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CSTA 3B: 3B-AP-14

CodeHS Lessons

Construct solutions to problems using student-created components, such as procedures, modules and/or objects.

Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
1.12 While Loops
1.13 How to Indent Your Code
1.14 Control Structures Example
1.15 More Karel Examples and Testing
2.1 Challenge Problems
9.1 Functions Challenges
10.2 Stopping Timers
10.3 Collisions
10.4 Mouse Click Events
10.5 More Mouse Events
10.6 Key Events
12.1 Breakout
16.3 Extra Karel Practice
16.4 Extra Karel Puzzles
17.1 Functions and Parameters Practice
18.1 Prime Numbers
19.1 Snake Game
19.2 Fun Graphics Challenges
19.3 Animation Practice
19.4 Crazy Ball Game
20.3 Iterating Through an Array
21.1 Intro to Objects
21.4 Iterating Through an Object
22.1 Intro to Sets
22.2 Intro to Grids
22.3 Looping Over a Grid
22.4 Grid Example: Get a Row
25.1 Visualizing Music
26.1 Conway's Game of Life
26.2 Connect Four
27.1 Tic Tac Toe
28.1 Game Design: Helicopter
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
20.1 Project: Who Said It?
22.1 Classes and Objects
22.2 Methods
22.3 Built-In Methods
22.4 Operator Overloading
22.6 Inheritance
22.7 Hidden Attributes
22.8 Namespaces
22.9 Modules
Standard
1.4 Karel Can't Turn Right
1.5 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.7 JavaScript vs Karel
5.8 Basic JavaScript and Graphics Challenges
Standard
1.4 Karel Can't Turn Right
1.5 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.8 Python vs Karel
30.1 Classes and Objects
30.2 Methods
30.3 Built-In Methods
30.4 Operator Overloading
30.6 Inheritance
30.7 Hidden Attributes
30.8 Namespaces
30.9 Modules
32.1 Project: Who Said It?
Standard
1.4 Karel Can't Turn Right
1.5 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.7 JavaScript vs Karel
5.8 Basic JavaScript and Graphics Challenges
Standard
9.14 Functions and Parameters 1
9.15 Functions and Parameters 2
9.16 Functions and Return Values 1
9.17 Functions and Return Values 2
9.22 Array Length and Looping Through Arrays
Standard
5.1 The Script Tag
6.4 Callback Functions and Synchronization
8.4 JavaScript Objects
19.19 Iterating Through an Array
Standard
1.3 Hash Function Development
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
1.12 While Loops
1.13 How to Indent Your Code
1.14 Control Structures Example
1.15 More Karel Examples and Testing
1.16 Challenge Problems
8.1 Functions Challenges
9.2 Stopping Timers
9.3 Collisions
9.4 Mouse Click Events
9.5 More Mouse Events
9.6 Key Events
11.1 Breakout
12.1 Snake Game
13.3 Iterating Through an Array
14.1 Intro to Objects
14.4 Iterating Through an Object
15.1 Tic Tac Toe
16.1 Game Design: Helicopter
20.1 Connect Four
23.1 Intro to Sets
23.2 Intro to Grids
23.3 Looping Over a Grid
23.4 Grid Example: Get a Row
24.3 Extra Karel Practice
24.4 Extra Karel Puzzles
25.1 Functions and Parameters Practice
26.1 Prime Numbers
27.1 Fun Graphics Challenges
27.2 Animation Practice
27.3 Crazy Ball Game
28.1 Conway's Game of Life
30.1 Visualizing Music
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
1.12 While Loops
1.13 How to Indent Your Code
1.14 Control Structures Example
1.15 More Karel Examples and Testing
2.1 Challenge Problems
9.1 Functions Challenges
10.2 Stopping Timers
10.3 Collisions
10.4 Mouse Click Events
10.5 More Mouse Events
10.6 Key Events
12.1 Breakout
13.3 Iterating Through an Array
14.1 Intro to Objects
14.4 Iterating Through an Object
15.1 Tic Tac Toe
16.1 Game Design: Helicopter
20.1 Intro to Sets
20.2 Intro to Grids
20.3 Looping Over a Grid
20.4 Grid Example: Get a Row
22.3 Extra Karel Practice
22.4 Extra Karel Puzzles
23.1 Functions and Parameters Practice
24.1 Prime Numbers
25.1 Snake Game
25.2 Fun Graphics Challenges
25.3 Animation Practice
25.4 Crazy Ball Game
27.1 Visualizing Music
28.1 Conway's Game of Life
28.2 Connect Four
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
1.12 While Loops
1.13 How to Indent Your Code
1.14 Control Structures Example
1.15 More Karel Examples and Testing
2.1 Challenge Problems
9.1 Functions Challenges
11.2 Stopping Timers
11.3 Collisions
11.4 Mouse Click Events
11.5 More Mouse Events
11.6 Key Events
13.1 Breakout
14.3 Extra Karel Practice
14.4 Extra Karel Puzzles
15.1 Functions and Parameters Practice
16.1 Prime Numbers
