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HI 2: 2-AP-12

CodeHS Lessons

Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals.

Standard
1.12 While Loops
1.14 Control Structures Example
9.1 Functions Challenges
10.3 Collisions
10.4 Mouse Click Events
10.5 More Mouse Events
10.6 Key Events
12.1 Breakout
16.3 Extra Karel Practice
16.4 Extra Karel Puzzles
17.1 Functions and Parameters Practice
18.1 Prime Numbers
19.1 Snake Game
19.2 Fun Graphics Challenges
19.3 Animation Practice
19.4 Crazy Ball Game
20.1 Intro to Arrays
20.2 Adding & Removing from an Array
20.3 Iterating Through an Array
21.1 Intro to Objects
21.4 Iterating Through an Object
22.1 Intro to Sets
22.2 Intro to Grids
22.3 Looping Over a Grid
22.4 Grid Example: Get a Row
25.1 Visualizing Music
26.1 Conway's Game of Life
26.2 Connect Four
27.1 Tic Tac Toe
28.1 Game Design: Helicopter
Standard
7.4 Nested Control Structures
12.2 Lists
12.3 For Loops and Lists
13.1 2d Lists
20.1 Project: Who Said It?
22.6 Inheritance
28.17 For Loops and Lists
28.19 2d Lists
Standard
30.6 Inheritance
32.1 Project: Who Said It?
35.1 2d Lists
35.5 Equivalence vs. Identity
Standard
9.19 Intro to Lists/Arrays
9.20 Indexing Into an Array
9.21 Adding/Removing From an Array
9.22 Array Length and Looping Through Arrays
Standard
19.17 Intro to Arrays
19.18 Adding & Removing from an Array
19.19 Iterating Through an Array
Standard
1.12 While Loops
1.14 Control Structures Example
8.1 Functions Challenges
9.3 Collisions
9.4 Mouse Click Events
9.5 More Mouse Events
9.6 Key Events
11.1 Breakout
12.1 Snake Game
13.1 Intro to Arrays
13.2 Adding & Removing from an Array
13.3 Iterating Through an Array
14.1 Intro to Objects
14.4 Iterating Through an Object
15.1 Tic Tac Toe
16.1 Game Design: Helicopter
20.1 Connect Four
23.1 Intro to Sets
23.2 Intro to Grids
23.3 Looping Over a Grid
23.4 Grid Example: Get a Row
24.3 Extra Karel Practice
24.4 Extra Karel Puzzles
25.1 Functions and Parameters Practice
26.1 Prime Numbers
27.1 Fun Graphics Challenges
27.2 Animation Practice
27.3 Crazy Ball Game
28.1 Conway's Game of Life
30.1 Visualizing Music
Standard
1.12 While Loops
1.14 Control Structures Example
9.1 Functions Challenges
10.3 Collisions
10.4 Mouse Click Events
10.5 More Mouse Events
10.6 Key Events
12.1 Breakout
13.1 Intro to Arrays
13.2 Adding & Removing from an Array
13.3 Iterating Through an Array
14.1 Intro to Objects
14.4 Iterating Through an Object
15.1 Tic Tac Toe
16.1 Game Design: Helicopter
20.1 Intro to Sets
20.2 Intro to Grids
20.3 Looping Over a Grid
20.4 Grid Example: Get a Row
22.3 Extra Karel Practice
22.4 Extra Karel Puzzles
23.1 Functions and Parameters Practice
24.1 Prime Numbers
25.1 Snake Game
25.2 Fun Graphics Challenges
25.3 Animation Practice
25.4 Crazy Ball Game
27.1 Visualizing Music
28.1 Conway's Game of Life
28.2 Connect Four
Standard
1.12 While Loops
1.14 Control Structures Example
9.1 Functions Challenges
11.3 Collisions
11.4 Mouse Click Events
11.5 More Mouse Events
11.6 Key Events
13.1 Breakout
14.3 Extra Karel Practice
14.4 Extra Karel Puzzles
15.1 Functions and Parameters Practice
16.1 Prime Numbers
17.1 Snake Game
17.2 Fun Graphics Challenges
17.3 Animation Practice
17.4 Crazy Ball Game
18.1 Visualizing Music
20.1 Intro to Arrays
20.2 Adding & Removing from an Array
20.3 Iterating Through an Array
21.1 Intro to Objects
21.4 Iterating Through an Object
22.1 Intro to Sets
22.2 Intro to Grids
22.3 Looping Over a Grid
22.4 Grid Example: Get a Row
