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CSTA 3B: 3B-AP-16

CodeHS Lessons

Demonstrate code reuse by creating programming solutions using libraries and APIs.

Standard
1.1 Introduction to Programming With Karel
1.2 More About Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
1.12 While Loops
1.13 How to Indent Your Code
1.14 Control Structures Example
1.15 More Karel Examples and Testing
2.1 Challenge Problems
3.1 Hello World
3.2 Variables
3.3 User Input
3.4 Basic Math
3.6 Random Numbers
6.1 Booleans
6.2 If/Else Statements
6.3 Logical Operators
6.4 Comparison Operators
6.6 While Loops
6.7 The Break Statement
6.9 For Loops
9.1 Functions Challenges
10.1 Timers
10.2 Stopping Timers
10.3 Collisions
10.4 Mouse Click Events
10.5 More Mouse Events
10.6 Key Events
12.1 Breakout
27.1 Game Design: Helicopter
21.4 Iterating Through an Object
21.1 Intro to Objects
20.3 Iterating Through an Array
20.2 Adding & Removing from an Array
20.1 Intro to Arrays
19.4 Crazy Ball Game
19.3 Animation Practice
16.3 Extra Karel Practice
16.4 Extra Karel Puzzles
17.1 Functions and Parameters Practice
26.1 Tic Tac Toe
22.4 Grid Example: Get a Row
22.3 Looping Over a Grid
22.2 Intro to Grids
22.1 Intro to Sets
24.1 Visualizing Music
25.2 Connect Four
25.1 Conway's Game of Life
19.2 Fun Graphics Challenges
19.1 Snake Game
18.1 Prime Numbers
Standard
2.8 Super Karel
2.16 Ultra Karel
Standard
1.5 User Input
2.10 Using the Math Class
Standard
1.10 Super Karel
1.19 Ultra Karel
2.1 Practice PT: Pair-Programming Paint!
4.9 Random Numbers
5.7 JavaScript vs Karel
Standard
1.9 Super Karel
1.17 Ultra Karel
2.1 Practice PT: Pair-Programming Paint!
4.9 Random Numbers
5.8 Python vs Karel
Standard
9.22 Array Length and Looping Through Arrays
9.17 Functions and Return Values 2
9.10 For Loop Practice
9.15 Functions and Parameters 2
9.9 For Loops in JavaScript
9.18 Local Variables and Scope
9.16 Functions and Return Values 1
9.14 Functions and Parameters 1
9.13 Loop and a Half
9.12 While Loops
9.11 Random Numbers
9.1 Hello World
9.8 If Statements
9.7 Comparison Operators
9.6 Logical Operators
9.5 Booleans
9.21 Adding/Removing From an Array
9.4 Basic Math in JavaScript
9.3 User Input
9.20 Indexing Into an Array
9.19 Intro to Lists/Arrays
9.2 Variables
Standard
1.10 Super Karel
1.19 Ultra Karel
2.1 Practice PT: Pair-Programming Paint!
4.10 Random Numbers
5.7 JavaScript vs Karel
Standard
1.1 Introduction to Programming With Karel
1.2 More About Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
1.12 While Loops
1.13 How to Indent Your Code
1.14 Control Structures Example
1.15 More Karel Examples and Testing
1.16 Challenge Problems
2.1 Hello World
2.2 Variables
2.3 User Input
2.4 Basic Math
2.6 Random Numbers
5.1 Booleans
5.2 If/Else Statements
5.3 Logical Operators
5.4 Comparison Operators
5.6 While Loops
5.7 The Break Statement
5.9 For Loops
8.1 Functions Challenges
9.1 Timers
9.2 Stopping Timers
9.3 Collisions
9.4 Mouse Click Events
9.5 More Mouse Events
9.6 Key Events
11.1 Breakout
12.1 Snake Game
13.1 Intro to Arrays
13.2 Adding & Removing from an Array
13.3 Iterating Through an Array
14.1 Intro to Objects
14.4 Iterating Through an Object
15.1 Tic Tac Toe
16.1 Game Design: Helicopter
22.4 Grid Example: Get a Row
22.3 Looping Over a Grid
24.1 Functions and Parameters Practice
23.4 Extra Karel Puzzles
23.3 Extra Karel Practice
22.2 Intro to Grids
22.1 Intro to Sets
26.2 Animation Practice
26.3 Crazy Ball Game
29.1 Visualizing Music
20.1 Connect Four
27.1 Conway's Game of Life
26.1 Fun Graphics Challenges
25.1 Prime Numbers
Standard
1.1 Introduction to Programming With Karel
1.2 More About Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
1.12 While Loops
1.13 How to Indent Your Code
1.14 Control Structures Example
1.15 More Karel Examples and Testing
2.1 Challenge Problems
3.1 Hello World
3.2 Variables
3.3 User Input
3.4 Basic Math
3.6 Random Numbers