17.1 Snake Game
17.2 Fun Graphics Challenges
17.3 Animation Practice
17.4 Crazy Ball Game
18.1 Visualizing Music
20.3 Iterating Through an Array
21.1 Intro to Objects
21.4 Iterating Through an Object
22.1 Intro to Sets
22.2 Intro to Grids
22.3 Looping Over a Grid
22.4 Grid Example: Get a Row
23.1 Conway's Game of Life
23.2 Connect Four
24.1 Tic Tac Toe
25.1 Game Design: Helicopter
Standard
6.6 Using Methods to Update String States
Standard
6.4 Using Methods to Update String States
Standard
3.6 Top Down Design
Standard
3.6 Top Down Design
Standard
1.3 Karel Can't Turn Right
2.1 Functions in Karel
2.3 The Main Function
2.4 Top Down Design and Decomposition in Karel
3.1 Commenting Your Code
3.2 Super Karel
3.3 For Loops
4.1 If Statements and Conditionals
4.2 If/Else Statements
5.1 While Loops
6.1 How to Indent Your Code
6.2 Control Structures Example
6.3 More Karel Examples and Testing
7.1 Challenge Problems
10.1 Extra Karel Practice
10.2 Extra Karel Puzzles
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
2.16 Karel Challenges
3.10 Top Down Design
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
11.7 Image Manipulation
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
2.16 Karel Challenges
4.1 Extra Karel Practice
5.1 Extra Karel Puzzles
6.10 Top Down Design
11.7 Image Manipulation
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.16 Karel Challenges
6.7 Image Manipulation
11.1 Extra Karel Practice
12.1 Extra Karel Puzzles
13.10 Top Down Design
Standard
15.1 Writing BlackJack
16.1 Mad Libs
Standard
1.10 Top Down Design
7.4 Functions
12.1 Arduino Challenges
12.4 Final Project
14.1 Classes and Objects
14.2 Methods
14.3 Built-In Methods
14.4 Operator Overloading
14.6 Inheritance
14.7 Hidden Attributes
14.8 Namespaces
14.9 Modules
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
2.1 Challenge Problems
8.1 Functions and Parameters 1
8.2 Functions and Parameters 2
8.3 Functions and Parameters 3
8.4 Functions and Return Values 1
8.5 Functions and Return Values 2
9.1 Functions Challenges
10.4 Functions
11.2 Random Circles
11.3 Random Ghosts
11.4 Bouncing Ball
11.5 Mouse Events: Mouse Clicked
11.6 Mouse Events: Mouse Moved
11.7 Drawing Lines
11.8 Key Events
11.9 Crazy Ball Game
13.1 Breakout
14.1 Arduino Challenges
14.4 Final Project
18.1 Extra Karel Practice
19.1 Extra Karel Puzzles
20.1 Functions and Parameters Practice
21.1 Tic Tac Toe
22.1 Game Design: Helicopter
Standard
3.5 Top Down Design
7.5 Functions
9.1 micro:bit Challenges
9.4 Final Project
Standard
7.5 Functions
10.1 micro:bit Challenges
10.4 Final Project
Standard
2.5 Functions
3.1 micro:bit Challenges
3.4 Final Project
Standard
2.4 Functions
3.1 Arduino Challenges
3.4 Final Project
Standard
2.5 Functions
3.1 micro:bit Challenges
3.4 Final Project
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
7.1 Pokemon Simulation
8.1 Mad Libs
9.1 Java Outside of CodeHS
Standard
5.1 Writing Classes
5.4 Accessor Methods
5.5 Mutator Methods
5.6 Writing Methods
Standard
1.4 Karel Can't Turn Right
1.5 Methods in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 While Loops in Karel
1.11 If Statements
1.12 If/Else Statements
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.16 Karel Challenges
2.1 Printing in Java
2.2 Variables and Types
2.3 User Input
2.4 Arithmetic Expressions
2.5 Casting
2.6 Booleans
2.7 Logical Operators
2.8 Comparison Operators
2.9 For Loops
2.10 While Loops
2.11 If Statements
2.12 Loop-and-a-Half
2.13 Short-Circuit Evaluation
2.14 De Morgan's Laws
2.15 Strings
3.1 Java Methods
3.2 Methods and Parameters
3.3 Methods and Return Values
3.4 Javadocs and More Methods
3.5 Strings Methods
3.6 Strings and Characters
3.7 Exceptions
3.8 String Processing
4.1 Introduction to Classes and Objects
4.2 Classes vs. Objects
4.3 Using a Class as a Client
4.4 Writing Classes
4.5 Writing Classes and Instance Methods
4.6 Getter and Setter Methods
4.7 Class Methods and Class Variables
4.9 Method Overloading
4.10 Local Variables and Scope
4.11 Key Terms for Classes
4.12 Objects vs Primitives
4.13 Inheritance
4.14 Class Design and Abstract Classes
4.15 Polymorphism
4.17 Interfaces
5.1 What are Data Structures?
5.2 Introduction to Arrays
5.3 Using Arrays
5.5 ArrayList Methods
5.6 Arrays vs ArrayLists
5.8 The List Interface
5.9 2D Arrays (Matrices or Grids)