23.1 Conway's Game of Life
23.2 Connect Four
24.1 Tic Tac Toe
25.1 Game Design: Helicopter
Standard
8.1 Conditionals and State Change
8.2 Conditionals using Parameters
Standard
8.1 Conditionals and State Change
8.2 Conditionals using Parameters
Standard
1.4 Lost in Space
2.1 Quest for the Rosetta Stone
2.2 A Day at the Park
5.7 If/Else Statements
5.8 While Loops
8.8 Mouse Data
8.9 Keyboard Data
Standard
1.4 Lost in Space
2.1 Quest for the Rosetta Stone
2.2 A Day at the Park
Standard
1.7 If/Else Statements
1.8 While Loops
4.8 Mouse Data
4.9 Keyboard Data
Standard
3.2 Mouse Data
3.3 Keyboard Data
Standard
5.1 While Loops
6.2 Control Structures Example
10.1 Extra Karel Practice
10.2 Extra Karel Puzzles
Standard
2.12 While Loops in Karel
2.13 Control Structures Example
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
Standard
2.12 While Loops in Karel
2.13 Control Structures Example
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
Standard
1.12 While Loops in Karel
1.13 Control Structures Example
11.1 Extra Karel Practice
12.1 Extra Karel Puzzles
Standard
1.4 For Loops
1.5 Pulling It All Together!
3.3 Making Decisions
3.4 The Formula Solver
7.1 Precision of Pi
Standard
5.4 Nested Control Structures
7.1 Loops
7.2 If/Else Statements
7.3 Arithmetic, Comparison, and Logical Operators
9.2 Lists
9.3 For Loops and Lists
10.1 2d Lists
10.5 Equivalence vs. Identity
12.1 Arduino Challenges
14.6 Inheritance
Standard
1.12 While Loops in Karel
1.13 Control Structures Example
9.1 Functions Challenges
10.1 Loops
10.2 If/Else Statements
10.3 Arithmetic, Comparison, and Logical Operators
11.3 Random Ghosts
11.4 Bouncing Ball
11.5 Mouse Events: Mouse Clicked
11.6 Mouse Events: Mouse Moved
11.7 Drawing Lines
11.8 Key Events
11.9 Crazy Ball Game
13.1 Breakout
14.1 Arduino Challenges
18.1 Extra Karel Practice
19.1 Extra Karel Puzzles
20.1 Functions and Parameters Practice
21.1 Tic Tac Toe
22.1 Game Design: Helicopter
Standard
7.1 For Loops
7.2 While Loops
7.4 If/Else Statements
9.1 micro:bit Challenges
Standard
7.1 For Loops
7.2 While Loops
7.4 If/Else Statements
8.1 Control Structures Example
9.1 Karel Challenges
10.1 micro:bit Challenges
Standard
2.1 For Loops
2.2 While Loops
2.4 If/Else Statements
3.1 micro:bit Challenges
Standard
2.1 Loops
2.2 If/Else Statements
2.3 Arithmetic, Comparison, and Logical Operators
3.1 Arduino Challenges
Standard
2.1 For Loops
2.2 While Loops
2.4 If/Else Statements
3.1 micro:bit Challenges
Standard
6.4 Nested Control Structures
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.4 Lost in Space
2.1 Quest for the Rosetta Stone
2.2 A Day at the Park
4.7 If/Else Statements
4.8 While Loops
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
5.4 Nested Control Structures
8.2 Lists
8.3 For Loops and Lists
9.1 2d Lists
9.5 Equivalence vs. Identity
12.6 Inheritance
16.1 Project: Who Said It?
Standard
6.13 Intro to Lists/Arrays
6.14 Indexing Into an Array
6.15 Adding/Removing From an Array
6.16 Array Length and Looping Through Arrays
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
3.4 Nested Control Structures
5.2 Lists
5.3 For Loops and Lists
Standard
1.1 Quest for the Rosetta Stone
1.2 A Day at the Park
6.8 Mouse Data
6.9 Keyboard Data
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
10.9 Random Ghosts
10.10 Bouncing Ball
10.11 Mouse Events: Mouse Clicked
10.12 Intro to Lists/Arrays
10.13 Adding/Removing From an Array
10.14 Array Length and Looping Through Arrays
10.15 Iterating Over an Array
