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HI 2: 2-AP-11

CodeHS Lessons

Create clearly named variables that represent different data types and perform operations on their values.

Standard
3.2 Variables
3.3 User Input
3.4 Basic Math
3.6 Random Numbers
6.1 Booleans
6.2 If/Else Statements
6.3 Logical Operators
6.4 Comparison Operators
6.6 While Loops
6.7 The Break Statement
6.9 For Loops
9.1 Functions Challenges
10.1 Timers
10.2 Stopping Timers
10.3 Collisions
10.4 Mouse Click Events
10.5 More Mouse Events
10.6 Key Events
12.1 Breakout
16.3 Extra Karel Practice
16.4 Extra Karel Puzzles
17.1 Functions and Parameters Practice
18.1 Prime Numbers
19.1 Snake Game
19.2 Fun Graphics Challenges
19.3 Animation Practice
19.4 Crazy Ball Game
20.1 Intro to Arrays
20.2 Adding & Removing from an Array
20.3 Iterating Through an Array
21.1 Intro to Objects
21.4 Iterating Through an Object
22.1 Intro to Sets
22.2 Intro to Grids
22.3 Looping Over a Grid
22.4 Grid Example: Get a Row
25.1 Visualizing Music
26.1 Conway's Game of Life
26.2 Connect Four
27.1 Tic Tac Toe
28.1 Game Design: Helicopter
Standard
3.2 Variables and Types
3.3 User Input
3.4 Mathematical Operators
3.5 String Operators
3.6 Comments
5.1 Booleans
5.2 If Statements
5.3 Comparison Operators
5.4 Logical Operators
5.5 Floating Point Numbers and Rounding
7.1 While Loops
7.2 For Loops
7.3 Break and Continue
7.4 Nested Control Structures
9.1 Functions
9.2 Functions and Parameters
9.4 Functions and Return Values
9.5 Exceptions
10.1 Indexing
10.2 Slicing
10.3 Immutability
10.4 Strings and For Loops
10.5 The in Keyword
10.6 String Methods
12.1 Tuples
12.2 Lists
12.3 For Loops and Lists
12.4 List Methods
13.1 2d Lists
13.2 List Comprehensions
13.3 Packing and Unpacking
13.4 Dictionaries
20.1 Project: Who Said It?
22.1 Classes and Objects
22.2 Methods
22.3 Built-In Methods
22.4 Operator Overloading
22.5 Class Variables vs. Instance Variables
22.6 Inheritance
22.7 Hidden Attributes
22.8 Namespaces
22.9 Modules
23.1 Short Circuit Evaluation
23.2 De Morgan's Laws
25.10 Variables
25.13 User Input
25.14 Parameters
25.18 If Statements
25.19 If/Else Statements
25.20 While Loops
25.21 Putting Together Control Structures
28.3 Variables and Types
28.5 String Operators
28.6 Comments
28.10 For Loops
28.12 Functions and Parameters
28.15 Introduction to Exceptions
28.17 For Loops and Lists
28.19 2d Lists
28.20 List Comprehensions
28.21 Dictionaries
Standard
14.1 Indexing
14.2 Slicing
14.3 Immutability
14.4 Strings and For Loops
14.5 The in Keyword
14.6 String Methods
30.1 Classes and Objects
30.2 Methods
30.3 Built-In Methods
30.4 Operator Overloading
30.5 Class Variables vs. Instance Variables
30.6 Inheritance
30.7 Hidden Attributes
30.8 Namespaces
30.9 Modules
31.1 Short Circuit Evaluation
31.2 De Morgan's Laws
32.1 Project: Who Said It?
35.1 2d Lists
35.2 List Comprehensions
35.3 Packing and Unpacking
35.4 Dictionaries
35.5 Equivalence vs. Identity
Standard
9.2 Variables
9.3 User Input
9.4 Basic Math in JavaScript
9.5 Booleans
9.6 Logical Operators
9.7 Comparison Operators
9.8 If Statements
9.9 For Loops in JavaScript
9.10 For Loop Practice
9.11 Random Numbers
9.12 While Loops
9.13 Loop and a Half
9.14 Functions and Parameters 1
9.15 Functions and Parameters 2
9.16 Functions and Return Values 1
9.17 Functions and Return Values 2
9.18 Local Variables and Scope
9.19 Intro to Lists/Arrays
9.20 Indexing Into an Array
9.21 Adding/Removing From an Array
9.22 Array Length and Looping Through Arrays
Standard
19.2 Variables
19.3 User Input
19.4 Basic Math
19.5 Random Numbers
19.7 Booleans
19.8 If/Else Statements
19.9 Logical Operators
19.10 Comparison Operators
19.11 While Loops
19.12 The Break Statement
19.13 For Loops
19.17 Intro to Arrays
19.18 Adding & Removing from an Array
19.19 Iterating Through an Array
Standard
14.3 Variables and Types
14.4 User Input
14.5 Comments
14.6 Branching: If Statements
14.7 Looping: While Loops
14.8 Looping: For Loops
14.10 Functions
14.11 String Methods
Standard
1.3 Hash Function Development
12.3 Variables and Types
12.4 User Input
12.5 Mathematical Operators
12.6 String Operators
12.7 Comments
13.1 Booleans
13.2 If Statements
13.3 Comparison Operators
13.4 Logical Operators
13.5 Floating Point Numbers and Rounding
Standard
2.2 Variables
2.3 User Input
2.4 Basic Math
2.6 Random Numbers
5.1 Booleans
5.2 If/Else Statements
5.3 Logical Operators
5.4 Comparison Operators
5.6 While Loops
5.7 The Break Statement
5.9 For Loops
8.1 Functions Challenges
9.1 Timers
9.2 Stopping Timers
9.3 Collisions
9.4 Mouse Click Events
9.5 More Mouse Events
9.6 Key Events
11.1 Breakout
12.1 Snake Game
13.1 Intro to Arrays
13.2 Adding & Removing from an Array
13.3 Iterating Through an Array
14.1 Intro to Objects
14.4 Iterating Through an Object
15.1 Tic Tac Toe
16.1 Game Design: Helicopter
20.1 Connect Four
23.1 Intro to Sets
23.2 Intro to Grids
23.3 Looping Over a Grid
23.4 Grid Example: Get a Row
24.3 Extra Karel Practice
24.4 Extra Karel Puzzles
25.1 Functions and Parameters Practice
26.1 Prime Numbers
27.1 Fun Graphics Challenges
27.2 Animation Practice
27.3 Crazy Ball Game
28.1 Conway's Game of Life
30.1 Visualizing Music
Standard
3.2 Variables
3.3 User Input
3.4 Basic Math
3.6 Random Numbers
6.1 Booleans
6.2 If/Else Statements
6.3 Logical Operators
6.4 Comparison Operators
6.6 While Loops
6.7 The Break Statement
6.9 For Loops
9.1 Functions Challenges
10.1 Timers
10.2 Stopping Timers
10.3 Collisions
10.4 Mouse Click Events
10.5 More Mouse Events
10.6 Key Events
12.1 Breakout
13.1 Intro to Arrays
13.2 Adding & Removing from an Array
13.3 Iterating Through an Array
14.1 Intro to Objects
14.4 Iterating Through an Object
15.1 Tic Tac Toe
16.1 Game Design: Helicopter
20.1 Intro to Sets
20.2 Intro to Grids
20.3 Looping Over a Grid
20.4 Grid Example: Get a Row
22.3 Extra Karel Practice
22.4 Extra Karel Puzzles
23.1 Functions and Parameters Practice
24.1 Prime Numbers
25.1 Snake Game
25.2 Fun Graphics Challenges
25.3 Animation Practice
25.4 Crazy Ball Game
27.1 Visualizing Music
28.1 Conway's Game of Life
28.2 Connect Four
Standard
3.2 Variables
3.3 User Input
3.4 Basic Math
3.6 Random Numbers
6.1 Booleans
6.2 If/Else Statements
6.3 Logical Operators
6.4 Comparison Operators
6.6 While Loops
6.7 The Break Statement
6.9 For Loops
9.1 Functions Challenges
11.1 Timers
11.2 Stopping Timers
11.3 Collisions
11.4 Mouse Click Events
11.5 More Mouse Events
11.6 Key Events
13.1 Breakout
14.3 Extra Karel Practice
14.4 Extra Karel Puzzles
15.1 Functions and Parameters Practice
16.1 Prime Numbers
17.1 Snake Game
17.2 Fun Graphics Challenges
17.3 Animation Practice
17.4 Crazy Ball Game
18.1 Visualizing Music
20.1 Intro to Arrays
20.2 Adding & Removing from an Array
20.3 Iterating Through an Array
21.1 Intro to Objects
21.4 Iterating Through an Object
22.1 Intro to Sets
22.2 Intro to Grids
22.3 Looping Over a Grid
22.4 Grid Example: Get a Row
23.1 Conway's Game of Life
23.2 Connect Four
24.1 Tic Tac Toe
25.1 Game Design: Helicopter
Standard
6.1 Using State to Control Values
6.2 Updating State with onPress
6.3 Using Mathematical Equations to Update State
6.6 Using Methods to Update String States
10.1 Using Arrays and Indexing to Set State
10.2 Mapping Through Objects in Arrays
16.15 Variables
16.16 Booleans
16.17 If/Else Statements
16.18 Logical Operators
16.19 Comparison Operators
Standard
6.1 Using State to Control Values
6.2 Updating State with onPress
6.3 Using Mathematical Equations to Update State