5.11 HashMaps
5.12 Binary
6.1 Writing BlackJack
8.1 What is an Algorithm?
8.2 Linear Search
8.3 Binary Search
8.4 Selection Sort
8.5 Insertion Sort
8.6 Advanced: Recursion
8.7 Mergesort
10.1 Final Project
11.1 Pokemon Simulation
12.1 Mad Libs
13.1 Java Outside of CodeHS
Standard
2.10 Top Down Design
12.1 Classes and Objects
12.2 Methods
12.3 Built-In Methods
12.4 Operator Overloading
12.6 Inheritance
12.7 Hidden Attributes
12.8 Namespaces
12.9 Modules
16.1 Project: Who Said It?
21.4 Karel Can't Turn Right
21.5 Functions in Karel
Standard
6.10 Functions and Parameters 1
6.11 Functions and Parameters 2
6.12 Functions and Return Values 1
6.16 Array Length and Looping Through Arrays
Standard
7.1 Writing Classes
7.4 Accessor Methods
7.5 Mutator Methods
7.6 Writing Methods
8.1 What are Data Structures?
8.2 Introduction to Arrays
8.3 Using Arrays
8.5 ArrayList Methods
8.6 Arrays vs ArrayLists
8.8 The List Interface
8.9 2D Arrays
8.11 HashMaps
8.12 Binary
9.1 What is an Algorithm?
9.2 Linear Search
9.3 Binary Search
9.4 Selection Sort
9.5 Insertion Sort
9.7 Mergesort
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
16.10 Top Down Design
17.3 Karel Can't Turn Right
17.4 Functions in Karel
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
6.1 What is Code
10.1 Functions and Parameters 1
10.2 Functions and Parameters 2
10.3 Functions and Parameters 3
10.4 Functions and Return Values 1
10.5 Functions and Return Values 2
10.6 Local Variables and Scope
10.8 Random Circles
10.9 Random Ghosts
10.10 Bouncing Ball
10.11 Mouse Events: Mouse Clicked
10.14 Array Length and Looping Through Arrays
10.15 Iterating Over an Array
13.2 Finding an Element in a List
13.3 Removing an Element From an Array
14.1 Intro to Objects/Maps
14.2 Basics of Objects
14.3 Iterating Over an Object
14.4 When Do I Use an Object?
14.5 Intro to Sets
14.6 Intro to Grids
14.7 Looping Over a Grid
14.8 Grid Example: Get a Row
14.9 Data Structures Challenges
15.1 Extra Karel Practice
16.1 Extra Karel Puzzles
17.1 Functions and Parameters Practice
18.1 Mouse Events: Mouse Moved
18.2 Drawing Lines
18.3 Key Events
18.4 Crazy Ball Game
Standard
2.10 Top Down Design
18.1 Project: Who Said It?
Standard
6.19 Iterating Through an Array
7.4 Callback Functions and Synchronization
8.2 The Script Tag
8.14 JavaScript Objects
19.10 Functions and Parameters 1
19.11 Functions and Parameters 2
19.12 Functions and Return Values 1
19.16 Array Length and Looping Through Arrays
Standard
2.3 Basic Crypto Systems: Caesar Cipher
2.5 Basic Crypto Systems: Vigenere Cipher
3.3 Karel Can't Turn Right
3.4 Functions in Karel
3.5 The Start Function
3.6 Top Down Design and Decomposition in Karel
3.7 Commenting Your Code
3.8 Abstraction
3.9 Super Karel
3.10 For Loops
3.11 If Statements
3.12 If/Else Statements
3.13 While Loops in Karel
3.14 Control Structures Example
3.15 More Karel Examples and Testing
3.16 How to Indent Your Code
4.2 Challenge Problems
10.1 Functions and Parameters 1
10.2 Functions and Parameters 2
10.3 Functions and Parameters 3
10.4 Functions and Return Values 1
10.5 Functions and Return Values 2
10.7 Random Circles
10.8 Random Ghosts
10.9 Bouncing Ball
10.10 Mouse Events: Mouse Clicked
10.13 Array Length and Looping Through Arrays
10.14 Iterating Over an Array
13.1 Extra Karel Practice
14.1 Extra Karel Puzzles
15.1 Functions and Parameters Practice
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
17.2 Finding an Element in a List
17.3 Removing an Element From an Array
18.1 Intro to Objects/Maps
18.2 Basics of Objects
18.3 Iterating Over an Object
18.4 When Do I Use an Object?
18.5 Intro to Sets
18.6 Intro to Grids
18.7 Looping Over a Grid
18.8 Grid Example: Get a Row
18.9 Data Structures Challenges
Standard
1.12 Functions
1.13 micro:bit Challenges
2.5 Intro to Objects
2.8 Iterating Through an Object
3.1 Intro to Sets
3.2 Intro to Grids
3.3 Looping Over a Grid
3.4 Grid Example: Get a Row
11.19 Iterating Through an Array
13.2 Stopping Timers
13.3 Collisions
13.4 Mouse Click Events
13.5 More Mouse Events
13.6 Key Events
Standard
3.6 Top Down Design
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
Standard
6.10 Functions and Parameters 1
6.11 Functions and Parameters 2
6.12 Functions and Return Values 1
6.16 Array Length and Looping Through Arrays
7.2 The Script Tag
8.4 Callback Functions and Synchronization
10.4 JavaScript Objects
Standard
11.5 Functions
12.1 micro:bit Challenges
12.4 Final Project
Standard
10.1 Classes and Objects
10.2 Methods
10.3 Built-In Methods
10.4 Operator Overloading
10.6 Inheritance
10.7 Hidden Attributes
10.8 Namespaces
10.9 Modules
Standard
3.10 Top Down Design
4.1 Practice PT: Pair-Programming Paint!
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Main Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements and Conditionals
2.12 If/Else Statements
2.13 While Loops
2.15 How to Indent Your Code
2.16 Control Structures Example
2.17 More Karel Examples and Testing
3.2 Challenge Problems
11.1 The Script Tag
14.1 Extra Karel Practice
14.2 Extra Karel Puzzles
Standard
6.6 Using Methods to Update String States
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.7 JavaScript vs Karel
5.8 Basic JavaScript and Graphics Challenges
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
17.1 Functions and Parameters 1
17.2 Functions and Parameters 2
17.3 Functions and Parameters 3
17.4 Functions and Return Values 1
17.5 Functions and Return Values 2
17.7 Random Circles
17.8 Random Ghosts
17.9 Bouncing Ball
17.10 Mouse Events: Mouse Clicked
17.13 Array Length and Looping Through Arrays
17.14 Iterating Over an Array
18.1 Functions and Parameters Practice
19.2 Finding an Element in a List
19.3 Removing an Element From an Array
20.1 Intro to Objects/Maps
20.2 Basics of Objects
20.3 Iterating Over an Object
20.4 When Do I Use an Object?
20.5 Intro to Sets
20.6 Intro to Grids
20.7 Looping Over a Grid
20.8 Grid Example: Get a Row
20.9 Data Structures Challenges
21.4 Basic Crypto Systems: Caesar Cipher
21.6 Basic Crypto Systems: Vigenere Cipher
21.9 Hash Function Development
21.10 Project: Classic Cipher Newscast
Standard
15.1 Classes and Objects
15.2 Methods
15.3 Built-In Methods
15.4 Operator Overloading
15.6 Inheritance
15.7 Hidden Attributes
15.8 Namespaces
15.9 Modules
17.1 Project: Who Said It?
18.10 Top Down Design
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
6.3 Karel Can't Turn Right
6.4 Functions in Karel
6.5 The Start Function
6.6 Top Down Design and Decomposition in Karel
6.7 Commenting Your Code
6.8 Super Karel
6.9 For Loops
6.10 If Statements
6.11 If/Else Statements
6.12 While Loops in Karel
6.13 Control Structures Example
6.14 More Karel Examples and Testing
6.15 How to Indent Your Code
6.16 Karel Challenges
7.1 Extra Karel Puzzles
9.5 Functions
10.1 micro:bit Challenges
10.4 Final Project
Standard
10.11 Top Down Design
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Main Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements and Conditionals