6.1 Booleans
6.2 If/Else Statements
6.3 Logical Operators
6.4 Comparison Operators
6.6 While Loops
6.7 The Break Statement
6.9 For Loops
9.1 Functions Challenges
10.1 Timers
10.2 Stopping Timers
10.3 Collisions
10.4 Mouse Click Events
10.5 More Mouse Events
10.6 Key Events
12.1 Breakout
13.1 Intro to Arrays
13.2 Adding & Removing from an Array
13.3 Iterating Through an Array
14.1 Intro to Objects
14.4 Iterating Through an Object
15.1 Tic Tac Toe
16.1 Game Design: Helicopter
20.3 Looping Over a Grid
20.4 Grid Example: Get a Row
20.2 Intro to Grids
22.1 Functions and Parameters Practice
21.4 Extra Karel Puzzles
21.3 Extra Karel Practice
20.1 Intro to Sets
26.1 Visualizing Music
24.3 Animation Practice
24.4 Crazy Ball Game
27.2 Connect Four
27.1 Conway's Game of Life
24.2 Fun Graphics Challenges
24.1 Snake Game
23.1 Prime Numbers
Standard
1.1 Introduction to Programming With Karel
1.2 More About Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
1.12 While Loops
1.13 How to Indent Your Code
1.14 Control Structures Example
1.15 More Karel Examples and Testing
2.1 Challenge Problems
3.1 Hello World
3.2 Variables
3.3 User Input
3.4 Basic Math
3.6 Random Numbers
6.1 Booleans
6.2 If/Else Statements
6.3 Logical Operators
6.4 Comparison Operators
6.6 While Loops
6.7 The Break Statement
6.9 For Loops
9.1 Functions Challenges
20.2 Adding & Removing from an Array
20.1 Intro to Arrays
17.4 Crazy Ball Game
17.3 Animation Practice
20.3 Iterating Through an Array
21.1 Intro to Objects
21.4 Iterating Through an Object
25.1 Game Design: Helicopter
24.1 Tic Tac Toe
22.4 Grid Example: Get a Row
22.3 Looping Over a Grid
22.2 Intro to Grids
14.4 Extra Karel Puzzles
11.1 Timers
11.2 Stopping Timers
11.3 Collisions
11.4 Mouse Click Events
11.5 More Mouse Events
11.6 Key Events
13.1 Breakout
14.3 Extra Karel Practice
22.1 Intro to Sets
15.1 Functions and Parameters Practice
16.1 Prime Numbers
17.1 Snake Game
17.2 Fun Graphics Challenges
23.1 Conway's Game of Life
23.2 Connect Four
18.1 Visualizing Music
Standard
4.3 Booleans
4.4 If/Else Statements
Standard
1.1 Introduction to Programming With Karel
1.2 More About Karel
1.3 Karel Can't Turn Right
2.1 Functions in Karel
2.3 The Main Function
2.4 Top Down Design and Decomposition in Karel
3.1 Commenting Your Code
3.2 Super Karel
3.3 For Loops
4.1 If Statements and Conditionals
4.2 If/Else Statements
5.1 While Loops
6.1 How to Indent Your Code
6.2 Control Structures Example
6.3 More Karel Examples and Testing
7.1 Challenge Problems
10.1 Extra Karel Practice
10.2 Extra Karel Puzzles
12.6 Random Numbers
12.1 Hello World
12.2 Variables
12.3 User Input
12.4 Basic Math
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
5.1 Extra Karel Puzzles
4.1 Extra Karel Practice
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
3.1 Hello World
3.2 Variables
3.3 User Input
3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
11.1 Extra Karel Practice
12.1 Extra Karel Puzzles
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
2.1 Challenge Problems
3.1 Hello World
3.2 Variables
3.3 User Input
3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
6.1 Booleans
6.2 Logical Operators
6.3 Comparison Operators
6.4 If Statements
6.5 For Loops in JavaScript
6.6 General For Loops
6.7 For Loop Practice
6.8 Random Numbers
6.9 While Loops
6.10 Loop and a Half
8.1 Functions and Parameters 1
8.2 Functions and Parameters 2
8.3 Functions and Parameters 3
8.4 Functions and Return Values 1
8.5 Functions and Return Values 2
8.6 Local Variables and Scope
9.1 Functions Challenges
10.1 Loops
11.1 Timers
11.2 Random Circles
11.3 Random Ghosts
11.4 Bouncing Ball
11.5 Mouse Events: Mouse Clicked
11.6 Mouse Events: Mouse Moved
11.7 Drawing Lines
11.8 Key Events
11.9 Crazy Ball Game
13.1 Breakout
22.1 Game Design: Helicopter
18.1 Extra Karel Practice
19.1 Extra Karel Puzzles
21.1 Tic Tac Toe
20.1 Functions and Parameters Practice