6.4 Using Methods to Update String States
Standard
3.4 Under the Sea
5.5 For Loops
8.3 Variables
8.4 The Draw Loop
8.5 Color Transitions
8.6 Shape Transformations
8.7 Direction
8.8 Mouse Data
8.9 Keyboard Data
8.10 Project: Animate an Emoji
9.5 Variables
9.9 Your First Sprites
9.10 The Physics of Sprites
Standard
4.4 Under the Sea
Standard
1.5 For Loops
4.3 Variables
4.4 The Draw Loop
4.5 Color Transitions
4.6 Shape Transformations
4.7 Direction
4.8 Mouse Data
4.9 Keyboard Data
4.10 Project: Animate an Emoji
5.5 Variables
5.9 Your First Sprites
5.10 The Physics of Sprites
Standard
3.2 Naming Guidelines
5.1 Variables
5.5 User Input
5.6 Parameters
7.1 If Statements
7.2 If/Else Statements
7.4 While Loops
8.1 Putting Together Control Structures
22.2 Under the Sea
Standard
3.2 Naming Guidelines
5.1 Variables
5.5 User Input
5.6 Parameters
7.1 If Statements
7.2 If/Else Statements
7.4 While Loops
8.1 Putting Together Control Structures
Standard
1.4 Variables
2.1 The Draw Loop
2.2 Color Transitions
2.3 Shape Transformations
2.4 Direction
3.2 Mouse Data
3.3 Keyboard Data
Standard
2.3 Variables
3.4 Your First Sprites
3.5 The Physics of Sprites
4.3 Booleans
4.4 If/Else Statements
Standard
10.1 Extra Karel Practice
10.2 Extra Karel Puzzles
12.2 Variables
12.3 User Input
12.4 Basic Math
12.6 Random Numbers
Standard
3.7 Naming Guidelines
3.11 Variables
3.12 User Input
3.13 Parameters
3.16 If Statements
3.17 If/ Else Statements
3.18 While Loops
3.19 Putting Together Control Structures
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
6.4 Functions
6.5 Project
Standard
3.2 Variables
3.3 User Input
3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
6.7 Naming Guidelines
6.11 Variables
6.12 User Input
6.13 Parameters
6.16 If Statements
6.17 If/ Else Statements
6.18 While Loops
6.19 Putting Together Control Structures
Standard
11.1 Extra Karel Practice
12.1 Extra Karel Puzzles
13.7 Naming Guidelines
13.11 Variables
13.12 User Input
13.13 Parameters
13.16 If Statements
13.17 If/ Else Statements
13.18 While Loops
13.19 Putting Together Control Structures
Standard
7.4 Mathematical Operators
7.5 String Operators
7.8 Comparison Operators
7.9 Logical Operators
7.11 For Loops
7.12 Break and Continue
7.14 Functions
7.15 Functions and Parameters
7.17 Functions and Return Values
7.18 Exceptions
Standard
1.2 Programming with Variables
2.2 Programming with Variables
3.1 Printing, Variables, and Math
4.3 Variables and Arrays
4.4 Vector Arithmetic
5.1 Calculating Area
5.3 Categorizing Triangles with a Varied Base Value
6.1 Modeling with Tracy
7.1 Precision of Pi
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
2.2 Variables and Types
2.3 User Input
2.4 Mathematical Operators
2.5 String Operators
2.6 Comments
3.4 Variables
4.1 Booleans
4.2 If Statements
4.3 Comparison Operators
4.4 Logical Operators
4.5 Floating Point Numbers and Rounding
5.1 While Loops
5.2 For Loops
5.3 Break and Continue
5.4 Nested Control Structures
6.1 Functions
6.2 Functions and Parameters
6.4 Functions and Return Values
6.5 Exceptions
8.1 Indexing
8.2 Slicing
8.3 Immutability
8.4 Strings and For Loops
8.5 The in Keyword
8.6 String Methods
9.1 Tuples
9.2 Lists
9.3 For Loops and Lists
9.4 List Methods
10.1 2d Lists
10.2 List Comprehensions
10.3 Packing and Unpacking
10.4 Dictionaries
10.5 Equivalence vs. Identity
14.1 Classes and Objects
14.2 Methods
14.3 Built-In Methods
14.4 Operator Overloading
14.5 Class Variables vs. Instance Variables
14.6 Inheritance
14.7 Hidden Attributes
14.8 Namespaces
14.9 Modules
17.1 Short Circuit Evaluation
17.2 De Morgan's Laws
Standard
3.2 Variables
3.3 User Input
3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
5.4 Variables
6.1 Booleans
6.2 Logical Operators
6.3 Comparison Operators
6.4 If Statements
6.5 For Loops in JavaScript
6.6 General For Loops
6.7 For Loop Practice
6.8 Random Numbers
6.9 While Loops
6.10 Loop and a Half
8.1 Functions and Parameters 1
8.2 Functions and Parameters 2
8.3 Functions and Parameters 3
8.4 Functions and Return Values 1
8.5 Functions and Return Values 2
8.6 Local Variables and Scope
9.1 Functions Challenges
11.1 Timers
11.2 Random Circles
11.3 Random Ghosts
11.4 Bouncing Ball
11.5 Mouse Events: Mouse Clicked
11.6 Mouse Events: Mouse Moved
11.7 Drawing Lines
11.8 Key Events
11.9 Crazy Ball Game
13.1 Breakout
18.1 Extra Karel Practice
19.1 Extra Karel Puzzles
20.1 Functions and Parameters Practice
21.1 Tic Tac Toe
22.1 Game Design: Helicopter
Standard
3.2 Naming Guidelines
4.1 Variables
4.2 User Input
4.3 Parameters
5.4 Variables
6.1 If Statements
6.2 If/ Else Statements
6.3 While Loops
8.1 Putting Together Control Structures
Standard
3.2 Variables and Types
3.3 User Input
3.4 Mathematical Operators
3.5 String Operators
3.6 Comments
4.1 Booleans
4.2 If Statements
4.3 Comparison Operators
4.4 Logical Operators
4.5 Floating Point Numbers and Rounding
6.1 While Loops
6.2 For Loops
6.3 Break and Continue
6.4 Nested Control Structures
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
4.5 For Loops
8.5 Variables
8.9 Your First Sprites
8.10 The Physics of Sprites
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
2.7 Naming Guidelines
2.11 Variables
2.12 User Input
2.13 Parameters
2.16 If Statements
2.17 If/ Else Statements
2.18 While Loops
2.19 Putting Together Control Structures
3.2 Variables and Types
3.3 User Input
3.4 Mathematical Operators
3.5 String Operators
3.6 Comments
4.1 Booleans
4.2 If Statements
4.3 Comparison Operators
4.4 Logical Operators
4.5 Floating Point Numbers and Rounding
5.1 While Loops
5.2 For Loops
5.3 Break and Continue
5.4 Nested Control Structures
6.1 Functions
6.2 Functions and Parameters
6.4 Functions and Return Values
6.5 Exceptions
7.1 Indexing
7.2 Slicing
7.3 Immutability
7.4 Strings and For Loops
7.5 The in Keyword
7.6 String Methods
8.1 Tuples
8.2 Lists
8.3 For Loops and Lists
8.4 List Methods
9.1 2d Lists
9.2 List Comprehensions
9.3 Packing and Unpacking
9.4 Dictionaries
9.5 Equivalence vs. Identity
12.1 Classes and Objects
12.2 Methods
12.3 Built-In Methods
12.4 Operator Overloading
12.5 Class Variables vs. Instance Variables
12.6 Inheritance
12.7 Hidden Attributes
12.8 Namespaces
12.9 Modules
15.1 Short Circuit Evaluation
15.2 De Morgan's Laws
16.1 Project: Who Said It?
Standard
6.2 Variables
6.3 User Input
6.4 Basic Math in JavaScript
6.5 Booleans
6.6 Logical Operators
6.7 Comparison Operators
6.8 If Statements
6.9 For Loops in JavaScript
6.10 Functions and Parameters 1
6.11 Functions and Parameters 2
6.12 Functions and Return Values 1
6.13 Intro to Lists/Arrays
6.14 Indexing Into an Array
6.15 Adding/Removing From an Array
6.16 Array Length and Looping Through Arrays
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.8 Random Numbers
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.2 Variables and Types
1.3 User Input
1.4 Mathematical Operators
1.6 String Operators
1.7 Comments
2.1 Booleans
2.2 If Statements
2.3 Comparison Operators
2.4 Logical Operators
2.5 Floating Point Numbers and Rounding
3.1 While Loops
3.2 For Loops
3.3 Break and Continue
3.4 Nested Control Structures
4.1 Functions
4.2 Functions and Parameters
4.4 Functions and Return Values
4.5 Exceptions
5.1 Tuples
5.2 Lists
5.3 For Loops and Lists
5.4 List Methods
16.7 Naming Guidelines
16.11 Variables
16.12 User Input
16.13 Parameters
16.16 If Statements
16.17 If/ Else Statements
16.18 While Loops
16.19 Putting Together Control Structures
Standard
2.4 Under the Sea
6.3 Variables
6.4 The Draw Loop