1.11 If/Else Statements
1.12 While Loops
1.13 How to Indent Your Code
1.14 Control Structures Example
1.15 More Karel Examples and Testing
6.2 Stopping Timers
6.3 Collisions
6.4 Mouse Click Events
6.5 More Mouse Events
6.6 Key Events
18.1 Challenge Problems
19.1 Extra Karel Practice
19.2 Extra Karel Puzzles
20.1 Prime Numbers
21.1 Snake Game
21.2 Fun Graphics Challenges
21.3 Animation Practice
21.4 Crazy Ball Game
24.1 Functions and Parameters Practice
25.1 Functions Challenges
27.1 Breakout
28.1 Visualizing Music
29.4 Array Length and Looping Through Arrays
29.5 Iterating Over an Array
29.6 Finding an Element in a List
29.7 Removing an Element From an Array
29.8 Intro to Objects/Maps
29.9 Basics of Objects
29.10 Iterating Over an Object
29.11 When Do I Use an Object?
29.12 Intro to Sets
29.13 Intro to Grids
29.14 Looping Over a Grid
29.15 Grid Example: Get a Row
29.16 Data Structures Quiz
30.1 Conway's Game of Life
30.2 Connect Four
31.1 Tic Tac Toe
32.1 Game Design: Helicopter
Standard
10.3 Karel Can't Turn Right
10.4 Functions in Karel
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
2.1 Challenge Problems
12.1 Functions and Parameters 1
12.2 Functions and Parameters 2
12.3 Functions and Parameters 3
12.4 Functions and Return Values 1
12.5 Functions and Return Values 2
13.1 Functions Challenges
20.1 Extra Karel Practice
21.2 Random Circles
21.3 Random Ghosts
21.4 Bouncing Ball
21.5 Mouse Events: Mouse Clicked
21.6 Mouse Events: Mouse Moved
21.7 Drawing Lines
21.8 Key Events
21.9 Crazy Ball Game
23.1 Breakout
24.1 Extra Karel Puzzles
25.1 Functions and Parameters Practice
26.1 Prime Numbers
27.1 Fun Snake
27.2 Fun Graphics Challenges
28.1 Conway's Game of Life
28.2 Connect Four
29.1 Evolution Simulation
32.1 Visualizing Music
33.4 Array Length and Looping Through Arrays
33.5 Iterating Over an Array
33.6 Finding an Element in a List
33.7 Removing an Element From an Array
33.8 Intro to Objects/Maps
33.9 Basics of Objects
33.10 Iterating Over an Object
33.11 When Do I Use an Object?
33.12 Intro to Sets
33.13 Intro to Grids
33.14 Looping Over a Grid
33.15 Grid Example: Get a Row
33.16 Data Structures Challenges
34.1 Tic Tac Toe
35.1 Game Design: Helicopter
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
2.1 Challenge Problems
12.1 Functions and Parameters 1
12.2 Functions and Parameters 2
12.3 Functions and Parameters 3
12.4 Functions and Return Values 1
12.5 Functions and Return Values 2
13.1 Functions Challenges
20.1 Extra Karel Practice
21.2 Random Circles
21.3 Random Ghosts
21.4 Bouncing Ball
21.5 Mouse Events: Mouse Clicked
21.6 Mouse Events: Mouse Moved
21.7 Drawing Lines
21.8 Key Events
21.9 Crazy Ball Game
23.1 Breakout
24.1 Extra Karel Puzzles
25.1 Functions and Parameters Practice
26.1 Prime Numbers
27.1 Fun Snake
27.2 Fun Graphics Challenges
28.1 Conway's Game of Life
28.2 Connect Four
29.1 Evolution Simulation
32.1 Visualizing Music
33.4 Array Length and Looping Through Arrays
33.5 Iterating Over an Array
33.6 Finding an Element in a List
33.7 Removing an Element From an Array
33.8 Intro to Objects/Maps
33.9 Basics of Objects
33.10 Iterating Over an Object
33.11 When Do I Use an Object?
33.12 Intro to Sets
33.13 Intro to Grids
33.14 Looping Over a Grid
33.15 Grid Example: Get a Row
33.16 Data Structures Challenges
34.1 Tic Tac Toe
35.1 Game Design: Helicopter
Standard
1.6 Stopping Timers
1.7 Collisions
1.8 Mouse Click Events
1.9 More Mouse Events
1.10 Key Events
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
2.1 Challenge Problems
8.1 Functions and Parameters 1
8.2 Functions and Parameters 2
8.3 Functions and Parameters 3
8.4 Functions and Return Values 1
8.5 Functions and Return Values 2
9.1 Functions Challenges
10.2 Random Circles
10.3 Random Ghosts
10.4 Bouncing Ball
10.5 Mouse Events: Mouse Clicked
10.6 Mouse Events: Mouse Moved
10.7 Drawing Lines
10.8 Key Events
10.9 Crazy Ball Game
12.1 Breakout
16.1 Extra Karel Practice
17.1 Extra Karel Puzzles
18.1 Functions and Parameters Practice
19.1 Prime Numbers
20.1 Fun Snake
20.2 Fun Graphics Challenges
21.1 Conway's Game of Life
21.2 Connect Four
22.1 Evolution Simulation
25.1 Visualizing Music
26.4 Array Length and Looping Through Arrays
26.5 Iterating Over an Array
26.6 Finding an Element in a List
26.7 Removing an Element From an Array
26.8 Intro to Objects/Maps
26.9 Basics of Objects
26.10 Iterating Over an Object
26.11 When Do I Use an Object?
26.12 Intro to Sets
26.13 Intro to Grids
26.14 Looping Over a Grid
26.15 Grid Example: Get a Row
26.16 Data Structures Challenges
27.1 Tic Tac Toe
28.1 Game Design: Helicopter
Standard
2.3 Basic Crypto Systems: Caesar Cipher
2.5 Basic Crypto Systems: Vigenere Cipher
3.1 Project: Classic Cipher Newscast
4.5 Hash Function Development
