Georgia Game Design: GDAS4.4
CodeHS Lessons
Apply mathematical concepts to interactive application and video game design.
| Standard |
| 3.4 Defining Classes |
| 4.2 Tilemaps |
| 4.4 Scripting Mechanics |
| 4.5 AI in Games |
| 4.6 Menu and Heads-up Display |
| 5.2 Game Physics |
| 5.3 Projectiles and Character Controllers |
| 5.6 Cameras and Multiplayers |
| 5.10 Heads-up Display (HUD) Score |
| 7.2 Create a 3D World for VR |
| Standard |
| 3.4 Defining Classes |
| 4.2 Tilemaps |
| 4.4 Scripting Mechanics |
| 4.5 AI in Games |
| 4.6 Menu and Heads-up Display |
| 5.2 Game Physics |
| 5.3 Projectiles and Character Controllers |
| 5.6 Cameras and Multiplayers |
| 5.10 Heads-up Display (HUD) Score |
| 7.2 Create a 3D World for VR |