6.5 Color Transitions
6.6 Shape Transformations
6.7 Direction
6.8 Mouse Data
6.9 Keyboard Data
6.10 Project: Animate an Emoji
Standard
6.3 Variables
6.4 User Input
6.5 Basic Math in JavaScript
6.6 Using Graphics in JavaScript
8.1 Booleans
8.2 Logical Operators
8.3 Comparison Operators
8.4 If Statements
8.5 For Loops in JavaScript
8.6 General For Loops
8.7 For Loop Practice
8.8 Random Numbers
8.9 While Loops
8.10 Loop and a Half
10.1 Functions and Parameters 1
10.2 Functions and Parameters 2
10.3 Functions and Parameters 3
10.4 Functions and Return Values 1
10.5 Functions and Return Values 2
10.7 Timers
10.8 Random Circles
10.9 Random Ghosts
10.10 Bouncing Ball
10.11 Mouse Events: Mouse Clicked
10.12 Intro to Lists/Arrays
10.13 Adding/Removing From an Array
10.14 Array Length and Looping Through Arrays
10.15 Iterating Over an Array
13.1 Indexing Into an Array
13.2 Finding an Element in a List
13.3 Removing an Element From an Array
14.1 Intro to Objects/Maps
14.2 Basics of Objects
14.3 Iterating Over an Object
14.4 When Do I Use an Object?
14.5 Intro to Sets
14.6 Intro to Grids
14.7 Looping Over a Grid
14.8 Grid Example: Get a Row
14.9 Data Structures Challenges
15.1 Extra Karel Practice
16.1 Extra Karel Puzzles
17.1 Functions and Parameters Practice
18.1 Mouse Events: Mouse Moved
18.2 Drawing Lines
18.3 Key Events
18.4 Crazy Ball Game
Standard
2.7 Naming Guidelines
2.12 Variables
2.13 User Input
2.14 Parameters
2.18 If Statements
2.19 If/ Else Statements
2.20 While Loops
2.22 Putting Together Control Structures
5.2 Variables and Types
5.3 User Input
5.4 Mathematical Operators
5.5 String Operators
5.6 Comments
6.1 Booleans
6.2 If Statements
6.3 Comparison Operators
6.4 Logical Operators
6.5 Floating Point Numbers and Rounding
7.1 While Loops
7.2 For Loops
7.3 Break and Continue
7.4 Nested Control Structures
8.1 Functions
8.2 Functions and Parameters
8.4 Functions and Return Values
8.5 Exceptions
9.1 Indexing
9.2 Slicing
9.3 Immutability
9.4 Strings and For Loops
9.5 The in Keyword
9.6 String Methods
10.1 Tuples
10.2 Lists
10.3 For Loops and Lists
10.4 List Methods
11.1 2d Lists
11.2 List Comprehensions
11.3 Packing and Unpacking
11.4 Dictionaries
11.5 Equivalence vs. Identity
17.1 Short Circuit Evaluation
17.2 De Morgan's Laws
18.1 Project: Who Said It?
Standard
6.2 Variables
6.3 User Input
6.4 Basic Math
6.5 Random Numbers
6.7 Booleans
6.8 If/Else Statements
6.9 Logical Operators
6.10 Comparison Operators
6.11 While Loops
6.12 The Break Statement
6.13 For Loops
6.17 Intro to Arrays
6.18 Adding & Removing from an Array
6.19 Iterating Through an Array
19.2 Variables
19.3 User Input
19.4 Basic Math in JavaScript
19.5 Booleans
19.6 Logical Operators
19.7 Comparison Operators
19.8 If Statements
19.9 For Loops in JavaScript
19.10 Functions and Parameters 1
19.11 Functions and Parameters 2
19.12 Functions and Return Values 1
19.13 Intro to Lists/Arrays
19.14 Indexing Into an Array
19.15 Adding/Removing From an Array
19.16 Array Length and Looping Through Arrays
Standard
6.2 Variables
6.3 User Input
6.4 Basic Math in JavaScript
6.5 Using Graphics in JavaScript
8.1 Booleans
8.2 Logical Operators
8.3 Comparison Operators
8.4 If Statements
8.5 For Loops in JavaScript
8.6 General For Loops
8.7 For Loop Practice
8.8 Random Numbers
8.9 While Loops
8.10 Loop and a Half
10.1 Functions and Parameters 1
10.2 Functions and Parameters 2
10.3 Functions and Parameters 3
10.4 Functions and Return Values 1
10.5 Functions and Return Values 2
10.6 Timers
10.7 Random Circles
10.8 Random Ghosts
10.9 Bouncing Ball
10.10 Mouse Events: Mouse Clicked
10.11 Intro to Lists/Arrays
10.12 Adding/Removing From an Array
10.13 Array Length and Looping Through Arrays
10.14 Iterating Over an Array
13.1 Extra Karel Practice
14.1 Extra Karel Puzzles
15.1 Functions and Parameters Practice
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
17.1 Indexing Into an Array
17.2 Finding an Element in a List
17.3 Removing an Element From an Array
18.1 Intro to Objects/Maps
18.2 Basics of Objects
18.3 Iterating Over an Object
18.4 When Do I Use an Object?
18.5 Intro to Sets
18.6 Intro to Grids
18.7 Looping Over a Grid
18.8 Grid Example: Get a Row
18.9 Data Structures Challenges
Standard
2.5 Intro to Objects
2.8 Iterating Through an Object
3.1 Intro to Sets
3.2 Intro to Grids
3.3 Looping Over a Grid
3.4 Grid Example: Get a Row
11.2 Variables
11.3 User Input
11.4 Basic Math
11.5 Random Numbers
11.7 Booleans
11.8 If/Else Statements
11.9 Logical Operators
11.10 Comparison Operators
11.11 While Loops
11.12 The Break Statement
11.13 For Loops
11.17 Intro to Arrays
11.18 Adding & Removing from an Array
11.19 Iterating Through an Array
13.1 Timers
13.2 Stopping Timers
13.3 Collisions
13.4 Mouse Click Events
13.5 More Mouse Events
13.6 Key Events
Standard
1.5 For Loops
4.3 Variables
4.4 The Draw Loop
4.5 Color Transitions
4.6 Shape Transformations
4.7 Direction
4.8 Mouse Data
4.9 Keyboard Data
4.10 Project: Animate an Emoji
5.5 Variables
5.9 Your First Sprites
5.10 The Physics of Sprites
Standard
3.2 Naming Guidelines
5.1 Variables
5.5 User Input
5.6 Parameters
7.1 If Statements
7.2 If/Else Statements
7.4 While Loops
8.1 Putting Together Control Structures
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
6.2 Variables
6.3 User Input
6.4 Basic Math in JavaScript
6.5 Booleans
6.6 Logical Operators
6.7 Comparison Operators
6.8 If Statements
6.9 For Loops in JavaScript
6.10 Functions and Parameters 1
6.11 Functions and Parameters 2
6.12 Functions and Return Values 1
6.13 Intro to Lists/Arrays
6.14 Indexing Into an Array
6.15 Adding/Removing From an Array
6.16 Array Length and Looping Through Arrays
Standard
1.4 Variables
3.4 Your First Sprites
3.5 The Physics of Sprites
4.3 Booleans
4.4 If/Else Statements
10.4 Variables
Standard
4.4 Variables and Types
4.5 User Input
4.6 Mathematical Operators
4.8 String Operators
4.9 Comments
5.1 Booleans
5.2 If Statements
5.3 Comparison Operators
5.4 Logical Operators
5.5 Floating Point Numbers and Rounding
6.1 While Loops
6.2 For Loops
6.3 Break and Continue
6.4 Nested Control Structures
Standard
4.4 Variables and Types
4.5 User Input
4.6 Mathematical Operators
4.8 String Operators
4.9 Comments
5.1 Booleans
5.2 If Statements
5.3 Comparison Operators
5.4 Logical Operators
5.5 Floating Point Numbers and Rounding
6.1 While Loops
6.2 For Loops
6.3 Break and Continue
6.4 Nested Control Structures
8.1 Functions
8.2 Functions and Parameters
8.4 Functions and Return Values
8.5 Exceptions
Standard
4.4 Variables and Types
4.5 User Input
4.6 Mathematical Operators
4.8 String Operators
4.9 Comments
5.1 Booleans
5.2 If Statements
5.3 Comparison Operators
5.4 Logical Operators
5.5 Floating Point Numbers and Rounding
6.1 While Loops
6.2 For Loops
6.3 Break and Continue
6.4 Nested Control Structures
8.1 Functions
8.2 Functions and Parameters
8.5 Functions and Return Values
8.6 Exceptions
Standard
4.4 Variables and Types
4.5 User Input
4.6 Mathematical Operators
4.8 String Operators
4.9 Comments
5.1 Booleans
5.2 If Statements
5.3 Comparison Operators
5.4 Logical Operators
5.5 Floating Point Numbers and Rounding
6.1 While Loops
6.2 For Loops
6.3 Break and Continue
6.4 Nested Control Structures
8.1 Functions
8.2 Functions and Parameters
8.5 Functions and Return Values
8.6 Exceptions
9.1 Indexing
9.2 Slicing
9.3 Immutability
9.4 String Methods
9.5 Tuples
9.6 Lists
9.7 For Loops and Lists
9.8 List Methods
9.10 2d Lists
10.1 Classes and Objects
10.2 Methods