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
5.1 Hello World
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
11.9 For Loops
14.5 Functions
12.1 Extra Karel Puzzles
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.13 Control Structures Example
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Java Programs and the Run Method
1.4 Karel Can't Turn Right
1.5 Methods in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 While Loops in Karel
1.11 If Statements
1.12 If/Else Statements
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.16 Karel Challenges
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
2.1 Challenge Problems
3.1 Hello World
3.2 Variables
3.3 User Input
3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
5.1 Booleans
5.2 Logical Operators
5.3 Comparison Operators
5.4 If Statements
5.5 For Loops in JavaScript
5.6 General For Loops
5.7 For Loop Practice
5.8 Random Numbers
5.9 While Loops
5.10 Loop and a Half
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.6 Local Variables and Scope
8.1 Functions Challenges
9.1 Timers
9.2 Random Circles
9.3 Random Ghosts
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.8 Key Events
9.9 Crazy Ball Game
11.1 Breakout
25.12 Intro to Sets
25.4 Array Length and Looping Through Arrays
25.14 Looping Over a Grid
25.16 Data Structures Challenges
27.1 Game Design: Helicopter
25.6 Finding an Element in a List
15.1 Extra Karel Practice
17.1 Functions and Parameters Practice
25.3 Adding/Removing From an Array
25.13 Intro to Grids
25.15 Grid Example: Get a Row
25.5 Iterating Over an Array
26.1 Tic Tac Toe
16.1 Extra Karel Puzzles
25.7 Removing an Element From an Array
25.1 Intro to Lists/Arrays
24.1 Visualizing Music
25.8 Intro to Objects/Maps
21.1 Evolution Simulation
20.1 Conway's Game of Life
18.1 Prime Numbers
25.11 When Do I Use an Object?
25.9 Basics of Objects
20.2 Connect Four
19.1 Fun Snake
25.2 Indexing Into an Array
25.10 Iterating Over an Object
19.2 Fun Graphics Challenges
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
2.1 Challenge Problems
3.1 Hello World
3.2 Variables
3.3 User Input
3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
5.1 Booleans
5.2 Logical Operators
5.3 Comparison Operators
5.4 If Statements
5.5 For Loops in JavaScript
5.6 General For Loops
5.7 For Loop Practice
5.8 Random Numbers
5.9 While Loops
5.10 Loop and a Half
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.6 Local Variables and Scope
8.1 Functions Challenges
9.1 Timers
9.2 Random Circles
9.3 Random Ghosts
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.8 Key Events
9.9 Crazy Ball Game
11.1 Breakout
12.1 Intro to Lists/Arrays
12.2 Indexing Into an Array
12.3 Adding/Removing From an Array
12.4 Array Length and Looping Through Arrays
12.5 Iterating Over an Array
12.6 Finding an Element in a List
12.7 Removing an Element From an Array
12.8 Intro to Objects/Maps
12.9 Basics of Objects
12.10 Iterating Over an Object
12.11 When Do I Use an Object?
12.12 Intro to Sets
12.13 Intro to Grids
12.14 Looping Over a Grid
12.15 Grid Example: Get a Row
12.16 Data Structures Challenges
13.1 Tic Tac Toe
14.1 Game Design: Helicopter
21.1 Prime Numbers
20.1 Functions and Parameters Practice
18.1 Extra Karel Practice
19.1 Extra Karel Puzzles
28.1 Visualizing Music
24.1 Evolution Simulation
23.1 Conway's Game of Life
23.2 Connect Four
22.1 Fun Snake
22.2 Fun Graphics Challenges
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
2.1 Challenge Problems
3.1 Hello World
3.2 Variables
3.3 User Input
3.4 Basic Math in JavaScript
3.5 Using Graphics in JavaScript
5.1 Booleans
5.2 Logical Operators
5.3 Comparison Operators
5.4 If Statements
5.5 For Loops in JavaScript
5.6 General For Loops
5.7 For Loop Practice
5.8 Random Numbers
5.9 While Loops
5.10 Loop and a Half
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.6 Local Variables and Scope
