Georgia Game Design: GDAS4.1
CodeHS Lessons
Use algebraic, geometric, and trigonometric relationships to define game object characteristics and properties as well as Heads-Up Display (HUD) interface placement and scaling.
| Standard |
| 4.2 Tilemaps |
| 4.6 Menu and Heads-up Display |
| 5.6 Cameras and Multiplayers |
| 5.10 Heads-up Display (HUD) Score |
| Standard |
| 4.6 User Interface (UI) |
| Standard |
| 4.2 Tilemaps |
| 4.6 Menu and Heads-up Display |
| 5.6 Cameras and Multiplayers |
| 5.10 Heads-up Display (HUD) Score |