13.1 Indexing Into an Array
13.2 Finding an Element in a List
13.3 Removing an Element From an Array
14.1 Intro to Objects/Maps
14.2 Basics of Objects
14.3 Iterating Over an Object
14.4 When Do I Use an Object?
14.5 Intro to Sets
14.6 Intro to Grids
14.7 Looping Over a Grid
14.8 Grid Example: Get a Row
14.9 Data Structures Challenges
15.1 Extra Karel Practice
16.1 Extra Karel Puzzles
17.1 Functions and Parameters Practice
18.1 Mouse Events: Mouse Moved
18.2 Drawing Lines
18.3 Key Events
18.4 Crazy Ball Game
Standard
7.4 Nested Control Structures
10.2 Lists
10.3 For Loops and Lists
11.1 2d Lists
11.5 Equivalence vs. Identity
18.1 Project: Who Said It?
Standard
6.17 Intro to Arrays
6.18 Adding & Removing from an Array
6.19 Iterating Through an Array
19.13 Intro to Lists/Arrays
19.14 Indexing Into an Array
19.15 Adding/Removing From an Array
19.16 Array Length and Looping Through Arrays
Standard
3.13 While Loops in Karel
3.14 Control Structures Example
10.8 Random Ghosts
10.9 Bouncing Ball
10.10 Mouse Events: Mouse Clicked
10.11 Intro to Lists/Arrays
10.12 Adding/Removing From an Array
10.13 Array Length and Looping Through Arrays
10.14 Iterating Over an Array
13.1 Extra Karel Practice
14.1 Extra Karel Puzzles
15.1 Functions and Parameters Practice
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
17.1 Indexing Into an Array
17.2 Finding an Element in a List
17.3 Removing an Element From an Array
18.1 Intro to Objects/Maps
18.2 Basics of Objects
18.3 Iterating Over an Object
18.4 When Do I Use an Object?
18.5 Intro to Sets
18.6 Intro to Grids
18.7 Looping Over a Grid
18.8 Grid Example: Get a Row
18.9 Data Structures Challenges
Standard
1.8 For Loops
1.9 While Loops
1.11 If/Else Statements
1.13 micro:bit Challenges
2.5 Intro to Objects
2.8 Iterating Through an Object
3.1 Intro to Sets
3.2 Intro to Grids
3.3 Looping Over a Grid
3.4 Grid Example: Get a Row
11.17 Intro to Arrays
11.18 Adding & Removing from an Array
11.19 Iterating Through an Array
13.3 Collisions
13.4 Mouse Click Events
13.5 More Mouse Events
13.6 Key Events
Standard
1.4 Lost in Space
2.1 Quest for the Rosetta Stone
2.2 A Day at the Park
Standard
1.7 If/Else Statements
1.8 While Loops
4.8 Mouse Data
4.9 Keyboard Data
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
6.13 Intro to Lists/Arrays
6.14 Indexing Into an Array
6.15 Adding/Removing From an Array
6.16 Array Length and Looping Through Arrays
Standard
12.1 Loops
12.2 If/Else Statements
12.3 Arithmetic, Comparison, and Logical Operators
Standard
11.1 For Loops
11.2 While Loops
11.4 If/Else Statements
12.1 micro:bit Challenges
Standard
6.4 Nested Control Structures
Standard
6.4 Nested Control Structures
Standard
6.4 Nested Control Structures
Standard
6.4 Nested Control Structures
9.6 Lists
9.7 For Loops and Lists
9.10 2d Lists
10.6 Inheritance
Standard
6.3 Looping
6.4 Branching
Standard
2.13 While Loops
2.16 Control Structures Example
14.1 Extra Karel Practice
14.2 Extra Karel Puzzles
Standard
8.1 Conditionals and State Change
8.2 Conditionals using Parameters
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
17.8 Random Ghosts
17.9 Bouncing Ball
17.10 Mouse Events: Mouse Clicked
17.11 Intro to Lists/Arrays
17.12 Adding/Removing From an Array
17.13 Array Length and Looping Through Arrays
17.14 Iterating Over an Array
18.1 Functions and Parameters Practice
19.1 Indexing Into an Array
19.2 Finding an Element in a List
19.3 Removing an Element From an Array
20.1 Intro to Objects/Maps
20.2 Basics of Objects
