing Ball |
10.15 Simulation |
16.4 Crazy Ball Game |
16.4 Crazy Ball Game |
18.1 Intro to Objects/Maps |
18.1 Intro to Objects/Maps |
18.4 When Do I Use an Object? |
18.4 When Do I Use an Object? |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
2.17 Debugging Strategies |
2.17 Debugging Strategies |
5.1 Hello World |
5.1 Hello World |
5.2 Variables |
5.2 Variables |
5.3 User Input |
5.3 User Input |
5.4 Basic Math in JavaScript |
5.4 Basic Math in JavaScript |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
5.6 Using RGB to Create Colors |
5.6 Using RGB to Create Colors |
7.1 Booleans |
7.1 Booleans |
7.2 Logical Operators |
7.2 Logical Operators |
7.3 Comparison Operators |
7.3 Comparison Operators |
7.4 If Statements |
7.4 If Statements |
7.5 For Loops in JavaScript |
7.5 For Loops in JavaScript |
7.6 General For Loops |
7.6 General For Loops |
7.7 For Loop Practice |
7.7 For Loop Practice |
7.9 While Loops |
7.9 While Loops |
7.10 Loop and a Half |
7.10 Loop and a Half |
9.1 Functions and Parameters 1 |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.3 Functions and Parameters 3 |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
15.4 Crazy Ball Game |
15.4 Crazy Ball Game |
17.1 Intro to Objects/Maps |
17.1 Intro to Objects/Maps |
17.4 When Do I Use an Object? |
17.4 When Do I Use an Object? |
Standard |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
11.16 Karel Challenges |
11.16 Karel Challenges |
15.1 micro:bit Challenges |
15.4 Final Project |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
2.17 Debugging Strategies |
2.17 Debugging Strategies |
6.1 Hello World |
6.1 Hello World |
6.2 Variables |
6.2 Variables |
6.3 User Input |
6.3 User Input |
6.4 Basic Math in JavaScript |
6.4 Basic Math in JavaScript |
6.5 Using Graphics in JavaScript |
6.5 Using Graphics in JavaScript |
6.6 Using RGB to Create Colors |
6.6 Using RGB to Create Colors |
9.1 Booleans |
9.1 Booleans |
9.2 Logical Operators |
9.2 Logical Operators |
9.3 Comparison Operators |
9.3 Comparison Operators |
9.4 If Statements |
9.4 If Statements |
9.5 For Loops in JavaScript |
9.5 For Loops in JavaScript |
9.6 General For Loops |
9.6 General For Loops |
9.7 For Loop Practice |
9.7 For Loop Practice |
9.8 Random Numbers |
9.8 Random Numbers |
9.9 While Loops |
9.9 While Loops |
9.10 Loop and a Half |
9.10 Loop and a Half |
11.1 Functions and Parameters 1 |
11.1 Functions and Parameters 1 |
11.2 Functions and Parameters 2 |
11.2 Functions and Parameters 2 |
11.3 Functions and Parameters 3 |
11.3 Functions and Parameters 3 |
11.7 Random Circles |
11.7 Random Circles |
11.8 Random Ghosts |
11.8 Random Ghosts |
11.9 Bouncing Ball |
11.9 Bouncing Ball |
19.4 When Do I Use an Object? |
19.1 Intro to Objects/Maps |
17.4 Crazy Ball Game |
19.4 When Do I Use an Object? |
19.1 Intro to Objects/Maps |
17.4 Crazy Ball Game |
Standard |
3.19 Putting Together Control Structures |
3.19 Putting Together Control Structures |
Standard |
2.1 Introduction to Programming With Karel |
2.2 More About Karel |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.5 The Main Function |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.10 For Loops |
2.11 If Statements and Conditionals |
2.12 If/Else Statements |
2.13 While Loops |
2.15 How to Indent Your Code |
2.16 Control Structures Example |
2.17 More Karel Examples and Testing |
10.2 Hello World |