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
4.1 Functions and Parameters 1
4.2 Functions and Parameters 2
4.3 Functions and Parameters 3
4.4 Functions and Return Values 1
4.5 Functions and Return Values 2
4.7 JavaScript vs Karel
4.8 Basic JavaScript and Graphics Challenges
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
4.1 Functions and Parameters 1
4.2 Functions and Parameters 2
4.3 Functions and Parameters 3
4.4 Functions and Return Values 1
4.5 Functions and Return Values 2
4.7 JavaScript vs Karel
4.8 Basic JavaScript and Graphics Challenges
Standard
1.10 Top Down Design
6.5 Functions
7.1 micro:bit Challenges
7.4 Final Project
10.3 Basic Crypto Systems: Caesar Cipher
10.5 Basic Crypto Systems: Vigenere Cipher
14.3 Karel Can't Turn Right
14.4 Functions in Karel
14.5 The Start Function
14.6 Top Down Design and Decomposition in Karel
14.7 Commenting Your Code
14.8 Super Karel
14.9 For Loops
14.10 If Statements
14.11 If/Else Statements
14.12 While Loops in Karel
14.13 Control Structures Example
14.14 More Karel Examples and Testing
14.15 How to Indent Your Code
14.16 Karel Challenges
15.1 Extra Karel Puzzles
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
3.10 Top Down Design
8.3 Karel Can't Turn Right
8.4 Functions in Karel
8.5 The Start Function
8.6 Top Down Design and Decomposition in Karel
8.7 Commenting Your Code
8.8 Super Karel
8.9 For Loops
8.10 If Statements
8.11 If/Else Statements
8.12 While Loops in Karel
8.13 Control Structures Example
8.14 More Karel Examples and Testing
8.15 How to Indent Your Code
8.16 Karel Challenges
9.7 Image Manipulation
11.4 Basic Crypto Systems: Caesar Cipher
11.6 Basic Crypto Systems: Vigenere Cipher
11.9 Hash Function Development
12.1 Project: Classic Cipher Newscast
Standard
3.10 Top Down Design
Standard
3.4 Karel Can't Turn Right
3.5 Methods in Karel
3.6 Top Down Design and Decomposition in Karel
3.7 Commenting Your Code
3.8 Super Karel
3.9 For Loops
3.10 While Loops in Karel
3.11 If Statements
3.12 If/Else Statements
3.13 Control Structures Example
3.14 More Karel Examples and Testing
3.15 How to Indent Your Code
3.16 Karel Challenges
4.2 Printing in Java
4.3 Variables and Types
4.4 User Input
4.5 Arithmetic Expressions
4.6 Casting
4.7 Booleans
4.8 Logical Operators
4.9 Comparison Operators
4.10 For Loops
4.11 While Loops
4.12 If Statements
4.13 Loop-and-a-Half
4.14 Short-Circuit Evaluation
4.15 De Morgan's Laws
4.16 Strings
5.1 Java Methods
5.2 Methods and Parameters
5.3 Methods and Return Values
5.4 Javadocs and More Methods
5.5 Strings Methods
5.6 Strings and Characters
5.7 Exceptions
5.8 String Processing
6.1 Introduction to Classes and Objects
6.2 Classes vs. Objects
6.3 Using a Class as a Client
6.4 Writing Classes
6.5 Writing Classes and Instance Methods
6.6 Getter and Setter Methods
6.7 Class Methods and Class Variables
6.9 Method Overloading
6.10 Local Variables and Scope
6.11 Key Terms for Classes
6.12 Objects vs Primitives
6.13 Inheritance
6.14 Class Design and Abstract Classes
6.15 Polymorphism
6.17 Interfaces
7.1 What are Data Structures?
7.2 Introduction to Arrays
7.3 Using Arrays
7.5 ArrayList Methods
7.6 Arrays vs ArrayLists
7.8 The List Interface
7.9 2D Arrays
7.11 HashMaps
7.12 Binary
9.1 What is an Algorithm?
9.2 Linear Search
9.3 Binary Search
9.4 Selection Sort
9.5 Insertion Sort
9.6 Advanced: Recursion
9.7 Mergesort
12.1 Pokemon Simulation
13.1 Mad Libs
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Main Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements and Conditionals
2.12 If/Else Statements
2.13 While Loops
2.14 How to Indent Your Code
2.15 Control Structures Example
2.16 More Karel Examples and Testing
9.5 JavaScript vs Karel
10.4 Array Length and Looping Through Arrays
10.5 Iterating Over an Array
10.6 Finding an Element in a List
10.7 Removing an Element From an Array
10.9 Data Structures Quiz
11.1 What is an Algorithm?
11.2 Intro to Sets
11.3 Intro to Grids
11.4 Looping Over a Grid
11.5 Grid Example: Get a Row
13.2 Stopping Timers
13.3 Collisions
13.4 Mouse Click Events
13.5 More Mouse Events
13.6 Key Events
15.1 Breakout
16.1 Intro to Objects
16.4 Iterating Through an Object
17.1 Prime Numbers
18.1 Snake Game
18.2 Fun Graphics Challenges
18.3 Animation Practice
18.4 Crazy Ball Game
Standard
5.3 Karel Can't Turn Right
5.4 Functions in Karel
5.5 The Main Function
5.6 Top Down Design and Decomposition in Karel
5.7 Commenting Your Code
5.8 Super Karel
5.9 For Loops
5.10 If Statements and Conditionals
5.11 If/Else Statements
5.12 While Loops
5.13 How to Indent Your Code
5.14 Control Structures Example
5.16 More Karel Examples and Testing
12.1 Functions Challenges
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Main Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements and Conditionals