10.3 Built-In Methods
10.4 Operator Overloading
10.5 Class Variables vs. Instance Variables
10.6 Inheritance
10.7 Hidden Attributes
10.8 Namespaces
10.9 Modules
Standard
3.7 Naming Guidelines
3.11 Variables
3.12 User Input
3.13 Parameters
3.16 If Statements
3.17 If/ Else Statements
3.18 While Loops
3.19 Putting Together Control Structures
Standard
6.1 Programming Concepts
Standard
10.3 Variables
10.4 User Input
10.5 Basic Math
10.6 Random Numbers
14.1 Extra Karel Practice
14.2 Extra Karel Puzzles
15.1 Booleans
15.2 If/Else Statements
15.3 Logical Operators
15.4 Comparison Operators
15.6 While Loops
15.7 The Break Statement
15.9 For Loops
Standard
6.1 Using State to Control Values
6.2 Updating State with onPress
6.3 Using Mathematical Equations to Update State
6.6 Using Methods to Update String States
10.1 Using Arrays and Indexing to Set State
10.2 Mapping Through Objects in Arrays
16.15 Variables
16.16 Booleans
16.17 If/Else Statements
16.18 Logical Operators
16.19 Comparison Operators
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Booleans
14.2 Logical Operators
14.3 Comparison Operators
14.4 If Statements
14.5 For Loops in JavaScript
14.6 General For Loops
14.7 For Loop Practice
14.8 Random Numbers
14.9 While Loops
14.10 Loop and a Half
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
17.1 Functions and Parameters 1
17.2 Functions and Parameters 2
17.3 Functions and Parameters 3
17.4 Functions and Return Values 1
17.5 Functions and Return Values 2
17.6 Timers
17.7 Random Circles
17.8 Random Ghosts
17.9 Bouncing Ball
17.10 Mouse Events: Mouse Clicked
17.11 Intro to Lists/Arrays
17.12 Adding/Removing From an Array
17.13 Array Length and Looping Through Arrays
17.14 Iterating Over an Array
18.1 Functions and Parameters Practice
19.1 Indexing Into an Array
19.2 Finding an Element in a List
19.3 Removing an Element From an Array
20.1 Intro to Objects/Maps
20.2 Basics of Objects
20.3 Iterating Over an Object
20.4 When Do I Use an Object?
20.5 Intro to Sets
20.6 Intro to Grids
20.7 Looping Over a Grid
20.8 Grid Example: Get a Row
20.9 Data Structures Challenges
21.9 Hash Function Development
21.10 Project: Classic Cipher Newscast
Standard
3.3 Variables and Types
3.4 User Input
3.5 Mathematical Operators
3.6 String Operators
3.7 Comments
4.1 Booleans
4.2 If Statements
4.3 Comparison Operators
4.4 Logical Operators
4.5 Floating Point Numbers and Rounding
5.1 While Loops
5.2 For Loops
5.3 Break and Continue
5.4 Nested Control Structures
6.1 Functions
6.2 Functions and Parameters
6.4 Functions and Return Values
6.5 Exceptions
8.1 Indexing
8.2 Slicing
8.3 Immutability
8.4 Strings and For Loops
8.5 The in Keyword
8.6 String Methods
9.1 Tuples
9.2 Lists
9.3 For Loops and Lists
9.4 List Methods
9.5 2d Lists
12.1 List Comprehensions
12.2 Packing and Unpacking
12.3 Dictionaries
12.4 Equivalence vs. Identity
15.1 Classes and Objects
15.2 Methods
15.3 Built-In Methods
15.4 Operator Overloading
15.5 Class Variables vs. Instance Variables
15.6 Inheritance
15.7 Hidden Attributes
15.8 Namespaces
15.9 Modules
17.1 Project: Who Said It?
18.7 Naming Guidelines
18.11 Variables
18.12 User Input
18.13 Parameters
18.16 If Statements
18.17 If/ Else Statements
18.18 While Loops
18.19 Putting Together Control Structures
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
7.1 Extra Karel Puzzles
Standard
3.2 Variables and Types
3.3 User Input
3.4 Mathematical Operators
3.5 String Operators
3.6 Comments
5.1 Booleans
5.2 If Statements
5.3 Comparison Operators
5.4 Logical Operators
5.5 Floating Point Numbers and Rounding
7.1 While Loops
7.2 For Loops
7.3 Break and Continue
7.4 Nested Control Structures
10.8 Naming Guidelines
10.12 Variables
10.13 User Input
10.14 Parameters
10.17 If Statements
10.18 If/ Else Statements
10.19 While Loops
10.20 Putting Together Control Structures
12.2 Variables
12.3 User Input
12.4 Basic Math
12.6 Random Numbers
15.1 Booleans
15.2 If/Else Statements
15.3 Logical Operators
15.4 Comparison Operators
15.6 While Loops
15.7 The Break Statement
15.9 For Loops
Standard
2.2 Variables
2.3 User Input
2.4 Basic Math
2.6 Random Numbers
4.1 Booleans
4.2 If/Else Statements
4.3 Logical Operators
4.4 Comparison Operators
4.6 While Loops
4.7 The Break Statement
4.9 For Loops
6.1 Timers
6.2 Stopping Timers
6.3 Collisions
6.4 Mouse Click Events
6.5 More Mouse Events
6.6 Key Events
19.1 Extra Karel Practice
19.2 Extra Karel Puzzles
20.1 Prime Numbers
21.1 Snake Game
21.2 Fun Graphics Challenges
21.3 Animation Practice
21.4 Crazy Ball Game
24.1 Functions and Parameters Practice
25.1 Functions Challenges
27.1 Breakout
28.1 Visualizing Music
29.1 Intro to Lists/Arrays
29.2 Indexing Into an Array
29.3 Adding/Removing From an Array
29.4 Array Length and Looping Through Arrays
29.5 Iterating Over an Array
29.6 Finding an Element in a List
29.7 Removing an Element From an Array
29.8 Intro to Objects/Maps
29.9 Basics of Objects
29.10 Iterating Over an Object
29.11 When Do I Use an Object?
29.12 Intro to Sets
29.13 Intro to Grids
29.14 Looping Over a Grid
29.15 Grid Example: Get a Row
29.16 Data Structures Quiz
30.1 Conway's Game of Life
30.2 Connect Four
31.1 Tic Tac Toe
32.1 Game Design: Helicopter
Standard
5.3 Variables and Types
5.4 User Input
5.5 Mathematical Operators
5.6 String Operators
5.7 Comments
5.8 Functions
5.9 Functions and Parameters
5.10 Functions and Return Values
5.11 Indexing and Slicing
5.12 Basic Collection Types
8.1 Booleans
8.2 If Statements
8.3 Comparison Operators
8.4 Logical Operators
8.5 Floating Point Numbers and Rounding
8.6 While Loops
8.7 For Loops
8.8 Break and Continue
8.9 Nested Control Structures
Standard
1.4 Under the Sea
Standard
1.5 For Loops
3.3 Variables
3.4 The Draw Loop
3.5 Color Transitions
3.6 Shape Transformations
3.7 Direction
3.8 Mouse Data
3.9 Keyboard Data
3.10 Project: Animate an Emoji
4.5 Variables
4.9 Your First Sprites
4.10 The Physics of Sprites
Standard
8.3 Variables
8.4 User Input
8.5 Basic Math in JavaScript
8.6 Using Graphics in JavaScript
10.1 Booleans
10.2 Logical Operators
10.3 Comparison Operators
10.4 If Statements
10.5 For Loops in JavaScript
10.6 General For Loops
10.7 For Loop Practice
10.8 Random Numbers
10.9 While Loops
10.10 Loop and a Half
12.1 Functions and Parameters 1
12.2 Functions and Parameters 2
12.3 Functions and Parameters 3
12.4 Functions and Return Values 1
12.5 Functions and Return Values 2
12.6 Local Variables and Scope
13.1 Functions Challenges
20.1 Extra Karel Practice
21.1 Timers
21.2 Random Circles
21.3 Random Ghosts
21.4 Bouncing Ball
21.5 Mouse Events: Mouse Clicked
21.6 Mouse Events: Mouse Moved
21.7 Drawing Lines
21.8 Key Events
21.9 Crazy Ball Game
23.1 Breakout
24.1 Extra Karel Puzzles
25.1 Functions and Parameters Practice
26.1 Prime Numbers
27.1 Fun Snake
27.2 Fun Graphics Challenges
28.1 Conway's Game of Life
28.2 Connect Four
29.1 Evolution Simulation
32.1 Visualizing Music
33.1 Intro to Lists/Arrays
33.2 Indexing Into an Array
33.3 Adding/Removing From an Array
33.4 Array Length and Looping Through Arrays
33.5 Iterating Over an Array
33.6 Finding an Element in a List
33.7 Removing an Element From an Array
33.8 Intro to Objects/Maps
33.9 Basics of Objects
33.10 Iterating Over an Object
33.11 When Do I Use an Object?
33.12 Intro to Sets
33.13 Intro to Grids
33.14 Looping Over a Grid
33.15 Grid Example: Get a Row
33.16 Data Structures Challenges
34.1 Tic Tac Toe
35.1 Game Design: Helicopter
Standard
8.3 Variables
8.4 User Input
8.5 Basic Math in JavaScript
