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Georgia Game Design: GDAS4.4

CodeHS Lessons

Apply mathematical concepts to interactive application and video game design.

Standard
3.4 Defining Classes
4.2 Tilemaps
4.4 Scripting Mechanics
5.2 Game Physics
5.3 Projectiles and Character Controllers
5.6 Cameras and Multiplayers
5.10 Heads-up Display (HUD) Score
7.2 Create a 3D World for VR
14.1 [4.5] AI in Games
14.2 [4.6] Menu and Heads-up Display
Standard
3.4 Defining Classes
4.2 Tilemaps
4.4 Scripting Mechanics
4.5 AI in Games
4.6 Menu and Heads-up Display
5.2 Game Physics
5.3 Projectiles and Character Controllers
5.6 Cameras and Multiplayers
5.10 Heads-up Display (HUD) Score
7.2 Create a 3D World for VR