9.1 Functions Challenges
9.1 Functions Challenges
21.15 Grid Example: Get a Row
12.1 Functions and Parameters Practice
13.1 Prime Numbers
14.2 Fun Graphics Challenges
14.1 Fun Snake
15.2 Connect Four
15.1 Conway's Game of Life
16.1 Evolution Simulation
20.1 Visualizing Music
22.1 Tic Tac Toe
11.1 Extra Karel Puzzles
10.1 Extra Karel Practice
23.1 Game Design: Helicopter
21.16 Data Structures Challenges
21.1 Intro to Lists/Arrays
21.14 Looping Over a Grid
21.13 Intro to Grids
21.12 Intro to Sets
21.11 When Do I Use an Object?
21.10 Iterating Over an Object
21.9 Basics of Objects
21.8 Intro to Objects/Maps
21.7 Removing an Element From an Array
21.6 Finding an Element in a List
21.5 Iterating Over an Array
21.4 Array Length and Looping Through Arrays
21.3 Adding/Removing From an Array
21.2 Indexing Into an Array
Standard
10.9 Super Karel
10.17 Ultra Karel
Standard
23.17 Ultra Karel
23.9 Super Karel
Standard
6.1 Hello World
6.2 Variables
6.3 User Input
6.4 Basic Math in JavaScript
6.5 Booleans
6.6 Logical Operators
6.7 Comparison Operators
6.8 If Statements
6.9 For Loops in JavaScript
6.10 Functions and Parameters 1
6.11 Functions and Parameters 2
6.12 Functions and Return Values 1
6.13 Intro to Lists/Arrays
6.14 Indexing Into an Array
6.15 Adding/Removing From an Array
6.16 Array Length and Looping Through Arrays
Standard
2.5 User Input
3.10 Using the Math Class
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
5.1 Hello World
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.8 Random Numbers
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
Standard
1.10 Simulation
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
6.2 Hello World
6.3 Variables
6.4 User Input
6.5 Basic Math in JavaScript
6.6 Using Graphics in JavaScript
8.1 Booleans
8.2 Logical Operators
8.3 Comparison Operators
8.4 If Statements
8.5 For Loops in JavaScript
8.6 General For Loops
8.7 For Loop Practice
8.8 Random Numbers
8.9 While Loops
8.10 Loop and a Half
10.1 Functions and Parameters 1
10.2 Functions and Parameters 2
10.3 Functions and Parameters 3
10.4 Functions and Return Values 1
10.5 Functions and Return Values 2
10.6 Local Variables and Scope
10.7 Timers
10.8 Random Circles
10.9 Random Ghosts
10.10 Bouncing Ball
10.11 Mouse Events: Mouse Clicked
10.12 Intro to Lists/Arrays
10.13 Adding/Removing From an Array
10.14 Array Length and Looping Through Arrays
10.15 Iterating Over an Array
14.9 Data Structures Challenges
14.8 Grid Example: Get a Row
14.7 Looping Over a Grid
14.6 Intro to Grids
14.5 Intro to Sets
14.4 When Do I Use an Object?
14.3 Iterating Over an Object
14.2 Basics of Objects
14.1 Intro to Objects/Maps
13.3 Removing an Element From an Array
13.2 Finding an Element in a List
13.1 Indexing Into an Array
18.4 Crazy Ball Game
18.3 Key Events
18.2 Drawing Lines
18.1 Mouse Events: Mouse Moved
17.1 Functions and Parameters Practice
16.1 Extra Karel Puzzles
15.1 Extra Karel Practice
Standard
1.10 Simulation
Standard
3.1 Introduction to Programming With Karel
3.2 More Basic Karel
3.3 Karel Can't Turn Right
3.4 Functions in Karel
3.5 The Start Function
3.6 Top Down Design and Decomposition in Karel
3.7 Commenting Your Code
3.8 Abstraction
3.9 Super Karel
3.10 For Loops
3.11 If Statements
3.12 If/Else Statements
3.13 While Loops in Karel
3.14 Control Structures Example
3.15 More Karel Examples and Testing
3.16 How to Indent Your Code
4.2 Challenge Problems
6.1 Hello World
6.2 Variables
6.3 User Input
6.4 Basic Math in JavaScript
6.5 Using Graphics in JavaScript
8.1 Booleans
8.2 Logical Operators
8.3 Comparison Operators
8.4 If Statements
8.5 For Loops in JavaScript
8.6 General For Loops
8.7 For Loop Practice
8.8 Random Numbers
8.9 While Loops
8.10 Loop and a Half
10.1 Functions and Parameters 1
10.2 Functions and Parameters 2
10.3 Functions and Parameters 3
10.4 Functions and Return Values 1
10.5 Functions and Return Values 2
10.6 Timers
10.7 Random Circles
10.8 Random Ghosts
10.9 Bouncing Ball
10.10 Mouse Events: Mouse Clicked
10.11 Intro to Lists/Arrays
10.12 Adding/Removing From an Array
10.13 Array Length and Looping Through Arrays
10.14 Iterating Over an Array
18.9 Data Structures Challenges
18.8 Grid Example: Get a Row
18.7 Looping Over a Grid
18.6 Intro to Grids
18.5 Intro to Sets
18.4 When Do I Use an Object?
18.3 Iterating Over an Object
18.2 Basics of Objects
18.1 Intro to Objects/Maps
17.3 Removing an Element From an Array
17.2 Finding an Element in a List
17.1 Indexing Into an Array
16.4 Crazy Ball Game
16.3 Key Events
16.2 Drawing Lines
16.1 Mouse Events: Mouse Moved
15.1 Functions and Parameters Practice
14.1 Extra Karel Puzzles
13.1 Extra Karel Practice
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
5.1 Hello World
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
11.9 For Loops
14.5 Functions
12.1 Extra Karel Puzzles
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.13 Control Structures Example
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
5.1 Hello World
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
11.9 For Loops
14.5 Functions
12.1 Extra Karel Puzzles
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.13 Control Structures Example
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
Standard
1.10 Simulation
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
6.1 Hello World
6.2 Variables
6.3 User Input
6.4 Basic Math in JavaScript
6.5 Using Graphics in JavaScript
9.1 Booleans
9.2 Logical Operators
9.3 Comparison Operators
9.4 If Statements
9.5 For Loops in JavaScript
9.6 General For Loops
9.7 For Loop Practice
9.8 Random Numbers
9.9 While Loops
9.10 Loop and a Half
11.1 Functions and Parameters 1
11.2 Functions and Parameters 2
11.3 Functions and Parameters 3
11.4 Functions and Return Values 1
11.5 Functions and Return Values 2
11.6 Timers
11.7 Random Circles
11.8 Random Ghosts
11.9 Bouncing Ball
11.10 Mouse Events: Mouse Clicked
11.11 Intro to Lists/Arrays
11.12 Adding/Removing From an Array
11.13 Array Length and Looping Through Arrays
11.14 Iterating Over an Array
19.1 Intro to Objects/Maps
16.1 Functions and Parameters Practice
15.1 Extra Karel Puzzles
14.1 Extra Karel Practice
19.9 Data Structures Challenges
19.8 Grid Example: Get a Row
19.7 Looping Over a Grid
19.6 Intro to Grids
19.5 Intro to Sets
19.4 When Do I Use an Object?
19.3 Iterating Over an Object
19.2 Basics of Objects
18.3 Removing an Element From an Array
18.2 Finding an Element in a List
18.1 Indexing Into an Array
17.4 Crazy Ball Game
17.3 Key Events
17.2 Drawing Lines
17.1 Mouse Events: Mouse Moved
Standard
4.1 Practice PT: Pair-Programming Paint!
Standard
2.1 Introduction to Programming With Karel
2.2 More About Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Main Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements and Conditionals