2.11 If/Else Statements
2.12 While Loops
2.13 How to Indent Your Code
2.14 Control Structures Example
2.15 More Karel Examples and Testing
8.2 Stopping Timers
8.3 Collisions
8.4 Mouse Click Events
8.5 More Mouse Events
8.6 Key Events
14.1 Challenge Problems
15.1 Extra Karel Practice
15.2 Extra Karel Puzzles
16.1 Prime Numbers
17.1 Snake Game
17.2 Fun Graphics Challenges
17.3 Animation Practice
17.4 Crazy Ball Game
20.1 Functions and Parameters Practice
21.1 Functions Challenges
23.1 Breakout
Standard
1.11 Top Down Design
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Abstraction
1.9 Super Karel
1.10 For Loops
1.11 If Statements
1.12 If/Else Statements
1.13 While Loops in Karel
1.14 Control Structures Example
1.15 More Karel Examples and Testing
1.16 How to Indent Your Code
2.2 Challenge Problems
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
8.2 Random Circles
8.3 Random Ghosts
8.4 Bouncing Ball
8.5 Mouse Events: Mouse Clicked
9.3 Array Length and Looping Through Arrays
9.4 Iterating Over an Array
9.5 Finding an Element in a List
9.6 Removing an Element From an Array
13.1 Extra Karel Practice
14.1 Extra Karel Puzzles
15.1 Functions and Parameters Practice
16.1 Mouse Events: Mouse Moved
16.2 Drawing Lines
16.3 Key Events
16.4 Crazy Ball Game
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
3.1 Functions and Parameters 1
3.2 Functions and Parameters 2
3.3 Functions and Parameters 3
3.4 Functions and Return Values 1
3.5 Functions and Return Values 2
13.1 Classes and Objects
13.2 Methods
13.3 Built-In Methods
13.4 Operator Overloading
13.6 Inheritance
13.7 Hidden Attributes
13.8 Namespaces
13.9 Modules
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
4.1 Functions and Parameters 1
4.2 Functions and Parameters 2
4.3 Functions and Parameters 3
4.4 Functions and Return Values 1
4.5 Functions and Return Values 2
4.8 Python vs Karel
4.9 Basic Python and Graphics Challenges
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
12.3 Karel Can't Turn Right
12.4 Functions in Karel
12.5 The Start Function
12.6 Top Down Design and Decomposition in Karel
12.7 Commenting Your Code
12.8 Super Karel
12.9 For Loops
12.10 If Statements
12.11 If/Else Statements
12.12 While Loops in Karel
12.13 Control Structures Example
12.14 More Karel Examples and Testing
12.15 How to Indent Your Code
12.16 Karel Challenges
13.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
3.3 Karel Can't Turn Right
3.4 Functions in Karel
Standard
3.1 Functions and Parameters 1
3.2 Functions and Parameters 2
3.3 Functions and Parameters 3
3.4 Functions and Return Values 1
3.5 Functions and Return Values 2
6.1 Classes and Objects
6.2 Methods
6.3 Built-In Methods
6.4 Operator Overloading
6.6 Inheritance
6.7 Hidden Attributes
6.8 Namespaces
6.9 Modules
13.1 Project: Who Said It?
Standard
3.3 Karel Can't Turn Right
3.4 Functions in Karel
Standard
3.1 Functions and Parameters 1
3.2 Functions and Parameters 2
3.3 Functions and Parameters 3
3.4 Functions and Return Values 1
3.5 Functions and Return Values 2
6.1 Classes and Objects
6.2 Methods
6.3 Built-In Methods
6.4 Operator Overloading
6.6 Inheritance
6.7 Hidden Attributes
6.8 Namespaces
6.9 Modules
13.1 Project: Who Said It?
Standard
5.3 Karel Can't Turn Right
5.4 Functions in Karel
5.5 The Main Function
5.6 Top Down Design and Decomposition in Karel
5.7 Commenting Your Code
5.8 Super Karel
5.9 For Loops
5.10 If Statements and Conditionals
5.11 If/Else Statements
5.13 While Loops
5.14 How to Indent Your Code
5.15 Control Structures Example
5.16 More Karel Examples and Testing
6.1 Challenge Problems
21.1 Functions Challenges
22.2 Stopping Timers
22.3 Collisions
22.4 Mouse Click Events
22.5 More Mouse Events
22.6 Key Events
24.3 Iterating Through an Array
25.1 Intro to Objects
25.4 Iterating Through an Object
27.3 Extra Karel Practice
27.4 Extra Karel Puzzles
Standard
1.3 Hash Function Development
Standard
13.14 Functions and Parameters 1
13.15 Functions and Parameters 2
13.16 Functions and Return Values 1
13.17 Functions and Return Values 2
13.22 Array Length and Looping Through Arrays
Standard
14.14 Functions and Parameters 1
14.15 Functions and Parameters 2
14.16 Functions and Return Values 1
14.17 Functions and Return Values 2
14.22 Array Length and Looping Through Arrays
Standard
3.3 Karel Can't Turn Right
3.4 Functions in Karel
3.5 The Start Function
3.6 Top Down Design and Decomposition in Karel
3.7 Commenting Your Code
3.8 Abstraction
3.9 Super Karel
3.10 For Loops