10.3 Variables |
10.4 User Input |
10.5 Basic Math |
10.6 Random Numbers |
11.1 The Script Tag |
14.1 Booleans |
14.3 Logical Operators |
14.4 Comparison Operators |
14.2 If/Else Statements |
14.9 For Loops |
14.6 While Loops |
14.7 The Break Statement |
Standard |
1.8 Abstraction |
1.15 Debugging Strategies |
1.15 Debugging Strategies |
6.1 Project: Tell a Story |
7.8 Simulation |
10.1 Practice PT: Create an Image Filter! |
16.2 Prototype |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
2.17 Debugging Strategies |
2.17 Debugging Strategies |
5.1 Hello World |
5.1 Hello World |
5.2 Variables |
5.2 Variables |
5.3 User Input |
5.3 User Input |
5.4 Basic Math in JavaScript |
5.4 Basic Math in JavaScript |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
5.6 Using RGB to Create Colors |
5.6 Using RGB to Create Colors |
14.7 For Loop Practice |
14.1 Booleans |
14.2 Logical Operators |
14.3 Comparison Operators |
14.4 If Statements |
14.5 For Loops in JavaScript |
14.6 General For Loops |
17.7 Random Circles |
14.8 Random Numbers |
14.9 While Loops |
14.10 Loop and a Half |
17.1 Functions and Parameters 1 |
17.2 Functions and Parameters 2 |
17.3 Functions and Parameters 3 |
14.7 For Loop Practice |
17.8 Random Ghosts |
17.9 Bouncing Ball |
16.4 Crazy Ball Game |
20.1 Intro to Objects/Maps |
20.4 When Do I Use an Object? |
14.1 Booleans |
14.2 Logical Operators |
14.3 Comparison Operators |
14.4 If Statements |
14.5 For Loops in JavaScript |
14.6 General For Loops |
20.4 When Do I Use an Object? |
14.8 Random Numbers |
14.9 While Loops |
14.10 Loop and a Half |
17.1 Functions and Parameters 1 |
17.2 Functions and Parameters 2 |
17.3 Functions and Parameters 3 |
17.7 Random Circles |
17.8 Random Ghosts |
17.9 Bouncing Ball |
16.4 Crazy Ball Game |
20.1 Intro to Objects/Maps |
Standard |
18.19 Putting Together Control Structures |
17.1 Project: Who Said It? |
18.19 Putting Together Control Structures |
17.1 Project: Who Said It? |
Standard |
5.1 The Script Tag |
5.8 Keyboard Interactions |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
2.17 Debugging Strategies |
2.17 Debugging Strategies |
10.2 Hello World |
10.2 Hello World |
10.3 Variables |
10.3 Variables |
10.4 User Input |
10.4 User Input |
10.5 Basic Math in JavaScript |
10.5 Basic Math in JavaScript |
10.6 Using Graphics in JavaScript |
10.6 Using Graphics in JavaScript |
11.1 The Script Tag |
15.3 Comparison Operators |
15.1 Booleans |
15.1 Booleans |
15.2 Logical Operators |
15.2 Logical Operators |
15.7 For Loop Practice |
15.3 Comparison Operators |
15.4 If Statements |
15.4 If Statements |
15.8 Random Numbers |
15.8 Random Numbers |
15.9 While Loops |
15.9 While Loops |
15.10 Loop and a Half |
15.10 Loop and a Half |
15.5 For Loops in JavaScript |
15.5 For Loops in JavaScript |
15.6 General For Loops |
15.6 General For Loops |
15.7 For Loop Practice |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
2.17 Debugging Strategies |
2.17 Debugging Strategies |
5.1 Hello World |
5.1 Hello World |
5.2 Variables |
5.2 Variables |
5.3 User Input |
5.3 User Input |
5.4 Basic Math in JavaScript |
5.4 Basic Math in JavaScript |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
5.6 Using RGB to Create Colors |
5.6 Using RGB to Create Colors |
7.1 Booleans |
7.1 Booleans |
7.2 Logical Operators |
7.2 Logical Operators |
7.3 Comparison Operators |