2.12 If/Else Statements
2.13 While Loops
2.15 How to Indent Your Code
2.16 Control Structures Example
2.17 More Karel Examples and Testing
3.2 Challenge Problems
10.2 Hello World
10.3 Variables
10.4 User Input
10.5 Basic Math
10.6 Random Numbers
14.7 The Break Statement
14.6 While Loops
14.9 For Loops
14.2 If/Else Statements
14.4 Comparison Operators
14.3 Logical Operators
14.1 Booleans
13.2 Extra Karel Puzzles
13.1 Extra Karel Practice
Standard
1.9 Super Karel
1.18 Ultra Karel
2.1 Practice PT: Pair-Programming Paint!
4.9 Random Numbers
5.7 JavaScript vs Karel
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
5.1 Hello World
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
20.3 Iterating Over an Object
16.4 Crazy Ball Game
17.11 Intro to Lists/Arrays
19.1 Indexing Into an Array
17.12 Adding/Removing From an Array
17.13 Array Length and Looping Through Arrays
17.14 Iterating Over an Array
19.2 Finding an Element in a List
19.3 Removing an Element From an Array
20.1 Intro to Objects/Maps
20.2 Basics of Objects
16.3 Key Events
20.4 When Do I Use an Object?
20.5 Intro to Sets
20.6 Intro to Grids
20.7 Looping Over a Grid
20.8 Grid Example: Get a Row
20.9 Data Structures Challenges
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
18.1 Functions and Parameters Practice
14.1 Booleans
17.3 Functions and Parameters 3
14.3 Comparison Operators
14.4 If Statements
14.5 For Loops in JavaScript
14.6 General For Loops
14.7 For Loop Practice
14.8 Random Numbers
14.9 While Loops
14.10 Loop and a Half
17.1 Functions and Parameters 1
17.2 Functions and Parameters 2
14.2 Logical Operators
17.4 Functions and Return Values 1
17.5 Functions and Return Values 2
17.6 Timers
17.7 Random Circles
17.8 Random Ghosts
17.9 Bouncing Ball
17.10 Mouse Events: Mouse Clicked
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
10.2 Hello World
10.3 Variables
10.4 User Input
10.5 Basic Math in JavaScript
10.6 Using Graphics in JavaScript
15.7 For Loop Practice
15.6 General For Loops
15.5 For Loops in JavaScript
15.10 Loop and a Half
15.9 While Loops
15.8 Random Numbers
15.4 If Statements
15.3 Comparison Operators
15.2 Logical Operators
15.1 Booleans
14.1 Extra Karel Puzzles
13.1 Extra Karel Practice
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
5.1 Hello World
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
6.9 For Loops
9.5 Functions
7.1 Extra Karel Puzzles
6.15 How to Indent Your Code
6.14 More Karel Examples and Testing
6.13 Control Structures Example
6.12 While Loops in Karel
6.11 If/Else Statements
6.10 If Statements
6.1 Introduction to Programming With Karel
6.8 Super Karel
6.7 Commenting Your Code
6.6 Top Down Design and Decomposition in Karel
6.5 The Start Function
6.4 Functions in Karel
6.3 Karel Can't Turn Right
6.2 More Basic Karel
Standard
1.1 Introduction to Programming With Karel
1.2 More About Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
1.12 While Loops
1.13 How to Indent Your Code
1.14 Control Structures Example
1.15 More Karel Examples and Testing
2.1 Hello World
2.2 Variables
2.3 User Input
2.4 Basic Math
2.6 Random Numbers
4.1 Booleans
4.2 If/Else Statements
4.3 Logical Operators
4.4 Comparison Operators
4.6 While Loops
4.7 The Break Statement
4.9 For Loops
6.1 Timers
6.2 Stopping Timers
6.3 Collisions
6.4 Mouse Click Events
6.5 More Mouse Events
6.6 Key Events
29.7 Removing an Element From an Array
29.8 Intro to Objects/Maps
29.9 Basics of Objects
29.10 Iterating Over an Object
29.11 When Do I Use an Object?
29.12 Intro to Sets
29.13 Intro to Grids
29.14 Looping Over a Grid
29.15 Grid Example: Get a Row
29.16 Data Structures Quiz
31.1 Tic Tac Toe
32.1 Game Design: Helicopter
21.4 Crazy Ball Game
21.3 Animation Practice
21.2 Fun Graphics Challenges
18.1 Challenge Problems
25.1 Functions Challenges
27.1 Breakout
19.1 Extra Karel Practice
19.2 Extra Karel Puzzles
24.1 Functions and Parameters Practice
20.1 Prime Numbers
21.1 Snake Game
29.6 Finding an Element in a List
30.1 Conway's Game of Life
30.2 Connect Four
28.1 Visualizing Music
29.1 Intro to Lists/Arrays
29.2 Indexing Into an Array
29.3 Adding/Removing From an Array
29.4 Array Length and Looping Through Arrays
29.5 Iterating Over an Array
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
2.1 Challenge Problems
8.2 Hello World
8.3 Variables
8.4 User Input
8.5 Basic Math in JavaScript
8.6 Using Graphics in JavaScript
10.1 Booleans
10.2 Logical Operators
10.3 Comparison Operators
10.4 If Statements
10.5 For Loops in JavaScript
10.6 General For Loops
10.7 For Loop Practice
10.8 Random Numbers
10.9 While Loops
10.10 Loop and a Half
12.1 Functions and Parameters 1
12.2 Functions and Parameters 2
12.3 Functions and Parameters 3
12.4 Functions and Return Values 1
12.5 Functions and Return Values 2
12.6 Local Variables and Scope
13.1 Functions Challenges
33.10 Iterating Over an Object
20.1 Extra Karel Practice
28.2 Connect Four
33.12 Intro to Sets
33.16 Data Structures Challenges
34.1 Tic Tac Toe
24.1 Extra Karel Puzzles
26.1 Prime Numbers
35.1 Game Design: Helicopter
28.1 Conway's Game of Life
33.13 Intro to Grids
33.15 Grid Example: Get a Row
32.1 Visualizing Music
33.11 When Do I Use an Object?
27.1 Fun Snake
25.1 Functions and Parameters Practice
27.2 Fun Graphics Challenges
29.1 Evolution Simulation
33.14 Looping Over a Grid
23.1 Breakout
21.1 Timers
21.2 Random Circles
21.3 Random Ghosts
21.4 Bouncing Ball
21.5 Mouse Events: Mouse Clicked
21.6 Mouse Events: Mouse Moved
21.7 Drawing Lines
21.8 Key Events
21.9 Crazy Ball Game
33.9 Basics of Objects
33.1 Intro to Lists/Arrays
33.2 Indexing Into an Array
33.3 Adding/Removing From an Array
33.4 Array Length and Looping Through Arrays
33.5 Iterating Over an Array
33.6 Finding an Element in a List
33.7 Removing an Element From an Array
33.8 Intro to Objects/Maps
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
2.1 Challenge Problems
8.2 Hello World
8.3 Variables
8.4 User Input
8.5 Basic Math in JavaScript
8.6 Using Graphics in JavaScript
10.1 Booleans
10.2 Logical Operators
10.3 Comparison Operators
10.4 If Statements
10.5 For Loops in JavaScript
10.6 General For Loops
10.7 For Loop Practice
10.8 Random Numbers
10.9 While Loops
10.10 Loop and a Half
12.1 Functions and Parameters 1
12.2 Functions and Parameters 2
12.3 Functions and Parameters 3
12.4 Functions and Return Values 1
12.5 Functions and Return Values 2
12.6 Local Variables and Scope
13.1 Functions Challenges
33.10 Iterating Over an Object
20.1 Extra Karel Practice
28.2 Connect Four
33.12 Intro to Sets
33.16 Data Structures Challenges
34.1 Tic Tac Toe
24.1 Extra Karel Puzzles
26.1 Prime Numbers
35.1 Game Design: Helicopter
28.1 Conway's Game of Life
33.13 Intro to Grids
33.15 Grid Example: Get a Row
32.1 Visualizing Music
33.11 When Do I Use an Object?
27.1 Fun Snake
25.1 Functions and Parameters Practice
27.2 Fun Graphics Challenges
29.1 Evolution Simulation
33.14 Looping Over a Grid
23.1 Breakout
21.1 Timers
21.2 Random Circles
21.3 Random Ghosts
21.4 Bouncing Ball
21.5 Mouse Events: Mouse Clicked
21.6 Mouse Events: Mouse Moved
21.7 Drawing Lines
21.8 Key Events
21.9 Crazy Ball Game
33.9 Basics of Objects
33.1 Intro to Lists/Arrays
33.2 Indexing Into an Array
33.3 Adding/Removing From an Array
33.4 Array Length and Looping Through Arrays
33.5 Iterating Over an Array
33.6 Finding an Element in a List
33.7 Removing an Element From an Array
33.8 Intro to Objects/Maps
Standard
1.5 Timers
1.6 Stopping Timers
1.7 Collisions
1.8 Mouse Click Events
1.9 More Mouse Events
1.10 Key Events
Standard
1.1 Introduction to Programming With Karel
1.2 More Basic Karel
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
2.1 Challenge Problems