8.6 Using Graphics in JavaScript
10.1 Booleans
10.2 Logical Operators
10.3 Comparison Operators
10.4 If Statements
10.5 For Loops in JavaScript
10.6 General For Loops
10.7 For Loop Practice
10.8 Random Numbers
10.9 While Loops
10.10 Loop and a Half
12.1 Functions and Parameters 1
12.2 Functions and Parameters 2
12.3 Functions and Parameters 3
12.4 Functions and Return Values 1
12.5 Functions and Return Values 2
12.6 Local Variables and Scope
13.1 Functions Challenges
20.1 Extra Karel Practice
21.1 Timers
21.2 Random Circles
21.3 Random Ghosts
21.4 Bouncing Ball
21.5 Mouse Events: Mouse Clicked
21.6 Mouse Events: Mouse Moved
21.7 Drawing Lines
21.8 Key Events
21.9 Crazy Ball Game
23.1 Breakout
24.1 Extra Karel Puzzles
25.1 Functions and Parameters Practice
26.1 Prime Numbers
27.1 Fun Snake
27.2 Fun Graphics Challenges
28.1 Conway's Game of Life
28.2 Connect Four
29.1 Evolution Simulation
32.1 Visualizing Music
33.1 Intro to Lists/Arrays
33.2 Indexing Into an Array
33.3 Adding/Removing From an Array
33.4 Array Length and Looping Through Arrays
33.5 Iterating Over an Array
33.6 Finding an Element in a List
33.7 Removing an Element From an Array
33.8 Intro to Objects/Maps
33.9 Basics of Objects
33.10 Iterating Over an Object
33.11 When Do I Use an Object?
33.12 Intro to Sets
33.13 Intro to Grids
33.14 Looping Over a Grid
33.15 Grid Example: Get a Row
33.16 Data Structures Challenges
34.1 Tic Tac Toe
35.1 Game Design: Helicopter
Standard
1.5 Timers
1.6 Stopping Timers
1.7 Collisions
1.8 Mouse Click Events
1.9 More Mouse Events
1.10 Key Events
4.3 Variables and Types
4.4 User Input
4.5 Mathematical Operators
4.6 String Operators
4.7 Comments
5.1 Functions
5.2 Functions and Parameters
5.4 Functions and Return Values
6.1 Tuples
6.2 Lists
6.3 For Loops and Lists
6.4 List Methods
6.5 2d Lists
6.6 Dictionaries
Standard
4.2 Variables
4.3 User Input
4.4 Basic Math in JavaScript
4.5 Using Graphics in JavaScript
6.1 Booleans
6.2 Logical Operators
6.3 Comparison Operators
6.4 If Statements
6.5 For Loops in JavaScript
6.6 General For Loops
6.7 For Loop Practice
6.8 Random Numbers
6.9 While Loops
6.10 Loop and a Half
8.1 Functions and Parameters 1
8.2 Functions and Parameters 2
8.3 Functions and Parameters 3
8.4 Functions and Return Values 1
8.5 Functions and Return Values 2
8.6 Local Variables and Scope
9.1 Functions Challenges
10.1 Timers
10.2 Random Circles
10.3 Random Ghosts
10.4 Bouncing Ball
10.5 Mouse Events: Mouse Clicked
10.6 Mouse Events: Mouse Moved
10.7 Drawing Lines
10.8 Key Events
10.9 Crazy Ball Game
12.1 Breakout
16.1 Extra Karel Practice
17.1 Extra Karel Puzzles
18.1 Functions and Parameters Practice
19.1 Prime Numbers
20.1 Fun Snake
20.2 Fun Graphics Challenges
21.1 Conway's Game of Life
21.2 Connect Four
22.1 Evolution Simulation
25.1 Visualizing Music
26.1 Intro to Lists/Arrays
26.2 Indexing Into an Array
26.3 Adding/Removing From an Array
26.4 Array Length and Looping Through Arrays
26.5 Iterating Over an Array
26.6 Finding an Element in a List
26.7 Removing an Element From an Array
26.8 Intro to Objects/Maps
26.9 Basics of Objects
26.10 Iterating Over an Object
26.11 When Do I Use an Object?
26.12 Intro to Sets
26.13 Intro to Grids
26.14 Looping Over a Grid
26.15 Grid Example: Get a Row
26.16 Data Structures Challenges
27.1 Tic Tac Toe
28.1 Game Design: Helicopter
Standard
3.1 Project: Classic Cipher Newscast
4.5 Hash Function Development
23.1 Programming Concepts
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.8 Random Numbers
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
6.10 Variables
6.11 User Input
6.12 Parameters
6.13 If Statements
6.14 If/ Else Statements
6.15 While Loops
7.2 Variables and Types
7.3 User Input
7.4 Mathematical Operators
7.5 String Operators
7.6 Booleans
7.7 If Statements
7.8 Comparison Operators
7.9 Logical Operators
7.10 Floating Point Numbers and Rounding
7.11 While Loops
7.12 For Loops
7.13 Functions
8.2 Variables
8.3 User Input
8.4 Basic Math
8.5 Random Numbers
8.7 Booleans
8.8 If/Else Statements
8.9 Logical Operators
8.10 Comparison Operators
8.11 While Loops
8.12 For Loops
Standard
7.8 Variables
7.9 User Input
7.10 Parameters
7.11 If Statements
7.12 If/ Else Statements
9.2 Variables and Types
9.3 User Input
9.4 Mathematical Operators
9.5 String Operators
9.6 Booleans
9.7 If Statements
9.8 Comparison Operators
9.9 Logical Operators
9.10 Floating Point Numbers and Rounding
9.11 While Loops
9.12 For Loops
9.13 Functions
10.2 Variables
10.3 User Input
10.4 Basic Math
10.5 Random Numbers
10.7 Booleans
10.8 If/Else Statements
10.9 Logical Operators
10.10 Comparison Operators
10.11 While Loops
10.12 For Loops
Standard
8.10 Variables
8.11 User Input
8.12 Parameters
8.13 If Statements
8.14 If/ Else Statements
8.15 While Loops
9.2 Variables and Types
9.3 User Input
9.4 Mathematical Operators
9.5 String Operators
9.6 Booleans
9.7 If Statements
9.8 Comparison Operators
9.9 Logical Operators
9.10 Floating Point Numbers and Rounding
9.11 While Loops
9.12 For Loops
9.13 Functions
12.2 Variables
12.3 User Input
12.4 Basic Math
12.5 Random Numbers
12.7 Booleans
12.8 If/Else Statements
12.9 Logical Operators
12.10 Comparison Operators
12.11 While Loops
12.12 For Loops
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
2.2 Variables
2.3 User Input
2.4 Basic Math in JavaScript
2.5 Using Graphics in JavaScript
Standard
2.2 Variables
2.3 User Input
2.4 Basic Math in JavaScript
2.5 Using Graphics in JavaScript
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
4.4 Variables
15.1 Extra Karel Puzzles
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
3.7 Naming Guidelines
3.11 Variables
3.12 User Input
3.13 Parameters
3.16 If Statements
3.17 If/ Else Statements
3.18 While Loops
3.19 Putting Together Control Structures
11.9 Hash Function Development
12.1 Project: Classic Cipher Newscast
Standard
3.7 Naming Guidelines
3.12 Variables
3.13 User Input
3.14 Parameters
3.17 If Statements
3.18 If/ Else Statements
3.19 While Loops
3.20 Putting Together Control Structures
Standard
3.2 Variables
3.3 User Input
3.4 Basic Math
3.6 Random Numbers
7.1 Booleans
7.2 If/Else Statements
7.3 Logical Operators
7.4 Comparison Operators
7.6 While Loops
7.7 The Break Statement
7.9 For Loops
10.1 Intro to Lists/Arrays
10.2 Indexing Into an Array
10.3 Adding/Removing From an Array
10.4 Array Length and Looping Through Arrays
10.5 Iterating Over an Array
10.6 Finding an Element in a List
10.7 Removing an Element From an Array
10.9 Data Structures Quiz
11.2 Intro to Sets
11.3 Intro to Grids
11.4 Looping Over a Grid
11.5 Grid Example: Get a Row
13.1 Timers
13.2 Stopping Timers
13.3 Collisions
13.4 Mouse Click Events
13.5 More Mouse Events
13.6 Key Events
15.1 Breakout
16.1 Intro to Objects
16.4 Iterating Through an Object
17.1 Prime Numbers
18.1 Snake Game
18.2 Fun Graphics Challenges
18.3 Animation Practice
18.4 Crazy Ball Game
Standard
2.5 For Loops
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
7.2 Variables
7.3 User Input
7.4 Basic Math
7.6 Random Numbers
9.1 Booleans
9.2 If/Else Statements
9.3 Logical Operators
9.4 Comparison Operators
9.6 While Loops
9.7 The Break Statement
9.9 For Loops
12.1 Functions Challenges
Standard
4.2 Variables
4.3 User Input
4.4 Basic Math
4.6 Random Numbers
6.1 Booleans
6.2 If/Else Statements
6.3 Logical Operators
6.4 Comparison Operators
6.6 While Loops
6.7 The Break Statement
6.9 For Loops
8.1 Timers
8.2 Stopping Timers
8.3 Collisions
8.4 Mouse Click Events
8.5 More Mouse Events
