Georgia Game Design: GDAS3.2
CodeHS Lessons
Determine appropriate programming and scripting languages to create desired game mechanics, control the environment, user interface (UI), and gameplay.
| Standard |
| 4.4 Scripting Mechanics |
| 4.5 AI in Games |
| 4.6 Menu and Heads-up Display |
| 5.4 Character Rigging and Animation |
| 5.6 Cameras and Multiplayers |
| 5.7 Lighting Effects |
| 5.8 Particle Systems |
| 5.9 Sound Effects |
| 5.10 Heads-up Display (HUD) Score |
| 5.11 Make It Your Own |
| 7.1 Developing for VR |
| 8.1 Prototyping and Testing |
| Standard |
| 4.2 Cameras |
| 4.3 Lighting Effects |
| 4.4 Particle Systems |
| 4.5 Sound Effects |
| 4.6 User Interface (UI) |
| 4.7 Make It Your Own |
| 6.1 Prototyping and Testing |
| 8.2 Character Animation |
| Standard |
| 4.4 Scripting Mechanics |
| 4.5 AI in Games |
| 4.6 Menu and Heads-up Display |
| 5.4 Character Rigging and Animation |
| 5.6 Cameras and Multiplayers |
| 5.7 Lighting Effects |
| 5.8 Particle Systems |
| 5.9 Sound Effects |
| 5.10 Heads-up Display (HUD) Score |
| 5.11 Make It Your Own |
| 7.1 Developing for VR |
| 8.1 Prototyping and Testing |