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Iowa Core Math Geometry: G-MG.A.3

CodeHS Lessons

Apply geometric methods to solve design problems (e.g., designing an object or structure to satisfy physical constraints or minimize cost; working with typographic grid systems based on ratios).

Standard
10.2 Stopping Timers
10.3 Collisions
19.3 Animation Practice
Standard
9.6 Polymorphism
Standard
9.2 Stopping Timers
9.3 Collisions
26.2 Animation Practice
Standard
10.2 Stopping Timers
10.3 Collisions
24.3 Animation Practice
Standard
11.2 Stopping Timers
11.3 Collisions
17.3 Animation Practice
Standard
11.2 Random Circles
11.3 Random Ghosts
11.4 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
9.2 Random Circles
9.3 Random Ghosts
9.4 Bouncing Ball
Standard
9.2 Random Circles
9.3 Random Ghosts
9.4 Bouncing Ball
Standard
10.7 Polymorphism
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
10.8 Random Circles
10.9 Random Ghosts
10.10 Bouncing Ball
Standard
10.7 Random Circles
10.8 Random Ghosts
10.9 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
11.7 Random Circles
11.8 Random Ghosts
11.9 Bouncing Ball
Standard
17.9 Bouncing Ball
17.8 Random Ghosts
17.7 Random Circles
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
6.2 Stopping Timers
6.3 Collisions
21.3 Animation Practice
Standard
21.4 Bouncing Ball
21.3 Random Ghosts
21.2 Random Circles
Standard
21.4 Bouncing Ball
21.3 Random Ghosts
21.2 Random Circles
Standard
1.6 Stopping Timers
1.7 Collisions
Standard
10.2 Random Circles
10.3 Random Ghosts
10.4 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
13.2 Stopping Timers
13.3 Collisions
18.3 Animation Practice
Standard
8.2 Stopping Timers
8.3 Collisions
17.3 Animation Practice
Standard
8.2 Random Circles
8.3 Random Ghosts
8.4 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
15.9 Bouncing Ball
15.8 Random Ghosts
15.7 Random Circles
Standard
7.7 Random Circles
7.8 Random Ghosts
7.9 Bouncing Ball
Standard
11.2 Stopping Timers
11.3 Collisions
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
Standard
16.6 Polymorphism
Standard
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball