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CSTA 3B: 3B-AP-14
CodeHS Lessons
Construct solutions to problems using student-created components, such as procedures, modules and/or objects.
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Main Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements and Conditionals |
| 1.11 If/Else Statements |
| 1.12 While Loops |
| 1.13 How to Indent Your Code |
| 1.14 Control Structures Example |
| 1.15 More Karel Examples and Testing |
| 2.1 Challenge Problems |
| 9.1 Functions Challenges |
| 10.2 Stopping Timers |
| 10.3 Collisions |
| 10.4 Mouse Click Events |
| 10.5 More Mouse Events |
| 10.6 Key Events |
| 12.1 Breakout |
| 25.1 Visualizing Music |
| 22.4 Grid Example: Get a Row |
| 22.3 Looping Over a Grid |
| 22.2 Intro to Grids |
| 22.1 Intro to Sets |
| 21.4 Iterating Through an Object |
| 21.1 Intro to Objects |
| 20.3 Iterating Through an Array |
| 28.1 Game Design: Helicopter |
| 27.1 Tic Tac Toe |
| 16.3 Extra Karel Practice |
| 26.2 Connect Four |
| 26.1 Conway's Game of Life |
| 19.4 Crazy Ball Game |
| 19.3 Animation Practice |
| 19.2 Fun Graphics Challenges |
| 19.1 Snake Game |
| 18.1 Prime Numbers |
| 17.1 Functions and Parameters Practice |
| 16.4 Extra Karel Puzzles |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 22.1 Classes and Objects |
| 22.2 Methods |
| 22.3 Built-In Methods |
| 22.4 Operator Overloading |
| 22.6 Inheritance |
| 22.7 Hidden Attributes |
| 22.8 Namespaces |
| 22.9 Modules |
| 20.1 Project: Who Said It? |
| Standard |
| 1.4 Karel Can't Turn Right |
| 1.5 Functions in Karel |
| 5.1 Functions and Parameters 1 |
| 5.2 Functions and Parameters 2 |
| 5.3 Functions and Parameters 3 |
| 5.4 Functions and Return Values 1 |
| 5.5 Functions and Return Values 2 |
| 5.7 JavaScript vs Karel |
| 5.8 Basic JavaScript and Graphics Challenges |
| Standard |
| 1.4 Karel Can't Turn Right |
| 1.5 Functions in Karel |
| 5.1 Functions and Parameters 1 |
| 5.2 Functions and Parameters 2 |
| 5.3 Functions and Parameters 3 |
| 5.4 Functions and Return Values 1 |
| 5.5 Functions and Return Values 2 |
| 5.8 Python vs Karel |
| 5.9 Basic Python and Graphics Challenges |
| 29.1 Project: Who Said It? |
| 27.9 Modules |
| 27.8 Namespaces |
| 27.7 Hidden Attributes |
| 27.6 Inheritance |
| 27.4 Operator Overloading |
| 27.3 Built-In Methods |
| 27.2 Methods |
| 27.1 Classes and Objects |
| Standard |
| 9.22 Array Length and Looping Through Arrays |
| 9.14 Functions and Parameters 1 |
| 9.16 Functions and Return Values 1 |
| 9.15 Functions and Parameters 2 |
| 9.17 Functions and Return Values 2 |
| Standard |
| 5.1 The Script Tag |
| 6.4 Callback Functions and Synchronization |
| 8.4 JavaScript Objects |
| 19.19 Iterating Through an Array |
| Standard |
| 1.3 Hash Function Development |
| Standard |
| 1.4 Karel Can't Turn Right |
| 1.5 Functions in Karel |
| 5.1 Functions and Parameters 1 |
| 5.2 Functions and Parameters 2 |
| 5.3 Functions and Parameters 3 |
| 5.4 Functions and Return Values 1 |
| 5.5 Functions and Return Values 2 |
| 5.7 JavaScript vs Karel |
| 5.8 Basic JavaScript and Graphics Challenges |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Main Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements and Conditionals |
| 1.11 If/Else Statements |
| 1.12 While Loops |
| 1.13 How to Indent Your Code |
| 1.14 Control Structures Example |
| 1.15 More Karel Examples and Testing |
| 1.16 Challenge Problems |
| 8.1 Functions Challenges |
| 9.2 Stopping Timers |
| 9.3 Collisions |
| 9.4 Mouse Click Events |
| 9.5 More Mouse Events |
| 9.6 Key Events |
| 11.1 Breakout |
| 12.1 Snake Game |
| 13.3 Iterating Through an Array |
| 14.1 Intro to Objects |
| 14.4 Iterating Through an Object |
| 15.1 Tic Tac Toe |
| 16.1 Game Design: Helicopter |
| 22.3 Looping Over a Grid |
| 20.1 Connect Four |
| 27.1 Conway's Game of Life |
| 22.4 Grid Example: Get a Row |
| 23.3 Extra Karel Practice |
| 22.2 Intro to Grids |
| 22.1 Intro to Sets |
| 29.1 Visualizing Music |
| 26.3 Crazy Ball Game |
| 26.2 Animation Practice |
| 26.1 Fun Graphics Challenges |
| 25.1 Prime Numbers |
| 24.1 Functions and Parameters Practice |
| 23.4 Extra Karel Puzzles |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Main Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements and Conditionals |
| 1.11 If/Else Statements |
| 1.12 While Loops |
| 1.13 How to Indent Your Code |
| 1.14 Control Structures Example |
| 1.15 More Karel Examples and Testing |
| 2.1 Challenge Problems |
| 9.1 Functions Challenges |
| 10.2 Stopping Timers |
| 10.3 Collisions |
| 10.4 Mouse Click Events |
| 10.5 More Mouse Events |
| 10.6 Key Events |
| 12.1 Breakout |
| 13.3 Iterating Through an Array |
| 14.1 Intro to Objects |
| 14.4 Iterating Through an Object |
| 15.1 Tic Tac Toe |
| 16.1 Game Design: Helicopter |
| 28.2 Connect Four |
| 20.4 Grid Example: Get a Row |
| 20.3 Looping Over a Grid |
| 20.2 Intro to Grids |
| 20.1 Intro to Sets |
| 22.3 Extra Karel Practice |
| 28.1 Conway's Game of Life |
| 27.1 Visualizing Music |
| 25.4 Crazy Ball Game |
| 25.3 Animation Practice |
| 25.2 Fun Graphics Challenges |
| 25.1 Snake Game |
| 24.1 Prime Numbers |
| 23.1 Functions and Parameters Practice |
| 22.4 Extra Karel Puzzles |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Main Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements and Conditionals |
| 1.11 If/Else Statements |
| 1.12 While Loops |
| 1.13 How to Indent Your Code |
| 1.14 Control Structures Example |
| 1.15 More Karel Examples and Testing |
| 2.1 Challenge Problems |
| 9.1 Functions Challenges |
| 22.4 Grid Example: Get a Row |
| 22.3 Looping Over a Grid |
| 22.2 Intro to Grids |
| 22.1 Intro to Sets |
| 21.4 Iterating Through an Object |
| 21.1 Intro to Objects |
| 20.3 Iterating Through an Array |
| 25.1 Game Design: Helicopter |
| 24.1 Tic Tac Toe |
| 23.2 Connect Four |
| 23.1 Conway's Game of Life |
| 18.1 Visualizing Music |
| 17.4 Crazy Ball Game |
| 17.3 Animation Practice |
| 17.2 Fun Graphics Challenges |
| 17.1 Snake Game |
| 16.1 Prime Numbers |
| 15.1 Functions and Parameters Practice |
| 14.4 Extra Karel Puzzles |
| 14.3 Extra Karel Practice |
| 13.1 Breakout |
| 11.6 Key Events |
| 11.5 More Mouse Events |
| 11.4 Mouse Click Events |
| 11.3 Collisions |
| 11.2 Stopping Timers |
| Standard |
| 6.4 Using Methods to Update String States |
| Standard |
| 6.4 Using Methods to Update String States |
| Standard |
| 3.6 Top Down Design |
| Standard |
| 3.6 Top Down Design |
| Standard |
| 1.3 Karel Can't Turn Right |
| 2.1 Functions in Karel |
| 2.3 The Main Function |
| 2.4 Top Down Design and Decomposition in Karel |
| 3.1 Commenting Your Code |
| 3.2 Super Karel |
| 3.3 For Loops |
| 4.1 If Statements and Conditionals |
| 4.2 If/Else Statements |
| 5.1 While Loops |
| 6.1 How to Indent Your Code |
| 6.2 Control Structures Example |
| 6.3 More Karel Examples and Testing |
| 7.1 Challenge Problems |
| 10.1 Extra Karel Practice |
| 10.2 Extra Karel Puzzles |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Super Karel |
| 2.9 For Loops |
| 2.10 If Statements |
| 2.11 If/Else Statements |
| 2.12 While Loops in Karel |
| 2.13 Control Structures Example |
| 2.14 More Karel Examples and Testing |
| 2.15 How to Indent Your Code |
| 2.16 Karel Challenges |
| 3.10 Top Down Design |
| 11.7 Image Manipulation |
| 5.1 Extra Karel Puzzles |
| 4.1 Extra Karel Practice |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Super Karel |
| 2.9 For Loops |
| 2.10 If Statements |
| 2.11 If/Else Statements |
| 2.12 While Loops in Karel |
| 2.13 Control Structures Example |
| 2.14 More Karel Examples and Testing |
| 2.15 How to Indent Your Code |
| 2.16 Karel Challenges |
| 4.1 Extra Karel Practice |
| 5.1 Extra Karel Puzzles |
| 6.10 Top Down Design |
| 11.7 Image Manipulation |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.12 While Loops in Karel |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| 1.16 Karel Challenges |
| 6.7 Image Manipulation |
| 11.1 Extra Karel Practice |
| 12.1 Extra Karel Puzzles |
| 13.10 Top Down Design |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.12 While Loops in Karel |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| 1.16 Karel Challenges |
| Standard |
| 15.1 Writing BlackJack |
| 16.1 Mad Libs |
| Standard |
| 1.10 Top Down Design |
| 7.4 Functions |
| 12.1 Arduino Challenges |
| 12.4 Final Project |
| 14.1 Classes and Objects |
| 14.2 Methods |
| 14.3 Built-In Methods |
| 14.4 Operator Overloading |
| 14.6 Inheritance |
| 14.7 Hidden Attributes |
| 14.8 Namespaces |
| 14.9 Modules |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.12 While Loops in Karel |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| 2.1 Challenge Problems |
| 8.1 Functions and Parameters 1 |
| 8.2 Functions and Parameters 2 |
| 8.3 Functions and Parameters 3 |
| 8.4 Functions and Return Values 1 |
| 8.5 Functions and Return Values 2 |
| 9.1 Functions Challenges |
| 10.4 Functions |
| 11.2 Random Circles |
| 11.3 Random Ghosts |
| 11.4 Bouncing Ball |
| 11.5 Mouse Events: Mouse Clicked |
| 11.6 Mouse Events: Mouse Moved |
| 11.7 Drawing Lines |
| 11.8 Key Events |
| 11.9 Crazy Ball Game |
| 13.1 Breakout |
| 14.1 Arduino Challenges |
| 14.4 Final Project |
| 18.1 Extra Karel Practice |
| 19.1 Extra Karel Puzzles |
| 20.1 Functions and Parameters Practice |
| 21.1 Tic Tac Toe |
| 22.1 Game Design: Helicopter |
| Standard |
| 3.5 Top Down Design |
| 7.5 Functions |
| 9.1 micro:bit Challenges |
| 9.4 Final Project |
| Standard |
| 7.5 Functions |
| 10.1 micro:bit Challenges |
| 10.4 Final Project |
| Standard |
| 2.5 Functions |
| 3.1 micro:bit Challenges |
| 3.4 Final Project |
| Standard |
| 2.4 Functions |
| 3.1 Arduino Challenges |
| 3.4 Final Project |
| Standard |
| 2.5 Functions |
| 3.1 micro:bit Challenges |
| 3.4 Final Project |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 17.2 Basics of Objects |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| 15.1 Mouse Events: Mouse Moved |
| Standard |
| 1.10 Top Down Design |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.13 Control Structures Example |
| 15.4 Final Project |
| 15.1 micro:bit Challenges |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.16 Karel Challenges |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.3 Karel Can't Turn Right |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| Standard |
| 7.1 Pokemon Simulation |
| 9.1 Java Outside of CodeHS |
| 8.1 Mad Libs |
| Standard |
| 5.1 Writing Classes |
| 5.4 Accessor Methods |
| 5.5 Mutator Methods |
| 5.6 Writing Methods |
| Standard |
| 1.4 Karel Can't Turn Right |
| 1.5 Methods in Karel |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 While Loops in Karel |
| 1.11 If Statements |
| 1.12 If/Else Statements |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| 1.16 Karel Challenges |
| 2.1 Printing in Java |
| 2.2 Variables and Types |
| 2.3 User Input |
| 2.4 Arithmetic Expressions |
| 2.5 Casting |
| 2.6 Booleans |
| 2.7 Logical Operators |
| 2.8 Comparison Operators |
| 2.9 For Loops |
| 2.10 While Loops |
| 2.11 If Statements |
| 2.12 Loop-and-a-Half |
| 2.13 Short-Circuit Evaluation |
| 2.14 De Morgan's Laws |
| 2.15 Strings |
| 3.1 Java Methods |
| 3.2 Methods and Parameters |
| 3.3 Methods and Return Values |
| 3.4 Javadocs and More Methods |
| 3.5 Strings Methods |
| 3.6 Strings and Characters |
| 3.7 Exceptions |
| 3.8 String Processing |
| 4.1 Introduction to Classes and Objects |
| 4.2 Classes vs. Objects |
| 4.3 Using a Class as a Client |
| 4.4 Writing Classes |
| 4.5 Writing Classes and Instance Methods |
| 4.6 Getter and Setter Methods |
| 4.7 Class Methods and Class Variables |
| 4.9 Method Overloading |
| 4.10 Local Variables and Scope |
| 4.11 Key Terms for Classes |
| 4.12 Objects vs Primitives |
| 4.13 Inheritance |
| 4.14 Class Design and Abstract Classes |
| 4.15 Polymorphism |
| 4.17 Interfaces |
| 5.1 What are Data Structures? |
| 5.2 Introduction to Arrays |
| 5.3 Using Arrays |
| 5.5 ArrayList Methods |
| 5.6 Arrays vs ArrayLists |
| 5.8 The List Interface |
| 5.9 2D Arrays (Matrices or Grids) |
| 5.11 HashMaps |
| 5.12 Binary |
| 6.1 Writing BlackJack |
| 8.1 What is an Algorithm? |
| 8.2 Linear Search |
| 8.3 Binary Search |
| 8.4 Selection Sort |
| 8.5 Insertion Sort |
| 8.6 Advanced: Recursion |
| 8.7 Mergesort |
| 10.1 Final Project |
| 11.1 Pokemon Simulation |
| 13.1 Java Outside of CodeHS |
| 12.1 Mad Libs |
| Standard |
| 2.10 Top Down Design |
| 12.1 Classes and Objects |
| 12.2 Methods |
| 12.3 Built-In Methods |
| 12.4 Operator Overloading |
| 12.6 Inheritance |
| 12.7 Hidden Attributes |
| 12.8 Namespaces |
| 12.9 Modules |
| 16.1 Project: Who Said It? |
| 21.4 Karel Can't Turn Right |
| 21.5 Functions in Karel |
| Standard |
| 6.10 Functions and Parameters 1 |
| 6.11 Functions and Parameters 2 |
| 6.12 Functions and Return Values 1 |
| 6.16 Array Length and Looping Through Arrays |
| Standard |
| 7.1 Writing Classes |
| 7.4 Accessor Methods |
| 7.5 Mutator Methods |
| 7.6 Writing Methods |
| 8.1 What are Data Structures? |
| 8.2 Introduction to Arrays |
| 8.3 Using Arrays |
| 8.5 ArrayList Methods |
| 8.6 Arrays vs ArrayLists |
| 8.8 The List Interface |
| 8.9 2D Arrays |
| 8.11 HashMaps |
| 8.12 Binary |
| 9.1 What is an Algorithm? |
| 9.2 Linear Search |
| 9.3 Binary Search |
| 9.4 Selection Sort |
| 9.5 Insertion Sort |
| 9.7 Mergesort |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 17.2 Basics of Objects |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| 15.1 Mouse Events: Mouse Moved |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| Standard |
| 15.10 Top Down Design |
| 16.3 Karel Can't Turn Right |
| 16.4 Functions in Karel |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 6.1 What is Code |