8.6 Key Events
11.3 Variables
15.1 Extra Karel Practice
15.2 Extra Karel Puzzles
16.1 Prime Numbers
17.1 Snake Game
17.2 Fun Graphics Challenges
17.3 Animation Practice
17.4 Crazy Ball Game
20.1 Functions and Parameters Practice
21.1 Functions Challenges
23.1 Breakout
Standard
1.8 Naming Guidelines
1.12 Variables
1.13 User Input
1.14 Parameters
1.17 If Statements
1.18 If/ Else Statements
1.19 While Loops
1.20 Putting Together Control Structures
Standard
1.8 Naming Guidelines
1.12 Variables
1.13 User Input
1.14 Parameters
1.17 If Statements
1.18 If/ Else Statements
1.19 While Loops
1.20 Putting Together Control Structures
Standard
10.1 Programming Concepts
Standard
3.2 Variables
3.3 User Input
3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
5.1 Booleans
5.2 Logical Operators
5.3 Comparison Operators
5.4 If Statements
5.5 For Loops in JavaScript
5.6 General For Loops
5.7 For Loop Practice
5.9 While Loops
5.10 Loop and a Half
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
8.1 Timers
8.2 Random Circles
8.3 Random Ghosts
8.4 Bouncing Ball
8.5 Mouse Events: Mouse Clicked
9.1 Intro to Lists/Arrays
9.2 Adding/Removing From an Array
9.3 Array Length and Looping Through Arrays
9.4 Iterating Over an Array
9.5 Finding an Element in a List
9.6 Removing an Element From an Array
13.1 Extra Karel Practice
14.1 Extra Karel Puzzles
15.1 Functions and Parameters Practice
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
4.1 Indexing
4.2 Slicing
4.3 Immutability
4.4 Strings and For Loops
4.5 The in Keyword
4.6 String Methods
5.6 Dictionaries
13.1 Classes and Objects
13.2 Methods
13.3 Built-In Methods
13.4 Operator Overloading
13.5 Class Variables vs. Instance Variables
13.6 Inheritance
13.7 Hidden Attributes
13.8 Namespaces
13.9 Modules
Standard
13.1 Programming Concepts
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
18.1 Indexing
18.2 Slicing
18.3 Immutability
18.4 Strings and For Loops
18.5 The in Keyword
18.6 String Methods
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
13.1 Extra Karel Puzzles
Standard
4.2 Variables and Types
4.3 User Input
4.4 Mathematical Operators
4.5 String Operators
4.6 Comments
6.1 Booleans
6.2 If Statements
6.3 Comparison Operators
6.4 Logical Operators
6.5 Floating Point Numbers and Rounding
7.1 While Loops
7.2 For Loops
7.3 Break and Continue
7.4 Nested Control Structures
8.1 Functions
8.2 Functions and Parameters
8.4 Functions and Return Values
8.5 Exceptions
16.10 Variables
16.13 User Input
16.14 Parameters
16.18 If Statements
16.19 If/Else Statements
16.20 While Loops
16.21 Putting Together Control Structures
Standard
6.1 Classes and Objects
6.2 Methods
6.3 Built-In Methods
6.4 Operator Overloading
6.5 Class Variables vs. Instance Variables
6.6 Inheritance
6.7 Hidden Attributes
6.8 Namespaces
6.9 Modules
13.1 Project: Who Said It?
15.1 Indexing
15.2 Slicing
15.3 Immutability
15.4 Strings and For Loops
15.5 The in Keyword
15.6 String Methods
Standard
4.2 Variables and Types
4.3 User Input
4.4 Mathematical Operators
4.5 String Operators
4.6 Comments
6.1 Booleans
6.2 If Statements
6.3 Comparison Operators
6.4 Logical Operators
6.5 Floating Point Numbers and Rounding
7.1 While Loops
7.2 For Loops
7.3 Break and Continue
7.4 Nested Control Structures
8.1 Functions
8.2 Functions and Parameters
8.4 Functions and Return Values
8.5 Exceptions
16.10 Variables
16.13 User Input
16.14 Parameters
16.18 If Statements
16.19 If/Else Statements
16.20 While Loops
16.21 Putting Together Control Structures
Standard
6.1 Classes and Objects
6.2 Methods
6.3 Built-In Methods
6.4 Operator Overloading
6.5 Class Variables vs. Instance Variables
6.6 Inheritance
6.7 Hidden Attributes
6.8 Namespaces
6.9 Modules
13.1 Project: Who Said It?
15.1 Indexing
15.2 Slicing
15.3 Immutability
15.4 Strings and For Loops
15.5 The in Keyword
15.6 String Methods
Standard
7.2 Variables
7.3 User Input
7.4 Basic Math
7.6 Random Numbers
18.1 Booleans
18.2 If/Else Statements
18.3 Logical Operators
18.4 Comparison Operators
18.6 While Loops
18.7 The Break Statement
18.9 For Loops
21.1 Functions Challenges
22.1 Timers
22.2 Stopping Timers
22.3 Collisions
22.4 Mouse Click Events
22.5 More Mouse Events
22.6 Key Events
24.1 Intro to Arrays
24.2 Adding & Removing from an Array
24.3 Iterating Through an Array
25.1 Intro to Objects
25.4 Iterating Through an Object
27.3 Extra Karel Practice
27.4 Extra Karel Puzzles
Standard
14.1 Programming Concepts
Standard
1.3 Hash Function Development
13.3 Variables and Types
13.4 User Input
13.5 Mathematical Operators
13.6 String Operators
13.7 Comments
14.1 Booleans
14.2 If Statements
14.3 Comparison Operators
14.4 Logical Operators
14.5 Floating Point Numbers and Rounding
Standard
10.4 Variables and Types
10.5 User Input
10.6 Mathematical Operators
15.1 Comments
15.2 Booleans
15.3 If Statements
15.4 Looping: While Loops
15.5 Looping: For Loops
15.7 Functions
15.8 String Methods
Standard
13.2 Variables
13.3 User Input
13.4 Basic Math in JavaScript
13.5 Booleans
13.6 Logical Operators
13.7 Comparison Operators
13.8 If Statements
13.9 For Loops in JavaScript
13.10 For Loop Practice
13.11 Random Numbers
13.12 While Loops
13.13 Loop and a Half
13.14 Functions and Parameters 1
13.15 Functions and Parameters 2
13.16 Functions and Return Values 1
13.17 Functions and Return Values 2
13.18 Local Variables and Scope
13.19 Intro to Lists/Arrays
13.20 Indexing Into an Array
13.21 Adding/Removing From an Array
13.22 Array Length and Looping Through Arrays
Standard
14.2 Variables
14.3 User Input
14.4 Basic Math in JavaScript
14.5 Booleans
14.6 Logical Operators
14.7 Comparison Operators
14.8 If Statements
14.9 For Loops in JavaScript
14.10 For Loop Practice
14.11 Random Numbers
14.12 While Loops
14.13 Loop and a Half
14.14 Functions and Parameters 1
14.15 Functions and Parameters 2
14.16 Functions and Return Values 1
14.17 Functions and Return Values 2
14.18 Local Variables and Scope
14.19 Intro to Lists/Arrays
14.20 Indexing Into an Array
14.21 Adding/Removing From an Array
14.22 Array Length and Looping Through Arrays
Standard
6.2 Variables
6.3 User Input
6.4 Basic Math in JavaScript
6.5 Using Graphics in JavaScript
13.1 Booleans
13.2 Logical Operators
13.3 Comparison Operators
13.4 If Statements
13.5 For Loops in JavaScript
13.6 General For Loops
13.7 For Loop Practice
13.8 Random Numbers
13.9 While Loops
13.10 Loop and a Half
15.6 Timers
15.7 Random Circles
15.8 Random Ghosts
15.9 Bouncing Ball
15.10 Mouse Events: Mouse Clicked
15.11 Intro to Lists/Arrays
15.12 Adding/Removing From an Array
15.13 Array Length and Looping Through Arrays
15.14 Iterating Over an Array
16.1 Extra Karel Practice
17.1 Extra Karel Puzzles
18.1 Functions and Parameters Practice
19.1 Mouse Events: Mouse Moved
19.2 Drawing Lines
19.3 Key Events
19.4 Crazy Ball Game
20.1 Indexing Into an Array
20.2 Finding an Element in a List
20.3 Removing an Element From an Array
21.1 Intro to Objects/Maps
21.2 Basics of Objects
21.3 Iterating Over an Object
21.4 When Do I Use an Object?
21.5 Intro to Sets
21.6 Intro to Grids
21.7 Looping Over a Grid
21.8 Grid Example: Get a Row
21.9 Data Structures Challenges
23.1 Functions and Parameters 1
23.1 Functions and Parameters 1
23.2 Functions and Parameters 2
23.2 Functions and Parameters 2
23.3 Functions and Parameters 3
23.3 Functions and Parameters 3
23.4 Functions and Return Values 1
23.4 Functions and Return Values 1
23.5 Functions and Return Values 2
23.5 Functions and Return Values 2
23.6 Local Variables and Scope