3.11 If Statements
3.12 If/Else Statements
3.13 While Loops in Karel
3.14 Control Structures Example
3.15 More Karel Examples and Testing
3.16 How to Indent Your Code
4.2 Challenge Problems
15.7 Random Circles
15.8 Random Ghosts
15.9 Bouncing Ball
15.10 Mouse Events: Mouse Clicked
15.13 Array Length and Looping Through Arrays
15.14 Iterating Over an Array
16.1 Extra Karel Practice
17.1 Extra Karel Puzzles
18.1 Functions and Parameters Practice
19.1 Mouse Events: Mouse Moved
19.2 Drawing Lines
19.3 Key Events
19.4 Crazy Ball Game
20.2 Finding an Element in a List
20.3 Removing an Element From an Array
21.1 Intro to Objects/Maps
21.2 Basics of Objects
21.3 Iterating Over an Object
21.4 When Do I Use an Object?
21.5 Intro to Sets
21.6 Intro to Grids
21.7 Looping Over a Grid
21.8 Grid Example: Get a Row
21.9 Data Structures Challenges
23.1 Functions and Parameters 1
23.1 Functions and Parameters 1
23.2 Functions and Parameters 2
23.2 Functions and Parameters 2
23.3 Functions and Parameters 3
23.3 Functions and Parameters 3
23.4 Functions and Return Values 1
23.4 Functions and Return Values 1
23.5 Functions and Return Values 2
23.5 Functions and Return Values 2
Standard
4.3 Basic Crypto Systems: Caesar Cipher
4.5 Basic Crypto Systems: Vigenere Cipher
5.5 Hash Function Development
Standard
10.3 Iterating Through an Array
11.1 Intro to Objects
11.4 Iterating Through an Object
15.1 Functions Challenges
16.2 Stopping Timers
16.3 Collisions
16.4 Mouse Click Events
16.5 More Mouse Events
16.6 Key Events
17.3 Karel Can't Turn Right
17.4 Functions in Karel
17.5 The Main Function
17.6 Top Down Design and Decomposition in Karel
17.7 Commenting Your Code
17.8 Super Karel
17.9 For Loops
17.10 If Statements and Conditionals
17.11 If/Else Statements
17.12 While Loops
17.13 How to Indent Your Code
17.14 Control Structures Example
17.15 More Karel Examples and Testing
Standard
4.3 Karel Can't Turn Right
4.4 Functions in Karel
4.5 The Start Function
4.6 Top Down Design and Decomposition in Karel
4.7 Commenting Your Code
4.8 Abstraction
4.9 Super Karel
4.10 For Loops
4.11 If Statements
4.12 If/Else Statements
4.13 While Loops in Karel
4.14 Control Structures Example
4.15 More Karel Examples and Testing
4.16 How to Indent Your Code
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
7.7 Random Circles
7.8 Random Ghosts
7.9 Bouncing Ball
7.10 Mouse Events: Mouse Clicked
7.13 Array Length and Looping Through Arrays
7.14 Iterating Over an Array
Standard
4.6 Top Down Design
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.13 Control Structures Example
2.14 Karel Algorithms
2.15 How to Indent Your Code
2.16 Ultra Karel
2.17 Karel Challenges
5.7 Image Manipulation
14.1 Extra Karel Practice
15.1 Extra Karel Puzzles
Standard
3.4 Karel Can't Turn Right
3.5 Methods in Karel
3.6 Top Down Design and Decomposition in Karel
3.7 Commenting Your Code
3.8 Super Karel
3.9 For Loops
3.10 While Loops in Karel
3.11 If Statements
3.12 If/Else Statements
3.13 Control Structures Example
3.14 More Karel Examples and Testing
3.15 How to Indent Your Code
3.16 Karel Challenges
4.2 Printing in Java
4.3 Variables and Types
4.4 User Input
4.5 Arithmetic Expressions
4.6 Casting
4.7 Booleans
4.8 Logical Operators
4.9 Comparison Operators
4.10 For Loops
4.11 While Loops
4.12 If Statements
4.13 Loop-and-a-Half
4.14 Short-Circuit Evaluation
4.15 De Morgan's Laws
4.16 Strings
5.1 Java Methods
5.2 Methods and Parameters
5.3 Methods and Return Values
5.4 Javadocs and More Methods
5.5 Strings Methods
5.6 Strings and Characters
5.7 Exceptions
5.8 String Processing
6.1 Introduction to Classes and Objects
6.2 Classes vs. Objects
6.3 Using a Class as a Client
6.4 Writing Classes
6.5 Writing Classes and Instance Methods
6.6 Getter and Setter Methods
6.7 Class Methods and Class Variables
6.9 Method Overloading
6.10 Local Variables and Scope
6.11 Key Terms for Classes
6.12 Objects vs Primitives
6.13 Inheritance
6.14 Class Design and Abstract Classes
6.15 Polymorphism
6.17 Interfaces
7.1 What are Data Structures?
7.2 Introduction to Arrays
7.3 Using Arrays
7.5 ArrayList Methods
7.6 Arrays vs ArrayLists
7.8 The List Interface
7.9 2D Arrays (Matrices or Grids)
7.11 HashMaps
7.12 Binary
9.1 What is an Algorithm?
9.2 Linear Search
9.3 Binary Search
9.4 Selection Sort
9.5 Insertion Sort
9.6 Advanced: Recursion
9.7 Mergesort
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Main Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements and Conditionals