7.3 Comparison Operators |
7.4 If Statements |
7.4 If Statements |
7.5 For Loops in JavaScript |
7.5 For Loops in JavaScript |
7.6 General For Loops |
7.6 General For Loops |
7.7 For Loop Practice |
7.7 For Loop Practice |
7.9 While Loops |
7.9 While Loops |
7.10 Loop and a Half |
7.10 Loop and a Half |
9.1 Functions and Parameters 1 |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.3 Functions and Parameters 3 |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
15.4 Crazy Ball Game |
15.4 Crazy Ball Game |
17.1 Intro to Objects/Maps |
17.1 Intro to Objects/Maps |
17.4 When Do I Use an Object? |
17.4 When Do I Use an Object? |
Standard |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
6.16 Karel Challenges |
6.16 Karel Challenges |
10.1 micro:bit Challenges |
10.4 Final Project |
Standard |
1.1 Introduction to Programming With Karel |
1.2 More About Karel |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.5 The Main Function |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.9 For Loops |
1.10 If Statements and Conditionals |
1.11 If/Else Statements |
1.12 While Loops |
1.13 How to Indent Your Code |
1.14 Control Structures Example |
1.15 More Karel Examples and Testing |
2.1 Hello World |
2.2 Variables |
2.3 User Input |
2.4 Basic Math |
2.6 Random Numbers |
4.1 Booleans |
4.2 If/Else Statements |
4.3 Logical Operators |
4.4 Comparison Operators |
4.6 While Loops |
4.7 The Break Statement |
4.9 For Loops |
6.2 Stopping Timers |
6.3 Collisions |
27.1 Breakout |
21.1 Snake Game |
30.1 Conway's Game of Life |
30.2 Connect Four |
28.1 Visualizing Music |
29.8 Intro to Objects/Maps |
29.11 When Do I Use an Object? |
31.1 Tic Tac Toe |
32.1 Game Design: Helicopter |
25.1 Functions Challenges |
21.3 Animation Practice |
21.4 Crazy Ball Game |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.15 How to Indent Your Code |
1.16 Debugging Strategies |
1.16 Debugging Strategies |
8.2 Hello World |
8.2 Hello World |
8.3 Variables |
8.3 Variables |
8.4 User Input |
8.4 User Input |
8.5 Basic Math in JavaScript |
8.5 Basic Math in JavaScript |
8.6 Using Graphics in JavaScript |
8.6 Using Graphics in JavaScript |
10.1 Booleans |
10.1 Booleans |
10.2 Logical Operators |
10.2 Logical Operators |
10.3 Comparison Operators |
10.3 Comparison Operators |
10.4 If Statements |
10.4 If Statements |
10.5 For Loops in JavaScript |
10.5 For Loops in JavaScript |
10.6 General For Loops |
10.6 General For Loops |
10.7 For Loop Practice |
10.7 For Loop Practice |
10.8 Random Numbers |
10.8 Random Numbers |
10.9 While Loops |
10.9 While Loops |
10.10 Loop and a Half |
10.10 Loop and a Half |
12.1 Functions and Parameters 1 |
12.1 Functions and Parameters 1 |
12.2 Functions and Parameters 2 |
12.2 Functions and Parameters 2 |
12.3 Functions and Parameters 3 |
12.3 Functions and Parameters 3 |
13.1 Functions Challenges |
13.1 Functions Challenges |
21.2 Random Circles |
27.1 Fun Snake |
21.3 Random Ghosts |
21.4 Bouncing Ball |
21.9 Crazy Ball Game |
23.1 Breakout |
33.8 Intro to Objects/Maps |
33.11 When Do I Use an Object? |
35.1 Game Design: Helicopter |
34.1 Tic Tac Toe |
32.1 Visualizing Music |
29.1 Evolution Simulation |
28.1 Conway's Game of Life |
28.2 Connect Four |
27.1 Fun Snake |
21.2 Random Circles |
21.3 Random Ghosts |
21.4 Bouncing Ball |
21.9 Crazy Ball Game |
23.1 Breakout |
33.8 Intro to Objects/Maps |