| 10.1 Functions and Parameters 1 |
| 10.2 Functions and Parameters 2 |
| 10.3 Functions and Parameters 3 |
| 10.4 Functions and Return Values 1 |
| 10.5 Functions and Return Values 2 |
| 10.6 Local Variables and Scope |
| 10.8 Random Circles |
| 10.9 Random Ghosts |
| 10.10 Bouncing Ball |
| 10.11 Mouse Events: Mouse Clicked |
| 10.14 Array Length and Looping Through Arrays |
| 10.15 Iterating Over an Array |
| 14.9 Data Structures Challenges |
| 14.8 Grid Example: Get a Row |
| 14.7 Looping Over a Grid |
| 14.6 Intro to Grids |
| 14.5 Intro to Sets |
| 14.4 When Do I Use an Object? |
| 14.3 Iterating Over an Object |
| 14.2 Basics of Objects |
| 14.1 Intro to Objects/Maps |
| 13.3 Removing an Element From an Array |
| 13.2 Finding an Element in a List |
| 18.4 Crazy Ball Game |
| 18.3 Key Events |
| 18.2 Drawing Lines |
| 18.1 Mouse Events: Mouse Moved |
| 17.1 Functions and Parameters Practice |
| 16.1 Extra Karel Puzzles |
| 15.1 Extra Karel Practice |
| Standard |
| 2.10 Top Down Design |
| 18.1 Project: Who Said It? |
| Standard |
| 6.19 Iterating Through an Array |
| 7.4 Callback Functions and Synchronization |
| 8.2 The Script Tag |
| 8.14 JavaScript Objects |
| 19.10 Functions and Parameters 1 |
| 19.11 Functions and Parameters 2 |
| 19.16 Array Length and Looping Through Arrays |
| 19.12 Functions and Return Values 1 |
| Standard |
| 2.3 Basic Crypto Systems: Caesar Cipher |
| 2.5 Basic Crypto Systems: Vigenere Cipher |
| 3.3 Karel Can't Turn Right |
| 3.4 Functions in Karel |
| 3.5 The Start Function |
| 3.6 Top Down Design and Decomposition in Karel |
| 3.7 Commenting Your Code |
| 3.8 Abstraction |
| 3.9 Super Karel |
| 3.10 For Loops |
| 3.11 If Statements |
| 3.12 If/Else Statements |
| 3.13 While Loops in Karel |
| 3.14 Control Structures Example |
| 3.15 More Karel Examples and Testing |
| 3.16 How to Indent Your Code |
| 4.2 Challenge Problems |
| 10.1 Functions and Parameters 1 |
| 10.2 Functions and Parameters 2 |
| 10.3 Functions and Parameters 3 |
| 10.4 Functions and Return Values 1 |
| 10.5 Functions and Return Values 2 |
| 10.7 Random Circles |
| 10.8 Random Ghosts |
| 10.9 Bouncing Ball |
| 10.10 Mouse Events: Mouse Clicked |
| 10.13 Array Length and Looping Through Arrays |
| 10.14 Iterating Over an Array |
| 18.9 Data Structures Challenges |
| 18.8 Grid Example: Get a Row |
| 18.7 Looping Over a Grid |
| 18.6 Intro to Grids |
| 18.5 Intro to Sets |
| 18.4 When Do I Use an Object? |
| 18.3 Iterating Over an Object |
| 18.2 Basics of Objects |
| 18.1 Intro to Objects/Maps |
| 17.3 Removing an Element From an Array |
| 17.2 Finding an Element in a List |
| 16.4 Crazy Ball Game |
| 16.3 Key Events |
| 16.2 Drawing Lines |
| 16.1 Mouse Events: Mouse Moved |
| 15.1 Functions and Parameters Practice |
| 14.1 Extra Karel Puzzles |
| 13.1 Extra Karel Practice |
| Standard |
| 1.12 Functions |
| 1.13 micro:bit Challenges |
| 2.5 Intro to Objects |
| 2.8 Iterating Through an Object |
| 3.1 Intro to Sets |
| 3.2 Intro to Grids |
| 3.3 Looping Over a Grid |
| 3.4 Grid Example: Get a Row |
| 11.19 Iterating Through an Array |
| 13.2 Stopping Timers |
| 13.3 Collisions |
| 13.4 Mouse Click Events |
| 13.5 More Mouse Events |
| 13.6 Key Events |
| Standard |
| 3.6 Top Down Design |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 17.2 Basics of Objects |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| 15.1 Mouse Events: Mouse Moved |
| Standard |
| 1.10 Top Down Design |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.13 Control Structures Example |
| 15.4 Final Project |
| 15.1 micro:bit Challenges |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.16 Karel Challenges |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.3 Karel Can't Turn Right |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 17.2 Basics of Objects |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| 15.1 Mouse Events: Mouse Moved |
| Standard |
| 1.10 Top Down Design |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.13 Control Structures Example |
| 15.4 Final Project |
| 15.1 micro:bit Challenges |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.16 Karel Challenges |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.3 Karel Can't Turn Right |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| Standard |
| 6.10 Functions and Parameters 1 |
| 6.11 Functions and Parameters 2 |
| 6.12 Functions and Return Values 1 |
| 6.16 Array Length and Looping Through Arrays |
| 7.2 The Script Tag |
| 8.4 Callback Functions and Synchronization |
| 10.4 JavaScript Objects |
| Standard |
| 12.4 Functions |
| Standard |
| 11.5 Functions |
| 12.1 micro:bit Challenges |
| 12.4 Final Project |
| Standard |
| 10.1 Classes and Objects |
| 10.2 Methods |
| 10.3 Built-In Methods |
| 10.4 Operator Overloading |
| 10.6 Inheritance |
| 10.7 Hidden Attributes |
| 10.8 Namespaces |
| 10.9 Modules |
| Standard |
| 3.10 Top Down Design |
| 4.1 Practice PT: Pair-Programming Paint! |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Main Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements and Conditionals |
| 2.12 If/Else Statements |
| 2.13 While Loops |
| 2.15 How to Indent Your Code |
| 2.16 Control Structures Example |
| 2.17 More Karel Examples and Testing |
| 3.2 Challenge Problems |
| 11.1 The Script Tag |
| 14.1 Extra Karel Practice |
| 14.2 Extra Karel Puzzles |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 5.1 Functions and Parameters 1 |
| 5.2 Functions and Parameters 2 |
| 5.3 Functions and Parameters 3 |
| 5.4 Functions and Return Values 1 |
| 5.5 Functions and Return Values 2 |
| 5.7 JavaScript vs Karel |
| 5.8 Basic JavaScript and Graphics Challenges |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 16.4 Crazy Ball Game |
| 19.2 Finding an Element in a List |
| 19.3 Removing an Element From an Array |
| 20.1 Intro to Objects/Maps |
| 20.2 Basics of Objects |
| 20.3 Iterating Over an Object |
| 20.4 When Do I Use an Object? |
| 20.5 Intro to Sets |
| 20.6 Intro to Grids |
| 20.7 Looping Over a Grid |
| 20.8 Grid Example: Get a Row |
| 20.9 Data Structures Challenges |
| 21.6 Basic Crypto Systems: Vigenere Cipher |
| 21.4 Basic Crypto Systems: Caesar Cipher |
| 21.9 Hash Function Development |
| 21.10 Project: Classic Cipher Newscast |
| 17.2 Functions and Parameters 2 |
| 17.8 Random Ghosts |
| 17.9 Bouncing Ball |
| 17.13 Array Length and Looping Through Arrays |
| 17.10 Mouse Events: Mouse Clicked |
| 17.14 Iterating Over an Array |
| 17.1 Functions and Parameters 1 |
| 17.4 Functions and Return Values 1 |
| 17.7 Random Circles |
| 16.3 Key Events |
| 17.3 Functions and Parameters 3 |
| 17.5 Functions and Return Values 2 |
| 12.1 Extra Karel Practice |
| 13.1 Extra Karel Puzzles |
| 18.1 Functions and Parameters Practice |
| 16.1 Mouse Events: Mouse Moved |
| 16.2 Drawing Lines |
| Standard |
| 18.10 Top Down Design |
| 15.1 Classes and Objects |
| 15.2 Methods |
| 15.3 Built-In Methods |
| 15.4 Operator Overloading |
| 15.6 Inheritance |
| 15.7 Hidden Attributes |
| 15.8 Namespaces |
| 15.9 Modules |
| 17.1 Project: Who Said It? |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 17.2 Basics of Objects |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| 15.1 Mouse Events: Mouse Moved |
| Standard |
| 1.10 Top Down Design |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 6.13 Control Structures Example |
| 10.4 Final Project |
| 10.1 micro:bit Challenges |
| 9.5 Functions |
| 7.1 Extra Karel Puzzles |
| 6.16 Karel Challenges |
| 6.15 How to Indent Your Code |
| 6.14 More Karel Examples and Testing |
| 6.3 Karel Can't Turn Right |
| 6.12 While Loops in Karel |
| 6.11 If/Else Statements |
| 6.10 If Statements |
| 6.9 For Loops |
| 6.8 Super Karel |
| 6.7 Commenting Your Code |
| 6.6 Top Down Design and Decomposition in Karel |
| 6.5 The Start Function |
| 6.4 Functions in Karel |
| Standard |
| 10.11 Top Down Design |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Main Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements and Conditionals |
| 1.11 If/Else Statements |
| 1.12 While Loops |
| 1.13 How to Indent Your Code |
| 1.14 Control Structures Example |
| 1.15 More Karel Examples and Testing |
| 6.2 Stopping Timers |
| 6.3 Collisions |
| 6.4 Mouse Click Events |
| 6.5 More Mouse Events |
| 6.6 Key Events |
| 29.15 Grid Example: Get a Row |
| 29.7 Removing an Element From an Array |
| 29.8 Intro to Objects/Maps |
| 29.9 Basics of Objects |
| 29.10 Iterating Over an Object |
| 29.11 When Do I Use an Object? |
| 29.12 Intro to Sets |
| 29.13 Intro to Grids |
| 29.14 Looping Over a Grid |
| 21.3 Animation Practice |
| 29.16 Data Structures Quiz |
| 31.1 Tic Tac Toe |
| 32.1 Game Design: Helicopter |
| 21.4 Crazy Ball Game |
| 29.6 Finding an Element in a List |
| 29.5 Iterating Over an Array |
| 29.4 Array Length and Looping Through Arrays |
| 28.1 Visualizing Music |
| 30.2 Connect Four |
| 30.1 Conway's Game of Life |
| 21.2 Fun Graphics Challenges |
| 21.1 Snake Game |
| 20.1 Prime Numbers |
| 24.1 Functions and Parameters Practice |
| 19.2 Extra Karel Puzzles |
| 19.1 Extra Karel Practice |
| 27.1 Breakout |
| 25.1 Functions Challenges |
| 18.1 Challenge Problems |
| Standard |
| 10.3 Karel Can't Turn Right |
| 10.4 Functions in Karel |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.12 While Loops in Karel |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| 2.1 Challenge Problems |
| 12.1 Functions and Parameters 1 |
| 12.2 Functions and Parameters 2 |
| 12.3 Functions and Parameters 3 |
| 12.4 Functions and Return Values 1 |
| 12.5 Functions and Return Values 2 |
| 13.1 Functions Challenges |
| 33.13 Intro to Grids |
| 33.12 Intro to Sets |
| 33.14 Looping Over a Grid |
| 33.15 Grid Example: Get a Row |
| 33.16 Data Structures Challenges |
| 35.1 Game Design: Helicopter |
| 20.1 Extra Karel Practice |
| 24.1 Extra Karel Puzzles |
| 34.1 Tic Tac Toe |
| 32.1 Visualizing Music |
| 29.1 Evolution Simulation |
| 28.1 Conway's Game of Life |
| 28.2 Connect Four |
| 27.1 Fun Snake |
| 27.2 Fun Graphics Challenges |
| 26.1 Prime Numbers |
| 25.1 Functions and Parameters Practice |
| 33.4 Array Length and Looping Through Arrays |
| 21.3 Random Ghosts |
| 21.4 Bouncing Ball |
| 21.5 Mouse Events: Mouse Clicked |
| 21.6 Mouse Events: Mouse Moved |
| 21.7 Drawing Lines |
| 21.8 Key Events |
| 21.9 Crazy Ball Game |
| 23.1 Breakout |
| 21.2 Random Circles |
| 33.5 Iterating Over an Array |
| 33.6 Finding an Element in a List |
| 33.7 Removing an Element From an Array |
| 33.8 Intro to Objects/Maps |
| 33.9 Basics of Objects |
| 33.10 Iterating Over an Object |
| 33.11 When Do I Use an Object? |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.12 While Loops in Karel |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| 2.1 Challenge Problems |
| 12.1 Functions and Parameters 1 |
| 12.2 Functions and Parameters 2 |
| 12.3 Functions and Parameters 3 |
| 12.4 Functions and Return Values 1 |
| 12.5 Functions and Return Values 2 |
| 13.1 Functions Challenges |
| 33.13 Intro to Grids |
| 33.12 Intro to Sets |
| 33.14 Looping Over a Grid |
| 33.15 Grid Example: Get a Row |
| 33.16 Data Structures Challenges |
| 35.1 Game Design: Helicopter |
| 20.1 Extra Karel Practice |
| 24.1 Extra Karel Puzzles |
| 34.1 Tic Tac Toe |
| 32.1 Visualizing Music |
| 29.1 Evolution Simulation |
| 28.1 Conway's Game of Life |
| 28.2 Connect Four |
| 27.1 Fun Snake |
| 27.2 Fun Graphics Challenges |
| 26.1 Prime Numbers |
| 25.1 Functions and Parameters Practice |
| 33.4 Array Length and Looping Through Arrays |
| 21.3 Random Ghosts |
| 21.4 Bouncing Ball |
| 21.5 Mouse Events: Mouse Clicked |
| 21.6 Mouse Events: Mouse Moved |
| 21.7 Drawing Lines |
| 21.8 Key Events |
| 21.9 Crazy Ball Game |
| 23.1 Breakout |
| 21.2 Random Circles |
| 33.5 Iterating Over an Array |
| 33.6 Finding an Element in a List |
| 33.7 Removing an Element From an Array |
| 33.8 Intro to Objects/Maps |
| 33.9 Basics of Objects |
| 33.10 Iterating Over an Object |
| 33.11 When Do I Use an Object? |
| Standard |
| 1.6 Stopping Timers |
| 1.7 Collisions |
| 1.8 Mouse Click Events |
| 1.9 More Mouse Events |
| 1.10 Key Events |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.12 While Loops in Karel |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| 2.1 Challenge Problems |
| 8.1 Functions and Parameters 1 |
| 8.2 Functions and Parameters 2 |
| 8.3 Functions and Parameters 3 |
| 8.4 Functions and Return Values 1 |
| 8.5 Functions and Return Values 2 |
| 9.1 Functions Challenges |
| 10.2 Random Circles |
| 10.3 Random Ghosts |
| 10.4 Bouncing Ball |
| 10.5 Mouse Events: Mouse Clicked |
| 10.6 Mouse Events: Mouse Moved |
| 10.7 Drawing Lines |
| 10.8 Key Events |
| 10.9 Crazy Ball Game |
| 12.1 Breakout |
| 26.7 Removing an Element From an Array |
| 28.1 Game Design: Helicopter |
| 26.8 Intro to Objects/Maps |
| 26.9 Basics of Objects |
| 26.10 Iterating Over an Object |
| 26.11 When Do I Use an Object? |
| 26.12 Intro to Sets |
| 26.13 Intro to Grids |
| 26.14 Looping Over a Grid |
| 26.15 Grid Example: Get a Row |
| 26.16 Data Structures Challenges |
| 27.1 Tic Tac Toe |
| 26.6 Finding an Element in a List |
| 26.5 Iterating Over an Array |
| 26.4 Array Length and Looping Through Arrays |
| 25.1 Visualizing Music |
| 22.1 Evolution Simulation |
| 21.2 Connect Four |
| 21.1 Conway's Game of Life |
| 20.2 Fun Graphics Challenges |
| 20.1 Fun Snake |
| 19.1 Prime Numbers |
| 18.1 Functions and Parameters Practice |
| 17.1 Extra Karel Puzzles |
| 16.1 Extra Karel Practice |
| Standard |
| 2.3 Basic Crypto Systems: Caesar Cipher |
| 2.5 Basic Crypto Systems: Vigenere Cipher |
| 3.1 Project: Classic Cipher Newscast |
| 4.5 Hash Function Development |
| Standard |
| 1.10 Top Down Design |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.13 Control Structures Example |
| 15.4 Final Project |
| 15.1 micro:bit Challenges |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.16 Karel Challenges |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.3 Karel Can't Turn Right |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 17.2 Basics of Objects |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| 15.1 Mouse Events: Mouse Moved |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 17.2 Basics of Objects |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| 15.1 Mouse Events: Mouse Moved |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| Standard |
| 1.10 Top Down Design |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.13 Control Structures Example |
| 15.4 Final Project |
| 15.1 micro:bit Challenges |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.16 Karel Challenges |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.3 Karel Can't Turn Right |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 17.2 Basics of Objects |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| 15.1 Mouse Events: Mouse Moved |
| Standard |
| 1.10 Top Down Design |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.13 Control Structures Example |
| 15.4 Final Project |
| 15.1 micro:bit Challenges |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.16 Karel Challenges |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.3 Karel Can't Turn Right |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| Standard |
| 6.8 Top Down Design |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| Standard |
| 8.8 Top Down Design |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 17.2 Basics of Objects |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| 15.1 Mouse Events: Mouse Moved |
| Standard |
| 1.10 Top Down Design |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.13 Control Structures Example |
| 15.4 Final Project |
| 15.1 micro:bit Challenges |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.16 Karel Challenges |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.3 Karel Can't Turn Right |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 4.1 Functions and Parameters 1 |
| 4.2 Functions and Parameters 2 |
| 4.3 Functions and Parameters 3 |
| 4.4 Functions and Return Values 1 |
| 4.5 Functions and Return Values 2 |
| 4.7 JavaScript vs Karel |
| 4.8 Basic JavaScript and Graphics Challenges |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 4.1 Functions and Parameters 1 |
| 4.2 Functions and Parameters 2 |
| 4.3 Functions and Parameters 3 |
| 4.4 Functions and Return Values 1 |
| 4.5 Functions and Return Values 2 |
| 4.7 JavaScript vs Karel |
| 4.8 Basic JavaScript and Graphics Challenges |
| Standard |
| 1.10 Top Down Design |
| 14.10 If Statements |
| 7.4 Final Project |
| 7.1 micro:bit Challenges |
| 6.5 Functions |
| 15.1 Extra Karel Puzzles |
| 14.16 Karel Challenges |
| 14.15 How to Indent Your Code |
| 14.14 More Karel Examples and Testing |
| 14.13 Control Structures Example |
| 14.12 While Loops in Karel |
| 14.11 If/Else Statements |
| 14.9 For Loops |
| 14.8 Super Karel |
| 14.7 Commenting Your Code |
| 14.6 Top Down Design and Decomposition in Karel |
| 14.5 The Start Function |
| 14.4 Functions in Karel |
| 14.3 Karel Can't Turn Right |
| 10.3 Basic Crypto Systems: Caesar Cipher |
| 10.5 Basic Crypto Systems: Vigenere Cipher |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 17.2 Basics of Objects |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| 15.1 Mouse Events: Mouse Moved |
| Standard |
| 1.10 Top Down Design |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.13 Control Structures Example |
| 15.4 Final Project |
| 15.1 micro:bit Challenges |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.16 Karel Challenges |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.3 Karel Can't Turn Right |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| Standard |
| 3.10 Top Down Design |
| 8.3 Karel Can't Turn Right |
| 8.4 Functions in Karel |
| 8.5 The Start Function |
| 8.6 Top Down Design and Decomposition in Karel |
| 8.7 Commenting Your Code |
| 8.8 Super Karel |
| 8.9 For Loops |
| 8.10 If Statements |
| 8.11 If/Else Statements |
| 8.12 While Loops in Karel |
| 8.13 Control Structures Example |
| 8.14 More Karel Examples and Testing |
| 8.15 How to Indent Your Code |
| 8.16 Karel Challenges |
| 9.7 Image Manipulation |
| 11.4 Basic Crypto Systems: Caesar Cipher |
| 11.6 Basic Crypto Systems: Vigenere Cipher |
| 11.9 Hash Function Development |
| 12.1 Project: Classic Cipher Newscast |
| Standard |
| 3.10 Top Down Design |
| Standard |
| 3.4 Karel Can't Turn Right |
| 3.5 Methods in Karel |
| 3.6 Top Down Design and Decomposition in Karel |
| 3.7 Commenting Your Code |
| 3.8 Super Karel |
| 3.9 For Loops |
| 3.10 While Loops in Karel |
| 3.11 If Statements |
| 3.12 If/Else Statements |
| 3.13 Control Structures Example |
| 3.14 More Karel Examples and Testing |
| 3.15 How to Indent Your Code |
| 3.16 Karel Challenges |
| 4.2 Printing in Java |
| 4.3 Variables and Types |
| 4.4 User Input |
| 4.5 Arithmetic Expressions |
| 4.6 Casting |
| 4.7 Booleans |
| 4.8 Logical Operators |
| 4.9 Comparison Operators |
| 4.10 For Loops |
| 4.11 While Loops |
| 4.12 If Statements |
| 4.13 Loop-and-a-Half |
| 4.14 Short-Circuit Evaluation |
| 4.15 De Morgan's Laws |
| 4.16 Strings |
| 5.1 Java Methods |
| 5.2 Methods and Parameters |
| 5.3 Methods and Return Values |
| 5.4 Javadocs and More Methods |
| 5.5 Strings Methods |
| 5.6 Strings and Characters |
| 5.7 Exceptions |
| 5.8 String Processing |
| 6.1 Introduction to Classes and Objects |
| 6.2 Classes vs. Objects |
| 6.3 Using a Class as a Client |
| 6.4 Writing Classes |
| 6.5 Writing Classes and Instance Methods |
| 6.6 Getter and Setter Methods |
| 6.7 Class Methods and Class Variables |
| 6.9 Method Overloading |
| 6.10 Local Variables and Scope |
| 6.11 Key Terms for Classes |
| 6.12 Objects vs Primitives |
| 6.13 Inheritance |
| 6.14 Class Design and Abstract Classes |
| 6.15 Polymorphism |
| 6.17 Interfaces |
| 7.1 What are Data Structures? |
| 7.2 Introduction to Arrays |
| 7.3 Using Arrays |
| 7.5 ArrayList Methods |
| 7.6 Arrays vs ArrayLists |
| 7.8 The List Interface |
| 7.9 2D Arrays |
| 7.11 HashMaps |
| 7.12 Binary |
| 9.1 What is an Algorithm? |
| 9.2 Linear Search |
| 9.3 Binary Search |
| 9.4 Selection Sort |
| 9.5 Insertion Sort |
| 9.6 Advanced: Recursion |
| 9.7 Mergesort |
| 12.1 Pokemon Simulation |
| 13.1 Mad Libs |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Main Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements and Conditionals |
| 2.12 If/Else Statements |
| 2.13 While Loops |
| 2.14 How to Indent Your Code |
| 2.15 Control Structures Example |
| 2.16 More Karel Examples and Testing |
| 9.5 JavaScript vs Karel |
| 10.4 Array Length and Looping Through Arrays |