Standard
5.5 Hash Function Development
16.1 Programming Concepts
Standard
2.2 Variables
2.3 User Input
2.4 Basic Math
2.6 Random Numbers
6.1 Booleans
6.2 If/Else Statements
6.3 Logical Operators
6.4 Comparison Operators
6.6 While Loops
6.7 The Break Statement
6.9 For Loops
10.1 Intro to Arrays
10.2 Adding & Removing from an Array
10.3 Iterating Through an Array
11.1 Intro to Objects
11.4 Iterating Through an Object
15.1 Functions Challenges
16.1 Timers
16.2 Stopping Timers
16.3 Collisions
16.4 Mouse Click Events
16.5 More Mouse Events
16.6 Key Events
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
6.1 Booleans
6.2 Logical Operators
6.3 Comparison Operators
6.4 If Statements
6.5 For Loops in JavaScript
6.6 General For Loops
6.7 For Loop Practice
6.9 While Loops
6.10 Loop and a Half
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.6 Timers
7.7 Random Circles
7.8 Random Ghosts
7.9 Bouncing Ball
7.10 Mouse Events: Mouse Clicked
7.11 Intro to Lists/Arrays
7.12 Adding/Removing From an Array
7.13 Array Length and Looping Through Arrays
7.14 Iterating Over an Array
Standard
4.2 Naming Guidelines
5.1 Variables
5.5 User Input
5.6 Parameters
Standard
1.5 For Loops
6.3 Variables
6.4 The Draw Loop
6.5 Color Transitions
6.6 Shape Transformations
6.7 Direction
6.8 Mouse Data
6.9 Keyboard Data
Standard
14.1 Extra Karel Practice
15.1 Extra Karel Puzzles
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math
5.6 Random Numbers
8.2 If/Else Statements
8.3 Logical Operators
8.4 Comparison Operators
8.6 While Loops
8.7 The Break Statement
8.9 For Loops
11.1 Timers
11.2 Stopping Timers
11.3 Collisions
11.4 Mouse Click Events
11.5 More Mouse Events
11.6 Key Events
12.1 Breakout
13.1 Intro to Arrays
13.2 Adding & Removing from an Array
13.3 Iterating Through an Array
Standard
4.7 Hash Function Development
5.1 Project: Classic Cipher Newscast
24.3 Variables and Types
24.4 User Input
24.5 Comments
24.6 Branching: If Statements
24.7 Looping: While Loops
24.8 Looping: For Loops
24.10 Functions
24.11 String Methods
Standard
3.2 Naming Guidelines
4.2 Variables
4.3 User Input
4.4 Parameters
5.1 If Statements
5.2 If/ Else Statements
5.3 While Loops
6.1 Putting Together Control Structures
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.8 Random Numbers
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
5.1 Programming Concepts
Standard
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.1 Indexing Into an Array
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.7 Naming Guidelines
1.11 Variables
1.12 User Input
1.13 Parameters
1.16 If Statements
1.17 If/ Else Statements
1.18 While Loops
1.19 Putting Together Control Structures
3.4 Variables
12.1 Extra Karel Puzzles
Standard
27.1 Classes and Objects
27.2 Methods
27.3 Built-In Methods
27.4 Operator Overloading
27.5 Class Variables vs. Instance Variables
27.6 Inheritance
27.7 Hidden Attributes
27.8 Namespaces
27.9 Modules
28.1 Short Circuit Evaluation
28.2 De Morgan's Laws
29.1 Project: Who Said It?
33.1 Indexing
33.2 Slicing
33.3 Immutability
33.4 Strings and For Loops
33.5 The in Keyword
33.6 String Methods
34.1 2d Lists
34.2 List Comprehensions
34.3 Packing and Unpacking
34.4 Dictionaries
34.5 Equivalence vs. Identity
Standard
1.5 For Loops
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
5.10 Project: Animate an Emoji
Standard
2.2 Variables and Types
2.3 User Input
2.4 Mathematical Operators
2.5 String Operators
2.6 Comments
4.1 Booleans
4.2 If Statements
4.3 Comparison Operators
4.4 Logical Operators
4.5 Floating Point Numbers and Rounding
6.1 While Loops
6.2 For Loops
6.3 Break and Continue
6.4 Nested Control Structures
11.10 Variables
11.13 User Input
11.14 Parameters
11.18 If Statements
11.19 If/Else Statements
11.20 While Loops
11.21 Putting Together Control Structures
Standard
1.1 Functions
1.2 Functions and Parameters
1.4 Functions and Return Values
1.5 Exceptions
2.1 Indexing
2.2 Slicing
2.3 Immutability
2.4 Strings and For Loops
2.5 The in Keyword
2.6 String Methods
4.1 Tuples
4.2 Lists
4.3 For Loops and Lists
4.4 List Methods
5.1 2d Lists
5.2 List Comprehensions
5.3 Packing and Unpacking
5.4 Dictionaries
9.1 Classes and Objects
9.2 Methods
9.3 Built-In Methods
9.4 Operator Overloading
9.5 Class Variables vs. Instance Variables
9.6 Inheritance
9.7 Hidden Attributes
9.8 Namespaces
9.9 Modules
13.1 Project: Who Said It?
Standard
1.6 For Loops
3.4 Variables
9.4 Variables
Standard
2.2 Variables and Types
2.3 User Input
2.4 Mathematical Operators
2.5 String Operators
2.6 Comments
4.1 Booleans
4.2 If Statements
4.3 Comparison Operators
4.4 Logical Operators
4.5 Floating Point Numbers and Rounding
6.1 While Loops
6.2 For Loops
6.3 Break and Continue
6.4 Nested Control Structures
Standard
1.1 Functions
1.2 Functions and Parameters
1.4 Functions and Return Values
1.5 Exceptions
2.1 Indexing
2.2 Slicing
2.3 Immutability
2.4 Strings and For Loops
2.5 The in Keyword
2.6 String Methods
4.1 Tuples
4.2 Lists
4.3 For Loops and Lists
4.4 List Methods
5.1 2d Lists
5.2 List Comprehensions
5.3 Packing and Unpacking
5.4 Dictionaries
8.1 Classes and Objects
8.2 Methods
8.3 Built-In Methods
8.4 Operator Overloading
8.5 Class Variables vs. Instance Variables
Standard
2.3 Variables
3.4 Your First Sprites
3.5 The Physics of Sprites
4.3 Booleans
4.4 If/Else Statements
Standard
3.2 Naming Guidelines
5.1 Variables
5.5 User Input
5.6 Parameters
7.1 If Statements
7.2 If/Else Statements
7.4 While Loops
8.1 Putting Together Control Structures
Standard
3.2 Naming Guidelines
5.1 Variables
5.5 User Input
5.6 Parameters
7.1 If Statements
7.2 If/Else Statements
7.4 While Loops
8.1 Putting Together Control Structures
Standard
2.2 Variables and Types
2.3 User Input
2.4 Mathematical Operators
2.5 String Operators
2.6 Comments
4.1 Booleans
4.2 If Statements
4.3 Comparison Operators
4.4 Logical Operators
4.5 Floating Point Numbers and Rounding
6.1 While Loops
6.2 For Loops
6.3 Break and Continue
6.4 Nested Control Structures
9.1 Functions
9.2 Functions and Parameters
9.4 Functions and Return Values
9.5 Exceptions
10.1 Indexing
10.2 Slicing
10.3 Immutability
10.4 Strings and For Loops
10.5 The in Keyword
10.6 String Methods
12.1 Tuples
12.2 Lists
12.3 For Loops and Lists
12.4 List Methods
13.1 2d Lists
13.2 List Comprehensions
13.3 Packing and Unpacking
13.4 Dictionaries
16.1 Classes and Objects
16.2 Methods
16.3 Built-In Methods
16.4 Operator Overloading
16.5 Class Variables vs. Instance Variables
Standard
8.2 Variables
8.3 User Input
8.4 Basic Math in JavaScript
8.5 Booleans
8.6 Logical Operators
8.7 Comparison Operators
8.8 If Statements
8.9 For Loops in JavaScript
8.10 For Loop Practice
8.11 Random Numbers
8.12 While Loops
8.13 Loop and a Half
8.14 Functions and Parameters 1
8.15 Functions and Parameters 2
8.16 Functions and Return Values 1
8.17 Functions and Return Values 2
8.18 Local Variables and Scope
8.19 Intro to Lists/Arrays
8.20 Indexing Into an Array
8.21 Adding/Removing From an Array
8.22 Array Length and Looping Through Arrays
Standard
12.2 Variables
12.3 User Input
12.4 Basic Math in JavaScript
12.5 Booleans
12.6 Logical Operators
12.7 Comparison Operators
12.8 If Statements
12.9 For Loops in JavaScript
12.10 For Loop Practice
12.11 Random Numbers
12.12 While Loops
12.13 Loop and a Half
12.14 Functions and Parameters 1
12.15 Functions and Parameters 2
12.16 Functions and Return Values 1
12.17 Functions and Return Values 2
12.18 Local Variables and Scope
12.19 Intro to Lists/Arrays