33.11 When Do I Use an Object? |
35.1 Game Design: Helicopter |
34.1 Tic Tac Toe |
32.1 Visualizing Music |
29.1 Evolution Simulation |
28.1 Conway's Game of Life |
28.2 Connect Four |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.15 How to Indent Your Code |
1.16 Debugging Strategies |
1.16 Debugging Strategies |
8.2 Hello World |
8.2 Hello World |
8.3 Variables |
8.3 Variables |
8.4 User Input |
8.4 User Input |
8.5 Basic Math in JavaScript |
8.5 Basic Math in JavaScript |
8.6 Using Graphics in JavaScript |
8.6 Using Graphics in JavaScript |
10.1 Booleans |
10.1 Booleans |
10.2 Logical Operators |
10.2 Logical Operators |
10.3 Comparison Operators |
10.3 Comparison Operators |
10.4 If Statements |
10.4 If Statements |
10.5 For Loops in JavaScript |
10.5 For Loops in JavaScript |
10.6 General For Loops |
10.6 General For Loops |
10.7 For Loop Practice |
10.7 For Loop Practice |
10.8 Random Numbers |
10.8 Random Numbers |
10.9 While Loops |
10.9 While Loops |
10.10 Loop and a Half |
10.10 Loop and a Half |
12.1 Functions and Parameters 1 |
12.1 Functions and Parameters 1 |
12.2 Functions and Parameters 2 |
12.2 Functions and Parameters 2 |
12.3 Functions and Parameters 3 |
12.3 Functions and Parameters 3 |
13.1 Functions Challenges |
13.1 Functions Challenges |
21.2 Random Circles |
27.1 Fun Snake |
21.3 Random Ghosts |
21.4 Bouncing Ball |
21.9 Crazy Ball Game |
23.1 Breakout |
33.8 Intro to Objects/Maps |
33.11 When Do I Use an Object? |
35.1 Game Design: Helicopter |
34.1 Tic Tac Toe |
32.1 Visualizing Music |
29.1 Evolution Simulation |
28.1 Conway's Game of Life |
28.2 Connect Four |
27.1 Fun Snake |
21.2 Random Circles |
21.3 Random Ghosts |
21.4 Bouncing Ball |
21.9 Crazy Ball Game |
23.1 Breakout |
33.8 Intro to Objects/Maps |
33.11 When Do I Use an Object? |
35.1 Game Design: Helicopter |
34.1 Tic Tac Toe |
32.1 Visualizing Music |
29.1 Evolution Simulation |
28.1 Conway's Game of Life |
28.2 Connect Four |
Standard |
1.6 Stopping Timers |
1.7 Collisions |
Standard |
1.1 Introduction to Programming With Karel |
1.1 Introduction to Programming With Karel |
1.2 More Basic Karel |
1.2 More Basic Karel |
1.3 Karel Can't Turn Right |
1.3 Karel Can't Turn Right |
1.4 Functions in Karel |
1.4 Functions in Karel |
1.5 The Start Function |
1.5 The Start Function |
1.6 Top Down Design and Decomposition in Karel |
1.6 Top Down Design and Decomposition in Karel |
1.7 Commenting Your Code |
1.7 Commenting Your Code |
1.9 For Loops |
1.9 For Loops |
1.10 If Statements |
1.10 If Statements |
1.11 If/Else Statements |
1.11 If/Else Statements |
1.12 While Loops in Karel |
1.12 While Loops in Karel |
1.13 Control Structures Example |
1.13 Control Structures Example |
1.14 More Karel Examples and Testing |
1.14 More Karel Examples and Testing |
1.15 How to Indent Your Code |
1.15 How to Indent Your Code |
1.16 Debugging Strategies |
1.16 Debugging Strategies |
4.1 Hello World |
4.1 Hello World |
4.2 Variables |
4.2 Variables |
4.3 User Input |
4.3 User Input |
4.4 Basic Math in JavaScript |
4.4 Basic Math in JavaScript |
4.5 Using Graphics in JavaScript |
4.5 Using Graphics in JavaScript |
4.7 Using RGB to Create Colors |
4.7 Using RGB to Create Colors |
6.1 Booleans |
6.1 Booleans |
6.2 Logical Operators |
6.2 Logical Operators |
6.3 Comparison Operators |
6.3 Comparison Operators |
6.4 If Statements |
6.4 If Statements |