2.11 If/Else Statements
2.12 While Loops
2.14 How to Indent Your Code
2.15 Control Structures Example
2.16 More Karel Examples and Testing
3.1 Challenge Problems
11.2 Stopping Timers
11.3 Collisions
11.4 Mouse Click Events
11.5 More Mouse Events
11.6 Key Events
12.1 Breakout
13.3 Iterating Through an Array
Standard
4.3 Basic Crypto Systems: Caesar Cipher
4.5 Basic Crypto Systems: Vigenere Cipher
4.7 Hash Function Development
5.1 Project: Classic Cipher Newscast
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Super Karel
2.9 For Loops
2.10 If Statements
2.11 If/Else Statements
2.12 While Loops in Karel
2.13 Control Structures Example
2.14 More Karel Examples and Testing
2.15 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
8.3 Basic Crypto Systems: Caesar Cipher
8.5 Basic Crypto Systems: Vigenere Cipher
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
2.5 The Start Function
2.6 Top Down Design and Decomposition in Karel
2.7 Commenting Your Code
2.8 Abstraction
2.9 Super Karel
2.10 For Loops
2.11 If Statements
2.12 If/Else Statements
2.13 While Loops in Karel
2.14 Control Structures Example
2.15 More Karel Examples and Testing
2.16 How to Indent Your Code
3.2 Challenge Problems
9.1 Functions and Parameters 1
9.2 Functions and Parameters 2
9.3 Functions and Parameters 3
9.4 Functions and Return Values 1
9.5 Functions and Return Values 2
9.7 Random Circles
9.8 Random Ghosts
9.9 Bouncing Ball
9.10 Mouse Events: Mouse Clicked
9.13 Array Length and Looping Through Arrays
9.14 Iterating Over an Array
12.1 Extra Karel Practice
13.1 Extra Karel Puzzles
14.1 Functions and Parameters Practice
15.1 Mouse Events: Mouse Moved
15.2 Drawing Lines
15.3 Key Events
15.4 Crazy Ball Game
16.2 Finding an Element in a List
16.3 Removing an Element From an Array
17.1 Intro to Objects/Maps
17.2 Basics of Objects
17.3 Iterating Over an Object
17.4 When Do I Use an Object?
17.5 Intro to Sets
17.6 Intro to Grids
17.7 Looping Over a Grid
17.8 Grid Example: Get a Row
17.9 Data Structures Challenges
Standard
1.10 Top Down Design
5.3 Basic Crypto Systems: Caesar Cipher
5.5 Basic Crypto Systems: Vigenere Cipher
11.3 Karel Can't Turn Right
11.4 Functions in Karel
11.5 The Start Function
11.6 Top Down Design and Decomposition in Karel
11.7 Commenting Your Code
11.8 Super Karel
11.9 For Loops
11.10 If Statements
11.11 If/Else Statements
11.12 While Loops in Karel
11.13 Control Structures Example
11.14 More Karel Examples and Testing
11.15 How to Indent Your Code
11.16 Karel Challenges
12.1 Extra Karel Puzzles
14.5 Functions
15.1 micro:bit Challenges
15.4 Final Project
Standard
1.4 Karel Can't Turn Right
1.5 Functions in Karel
5.1 Functions and Parameters 1
5.2 Functions and Parameters 2
5.3 Functions and Parameters 3
5.4 Functions and Return Values 1
5.5 Functions and Return Values 2
5.8 Python vs Karel
5.9 Basic Python and Graphics Challenges
27.1 Classes and Objects
27.2 Methods
27.3 Built-In Methods
27.4 Operator Overloading
27.6 Inheritance
27.7 Hidden Attributes
27.8 Namespaces
27.9 Modules
29.1 Project: Who Said It?
Standard
1.4 Karel Can't Turn Right
1.5 Methods in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.9 Super Karel
1.10 For Loops
1.11 While Loops in Karel
1.12 If Statements
1.13 If/Else Statements
1.14 Control Structures Example
1.15 More Karel Examples and Testing
1.16 How to Indent Your Code
1.19 Karel Challenges
11.1 Writing Classes
11.4 Accessor Methods
11.5 Mutator Methods
11.6 Writing Methods
12.1 Introduction to Classes and Objects
12.2 Classes vs. Objects
12.3 Using a Class as a Client
12.4 Writing Classes
12.5 Writing Classes and Instance Methods
12.6 Getter and Setter Methods
12.7 Class Methods and Class Variables
12.9 Method Overloading
12.10 Local Variables and Scope
12.11 Key Terms for Classes
12.12 Objects vs Primitives
12.13 Inheritance
12.14 Class Design and Abstract Classes
12.15 Polymorphism
12.17 Interfaces
Standard
1.4 Karel Can't Turn Right
1.5 Methods in Karel
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.9 Super Karel
1.10 For Loops
1.11 While Loops in Karel
1.12 If Statements
1.13 If/Else Statements
1.14 Control Structures Example
1.15 More Karel Examples and Testing
1.16 How to Indent Your Code
1.19 Karel Challenges
11.1 Writing Classes
11.4 Accessor Methods
11.5 Mutator Methods
11.6 Writing Methods
18.1 Introduction to Classes and Objects
18.2 Classes vs. Objects
18.3 Using a Class as a Client
18.4 Writing Classes
18.5 Writing Classes and Instance Methods
18.6 Getter and Setter Methods
18.7 Class Methods and Class Variables
18.9 Method Overloading
18.10 Local Variables and Scope
18.11 Key Terms for Classes
18.12 Objects vs Primitives
18.13 Inheritance
18.14 Class Design and Abstract Classes
18.15 Polymorphism
18.17 Interfaces
Standard
7.7 Image Manipulation
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
Standard
9.1 Classes and Objects
9.2 Methods
9.3 Built-In Methods
9.4 Operator Overloading
9.6 Inheritance
9.7 Hidden Attributes
9.8 Namespaces
9.9 Modules
13.1 Project: Who Said It?
Standard
7.3 Functions
8.1 micro:bit Challenges
8.3 Final Project
10.4 Functions
11.1 Arduino Challenges
11.4 Final Project
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
Standard
8.1 Classes and Objects
8.2 Methods
8.3 Built-In Methods
8.4 Operator Overloading
Standard
3.6 Top Down Design
Standard
3.6 Top Down Design
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
16.1 Classes and Objects
16.2 Methods
16.3 Built-In Methods
16.4 Operator Overloading
Standard
8.14 Functions and Parameters 1
8.15 Functions and Parameters 2
8.16 Functions and Return Values 1
8.17 Functions and Return Values 2
8.22 Array Length and Looping Through Arrays
Standard
12.14 Functions and Parameters 1
12.15 Functions and Parameters 2
12.16 Functions and Return Values 1
12.17 Functions and Return Values 2
12.22 Array Length and Looping Through Arrays
Standard
7.3 Functions
8.1 micro:bit Challenges
8.3 Final Project
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
Standard
3.6 Top Down Design
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
2.1 Challenge Problems
7.1 Functions and Parameters 1
7.2 Functions and Parameters 2
7.3 Functions and Parameters 3
7.4 Functions and Return Values 1
7.5 Functions and Return Values 2
8.1 Functions Challenges
9.2 Random Circles
9.3 Random Ghosts
9.4 Bouncing Ball
9.5 Mouse Events: Mouse Clicked
9.6 Mouse Events: Mouse Moved
9.7 Drawing Lines
9.8 Key Events
9.9 Crazy Ball Game
11.1 Breakout
15.1 Extra Karel Practice
16.1 Extra Karel Puzzles
17.1 Functions and Parameters Practice
18.1 Prime Numbers
19.1 Fun Snake
19.2 Fun Graphics Challenges
20.1 Conway's Game of Life
20.2 Connect Four
21.1 Evolution Simulation
24.1 Visualizing Music
25.4 Array Length and Looping Through Arrays
25.5 Iterating Over an Array
25.6 Finding an Element in a List
25.7 Removing an Element From an Array
25.8 Intro to Objects/Maps
25.9 Basics of Objects
25.10 Iterating Over an Object
25.11 When Do I Use an Object?
25.12 Intro to Sets
25.13 Intro to Grids
25.14 Looping Over a Grid
25.15 Grid Example: Get a Row
25.16 Data Structures Challenges
26.1 Tic Tac Toe
27.1 Game Design: Helicopter
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
Standard
2.3 Karel Can't Turn Right
2.4 Functions in Karel
11.7 Classes and Objects
11.8 Methods
18.1 Built-In Methods
18.2 Operator Overloading
18.4 Inheritance
18.5 Hidden Attributes
18.6 Namespaces
18.7 Modules
Standard
1.3 Karel Can't Turn Right
1.4 Functions in Karel
1.5 The Start Function
1.6 Top Down Design and Decomposition in Karel
1.7 Commenting Your Code
1.8 Super Karel
1.9 For Loops
1.10 If Statements
1.11 If/Else Statements
1.12 While Loops in Karel
1.13 Control Structures Example
1.14 More Karel Examples and Testing
1.15 How to Indent Your Code
1.16 Karel Challenges
Standard
12.1 Classes and Objects
12.2 Methods
12.3 Built-In Methods
12.4 Operator Overloading