# Montana 6-8: CS.AP.6-8.4

## CodeHS Lessons

decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs;

 1.4 Functions in Karel 1.5 The Start Function 1.6 Top Down Design and Decomposition in Karel 13.10 Top Down Design 13.8 Functions 13.19 Putting Together Control Structures
 2.4 Functions in Karel 2.5 The Start Function 2.6 Top Down Design and Decomposition in Karel 6.10 Top Down Design 6.8 Functions 6.19 Putting Together Control Structures
 2.4 Functions in Karel 2.5 The Start Function 2.6 Top Down Design and Decomposition in Karel 3.8 Functions 3.10 Top Down Design 3.19 Putting Together Control Structures
 3.3 Functions 3.5 Top Down Design 5.3 Comments & Pseudocode 8.1 Putting Together Control Structures
 3.8 Functions 3.10 Top Down Design 3.19 Putting Together Control Structures
 1.8 Functions 1.10 Top Down Design 1.19 Putting Together Control Structures
 3.3 Functions 3.5 Top Down Design 6.1 Putting Together Control Structures
 3.3 Functions 3.5 Top Down Design 6.1 Putting Together Control Structures
 3.8 Functions 3.10 Top Down Design 3.20 Putting Together Control Structures
 1.8 Functions 1.10 Top Down Design 1.19 Putting Together Control Structures 1.20 Using Data to Refine Game Mechanics 3.3 Comments & Pseudocode 11.6 Top Down Design and Decomposition in Karel 11.4 Functions in Karel 11.5 The Start Function
 1.8 Functions 1.10 Top Down Design 1.19 Putting Together Control Structures 1.20 Using Data to Refine Game Mechanics 3.3 Comments & Pseudocode 11.6 Top Down Design and Decomposition in Karel 11.4 Functions in Karel 11.5 The Start Function
 1.8 Functions 1.10 Top Down Design 1.19 Putting Together Control Structures 1.20 Using Data to Refine Game Mechanics 3.3 Comments & Pseudocode 11.6 Top Down Design and Decomposition in Karel 11.4 Functions in Karel 11.5 The Start Function
 1.8 Functions 1.10 Top Down Design 1.19 Putting Together Control Structures 1.20 Using Data to Refine Game Mechanics 3.3 Comments & Pseudocode 11.6 Top Down Design and Decomposition in Karel 11.4 Functions in Karel 11.5 The Start Function
 1.8 Functions 1.10 Top Down Design 1.19 Putting Together Control Structures 1.20 Using Data to Refine Game Mechanics 3.3 Comments & Pseudocode 11.6 Top Down Design and Decomposition in Karel 11.4 Functions in Karel 11.5 The Start Function
 1.8 Functions 1.10 Top Down Design 1.19 Putting Together Control Structures 1.20 Using Data to Refine Game Mechanics 3.3 Comments & Pseudocode 11.6 Top Down Design and Decomposition in Karel 11.4 Functions in Karel 11.5 The Start Function
 1.8 Functions 1.10 Top Down Design 1.19 Putting Together Control Structures 1.20 Using Data to Refine Game Mechanics 3.3 Comments & Pseudocode 11.6 Top Down Design and Decomposition in Karel 11.4 Functions in Karel 11.5 The Start Function
 1.8 Functions 1.10 Top Down Design 1.19 Putting Together Control Structures 1.20 Using Data to Refine Game Mechanics 3.3 Comments & Pseudocode 11.6 Top Down Design and Decomposition in Karel 11.4 Functions in Karel 11.5 The Start Function
 1.8 Functions 1.10 Top Down Design 1.19 Putting Together Control Structures 1.20 Using Data to Refine Game Mechanics 3.3 Comments & Pseudocode 6.6 Top Down Design and Decomposition in Karel 6.4 Functions in Karel 6.5 The Start Function
 1.8 Functions 1.10 Top Down Design 1.19 Putting Together Control Structures 1.20 Using Data to Refine Game Mechanics 3.3 Comments & Pseudocode 11.6 Top Down Design and Decomposition in Karel 11.4 Functions in Karel 11.5 The Start Function
 1.8 Functions 1.10 Top Down Design 1.19 Putting Together Control Structures 1.20 Using Data to Refine Game Mechanics 3.3 Comments & Pseudocode 11.6 Top Down Design and Decomposition in Karel 11.4 Functions in Karel 11.5 The Start Function
 2.8 Functions 2.10 Top Down Design 2.19 Putting Together Control Structures