20.3 Iterating Over an Object
20.4 When Do I Use an Object?
20.5 Intro to Sets
20.6 Intro to Grids
20.7 Looping Over a Grid
20.8 Grid Example: Get a Row
20.9 Data Structures Challenges
Standard
5.4 Nested Control Structures
9.2 Lists
9.3 For Loops and Lists
9.5 2d Lists
12.4 Equivalence vs. Identity
15.6 Inheritance
17.1 Project: Who Said It?
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
6.12 While Loops in Karel
6.13 Control Structures Example
7.1 Extra Karel Puzzles
9.1 For Loops
9.2 While Loops
9.4 If/Else Statements
10.1 micro:bit Challenges
Standard
7.4 Nested Control Structures
Standard
1.12 While Loops
1.14 Control Structures Example
6.3 Collisions
6.4 Mouse Click Events
6.5 More Mouse Events
6.6 Key Events
19.1 Extra Karel Practice
19.2 Extra Karel Puzzles
20.1 Prime Numbers
21.1 Snake Game
21.2 Fun Graphics Challenges
21.3 Animation Practice
21.4 Crazy Ball Game
24.1 Functions and Parameters Practice
25.1 Functions Challenges
27.1 Breakout
28.1 Visualizing Music
29.1 Intro to Lists/Arrays
29.2 Indexing Into an Array
29.3 Adding/Removing From an Array
29.4 Array Length and Looping Through Arrays
29.5 Iterating Over an Array
29.6 Finding an Element in a List
29.7 Removing an Element From an Array
29.8 Intro to Objects/Maps
29.9 Basics of Objects
29.10 Iterating Over an Object
29.11 When Do I Use an Object?
29.12 Intro to Sets
29.13 Intro to Grids
29.14 Looping Over a Grid
29.15 Grid Example: Get a Row
29.16 Data Structures Quiz
30.1 Conway's Game of Life
30.2 Connect Four
31.1 Tic Tac Toe
32.1 Game Design: Helicopter
Standard
5.12 Basic Collection Types
8.9 Nested Control Structures
Standard
1.4 Lost in Space
2.1 Quest for the Rosetta Stone
2.2 A Day at the Park
Standard
1.7 If/Else Statements
1.8 While Loops
3.8 Mouse Data
3.9 Keyboard Data
Standard
1.12 While Loops in Karel
1.13 Control Structures Example
13.1 Functions Challenges
20.1 Extra Karel Practice
21.3 Random Ghosts
21.4 Bouncing Ball
21.5 Mouse Events: Mouse Clicked
21.6 Mouse Events: Mouse Moved
21.7 Drawing Lines
21.8 Key Events
21.9 Crazy Ball Game
23.1 Breakout
24.1 Extra Karel Puzzles
25.1 Functions and Parameters Practice
26.1 Prime Numbers
27.1 Fun Snake
27.2 Fun Graphics Challenges
28.1 Conway's Game of Life
28.2 Connect Four
29.1 Evolution Simulation
32.1 Visualizing Music
33.1 Intro to Lists/Arrays
33.2 Indexing Into an Array
33.3 Adding/Removing From an Array
33.4 Array Length and Looping Through Arrays
33.5 Iterating Over an Array
33.6 Finding an Element in a List
33.7 Removing an Element From an Array
33.8 Intro to Objects/Maps
33.9 Basics of Objects
33.10 Iterating Over an Object
33.11 When Do I Use an Object?
33.12 Intro to Sets
33.13 Intro to Grids
33.14 Looping Over a Grid
33.15 Grid Example: Get a Row
33.16 Data Structures Challenges
34.1 Tic Tac Toe
35.1 Game Design: Helicopter
Standard
1.12 While Loops in Karel
1.13 Control Structures Example
13.1 Functions Challenges
20.1 Extra Karel Practice
21.3 Random Ghosts
21.4 Bouncing Ball
21.5 Mouse Events: Mouse Clicked
21.6 Mouse Events: Mouse Moved
21.7 Drawing Lines
21.8 Key Events
21.9 Crazy Ball Game
23.1 Breakout
24.1 Extra Karel Puzzles
25.1 Functions and Parameters Practice
26.1 Prime Numbers
27.1 Fun Snake
27.2 Fun Graphics Challenges
28.1 Conway's Game of Life
28.2 Connect Four
29.1 Evolution Simulation
32.1 Visualizing Music
33.1 Intro to Lists/Arrays
33.2 Indexing Into an Array
33.3 Adding/Removing From an Array
33.4 Array Length and Looping Through Arrays