4.1 Hello World
4.2 Variables
4.3 User Input
4.4 Basic Math in JavaScript
4.5 Using Graphics in JavaScript
6.1 Booleans
6.2 Logical Operators
6.3 Comparison Operators
6.4 If Statements
6.5 For Loops in JavaScript
6.6 General For Loops
6.7 For Loop Practice
6.8 Random Numbers
6.9 While Loops
6.10 Loop and a Half
8.1 Functions and Parameters 1
8.2 Functions and Parameters 2
8.3 Functions and Parameters 3
8.4 Functions and Return Values 1
8.5 Functions and Return Values 2
8.6 Local Variables and Scope
9.1 Functions Challenges
10.1 Timers
10.2 Random Circles
10.3 Random Ghosts
10.4 Bouncing Ball
10.5 Mouse Events: Mouse Clicked
10.6 Mouse Events: Mouse Moved
10.7 Drawing Lines
10.8 Key Events
10.9 Crazy Ball Game
12.1 Breakout
26.12 Intro to Sets
26.4 Array Length and Looping Through Arrays
26.14 Looping Over a Grid
26.16 Data Structures Challenges
28.1 Game Design: Helicopter
26.6 Finding an Element in a List
16.1 Extra Karel Practice
18.1 Functions and Parameters Practice
26.3 Adding/Removing From an Array
26.13 Intro to Grids
26.15 Grid Example: Get a Row
26.5 Iterating Over an Array
27.1 Tic Tac Toe
17.1 Extra Karel Puzzles
26.7 Removing an Element From an Array
26.1 Intro to Lists/Arrays
25.1 Visualizing Music
26.8 Intro to Objects/Maps
22.1 Evolution Simulation
21.1 Conway's Game of Life
19.1 Prime Numbers
26.11 When Do I Use an Object?
26.9 Basics of Objects
21.2 Connect Four
20.1 Fun Snake
26.2 Indexing Into an Array
26.10 Iterating Over an Object
20.2 Fun Graphics Challenges
Standard
11.9 For Loops
14.5 Functions
12.1 Extra Karel Puzzles
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.13 Control Structures Example
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
5.1 Hello World
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
5.1 Hello World
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.8 Random Numbers
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
Standard
11.9 For Loops
14.5 Functions
12.1 Extra Karel Puzzles
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.13 Control Structures Example
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
5.1 Hello World
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
11.9 For Loops
14.5 Functions
12.1 Extra Karel Puzzles
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.13 Control Structures Example
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
Standard
8.1 Hello World
8.2 Variables
8.3 User Input
8.4 Basic Math
8.5 Random Numbers
8.7 Booleans
8.9 Logical Operators
8.10 Comparison Operators
8.11 While Loops
8.12 For Loops
8.8 If/Else Statements
Standard
10.7 Booleans
10.9 Logical Operators
10.10 Comparison Operators
10.8 If/Else Statements
10.12 For Loops
10.5 Random Numbers
10.11 While Loops
10.1 Hello World
10.2 Variables
10.3 User Input
10.4 Basic Math
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
5.1 Hello World
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
11.9 For Loops
14.5 Functions
12.1 Extra Karel Puzzles
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.13 Control Structures Example
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
Standard
1.9 Super Karel
2.1 Hello World
2.2 Variables
2.3 User Input
2.4 Basic Math in JavaScript
2.5 Using Graphics in JavaScript
3.8 Random Numbers
4.7 JavaScript vs Karel
Standard
1.9 Super Karel
2.1 Hello World
2.2 Variables
2.3 User Input
2.4 Basic Math in JavaScript
2.5 Using Graphics in JavaScript
3.8 Random Numbers
4.7 JavaScript vs Karel
Standard
14.9 For Loops
6.5 Functions
15.1 Extra Karel Puzzles
14.15 How to Indent Your Code
14.14 More Karel Examples and Testing
14.13 Control Structures Example
14.12 While Loops in Karel
14.11 If/Else Statements
14.10 If Statements
14.1 Introduction to Programming With Karel
14.8 Super Karel
14.7 Commenting Your Code
14.6 Top Down Design and Decomposition in Karel