| 10.5 Iterating Over an Array |
| 10.6 Finding an Element in a List |
| 10.7 Removing an Element From an Array |
| 10.9 Data Structures Quiz |
| 11.1 What is an Algorithm? |
| 11.2 Intro to Sets |
| 11.3 Intro to Grids |
| 11.4 Looping Over a Grid |
| 11.5 Grid Example: Get a Row |
| 15.1 Breakout |
| 16.1 Intro to Objects |
| 16.4 Iterating Through an Object |
| 17.1 Prime Numbers |
| 13.6 Key Events |
| 13.5 More Mouse Events |
| 13.4 Mouse Click Events |
| 13.3 Collisions |
| 13.2 Stopping Timers |
| 18.4 Crazy Ball Game |
| 18.3 Animation Practice |
| 18.2 Fun Graphics Challenges |
| 18.1 Snake Game |
| Standard |
| 5.3 Karel Can't Turn Right |
| 5.4 Functions in Karel |
| 5.5 The Main Function |
| 5.6 Top Down Design and Decomposition in Karel |
| 5.7 Commenting Your Code |
| 5.8 Super Karel |
| 5.9 For Loops |
| 5.10 If Statements and Conditionals |
| 5.11 If/Else Statements |
| 5.12 While Loops |
| 5.13 How to Indent Your Code |
| 5.14 Control Structures Example |
| 5.16 More Karel Examples and Testing |
| 12.1 Functions Challenges |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Main Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Super Karel |
| 2.9 For Loops |
| 2.10 If Statements and Conditionals |
| 2.11 If/Else Statements |
| 2.12 While Loops |
| 2.13 How to Indent Your Code |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 8.2 Stopping Timers |
| 8.3 Collisions |
| 8.4 Mouse Click Events |
| 8.5 More Mouse Events |
| 8.6 Key Events |
| 17.4 Crazy Ball Game |
| 17.3 Animation Practice |
| 17.2 Fun Graphics Challenges |
| 17.1 Snake Game |
| 16.1 Prime Numbers |
| 20.1 Functions and Parameters Practice |
| 15.2 Extra Karel Puzzles |
| 15.1 Extra Karel Practice |
| 23.1 Breakout |
| 21.1 Functions Challenges |
| 14.1 Challenge Problems |
| Standard |
| 1.11 Top Down Design |
| Standard |
| 1.11 Top Down Design |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Abstraction |
| 1.9 Super Karel |
| 1.10 For Loops |
| 1.11 If Statements |
| 1.12 If/Else Statements |
| 1.13 While Loops in Karel |
| 1.14 Control Structures Example |
| 1.15 More Karel Examples and Testing |
| 1.16 How to Indent Your Code |
| 2.2 Challenge Problems |
| 7.1 Functions and Parameters 1 |
| 7.2 Functions and Parameters 2 |
| 7.3 Functions and Parameters 3 |
| 7.4 Functions and Return Values 1 |
| 7.5 Functions and Return Values 2 |
| 8.2 Random Circles |
| 8.3 Random Ghosts |
| 8.4 Bouncing Ball |
| 8.5 Mouse Events: Mouse Clicked |
| 9.3 Array Length and Looping Through Arrays |
| 9.4 Iterating Over an Array |
| 9.5 Finding an Element in a List |
| 9.6 Removing an Element From an Array |
| 17.2 Basics of Objects |
| 17.3 Iterating Over an Object |
| 17.4 When Do I Use an Object? |
| 17.5 Intro to Sets |
| 17.6 Intro to Grids |
| 17.7 Looping Over a Grid |
| 17.8 Grid Example: Get a Row |
| 17.9 Data Structures Challenges |
| 17.1 Intro to Objects/Maps |
| 16.4 Crazy Ball Game |
| 16.3 Key Events |
| 16.2 Drawing Lines |
| 16.1 Mouse Events: Mouse Moved |
| 15.1 Functions and Parameters Practice |
| 14.1 Extra Karel Puzzles |
| 13.1 Extra Karel Practice |
| Standard |
| 3.1 Functions and Parameters 1 |
| 3.2 Functions and Parameters 2 |
| 3.3 Functions and Parameters 3 |
| 3.4 Functions and Return Values 1 |
| 3.5 Functions and Return Values 2 |
| 13.1 Classes and Objects |
| 13.2 Methods |
| 13.3 Built-In Methods |
| 13.4 Operator Overloading |
| 13.6 Inheritance |
| 13.7 Hidden Attributes |
| 13.8 Namespaces |
| 13.9 Modules |
| Standard |
| 1.10 Top Down Design |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.13 Control Structures Example |
| 15.4 Final Project |
| 15.1 micro:bit Challenges |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.16 Karel Challenges |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.3 Karel Can't Turn Right |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 17.2 Basics of Objects |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| 15.1 Mouse Events: Mouse Moved |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 4.1 Functions and Parameters 1 |
| 4.2 Functions and Parameters 2 |
| 4.3 Functions and Parameters 3 |
| 4.4 Functions and Return Values 1 |
| 4.5 Functions and Return Values 2 |
| 4.8 Python vs Karel |
| 4.9 Basic Python and Graphics Challenges |
| Standard |
| 1.10 Top Down Design |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 15.4 Final Project |
| 15.1 micro:bit Challenges |
| 14.5 Functions |
| 13.1 Extra Karel Puzzles |
| 12.16 Karel Challenges |
| 12.15 How to Indent Your Code |
| 12.14 More Karel Examples and Testing |
| 12.13 Control Structures Example |
| 12.12 While Loops in Karel |
| 12.11 If/Else Statements |
| 12.10 If Statements |
| 12.9 For Loops |
| 12.8 Super Karel |
| 12.7 Commenting Your Code |
| 12.6 Top Down Design and Decomposition in Karel |
| 12.5 The Start Function |
| 12.4 Functions in Karel |
| 12.3 Karel Can't Turn Right |
| Standard |
| 3.3 Karel Can't Turn Right |
| 3.4 Functions in Karel |
| Standard |
| 3.1 Functions and Parameters 1 |
| 3.2 Functions and Parameters 2 |
| 3.3 Functions and Parameters 3 |
| 3.4 Functions and Return Values 1 |
| 3.5 Functions and Return Values 2 |
| 6.1 Classes and Objects |
| 6.2 Methods |
| 6.3 Built-In Methods |
| 6.4 Operator Overloading |
| 6.6 Inheritance |
| 6.7 Hidden Attributes |
| 6.8 Namespaces |
| 6.9 Modules |
| 13.1 Project: Who Said It? |
| Standard |
| 3.3 Karel Can't Turn Right |
| 3.4 Functions in Karel |
| Standard |
| 3.1 Functions and Parameters 1 |
| 3.2 Functions and Parameters 2 |
| 3.3 Functions and Parameters 3 |
| 3.4 Functions and Return Values 1 |
| 3.5 Functions and Return Values 2 |
| 6.1 Classes and Objects |
| 6.2 Methods |
| 6.3 Built-In Methods |
| 6.4 Operator Overloading |
| 6.6 Inheritance |
| 6.7 Hidden Attributes |
| 6.8 Namespaces |
| 6.9 Modules |
| 13.1 Project: Who Said It? |
| Standard |
| 3.3 Karel Can't Turn Right |
| 3.4 Functions in Karel |
| 3.5 The Start Function |
| 3.6 Top Down Design and Decomposition in Karel |
| 3.7 Commenting Your Code |
| 3.8 Abstraction |
| 3.9 Super Karel |
| 3.10 For Loops |
| 3.11 If Statements |
| 3.12 If/Else Statements |
| 3.13 While Loops in Karel |
| 3.14 Control Structures Example |
| 3.15 More Karel Examples and Testing |
| 3.16 How to Indent Your Code |
| 4.2 Challenge Problems |
| 19.4 Crazy Ball Game |
| 23.5 Functions and Return Values 2 |
| 20.2 Finding an Element in a List |
| 20.3 Removing an Element From an Array |
| 21.1 Intro to Objects/Maps |
| 21.2 Basics of Objects |
| 21.3 Iterating Over an Object |
| 21.4 When Do I Use an Object? |
| 21.5 Intro to Sets |
| 21.6 Intro to Grids |
| 21.7 Looping Over a Grid |
| 21.8 Grid Example: Get a Row |
| 21.9 Data Structures Challenges |
| 23.1 Functions and Parameters 1 |
| 23.4 Functions and Return Values 1 |
| 23.2 Functions and Parameters 2 |
| 23.3 Functions and Parameters 3 |