33.5 Iterating Over an Array
33.6 Finding an Element in a List
33.7 Removing an Element From an Array
33.8 Intro to Objects/Maps
33.9 Basics of Objects
33.10 Iterating Over an Object
33.11 When Do I Use an Object?
33.12 Intro to Sets
33.13 Intro to Grids
33.14 Looping Over a Grid
33.15 Grid Example: Get a Row
33.16 Data Structures Challenges
34.1 Tic Tac Toe
35.1 Game Design: Helicopter
Standard
1.7 Collisions
1.8 Mouse Click Events
1.9 More Mouse Events
1.10 Key Events
6.2 Lists
6.3 For Loops and Lists
6.5 2d Lists
Standard
1.12 While Loops in Karel
1.13 Control Structures Example
9.1 Functions Challenges
10.3 Random Ghosts
10.4 Bouncing Ball
10.5 Mouse Events: Mouse Clicked
10.6 Mouse Events: Mouse Moved
10.7 Drawing Lines
10.8 Key Events
10.9 Crazy Ball Game
12.1 Breakout
16.1 Extra Karel Practice
17.1 Extra Karel Puzzles
18.1 Functions and Parameters Practice
19.1 Prime Numbers
20.1 Fun Snake
20.2 Fun Graphics Challenges
21.1 Conway's Game of Life
21.2 Connect Four
22.1 Evolution Simulation
25.1 Visualizing Music
26.1 Intro to Lists/Arrays
26.2 Indexing Into an Array
26.3 Adding/Removing From an Array
26.4 Array Length and Looping Through Arrays
26.5 Iterating Over an Array
26.6 Finding an Element in a List
26.7 Removing an Element From an Array
26.8 Intro to Objects/Maps
26.9 Basics of Objects
26.10 Iterating Over an Object
26.11 When Do I Use an Object?
26.12 Intro to Sets
26.13 Intro to Grids
26.14 Looping Over a Grid
26.15 Grid Example: Get a Row
26.16 Data Structures Challenges
27.1 Tic Tac Toe
28.1 Game Design: Helicopter
Standard
23.3 Looping
23.4 Branching
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
6.1 For Loops
6.2 While Loops
6.4 If/Else Statements
7.1 micro:bit Challenges
14.12 While Loops in Karel
14.13 Control Structures Example
15.1 Extra Karel Puzzles
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
8.12 While Loops in Karel
8.13 Control Structures Example
Standard
2.13 While Loops
2.15 Control Structures Example
10.1 Intro to Lists/Arrays
10.2 Indexing Into an Array
10.3 Adding/Removing From an Array
10.4 Array Length and Looping Through Arrays
10.5 Iterating Over an Array
10.6 Finding an Element in a List
10.7 Removing an Element From an Array
10.9 Data Structures Quiz
11.2 Intro to Sets
11.3 Intro to Grids
11.4 Looping Over a Grid
11.5 Grid Example: Get a Row
13.3 Collisions
13.4 Mouse Click Events
13.5 More Mouse Events
13.6 Key Events
15.1 Breakout
16.1 Intro to Objects
16.4 Iterating Through an Object
17.1 Prime Numbers
18.1 Snake Game
18.2 Fun Graphics Challenges
18.3 Animation Practice
18.4 Crazy Ball Game
Standard
2.7 If/Else Statements
2.8 While Loops
5.8 Mouse Data
5.9 Keyboard Data
Standard
5.12 While Loops
5.14 Control Structures Example
12.1 Functions Challenges
Standard
2.12 While Loops
2.14 Control Structures Example
8.3 Collisions
8.4 Mouse Click Events
8.5 More Mouse Events
8.6 Key Events
11.4 For Loops
11.5 While Loops
15.1 Extra Karel Practice
15.2 Extra Karel Puzzles
16.1 Prime Numbers
17.1 Snake Game
17.2 Fun Graphics Challenges
17.3 Animation Practice
17.4 Crazy Ball Game
20.1 Functions and Parameters Practice
21.1 Functions Challenges
23.1 Breakout
Standard
10.3 Looping
10.4 Branching
Standard
1.13 While Loops in Karel
1.14 Control Structures Example
8.3 Random Ghosts
8.4 Bouncing Ball
8.5 Mouse Events: Mouse Clicked
9.1 Intro to Lists/Arrays
9.2 Adding/Removing From an Array
9.3 Array Length and Looping Through Arrays
9.4 Iterating Over an Array
9.5 Finding an Element in a List
