Iowa Core Math Geometry: G-MG.A.3
CodeHS Lessons
Apply geometric methods to solve design problems (e.g., designing an object or structure to satisfy physical constraints or minimize cost; working with typographic grid systems based on ratios).
| Standard |
| 10.2 Stopping Timers |
| 10.3 Collisions |
| 19.3 Animation Practice |
| Standard |
| 5.6 Polymorphism |
| Standard |
| 9.2 Stopping Timers |
| 9.3 Collisions |
| 27.2 Animation Practice |
| Standard |
| 10.2 Stopping Timers |
| 10.3 Collisions |
| 25.3 Animation Practice |
| Standard |
| 11.2 Stopping Timers |
| 11.3 Collisions |
| 17.3 Animation Practice |
| Standard |
| 11.2 Random Circles |
| 11.3 Random Ghosts |
| 11.4 Bouncing Ball |
| Standard |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| Standard |
| 9.6 Polymorphism |
| Standard |
| 10.7 Polymorphism |
| Standard |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| Standard |
| 10.8 Random Circles |
| 10.9 Random Ghosts |
| 10.10 Bouncing Ball |
| Standard |
| 10.7 Random Circles |
| 10.8 Random Ghosts |
| 10.9 Bouncing Ball |
| Standard |
| 13.2 Stopping Timers |
| 13.3 Collisions |
| Standard |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| Standard |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| Standard |
| 17.7 Random Circles |
| 17.8 Random Ghosts |
| 17.9 Bouncing Ball |
| Standard |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| Standard |
| 6.2 Stopping Timers |
| 6.3 Collisions |
| 21.3 Animation Practice |
| Standard |
| 21.2 Random Circles |
| 21.3 Random Ghosts |
| 21.4 Bouncing Ball |
| Standard |
| 21.2 Random Circles |
| 21.3 Random Ghosts |
| 21.4 Bouncing Ball |
| Standard |
| 1.6 Stopping Timers |
| 1.7 Collisions |
| Standard |
| 10.2 Random Circles |
| 10.3 Random Ghosts |
| 10.4 Bouncing Ball |
| Standard |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| Standard |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| Standard |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| Standard |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| Standard |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| Standard |
| 13.2 Stopping Timers |
| 13.3 Collisions |
| 18.3 Animation Practice |
| Standard |
| 8.2 Stopping Timers |
| 8.3 Collisions |
| 17.3 Animation Practice |
| Standard |
| 8.2 Random Circles |
| 8.3 Random Ghosts |
| 8.4 Bouncing Ball |
| Standard |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| Standard |
| 22.2 Stopping Timers |
| 22.3 Collisions |
| Standard |
| 15.7 Random Circles |
| 15.8 Random Ghosts |
| 15.9 Bouncing Ball |
| Standard |
| 16.2 Stopping Timers |
| 16.3 Collisions |
| Standard |
| 7.7 Random Circles |
| 7.8 Random Ghosts |
| 7.9 Bouncing Ball |
| Standard |
| 11.2 Stopping Timers |
| 11.3 Collisions |
| Standard |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| Standard |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| Standard |
| 16.6 Polymorphism |
| Standard |
| 17.6 Polymorphism |
| Standard |
| 9.2 Random Circles |
| 9.3 Random Ghosts |
| 9.4 Bouncing Ball |
| Standard |
| 7.6 Polymorphism |
| Standard |
| 6.6 Polymorphism |