14.5 The Start Function
14.4 Functions in Karel
14.3 Karel Can't Turn Right
14.2 More Basic Karel
Standard
2.1 Introduction to Programming With Karel
2.2 More Basic Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
5.1 Hello World
5.2 Variables
5.3 User Input
5.4 Basic Math in JavaScript
5.5 Using Graphics in JavaScript
7.1 Booleans
7.2 Logical Operators
7.3 Comparison Operators
7.4 If Statements
7.5 For Loops in JavaScript
7.6 General For Loops
7.7 For Loop Practice
7.9 While Loops
7.10 Loop and a Half
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.6 Timers
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.11 Intro to Lists/Arrays
9.12 Adding/Removing From an Array
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
14.1 Functions and Parameters Practice
13.1 Extra Karel Puzzles
12.1 Extra Karel Practice
17.9 Data Structures Challenges
17.8 Grid Example: Get a Row
17.7 Looping Over a Grid
17.6 Intro to Grids
17.5 Intro to Sets
17.4 When Do I Use an Object?
17.3 Iterating Over an Object
17.2 Basics of Objects
17.1 Intro to Objects/Maps
16.3 Removing an Element From an Array
16.2 Finding an Element in a List
16.1 Indexing Into an Array
15.4 Crazy Ball Game
15.3 Key Events
15.2 Drawing Lines
15.1 Mouse Events: Mouse Moved
Standard
11.9 For Loops
14.5 Functions
12.1 Extra Karel Puzzles
11.15 How to Indent Your Code
11.14 More Karel Examples and Testing
11.13 Control Structures Example
11.12 While Loops in Karel
11.11 If/Else Statements
11.10 If Statements
11.1 Introduction to Programming With Karel
11.8 Super Karel
11.7 Commenting Your Code
11.6 Top Down Design and Decomposition in Karel
11.5 The Start Function
11.4 Functions in Karel
11.3 Karel Can't Turn Right
11.2 More Basic Karel
Standard
8.1 Introduction to Programming With Karel
8.2 More Basic Karel
8.3 Karel Can't Turn Right
8.4 Functions in Karel
8.5 The Start Function
8.6 Top Down Design and Decomposition in Karel
8.7 Commenting Your Code
8.8 Super Karel
8.9 For Loops
8.10 If Statements
8.11 If/Else Statements
8.12 While Loops in Karel
8.13 Control Structures Example
8.14 More Karel Examples and Testing
8.15 How to Indent Your Code
Standard
3.1 Introduction to Programming With Karel
3.2 More Basic Karel
3.3 Java Programs and the Run Method
3.4 Karel Can't Turn Right
3.5 Methods in Karel
3.6 Top Down Design and Decomposition in Karel
3.7 Commenting Your Code
3.8 Super Karel
3.9 For Loops
3.10 While Loops in Karel
3.11 If Statements
3.12 If/Else Statements
3.13 Control Structures Example
3.14 More Karel Examples and Testing
3.15 How to Indent Your Code
3.16 Karel Challenges
Standard
2.1 Introduction to Programming With Karel
2.2 More About Karel
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Main Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements and Conditionals
2.12 If/Else Statements
2.13 While Loops
2.14 How to Indent Your Code
2.15 Control Structures Example
2.16 More Karel Examples and Testing
3.1 Hello World
3.2 Variables
3.3 User Input
3.4 Basic Math
3.6 Random Numbers
7.1 Booleans
7.2 If/Else Statements
7.3 Logical Operators
7.4 Comparison Operators
7.6 While Loops
7.7 The Break Statement
7.9 For Loops
9.5 JavaScript vs Karel
10.1 Intro to Lists/Arrays
10.2 Indexing Into an Array
10.3 Adding/Removing From an Array
10.4 Array Length and Looping Through Arrays
10.5 Iterating Over an Array
10.6 Finding an Element in a List
10.7 Removing an Element From an Array
10.9 Data Structures Quiz
11.2 Intro to Sets
11.3 Intro to Grids
11.4 Looping Over a Grid
11.5 Grid Example: Get a Row
13.6 Key Events
16.1 Intro to Objects
15.1 Breakout
16.4 Iterating Through an Object
17.1 Prime Numbers
13.5 More Mouse Events
13.4 Mouse Click Events
13.3 Collisions
13.2 Stopping Timers
13.1 Timers
18.4 Crazy Ball Game
18.3 Animation Practice
18.2 Fun Graphics Challenges
18.1 Snake Game