9.6 Removing an Element From an Array
13.1 Extra Karel Practice
14.1 Extra Karel Puzzles
15.1 Functions and Parameters Practice
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
13.6 Inheritance
Standard
13.3 Looping
13.4 Branching
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
12.12 While Loops in Karel
12.13 Control Structures Example
13.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
7.4 Nested Control Structures
Standard
6.6 Inheritance
13.1 Project: Who Said It?
Standard
7.4 Nested Control Structures
Standard
6.6 Inheritance
13.1 Project: Who Said It?
Standard
5.13 While Loops
5.15 Control Structures Example
21.1 Functions Challenges
22.3 Collisions
22.4 Mouse Click Events
22.5 More Mouse Events
22.6 Key Events
24.1 Intro to Arrays
24.2 Adding & Removing from an Array
24.3 Iterating Through an Array
25.1 Intro to Objects
25.4 Iterating Through an Object
27.3 Extra Karel Practice
27.4 Extra Karel Puzzles
Standard
14.3 Looping
14.4 Branching
Standard
13.19 Intro to Lists/Arrays
13.20 Indexing Into an Array
13.21 Adding/Removing From an Array
13.22 Array Length and Looping Through Arrays
Standard
14.19 Intro to Lists/Arrays
14.20 Indexing Into an Array
14.21 Adding/Removing From an Array
14.22 Array Length and Looping Through Arrays
Standard
3.13 While Loops in Karel
3.14 Control Structures Example
15.8 Random Ghosts
15.9 Bouncing Ball
15.10 Mouse Events: Mouse Clicked
15.11 Intro to Lists/Arrays
15.12 Adding/Removing From an Array
15.13 Array Length and Looping Through Arrays
15.14 Iterating Over an Array
16.1 Extra Karel Practice
17.1 Extra Karel Puzzles
18.1 Functions and Parameters Practice
19.1 Mouse Events: Mouse Moved
19.2 Drawing Lines
19.3 Key Events
19.4 Crazy Ball Game
20.1 Indexing Into an Array
20.2 Finding an Element in a List
20.3 Removing an Element From an Array
21.1 Intro to Objects/Maps
21.2 Basics of Objects
21.3 Iterating Over an Object
21.4 When Do I Use an Object?
21.5 Intro to Sets
21.6 Intro to Grids
21.7 Looping Over a Grid
21.8 Grid Example: Get a Row
21.9 Data Structures Challenges
Standard
16.3 Looping
16.4 Branching
Standard
10.1 Intro to Arrays
10.2 Adding & Removing from an Array
10.3 Iterating Through an Array
11.1 Intro to Objects
11.4 Iterating Through an Object
15.1 Functions Challenges
16.3 Collisions
16.4 Mouse Click Events
16.5 More Mouse Events
16.6 Key Events
17.12 While Loops
17.14 Control Structures Example
Standard
4.13 While Loops in Karel
4.14 Control Structures Example
7.8 Random Ghosts
7.9 Bouncing Ball
7.10 Mouse Events: Mouse Clicked
7.11 Intro to Lists/Arrays
7.12 Adding/Removing From an Array
7.13 Array Length and Looping Through Arrays
7.14 Iterating Over an Array
Standard
1.4 Lost in Space
Standard
1.7 If/Else Statements
1.8 While Loops
6.8 Mouse Data
6.9 Keyboard Data
Standard
14.1 Extra Karel Practice
15.1 Extra Karel Puzzles
Standard
2.12 While Loops
2.15 Control Structures Example
11.3 Collisions
11.4 Mouse Click Events
11.5 More Mouse Events
11.6 Key Events
12.1 Breakout
13.1 Intro to Arrays
13.2 Adding & Removing from an Array
13.3 Iterating Through an Array
Standard
2.12 While Loops in Karel
2.13 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
2.13 While Loops in Karel
2.14 Control Structures Example
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
11.12 While Loops in Karel
11.13 Control Structures Example
12.1 Extra Karel Puzzles
14.1 For Loops
14.2 While Loops
14.4 If/Else Statements
15.1 micro:bit Challenges
Standard
