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Iowa Core Math Geometry: G-MG.A.3
CodeHS Lessons
Apply geometric methods to solve design problems (e.g., designing an object or structure to satisfy physical constraints or minimize cost; working with typographic grid systems based on ratios).
Standard |
10.2 Stopping Timers |
10.3 Collisions |
19.3 Animation Practice |
Standard |
9.6 Polymorphism |
Standard |
9.2 Stopping Timers |
9.3 Collisions |
26.2 Animation Practice |
Standard |
10.2 Stopping Timers |
10.3 Collisions |
24.3 Animation Practice |
Standard |
11.2 Stopping Timers |
11.3 Collisions |
17.3 Animation Practice |
Standard |
11.2 Random Circles |
11.3 Random Ghosts |
11.4 Bouncing Ball |
Standard |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
Standard |
9.2 Random Circles |
9.3 Random Ghosts |
9.4 Bouncing Ball |
Standard |
9.2 Random Circles |
9.3 Random Ghosts |
9.4 Bouncing Ball |
Standard |
10.7 Polymorphism |
Standard |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
Standard |
10.8 Random Circles |
10.9 Random Ghosts |
10.10 Bouncing Ball |
Standard |
10.7 Random Circles |
10.8 Random Ghosts |
10.9 Bouncing Ball |
Standard |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
Standard |
11.7 Random Circles |
11.8 Random Ghosts |
11.9 Bouncing Ball |
Standard |
17.9 Bouncing Ball |
17.8 Random Ghosts |
17.7 Random Circles |
Standard |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
Standard |
6.2 Stopping Timers |
6.3 Collisions |
21.3 Animation Practice |
Standard |
21.4 Bouncing Ball |
21.3 Random Ghosts |
21.2 Random Circles |
Standard |
21.4 Bouncing Ball |
21.3 Random Ghosts |
21.2 Random Circles |
Standard |
1.6 Stopping Timers |
1.7 Collisions |
Standard |
10.2 Random Circles |
10.3 Random Ghosts |
10.4 Bouncing Ball |
Standard |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
Standard |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
Standard |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
Standard |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
Standard |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
Standard |
13.2 Stopping Timers |
13.3 Collisions |
18.3 Animation Practice |
Standard |
8.2 Stopping Timers |
8.3 Collisions |
17.3 Animation Practice |
Standard |
8.2 Random Circles |
8.3 Random Ghosts |
8.4 Bouncing Ball |
Standard |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
Standard |
15.9 Bouncing Ball |
15.8 Random Ghosts |
15.7 Random Circles |
Standard |
7.7 Random Circles |
7.8 Random Ghosts |
7.9 Bouncing Ball |
Standard |
11.2 Stopping Timers |
11.3 Collisions |
Standard |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
Standard |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
Standard |
16.6 Polymorphism |
Standard |
17.6 Polymorphism |
Standard |
9.7 Random Circles |
9.8 Random Ghosts |
9.9 Bouncing Ball |
- What is CodeHS?
- Curriculum
- Platform
- Assignments
- Classroom Management
- Grading
- Gradebook
- Progress Tracking
- Lesson Plans
- Offline Handouts
- Problem Guides
- Practice
- Create
- Problem Bank
- Playlist Bank
- Quiz Scores
- Rostering
- Integrations
- Professional Development
- Stories
- Standards
- States
- Alabama
- Alaska
- Arizona
- Arkansas
- California
- Colorado
- Connecticut
- D.C.
- Delaware
- Florida
- Georgia
- Hawaii
- Idaho
- Illinois
- Indiana
- Iowa
- Kansas
- Kentucky
- Louisiana
- Maine
- Maryland
- Massachusetts
- Michigan
- Minnesota
- Mississippi
- Missouri
- Montana
- Nebraska
- Nevada
- New Hampshire
- New Jersey
- New Mexico
- New York
- North Carolina
- North Dakota
- Ohio
- Oklahoma
- Oregon
- Pennsylvania
- Rhode Island
- South Carolina
- South Dakota
- Tennessee
- Texas
- Utah
- Vermont
- Virginia
- Washington
- West Virginia
- Wisconsin
- Wyoming
- State Standards
- Plans
- Resources
- Districts
- Share
- Contact Us
- Company