| 23.2 Functions and Parameters 2 |
| 15.8 Random Ghosts |
| 15.9 Bouncing Ball |
| 15.13 Array Length and Looping Through Arrays |
| 15.10 Mouse Events: Mouse Clicked |
| 15.14 Iterating Over an Array |
| 23.1 Functions and Parameters 1 |
| 23.4 Functions and Return Values 1 |
| 15.7 Random Circles |
| 19.3 Key Events |
| 23.3 Functions and Parameters 3 |
| 23.5 Functions and Return Values 2 |
| 16.1 Extra Karel Practice |
| 17.1 Extra Karel Puzzles |
| 18.1 Functions and Parameters Practice |
| 19.1 Mouse Events: Mouse Moved |
| 19.2 Drawing Lines |
| Standard |
| 4.3 Basic Crypto Systems: Caesar Cipher |
| 4.5 Basic Crypto Systems: Vigenere Cipher |
| 5.5 Hash Function Development |
| Standard |
| 13.22 Array Length and Looping Through Arrays |
| 13.14 Functions and Parameters 1 |
| 13.16 Functions and Return Values 1 |
| 13.15 Functions and Parameters 2 |
| 13.17 Functions and Return Values 2 |
| Standard |
| 14.22 Array Length and Looping Through Arrays |
| 14.14 Functions and Parameters 1 |
| 14.16 Functions and Return Values 1 |
| 14.15 Functions and Parameters 2 |
| 14.17 Functions and Return Values 2 |
| Standard |
| 10.3 Iterating Through an Array |
| 11.1 Intro to Objects |
| 11.4 Iterating Through an Object |
| 17.15 More Karel Examples and Testing |
| 16.6 Key Events |
| 16.5 More Mouse Events |
| 16.4 Mouse Click Events |
| 16.3 Collisions |
| 16.2 Stopping Timers |
| 15.1 Functions Challenges |
| 17.13 How to Indent Your Code |
| 17.3 Karel Can't Turn Right |
| 17.14 Control Structures Example |
| 17.12 While Loops |
| 17.11 If/Else Statements |
| 17.10 If Statements and Conditionals |
| 17.9 For Loops |
| 17.8 Super Karel |
| 17.7 Commenting Your Code |
| 17.6 Top Down Design and Decomposition in Karel |
| 17.5 The Main Function |
| 17.4 Functions in Karel |
| Standard |
| 4.3 Karel Can't Turn Right |
| 4.4 Functions in Karel |
| 4.5 The Start Function |
| 4.6 Top Down Design and Decomposition in Karel |
| 4.7 Commenting Your Code |
| 4.8 Abstraction |
| 4.9 Super Karel |
| 4.10 For Loops |
| 4.11 If Statements |
| 4.12 If/Else Statements |
| 4.13 While Loops in Karel |
| 4.14 Control Structures Example |
| 4.15 More Karel Examples and Testing |
| 4.16 How to Indent Your Code |
| 7.1 Functions and Parameters 1 |
| 7.2 Functions and Parameters 2 |
| 7.3 Functions and Parameters 3 |
| 7.4 Functions and Return Values 1 |
| 7.5 Functions and Return Values 2 |
| 7.7 Random Circles |
| 7.8 Random Ghosts |
| 7.9 Bouncing Ball |
| 7.10 Mouse Events: Mouse Clicked |
| 7.13 Array Length and Looping Through Arrays |
| 7.14 Iterating Over an Array |
| Standard |
| 4.6 Top Down Design |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Super Karel |
| 2.9 For Loops |
| 2.10 If Statements |
| 2.11 If/Else Statements |
| 2.12 While Loops in Karel |
| 2.13 Control Structures Example |
| 2.14 Karel Algorithms |
| 2.15 How to Indent Your Code |
| 2.16 Ultra Karel |
| 2.17 Karel Challenges |
| 5.7 Image Manipulation |
| 14.1 Extra Karel Practice |
| 15.1 Extra Karel Puzzles |
| Standard |
| 3.4 Karel Can't Turn Right |
| 3.5 Methods in Karel |
| 3.6 Top Down Design and Decomposition in Karel |
| 3.7 Commenting Your Code |
| 3.8 Super Karel |
| 3.9 For Loops |
| 3.10 While Loops in Karel |
| 3.11 If Statements |
| 3.12 If/Else Statements |
| 3.13 Control Structures Example |
| 3.14 More Karel Examples and Testing |
| 3.15 How to Indent Your Code |
| 3.16 Karel Challenges |
| 4.2 Printing in Java |
| 4.3 Variables and Types |
| 4.4 User Input |
| 4.5 Arithmetic Expressions |
| 4.6 Casting |
| 4.7 Booleans |
| 4.8 Logical Operators |
| 4.9 Comparison Operators |
| 4.10 For Loops |
| 4.11 While Loops |
| 4.12 If Statements |
| 4.13 Loop-and-a-Half |
| 4.14 Short-Circuit Evaluation |
| 4.15 De Morgan's Laws |
| 4.16 Strings |
| 5.1 Java Methods |
| 5.2 Methods and Parameters |
| 5.3 Methods and Return Values |
| 5.4 Javadocs and More Methods |
| 5.5 Strings Methods |
| 5.6 Strings and Characters |
| 5.7 Exceptions |
| 5.8 String Processing |
| 6.1 Introduction to Classes and Objects |
| 6.2 Classes vs. Objects |
| 6.3 Using a Class as a Client |
| 6.4 Writing Classes |
| 6.5 Writing Classes and Instance Methods |
| 6.6 Getter and Setter Methods |
| 6.7 Class Methods and Class Variables |
| 6.9 Method Overloading |
| 6.10 Local Variables and Scope |
| 6.11 Key Terms for Classes |
| 6.12 Objects vs Primitives |
| 6.13 Inheritance |
| 6.14 Class Design and Abstract Classes |
| 6.15 Polymorphism |
| 6.17 Interfaces |
| 7.1 What are Data Structures? |
| 7.2 Introduction to Arrays |
| 7.3 Using Arrays |
| 7.5 ArrayList Methods |
| 7.6 Arrays vs ArrayLists |
| 7.8 The List Interface |
| 7.9 2D Arrays (Matrices or Grids) |
| 7.11 HashMaps |
| 7.12 Binary |
| 9.1 What is an Algorithm? |
| 9.2 Linear Search |
| 9.3 Binary Search |
| 9.4 Selection Sort |
| 9.5 Insertion Sort |
| 9.6 Advanced: Recursion |
| 9.7 Mergesort |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Main Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Super Karel |
| 2.9 For Loops |
| 2.10 If Statements and Conditionals |
| 2.11 If/Else Statements |
| 2.12 While Loops |
| 2.14 How to Indent Your Code |
| 2.15 Control Structures Example |
| 2.16 More Karel Examples and Testing |
| 3.1 Challenge Problems |
| 11.2 Stopping Timers |
| 11.3 Collisions |
| 11.4 Mouse Click Events |
| 11.5 More Mouse Events |
| 11.6 Key Events |
| 12.1 Breakout |
| 13.3 Iterating Through an Array |
| Standard |
| 4.3 Basic Crypto Systems: Caesar Cipher |
| 4.5 Basic Crypto Systems: Vigenere Cipher |
| 4.7 Hash Function Development |
| 5.1 Project: Classic Cipher Newscast |
| Standard |
| 3.5 Top Down Design |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Super Karel |
| 2.9 For Loops |
| 2.10 If Statements |
| 2.11 If/Else Statements |
| 2.12 While Loops in Karel |
| 2.13 Control Structures Example |
| 2.14 More Karel Examples and Testing |
| 2.15 How to Indent Your Code |
| 3.2 Challenge Problems |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 17.2 Basics of Objects |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| 15.1 Mouse Events: Mouse Moved |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| Standard |
| 8.3 Basic Crypto Systems: Caesar Cipher |
| 8.5 Basic Crypto Systems: Vigenere Cipher |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 2.5 The Start Function |
| 2.6 Top Down Design and Decomposition in Karel |
| 2.7 Commenting Your Code |
| 2.8 Abstraction |
| 2.9 Super Karel |
| 2.10 For Loops |
| 2.11 If Statements |
| 2.12 If/Else Statements |
| 2.13 While Loops in Karel |
| 2.14 Control Structures Example |
| 2.15 More Karel Examples and Testing |
| 2.16 How to Indent Your Code |
| 3.2 Challenge Problems |
| 9.1 Functions and Parameters 1 |
| 9.2 Functions and Parameters 2 |
| 9.3 Functions and Parameters 3 |
| 9.4 Functions and Return Values 1 |
| 9.5 Functions and Return Values 2 |