6.5 For Loops in JavaScript |
6.5 For Loops in JavaScript |
6.6 General For Loops |
6.6 General For Loops |
6.7 For Loop Practice |
6.7 For Loop Practice |
6.8 Random Numbers |
6.8 Random Numbers |
6.9 While Loops |
6.9 While Loops |
6.10 Loop and a Half |
6.10 Loop and a Half |
8.1 Functions and Parameters 1 |
8.1 Functions and Parameters 1 |
8.2 Functions and Parameters 2 |
8.2 Functions and Parameters 2 |
8.3 Functions and Parameters 3 |
8.3 Functions and Parameters 3 |
9.1 Functions Challenges |
9.1 Functions Challenges |
10.2 Random Circles |
10.2 Random Circles |
10.3 Random Ghosts |
10.3 Random Ghosts |
10.4 Bouncing Ball |
10.4 Bouncing Ball |
10.9 Crazy Ball Game |
10.9 Crazy Ball Game |
12.1 Breakout |
12.1 Breakout |
21.2 Connect Four |
20.1 Fun Snake |
26.8 Intro to Objects/Maps |
26.11 When Do I Use an Object? |
28.1 Game Design: Helicopter |
27.1 Tic Tac Toe |
25.1 Visualizing Music |
22.1 Evolution Simulation |
21.1 Conway's Game of Life |
22.1 Evolution Simulation |
20.1 Fun Snake |
21.2 Connect Four |
21.1 Conway's Game of Life |
26.8 Intro to Objects/Maps |
26.11 When Do I Use an Object? |
28.1 Game Design: Helicopter |
27.1 Tic Tac Toe |
25.1 Visualizing Music |
Standard |
18.15 Your First Website |
18.15 Your First Website |
Standard |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
11.16 Karel Challenges |
11.16 Karel Challenges |
15.1 micro:bit Challenges |
15.4 Final Project |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
2.17 Debugging Strategies |
2.17 Debugging Strategies |
5.1 Hello World |
5.1 Hello World |
5.2 Variables |
5.2 Variables |
5.3 User Input |
5.3 User Input |
5.4 Basic Math in JavaScript |
5.4 Basic Math in JavaScript |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
5.6 Using RGB to Create Colors |
5.6 Using RGB to Create Colors |
7.1 Booleans |
7.1 Booleans |
7.2 Logical Operators |
7.2 Logical Operators |
7.3 Comparison Operators |
7.3 Comparison Operators |
7.4 If Statements |
7.4 If Statements |
7.5 For Loops in JavaScript |
7.5 For Loops in JavaScript |
7.6 General For Loops |
7.6 General For Loops |
7.7 For Loop Practice |
7.7 For Loop Practice |
7.9 While Loops |
7.9 While Loops |
7.10 Loop and a Half |
7.10 Loop and a Half |
9.1 Functions and Parameters 1 |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.3 Functions and Parameters 3 |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
15.4 Crazy Ball Game |
15.4 Crazy Ball Game |
17.1 Intro to Objects/Maps |
17.1 Intro to Objects/Maps |
17.4 When Do I Use an Object? |
17.4 When Do I Use an Object? |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
2.17 Debugging Strategies |
2.17 Debugging Strategies |
5.1 Hello World |
5.1 Hello World |
5.2 Variables |
5.2 Variables |
5.3 User Input |
5.3 User Input |
5.4 Basic Math in JavaScript |
5.4 Basic Math in JavaScript |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
5.6 Using RGB to Create Colors |
5.6 Using RGB to Create Colors |
7.1 Booleans |
7.1 Booleans |
7.2 Logical Operators |
7.2 Logical Operators |
7.3 Comparison Operators |
7.3 Comparison Operators |
7.4 If Statements |
7.4 If Statements |
7.5 For Loops in JavaScript |
7.5 For Loops in JavaScript |
7.6 General For Loops |
7.6 General For Loops |
7.7 For Loop Practice |
7.7 For Loop Practice |
7.8 Random Numbers |
7.8 Random Numbers |
7.9 While Loops |
7.9 While Loops |
7.10 Loop and a Half |
