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Georgia Game Design: GDAS3.2

CodeHS Lessons

Determine appropriate programming and scripting languages to create desired game mechanics, control the environment, user interface (UI), and gameplay.

Standard
7.2 Cameras
7.3 Lighting Effects
7.4 Particle Systems
7.5 Sound Effects
7.6 Make It Your Own
9.2 Character Animation
9.3 User Interface (UI)
10.1 Prototyping and Testing
Standard
4.2 Cameras
4.3 Lighting Effects
4.4 Particle Systems
4.5 Sound Effects
4.6 Make It Your Own
7.3 User Interface (UI)
7.2 Character Animation
Standard
5.4 Character Rigging and Animation
5.6 Cameras and Multiplayers
5.7 Lighting Effects
5.8 Particle Systems
5.9 Sound Effects
5.10 Heads-up Display (HUD) Score
5.11 Make It Your Own (Duplicate)
8.2 Prototyping and Testing (Duplicate)
Standard
4.2 Cameras
4.3 Lighting Effects
4.4 Particle Systems
4.5 Sound Effects
4.6 User Interface (UI)
4.7 Make It Your Own
6.1 Prototyping and Testing
8.2 Character Animation