| 9.7 Random Circles |
| 9.8 Random Ghosts |
| 9.9 Bouncing Ball |
| 9.10 Mouse Events: Mouse Clicked |
| 9.13 Array Length and Looping Through Arrays |
| 9.14 Iterating Over an Array |
| 14.1 Functions and Parameters Practice |
| 13.1 Extra Karel Puzzles |
| 12.1 Extra Karel Practice |
| 17.9 Data Structures Challenges |
| 17.8 Grid Example: Get a Row |
| 17.7 Looping Over a Grid |
| 17.6 Intro to Grids |
| 17.5 Intro to Sets |
| 17.4 When Do I Use an Object? |
| 17.3 Iterating Over an Object |
| 17.2 Basics of Objects |
| 17.1 Intro to Objects/Maps |
| 16.3 Removing an Element From an Array |
| 16.2 Finding an Element in a List |
| 15.4 Crazy Ball Game |
| 15.3 Key Events |
| 15.2 Drawing Lines |
| 15.1 Mouse Events: Mouse Moved |
| Standard |
| 1.10 Top Down Design |
| 5.3 Basic Crypto Systems: Caesar Cipher |
| 5.5 Basic Crypto Systems: Vigenere Cipher |
| 11.13 Control Structures Example |
| 15.4 Final Project |
| 15.1 micro:bit Challenges |
| 14.5 Functions |
| 12.1 Extra Karel Puzzles |
| 11.16 Karel Challenges |
| 11.15 How to Indent Your Code |
| 11.14 More Karel Examples and Testing |
| 11.3 Karel Can't Turn Right |
| 11.12 While Loops in Karel |
| 11.11 If/Else Statements |
| 11.10 If Statements |
| 11.9 For Loops |
| 11.8 Super Karel |
| 11.7 Commenting Your Code |
| 11.6 Top Down Design and Decomposition in Karel |
| 11.5 The Start Function |
| 11.4 Functions in Karel |
| Standard |
| 1.4 Karel Can't Turn Right |
| 1.5 Methods in Karel |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.9 Super Karel |
| 1.10 For Loops |
| 1.11 While Loops in Karel |
| 1.12 If Statements |
| 1.13 If/Else Statements |
| 1.14 Control Structures Example |
| 1.15 More Karel Examples and Testing |
| 1.16 How to Indent Your Code |
| 1.19 Karel Challenges |
| 11.1 Writing Classes |
| 11.4 Accessor Methods |
| 11.5 Mutator Methods |
| 11.6 Writing Methods |
| 12.1 Introduction to Classes and Objects |
| 12.2 Classes vs. Objects |
| 12.3 Using a Class as a Client |
| 12.4 Writing Classes |
| 12.5 Writing Classes and Instance Methods |
| 12.6 Getter and Setter Methods |
| 12.7 Class Methods and Class Variables |
| 12.9 Method Overloading |
| 12.10 Local Variables and Scope |
| 12.11 Key Terms for Classes |
| 12.12 Objects vs Primitives |
| 12.13 Inheritance |
| 12.14 Class Design and Abstract Classes |
| 12.15 Polymorphism |
| 12.17 Interfaces |
| Standard |
| 1.4 Karel Can't Turn Right |
| 1.5 Methods in Karel |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.9 Super Karel |
| 1.10 For Loops |
| 1.11 While Loops in Karel |
| 1.12 If Statements |
| 1.13 If/Else Statements |
| 1.14 Control Structures Example |
| 1.15 More Karel Examples and Testing |
| 1.16 How to Indent Your Code |
| 1.19 Karel Challenges |
| 11.1 Writing Classes |
| 11.4 Accessor Methods |
| 11.5 Mutator Methods |
| 11.6 Writing Methods |
| 18.1 Introduction to Classes and Objects |
| 18.2 Classes vs. Objects |
| 18.3 Using a Class as a Client |
| 18.4 Writing Classes |
| 18.5 Writing Classes and Instance Methods |
| 18.6 Getter and Setter Methods |
| 18.7 Class Methods and Class Variables |
| 18.9 Method Overloading |
| 18.10 Local Variables and Scope |
| 18.11 Key Terms for Classes |
| 18.12 Objects vs Primitives |
| 18.13 Inheritance |
| 18.14 Class Design and Abstract Classes |
| 18.15 Polymorphism |
| 18.17 Interfaces |
| Standard |
| 7.7 Image Manipulation |
| Standard |
| 7.3 Functions |
| 8.1 micro:bit Challenges |
| 8.3 Final Project |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| Standard |
| 8.1 Classes and Objects |
| 8.2 Methods |
| 8.3 Built-In Methods |
| 8.4 Operator Overloading |
| Standard |
| 3.6 Top Down Design |
| Standard |
| 3.6 Top Down Design |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 16.1 Classes and Objects |
| 16.2 Methods |
| 16.3 Built-In Methods |
| 16.4 Operator Overloading |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| Standard |
| 9.1 Classes and Objects |
| 9.2 Methods |
| 9.3 Built-In Methods |
| 9.4 Operator Overloading |
| 9.6 Inheritance |
| 9.7 Hidden Attributes |
| 9.8 Namespaces |
| 9.9 Modules |
| 13.1 Project: Who Said It? |
| Standard |
| 8.22 Array Length and Looping Through Arrays |
| 8.14 Functions and Parameters 1 |
| 8.16 Functions and Return Values 1 |
| 8.15 Functions and Parameters 2 |
| 8.17 Functions and Return Values 2 |
| Standard |
| 12.22 Array Length and Looping Through Arrays |
| 12.14 Functions and Parameters 1 |
| 12.16 Functions and Return Values 1 |
| 12.15 Functions and Parameters 2 |
| 12.17 Functions and Return Values 2 |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| Standard |
| 3.6 Top Down Design |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.12 While Loops in Karel |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| 2.1 Challenge Problems |
| 7.1 Functions and Parameters 1 |
| 7.2 Functions and Parameters 2 |
| 7.3 Functions and Parameters 3 |
| 7.4 Functions and Return Values 1 |
| 7.5 Functions and Return Values 2 |
| 8.1 Functions Challenges |
| 9.2 Random Circles |
| 9.3 Random Ghosts |
| 9.4 Bouncing Ball |
| 9.5 Mouse Events: Mouse Clicked |
| 9.6 Mouse Events: Mouse Moved |
| 9.7 Drawing Lines |
| 9.8 Key Events |
| 9.9 Crazy Ball Game |
| 11.1 Breakout |
| 24.1 Visualizing Music |
| 26.1 Tic Tac Toe |
| 21.1 Evolution Simulation |
| 20.2 Connect Four |
| 20.1 Conway's Game of Life |
| 19.2 Fun Graphics Challenges |
| 19.1 Fun Snake |
| 18.1 Prime Numbers |
| 16.1 Extra Karel Puzzles |
| 15.1 Extra Karel Practice |
| 17.1 Functions and Parameters Practice |
| 27.1 Game Design: Helicopter |
| 25.16 Data Structures Challenges |
| 25.15 Grid Example: Get a Row |
| 25.14 Looping Over a Grid |
| 25.13 Intro to Grids |
| 25.12 Intro to Sets |
| 25.11 When Do I Use an Object? |
| 25.10 Iterating Over an Object |
| 25.9 Basics of Objects |
| 25.8 Intro to Objects/Maps |
| 25.7 Removing an Element From an Array |
| 25.6 Finding an Element in a List |
| 25.5 Iterating Over an Array |
| 25.4 Array Length and Looping Through Arrays |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| 1.5 The Start Function |
| 1.6 Top Down Design and Decomposition in Karel |
| 1.7 Commenting Your Code |
| 1.8 Super Karel |
| 1.9 For Loops |
| 1.10 If Statements |
| 1.11 If/Else Statements |
| 1.12 While Loops in Karel |
| 1.13 Control Structures Example |
| 1.14 More Karel Examples and Testing |
| 1.15 How to Indent Your Code |
| Standard |
| 1.3 Karel Can't Turn Right |
| 1.4 Functions in Karel |
| Standard |
| 2.3 Karel Can't Turn Right |
| 2.4 Functions in Karel |
| 11.7 Classes and Objects |
| 11.8 Methods |
| 18.1 Built-In Methods |
| 18.2 Operator Overloading |
| 18.4 Inheritance |
| 18.5 Hidden Attributes |
| 18.6 Namespaces |
| 18.7 Modules |
| Standard |
| 12.1 Classes and Objects |
| 12.2 Methods |
| 12.3 Built-In Methods |
| 12.4 Operator Overloading |
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