12.20 Indexing Into an Array
12.21 Adding/Removing From an Array
12.22 Array Length and Looping Through Arrays
Standard
1.5 For Loops
3.4 Variables
Standard
4.5 For Loops
Standard
7.2 Variables and Types
7.3 User Input
7.4 Mathematical Operators
7.5 String Operators
7.6 Comments
8.1 Booleans
8.2 If Statements
8.3 Comparison Operators
8.4 Logical Operators
8.5 Floating Point Numbers and Rounding
9.1 While Loops
9.2 For Loops
9.3 Break and Continue
9.4 Nested Control Structures
10.1 Functions
10.2 Functions and Parameters
10.4 Functions and Return Values
10.5 Exceptions
11.1 Indexing
11.2 Slicing
11.3 Immutability
11.4 Strings and For Loops
11.5 The in Keyword
11.6 String Methods
12.1 Tuples
12.2 Lists
12.3 For Loops and Lists
12.4 List Methods
13.1 2d Lists
13.2 List Comprehensions
13.3 Packing and Unpacking
13.4 Dictionaries
Standard
1.4 Under the Sea
3.5 For Loops
6.3 Variables
6.4 The Draw Loop
6.5 Color Transitions
6.6 Shape Transformations
6.7 Direction
6.8 Mouse Data
6.9 Keyboard Data
6.10 Project: Animate an Emoji
7.5 Variables
7.9 Your First Sprites
7.10 The Physics of Sprites
Standard
1.4 Under the Sea
3.5 For Loops
6.3 Variables
6.4 The Draw Loop
6.5 Color Transitions
6.6 Shape Transformations
6.7 Direction
6.8 Mouse Data
6.9 Keyboard Data
6.10 Project: Animate an Emoji
7.5 Variables
7.9 Your First Sprites
7.10 The Physics of Sprites
Standard
2.4 Under the Sea
4.5 For Loops
7.3 Variables
7.4 The Draw Loop
7.5 Color Transitions
7.6 Shape Transformations
7.7 Direction
7.8 Mouse Data
7.9 Keyboard Data
7.10 Project: Animate an Emoji
8.5 Variables
8.9 Your First Sprites
8.10 The Physics of Sprites
Standard
3.4 Under the Sea
5.5 For Loops
8.3 Variables
8.4 The Draw Loop
8.5 Color Transitions
8.6 Shape Transformations
8.7 Direction
8.8 Mouse Data
8.9 Keyboard Data
8.10 Project: Animate an Emoji
9.5 Variables
9.9 Your First Sprites
9.10 The Physics of Sprites
Standard
3.2 Naming Guidelines
4.1 Variables
4.5 User Input
4.6 Parameters
5.1 If Statements
5.2 If/Else Statements
5.4 While Loops
6.1 Putting Together Control Structures
Standard
1.5 For Loops
5.5 Variables
5.6 The Draw Loop
Standard
4.2 Variables and Types
4.3 User Input
4.4 Mathematical Operators
4.5 String Operators
4.6 Comments
5.1 Booleans
5.2 If Statements
5.3 Comparison Operators
5.4 Logical Operators
5.5 Floating Point Numbers and Rounding
6.1 While Loops
6.2 For Loops
6.3 Break and Continue
6.4 Nested Control Structures
7.1 Functions
7.2 Functions and Parameters
7.4 Functions and Return Values
7.5 Exceptions
Standard
3.2 Variables
3.3 User Input
3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
5.1 Booleans
5.2 Logical Operators
5.3 Comparison Operators
5.4 If Statements
5.5 For Loops in JavaScript
5.6 General For Loops
5.7 For Loop Practice
5.8 Random Numbers
5.9 While Loops
5.10 Loop and a Half
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.6 Local Variables and Scope
8.1 Functions Challenges
9.1 Timers
9.2 Random Circles
9.3 Random Ghosts
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.8 Key Events
9.9 Crazy Ball Game
11.1 Breakout
15.1 Extra Karel Practice
16.1 Extra Karel Puzzles
17.1 Functions and Parameters Practice
18.1 Prime Numbers
19.1 Fun Snake
19.2 Fun Graphics Challenges
20.1 Conway's Game of Life
20.2 Connect Four
21.1 Evolution Simulation
24.1 Visualizing Music
25.1 Intro to Lists/Arrays
25.2 Indexing Into an Array
25.3 Adding/Removing From an Array
25.4 Array Length and Looping Through Arrays
25.5 Iterating Over an Array
25.6 Finding an Element in a List
25.7 Removing an Element From an Array
25.8 Intro to Objects/Maps
25.9 Basics of Objects
25.10 Iterating Over an Object
25.11 When Do I Use an Object?
25.12 Intro to Sets
25.13 Intro to Grids
25.14 Looping Over a Grid
25.15 Grid Example: Get a Row
25.16 Data Structures Challenges
26.1 Tic Tac Toe
27.1 Game Design: Helicopter
Standard
6.1 Tuples
6.2 Lists
6.3 For Loops and Lists
6.4 List Methods
6.5 2d Lists
6.6 Dictionaries
Standard
1.2 Variables and Types
1.3 User Input
1.4 Mathematical Operators
1.6 String Operators
1.7 Comments
2.1 Booleans
2.2 If Statements
2.3 Comparison Operators
2.4 Logical Operators
2.5 Floating Point Numbers and Rounding
3.1 While Loops
3.2 For Loops
3.3 Break and Continue
3.4 Nested Control Structures
4.1 Functions
4.2 Functions and Parameters
4.4 Functions and Return Values
4.6 Introduction to Exceptions
5.1 Indexing
5.2 Slicing
5.3 Immutability
5.4 Strings and For Loops
5.5 The in Keyword
5.6 String Methods
6.1 Tuples
6.2 Lists
6.3 For Loops and Lists
6.4 List Methods
7.1 2d Lists
7.2 List Comprehensions
7.3 Packing and Unpacking
7.4 Dictionaries
Standard
1.5 For Loops
2.3 Under the Sea
Standard
4.2 Variables and Types
4.3 User Input
4.4 Mathematical Operators
4.6 String Operators
4.7 Comments
5.1 Booleans
5.2 If Statements
5.3 Comparison Operators
5.4 Logical Operators
5.5 Floating Point Numbers and Rounding
6.1 While Loops
6.2 For Loops
6.3 Break and Continue
6.4 Nested Control Structures
7.1 Functions
7.2 Functions and Parameters
7.5 Functions and Return Values
7.7 Introduction to Exceptions
8.1 Indexing
8.2 Slicing
8.3 Immutability
8.4 Strings and For Loops
8.5 The in Keyword
8.6 String Methods
10.1 Tuples
10.2 Lists
10.3 For Loops and Lists
10.4 List Methods
10.6 2d Lists
10.7 List Comprehensions
10.8 Packing and Unpacking
10.9 Dictionaries
11.7 Classes and Objects
11.8 Methods
18.1 Built-In Methods
18.2 Operator Overloading
18.3 Class Variables vs. Instance Variables
18.4 Inheritance
18.5 Hidden Attributes
18.6 Namespaces
18.7 Modules
Standard
2.5 For Loops
5.3 Variables
5.4 The Draw Loop
5.5 Color Transitions
5.6 Shape Transformations
5.7 Direction
5.8 Mouse Data
5.9 Keyboard Data
Standard
7.2 Variables and Types
7.3 User Input
7.4 Mathematical Operators
7.5 String Operators
7.6 Comments
8.1 Booleans
8.2 If Statements
8.3 Comparison Operators
8.4 Logical Operators
8.5 While Loops
8.6 For Loops
8.7 Nested Control Structures
8.9 Break and Continue
9.1 Functions
9.2 Functions and Parameters
9.4 Functions and Return Values
9.6 Exceptions
10.1 String Methods
10.2 Tuples
10.3 Lists
10.4 List Methods
10.5 Dictionaries
12.1 Classes and Objects
12.2 Methods
12.3 Built-In Methods
12.4 Operator Overloading
12.5 Class Variables vs. Instance Variables
Standard
11.3 Variables and Types
11.4 User Input
11.5 Comments
11.6 Branching: If Statements
11.7 Looping: While Loops
11.8 Looping: For Loops
11.10 Functions
11.11 String Methods
Standard
3.2 Naming Guidelines
4.1 Variables
4.5 User Input
4.6 Parameters
4.10 If Statements
4.11 If/Else Statements
Standard
1.5 For Loops
6.3 Variables
6.4 The Draw Loop
6.5 Color Transitions
6.6 Shape Transformations
6.7 Direction
6.8 Mouse Data
6.9 Keyboard Data
Standard
5.3 Variables and Types
5.4 User Input
5.5 Mathematical Operators
5.6 String Operators
5.7 Comments
5.9 Functions
5.10 Functions and Parameters
5.11 Functions and Return Values
5.16 Indexing and Slicing
6.1 Basic Collection Types
6.2 List Methods
6.3 Dictionaries
Standard
10.1 Using State to Control Values
10.2 Updating State with onPress
10.3 Using Mathematical Equations to Update State
12.15 Variables
12.16 Booleans
12.17 If/Else Statements
12.18 Logical Operators
12.19 Comparison Operators
Standard
3.4 Under the Sea
5.5 For Loops
8.3 Variables
8.4 The Draw Loop
8.5 Color Transitions
8.6 Shape Transformations
8.7 Direction
8.8 Mouse Data
8.9 Keyboard Data
8.10 Project: Animate an Emoji
9.5 Variables
9.9 Your First Sprites
9.10 The Physics of Sprites