27.6 Inheritance
29.1 Project: Who Said It?
34.1 2d Lists
34.5 Equivalence vs. Identity
Standard
1.7 If/Else Statements
1.8 While Loops
5.8 Mouse Data
5.9 Keyboard Data
Standard
1.7 If/Else Statements
1.8 While Loops
3.5 For Loops
3.6 While Loops
7.2 If/Else Statements
8.1 micro:bit Challenges
Standard
6.4 Nested Control Structures
Standard
4.2 Lists
4.3 For Loops and Lists
5.1 2d Lists
Standard
6.4 Nested Control Structures
12.2 Lists
12.3 For Loops and Lists
13.1 2d Lists
Standard
6.4 Nested Control Structures
Standard
4.2 Lists
4.3 For Loops and Lists
5.1 2d Lists
9.6 Inheritance
13.1 Project: Who Said It?
Standard
8.19 Intro to Lists/Arrays
8.20 Indexing Into an Array
8.21 Adding/Removing From an Array
8.22 Array Length and Looping Through Arrays
Standard
12.19 Intro to Lists/Arrays
12.20 Indexing Into an Array
12.21 Adding/Removing From an Array
12.22 Array Length and Looping Through Arrays
Standard
1.4 Lost in Space
2.1 Quest for the Rosetta Stone
2.2 A Day at the Park
4.7 If/Else Statements
4.8 While Loops
Standard
9.4 Nested Control Structures
12.2 Lists
12.3 For Loops and Lists
13.1 2d Lists
Standard
3.7 If/Else Statements
3.8 While Loops
6.8 Mouse Data
6.9 Keyboard Data
Standard
3.7 If/Else Statements
3.8 While Loops
6.8 Mouse Data
6.9 Keyboard Data
Standard
1.4 Lost in Space
4.7 If/Else Statements
4.8 While Loops
7.8 Mouse Data
7.9 Keyboard Data
Standard
1.4 Lost in Space
2.1 Quest for the Rosetta Stone
2.2 A Day at the Park
5.7 If/Else Statements
5.8 While Loops
8.8 Mouse Data
8.9 Keyboard Data
Standard
1.7 If/Else Statements
1.8 While Loops
Standard
6.4 Nested Control Structures
Standard
1.12 While Loops in Karel
1.13 Control Structures Example
8.1 Functions Challenges
9.3 Random Ghosts
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.8 Key Events
9.9 Crazy Ball Game
11.1 Breakout
15.1 Extra Karel Practice
16.1 Extra Karel Puzzles
17.1 Functions and Parameters Practice
18.1 Prime Numbers
19.1 Fun Snake
19.2 Fun Graphics Challenges
20.1 Conway's Game of Life
20.2 Connect Four
21.1 Evolution Simulation
24.1 Visualizing Music
25.1 Intro to Lists/Arrays
25.2 Indexing Into an Array
25.3 Adding/Removing From an Array
25.4 Array Length and Looping Through Arrays
25.5 Iterating Over an Array
25.6 Finding an Element in a List
25.7 Removing an Element From an Array
25.8 Intro to Objects/Maps
25.9 Basics of Objects
25.10 Iterating Over an Object
25.11 When Do I Use an Object?
25.12 Intro to Sets
25.13 Intro to Grids
25.14 Looping Over a Grid
25.15 Grid Example: Get a Row
25.16 Data Structures Challenges
26.1 Tic Tac Toe
27.1 Game Design: Helicopter
Standard
6.2 Lists
6.3 For Loops and Lists
6.5 2d Lists
Standard
3.4 Nested Control Structures
6.2 Lists
6.3 For Loops and Lists
7.1 2d Lists
Standard
1.7 If/Else Statements
Standard
6.4 Nested Control Structures
10.2 Lists
10.3 For Loops and Lists
10.6 2d Lists
18.4 Inheritance
Standard
2.7 If/Else Statements
2.8 While Loops
5.8 Mouse Data
5.9 Keyboard Data
Standard
1.12 While Loops in Karel
1.13 Control Structures Example
3.13 Control Structures Example
3.17 Karel Challenges
Standard
8.7 Nested Control Structures
10.3 Lists
Standard
1.7 If/Else Statements
1.8 While Loops
6.8 Mouse Data
6.9 Keyboard Data
Standard
1.4 Lost in Space
2.1 Quest for the Rosetta Stone
2.2 A Day at the Park
Standard
6.1 Basic Collection Types
Standard
1.4 Lost in Space
2.1 Quest for the Rosetta Stone
2.2 A Day at the Park
5.7 If/Else Statements
5.8 While Loops
8.8 Mouse Data
8.9 Keyboard Data