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Georgia Game Design: GDAS3.2

CodeHS Lessons

Determine appropriate programming and scripting languages to create desired game mechanics, control the environment, user interface (UI), and gameplay.

Standard
4.4 Scripting Mechanics
5.4 Character Rigging and Animation
5.6 Cameras and Multiplayers
5.7 Lighting Effects
5.8 Particle Systems
5.9 Sound Effects
5.10 Heads-up Display (HUD) Score
5.11 Make It Your Own
7.1 Developing for VR
8.1 Prototyping and Testing
14.1 [4.5] AI in Games
14.2 [4.6] Menu and Heads-up Display
Standard
4.2 Cameras
4.3 Lighting Effects
4.4 Particle Systems
4.5 Sound Effects
4.6 User Interface (UI)
4.7 Make It Your Own
6.1 Prototyping and Testing
8.2 Character Animation
Standard
4.4 Scripting Mechanics
4.5 AI in Games
4.6 Menu and Heads-up Display
5.4 Character Rigging and Animation
5.6 Cameras and Multiplayers
5.7 Lighting Effects
5.8 Particle Systems
5.9 Sound Effects
5.10 Heads-up Display (HUD) Score
5.11 Make It Your Own
7.1 Developing for VR
8.1 Prototyping and Testing