7.10 Loop and a Half |
9.1 Functions and Parameters 1 |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.3 Functions and Parameters 3 |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
15.4 Crazy Ball Game |
15.4 Crazy Ball Game |
17.1 Intro to Objects/Maps |
17.1 Intro to Objects/Maps |
17.4 When Do I Use an Object? |
17.4 When Do I Use an Object? |
Standard |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
11.16 Karel Challenges |
11.16 Karel Challenges |
15.1 micro:bit Challenges |
15.4 Final Project |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |
2.6 Top Down Design and Decomposition in Karel |
2.6 Top Down Design and Decomposition in Karel |
2.7 Commenting Your Code |
2.7 Commenting Your Code |
2.8 Abstraction |
2.8 Abstraction |
2.10 For Loops |
2.10 For Loops |
2.11 If Statements |
2.11 If Statements |
2.12 If/Else Statements |
2.12 If/Else Statements |
2.13 While Loops in Karel |
2.13 While Loops in Karel |
2.14 Control Structures Example |
2.14 Control Structures Example |
2.15 More Karel Examples and Testing |
2.15 More Karel Examples and Testing |
2.16 How to Indent Your Code |
2.16 How to Indent Your Code |
2.17 Debugging Strategies |
2.17 Debugging Strategies |
5.1 Hello World |
5.1 Hello World |
5.2 Variables |
5.2 Variables |
5.3 User Input |
5.3 User Input |
5.4 Basic Math in JavaScript |
5.4 Basic Math in JavaScript |
5.5 Using Graphics in JavaScript |
5.5 Using Graphics in JavaScript |
5.6 Using RGB to Create Colors |
5.6 Using RGB to Create Colors |
7.1 Booleans |
7.1 Booleans |
7.2 Logical Operators |
7.2 Logical Operators |
7.3 Comparison Operators |
7.3 Comparison Operators |
7.4 If Statements |
7.4 If Statements |
7.5 For Loops in JavaScript |
7.5 For Loops in JavaScript |
7.6 General For Loops |
7.6 General For Loops |
7.7 For Loop Practice |
7.7 For Loop Practice |
7.9 While Loops |
7.9 While Loops |
7.10 Loop and a Half |
7.10 Loop and a Half |
9.1 Functions and Parameters 1 |
9.1 Functions and Parameters 1 |
9.2 Functions and Parameters 2 |
9.2 Functions and Parameters 2 |
9.3 Functions and Parameters 3 |
9.3 Functions and Parameters 3 |
9.7 Random Circles |
9.7 Random Circles |
9.8 Random Ghosts |
9.8 Random Ghosts |
9.9 Bouncing Ball |
9.9 Bouncing Ball |
15.4 Crazy Ball Game |
15.4 Crazy Ball Game |
17.1 Intro to Objects/Maps |
17.1 Intro to Objects/Maps |
17.4 When Do I Use an Object? |
17.4 When Do I Use an Object? |
Standard |
1.19 Putting Together Control Structures |
1.19 Putting Together Control Structures |
11.16 Karel Challenges |
11.16 Karel Challenges |
15.1 micro:bit Challenges |
15.4 Final Project |
Standard |
8.1 Hello World |
8.2 Variables |
8.3 User Input |
8.4 Basic Math |
8.5 Random Numbers |
8.7 Booleans |
8.9 Logical Operators |
8.10 Comparison Operators |
8.11 While Loops |
8.12 For Loops |
8.8 If/Else Statements |
Standard |
10.7 Booleans |
10.9 Logical Operators |
10.10 Comparison Operators |
10.8 If/Else Statements |
10.12 For Loops |
10.5 Random Numbers |
10.11 While Loops |
10.1 Hello World |
10.2 Variables |
10.3 User Input |
10.4 Basic Math |
Standard |
2.1 Introduction to Programming With Karel |
2.1 Introduction to Programming With Karel |
2.2 More Basic Karel |
2.2 More Basic Karel |
2.3 Karel Can't Turn Right |
2.3 Karel Can't Turn Right |
2.4 Functions in Karel |
2.4 Functions in Karel |
2.5 The Start Function |
2.5 The Start Function |